Heck, I had to throw my ENTIRE FORCE of Orks at the Tau in the "Forward Base" map just to win, - even if said force included two Squiggoths.
The biggest problem is limited resources, of course.
INT is knowing a tomato is a fruit. WIS is knowing it doesn't belong in a fruit salad. CHA is convincing people that it does.I played DoW 1 for a long time at my friend's house, and bought Dark Crusade the day it came out learned a good lesson on the ESRB and got it bought for me the day after. After that I played it solidly for almost a year, though I never bothered with multiplayer. I took a real liking to the Imperial Guard and Tau, which I also played on the tabletop at the time, but after a while I just got bored of it, especially after I got into Company of Heroes. I went back to DC a little while back to replay the campaign, but I just couldn't be bothered conquering all those territories and defending the same two over and over again.
Obligatory METAL BAAAWWWKSEEEEZZZZZ
Edit: Yeah that mission with the enormous Ork stronghold never ended well for me. The only race I remember beating that mission with were the Smurfs. Go figure.
edited 6th Aug '09 10:45:28 PM by Bill
'I'll show him a martyr! I'm going to do die SO HARD'Do W 2 is a Spiritual Successor to Company of Heroes... considering Relic made them both, it's not surprising.
INT is knowing a tomato is a fruit. WIS is knowing it doesn't belong in a fruit salad. CHA is convincing people that it does.I've beaten every mission in the game on easy, except for maybe the Orkz. Don't think I've finished with them yet.
And my favourite armies are, in descending order: Chaos, Imperial Guard, Tau, Blood Ravens, Eldar/Necrons, Orkz.
The main problem I have with the Necrons is really just the fact that they're slow. Not that it matters, since I've always had success just throwing my commander and whatever honour guard units I had at the main enemy base. The orkz I just find boring.
"I can't imagine what Hell will have in store, but I know when I'm there, I won't wander anymore."I really like the game, but I find that the Dark Crusade (Which is the only one I have) campaign gets ridiculously hard later on, and just grinds down to a stalemate if you don't have a large enough honor guard.
I liked how in Company of Heroes, your soldiers had something to take cover in that wasn't an abnormally large crater.
'I'll show him a martyr! I'm going to do die SO HARD'@Lucky Revenant: I haven't even finished all the campaigns, let alone on easy. I play a lot of matches on Standard though.
Chaos was easy(Khorne Zerkers ftw), until I hit the brick wall that is the Eldar Stronghold: has more Eldar than there really are, argh.
INT is knowing a tomato is a fruit. WIS is knowing it doesn't belong in a fruit salad. CHA is convincing people that it does.What i found to work best on the eldar stronghold is to have a large amount of jump capable troops and take out as may of the webway gates as possible before attacking the forward base. Failure to do so results in them dumping huge piles turrets all over the map.
The forwards base mission is exceptionally brutal when playing as the necrons because they have to few units and most of them are slow so the enemy generally outruns me, builds a new structure behind me and starts cranking out even more troops.
As for any stronghold that requires you to kill only 1 unit/building on the far end of the map when playing as the necrons: Tech rush => Lord teleport spam => Nightbringer => sit and laugh.
Like *coughTaustrongholdcough*?
Guys, since since Gabriel Angelos was fighting the Tau before rescuing the player's force in Do W 2, wouldn't the Tau be liely be in the first expansion?
INT is knowing a tomato is a fruit. WIS is knowing it doesn't belong in a fruit salad. CHA is convincing people that it does.I'm playing Dark Crusade at the mo, my problem being that I find the standard wipe-em-out campaign missions to be boringly easy on Easy (they just sit there!) and impossibly hard on Standard...
I'm surprised at the bumpage
My standard MO for that is to continually practice on Standard Skirmish until you get the hang of it.
INT is knowing a tomato is a fruit. WIS is knowing it doesn't belong in a fruit salad. CHA is convincing people that it does.I finsihed all the DC campaigns, and all Soulstorm ones except the orc one.
