So, dragon trump but not ork bernie? cmon.
Also a question, who do you feel that shadowrun threat your country? I mean venezuela is balkanize by amazonian and azthenologic until just caracas remain, that is....painfully realistic.
"My Name is Bolt, Bolt Crank and I dont care if you believe or not"Well Bernie's a politician. Wouldn't make sense for a ork version of him to engage in under the table corporate warfare.
Well Bernie's a politician. Wouldn't make sense for a ork version of him to engage in under the table corporate warfare.
Wish there was a table top group near me. Would LOVE some Shadowrun. Never played it except the obviously heavily augmented games which don't really deal with the in depth side of things.
So, Trump Dragon is basically mad, right? Wouldn't the others, like, put a major curb on that?
Trumpgon has some sort of Mutually Assured Destruction type of information and/or MacGuffin on the other dragons that makes the direct approach too costly to appeal to them - so one or more of the other dragons is playing Mysterious Employer to the PCs instead?
(not terribly familiar with the setting outside of SRR)
Way I'm playing it is Trump Dragon is a loudmouth but has no real power to fuck up the status quo. His company isn't even ranked, so thus the Corporate Court kind of ignores him.
So he's the Lamest Dragon That Ever There Was?
I almost feel sorry for him.
One of my buddies wants to try out SR 5. See how thing's changed.
For me it's an opportunity to finally make that concept for a runner I never got make: Pimpalicious - Pornomancer / Pimp extraordinaire
The one campaign I'm looking forward to running is my idea for one taking place in Vladivostok. My buddy's guy wakes up from a bender owing $500,000 to the Russian mafia, and has to run for them to pay it off. The real fun is gonna be watching how they handle it, because so far they've been kinda bad things against bad people for good reasons. That campaign, they will be doing bad, bad things against good people for evil people.
The other campaign idea I have is basically Tombstone on motorcycles.
Actual SR discussion between players today
Party Mage:"Well I could mind control someone and have them drive them over the target in the street"
Me: "Well considering most cars use Grideguide and lack a steering wheel, you got a 90% chance to mind control a guy who stares at his dashboard goes "How? also I don't know how to drive!" as their car drives past you, your mind control victim just shrugging at you from the driver-side window."
edited 3rd Oct '16 5:37:57 PM by Ghilz
... You know, the grid-guide thing does bring up an important question: Does anyone in the Matrix-heavy cities of Shadowrun that isn't a runner, a criminal or works for a spy agency (government or corporate) even know how to drive?
Fiat iustitia, et pereat mundus.Many/most cars have an AR steering wheel. I'd assume they do, since Grid Guide doesn't cover everywhere. I'd assume that you still need to take driving courses and pass a driving test to get your license, just in case you take a turn where there's no Gridguide or Gridguide fails.
Of course I guess it's more "punk" to assume they don't.
edited 5th Oct '16 8:16:17 AM by CobraPrime
Started a new SR game, playing a Human Rigger, of Mohawk descent. Found the perfect Streetname "Runs-With-Drones".
...I like it.
I haven't played in a long while but how is the current version of SR for snipers and gun slinger type Street Sam?
Who watches the watchmen?Snipers are pretty damn glorious, especially if you can get your hands on some of the more hard to get stuff.
@Cobra Prime: I think the UCAS Department of Transportation wouldn't allow cars without manual controls on the street. It's just too dangerous. If the electronics in your car fail (and if there are 'runners around, they will "fail") while it's in motion, it becomes a ton-and-a-half missile of steel, glass, and rubber that will ruin everyone's commute.
My Blog | My Steam profileI played my first session of Shadowrun saturday night. We got a good payday for our first run, but we lost our physad sniper. Overall, though, for a first-time player, I'm doing pretty well as team lead, I like to think. Though the other players are questioning my decision to name the crew 'Baying Barghest'. They asked me for a name, so I got one! I'm playing an Erased ex-UCAS marine street sam that got into the shadows after a mission gone wrong running from Tir Tairngire Ghosts. Our crew also consists of Troy, a corp-type face kitted with tons of bioware and a few spare faces, Faust, an ex-German military decker/combat medic, Warpath, an even more hardcore street sam with an AR and lots of soak, and Sex Machine, a druggie troll ex-con that serves as our meatshield. Apparently we have another social chameleon and a shaman drunkard to join us (players were absent last session).
Do you guys have any recommendations for a group safehouse? Our group is more familiar with the 'batcave' method (ultra-secure with lots of amenities), but I'm leaning towards a disposable safehouse per month/run for the group.
edited 1st May '17 9:33:01 PM by Ninjaxenomorph
Me and my friend's collaborative webcomic: Forged MenI want to DM a Shadowrun game, so I got third edition, and I'm reading through it, and I'm unsure I can remember all the types of rolls and rules for the game - especially dice pools, defaulting, knowledge, and others. Is there a way or device to record or remember everything I need to, or should I just keep the book handy?
Also, any other tips for a first-time DM would be great?
edited 7th May '17 2:25:55 PM by Troper_Walrus
I'd say my primary rule for Shadowrun G Ming (which may or may not be a good one) was 'ignore the decking/astral rules for now'. I'd honestly say that was one of the games' biggest weaknesses, because if you have someone hacking security, a firefight on the astral, and a couple of others planting bombs in the basement, you've essentially split the party... into three different systems
I ended up just abstracting the hacking stuff as D&D-type skill challenges (didn't really have any magical types in that group).
Like I said, not necessarily a great idea, but it sure made life easier for me.
Can't help you much- my group went the Batcave route
One way to deal with it is to call a Session Zero and tell the group, "To save everyone the headaches of the hacking mechanics, I'm making hacking an NPC-only activity. Your team will still have a hacker, but he'll be off-site and I'll handle it narratively instead of mechanically."
My Blog | My Steam profileOur fourth edition group did okay with hacking/astral. If we were in combat, then astral/matrix was treated as just another round.
Our team hacked into a bank and looked at repossessed property. We ended up "buying" an abandoned warehouse in the middle of the Puyallup barrens near the active volcano. In other words, something no one would want and they'd never sell.
edited 9th Jun '17 7:37:38 PM by JBC31187
I think this group would appreciate this.
Saw it yesterday, showed it my rpg group, we all had a laugh.
Well this one hit its goal quite quickly! A sort of cross between Lords Of Water Deep and the RPG itself:
https://www.kickstarter.com/projects/450703636/shadowrun-sprawl-ops-boardgame
3+ players only, plus a co-op variant as well.
So my group is all interested. I think the main campaign is going be them taking part in a war between two A ranked corps - one run by Dragon-Trump, the other by a Gordan Gekko/Jordan Belfort type.