Yeah, the forward base mission was annoying, and Eldar+Tau were the worst strongholds. (Smurfs or Orcs were relatively easy though)
I usually tried to take the Eldar or Tau out first, just to avoid getting the SUPERHORDES.
"No, the Singularity will not happen. Computation is hard." -Happy Ent^ What I did.
I learned the hard way that the Eldar will swarm you if you leave them for last.
And the Tau... darn corridors.
INT is knowing a tomato is a fruit. WIS is knowing it doesn't belong in a fruit salad. CHA is convincing people that it does.I tended to save the orcs and smurfs for last. The Orc Stronghold is just plain FUN if you do it the last. As is the IG one.
"No, the Singularity will not happen. Computation is hard." -Happy EntFor the Greater Good!
I especially love the way the different races deal with the orcs.
The IG tries to garrison the place, the Smurfs just nuke it, the forces of C Haos just rampage through the orc-infested areas, the necrons kill every last living thing, the tau send in the kroot to re-make the entire ecosystem, and the eldar just station a ranger with a sniper rifle there to pit any orcs against each other and shoot any leader who gets too successful.
"No, the Singularity will not happen. Computation is hard." -Happy EntFor anyone who hasn't heard, the first expansion will be adding Chaos (you could probably tell from the title, Chaos Rising)-Eliphas the Inheritor is returning, and apparently he's jumped ship to the Black Legion, who seem to be the bad guys in the expansion. We'll have at least Khorne and Nurgle forces-Khornate daemons have been spotted, as have Plague Marines.
- Pines for her Imperial Guard*
I'm guessing Tau will be in the expansion - it did mention that Gabriel Angelos was fighting the Tau before he pulls his Big Damn Heroes moment. But nah.
But, Eliphas The Inheritor Back from the Dead? Fuck yeah, an Ensemble Dark Horse!
edited 29th Sep '09 6:21:47 PM by Kinkajou
INT is knowing a tomato is a fruit. WIS is knowing it doesn't belong in a fruit salad. CHA is convincing people that it does.No Tau. It's confirmed that Chaos is the only new race in Chaos Rising.
What would their army list be?
And what are the new units?
INT is knowing a tomato is a fruit. WIS is knowing it doesn't belong in a fruit salad. CHA is convincing people that it does.No official word yet, beyond that all four gods will be represented. Strong rumor has it that there will be four commanders per faction in Chaos Rising-for Chaos, one commander for each god.
Hmmm.
I'm guessing the Sorcerer hero is for Tzeentch.
INT is knowing a tomato is a fruit. WIS is knowing it doesn't belong in a fruit salad. CHA is convincing people that it does.I just want the dude who did Sindri Myr in vanilla DoW to be the sorcerer's voice actor again. The replacement in the expansions was awful, and Sindri was just made of win. And a Prince reference.
"Now...where was I....ah, yes, 'power demands sacrifice.'"
I hear the new campaign in the expansion will feature Chaos wargear for the pillaging. But wearing it isn't always a good idea. If ever.
It's never a good idea.
INT is knowing a tomato is a fruit. WIS is knowing it doesn't belong in a fruit salad. CHA is convincing people that it does.
Either that, or Craftworld Ulthwe got really busy with attempting to repopulate. Of all of Dark Crusade's stronghold missions, one of my favorites to do was the Orks. Brutal, yes. Awesome, also yes. Especially hilarious when you can just use your Vindicare assassin to spot for your triple gun battery of Basilisks, and destroy the banners without having to go anywhere near them.
The one mission I REALLY hated in that game was the fight for the advanced base function, the one that lets you start with a set of buildings for a price. Almost usually the orks (or tau if you are the orks) held it, and their buildings FIRE BACK at you. Plus, what you started with was what you got. Even as the Imperial Guard, where the game gave you TWO Baneblades, I always felt it wasn't enough.