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Karalora Since: Jan, 2001
#1: Sep 5th 2010 at 10:49:03 PM

To avoid further cluttering up the SotC game thread.

That is all for now.

Karalora Since: Jan, 2001
#2: Sep 6th 2010 at 8:00:35 AM

Stuff that floated through my mind as I was waking up this morning, thought I'd throw it out there on the "supernatural Los Angeles" front:

  • Hollywood. Dear lord, Hollywood. Any number of celebrities could be vampires, Fae/changelings, or even wizards. In fact, let's peg Johnny Depp as a half-Sidhe right now. I'm officially calling it.
  • There are some prominent Catholic missions in the area, good for staging conflicts between Catholic spirituality and the mythos of the local Indian tribes (note to self and everyone: look this stuff up!)
  • How about the ocean? Could be mer-Fae down there. Could be water demons. Could be beach-bum wizards and sorcerers using it as a huge energy sink.
  • This town and its satellite communities are Theme Park Central. Universal Studios probably has the most potential because of its Hammer Horror monster tradition. Think of the possibilities surrounding Hallowen Horror Nights!
  • There are loads and loads of professional psychics and Tarot readers around here. Drive down Ventura Boulevard, you'll see one every couple of blocks. Seriously. Some of them must be genuine...but who knows where they're getting their power from?

Have fun.

edited 6th Sep '10 11:28:18 AM by Karalora

Ironeye Cutmaster-san from SoCal Since: Jan, 2001 Relationship Status: Falling within your bell curve
Cutmaster-san
#3: Sep 6th 2010 at 11:49:08 AM

Currently the player list is:

  • Karalora
Others to be added once they have done their homework: read something from The Dresden Files (Storm Front being the obvious choice for newbies) and come up with something interesting to use in LA.

I'm bad, and that's good. I will never be good, and that's not bad. There's no one I'd rather be than me.
Zudak Since: Dec, 1969
#4: Sep 6th 2010 at 12:02:36 PM

I've read three Dresden Files books already, actually.

edited 6th Sep '10 12:09:47 PM by Zudak

Lanceleoghauni Cyborg Helmsman from Z or R Twice Since: Jan, 2001 Relationship Status: In my bunk
#5: Sep 6th 2010 at 12:09:32 PM

LA has a prominent nightlife, plenty of places for vampires of multiple courts, but especially the whites. Also, the sewers are pretty big, all sorts of things could be tucked away down there, from more bestial supernatural, to small, hidden pockets of activity, Like the Troll Market in Hellboy II.

"Coffee! Coffeecoffeecoffee! Coffee! Not as strong as Meth-amphetamine, but it lets you keep your teeth!"
Ironeye Cutmaster-san from SoCal Since: Jan, 2001 Relationship Status: Falling within your bell curve
Cutmaster-san
#6: Sep 6th 2010 at 12:10:17 PM

Lance has joined the party. wink

I'm bad, and that's good. I will never be good, and that's not bad. There's no one I'd rather be than me.
Zudak Since: Dec, 1969
#7: Sep 6th 2010 at 12:10:38 PM

I was thinking of a similar thing, but more along the lines of London Beneath as seen in Neverwhere, probably because I just finished reading that not too long ago.

Karalora Since: Jan, 2001
#8: Sep 6th 2010 at 12:22:16 PM

Storm Front may be the obvious choice, but it's probably not the best choice. I had the idea to list the novels in order along with the supernatural critters who take center stage in each one, so that people can choose a novel that's germane to their particular interests. So without further ado:

  • Storm Front: Black magic sorcerers, Red Court vampires.
  • Fool Moon: Werewolves, werewolves, werewolves. Also werewolves.
  • Grave Peril: Ghosts, Red Court vampires. (This is also probably the best book to start with if you want to jump right into the inter-novel continuity. Plus it introduces Michael. And Thomas.)
  • Summer Knight: Faeries. Lots and lots of faeries.
  • Death Masks: Denarians (powerful demons) with a side order of Red Court vampires
  • Blood Rites: Vampires (White Court and Black Court), sorcerers.
  • Dead Beat: Necromancers and their minions (zombies, ghosts, etc.)
  • Proven Guilty: White Court vampires, faeries.
  • White Night: White Court vampires.
  • Small Favors: Faeries and Denarians.
  • Turn Coat: Some of everything, as I recall, but principally the wizards themselves.
  • Changes: Red Court Vampires. But do NOT read this one first!!! Whatever you do!!!

I think I'm remembering this right. Unfortunately, a lot of my books are loaned out right now and I can't check to be certain. It's worth noting that the critters I've listed are just the most prominent ones for each novel—it's a rare Dresden File that doesn't have representatives of most or all of the listed races making an appearance at some point, plus a few other types with minor influence.

@ Lance, I'm positive the White Court has a huge amount of power in L.A. In Blood Rites it's revealed that they pretty much rule the porn industry, and guess where the porn capital of the U.S. is located?

edited 6th Sep '10 12:26:24 PM by Karalora

Zudak Since: Dec, 1969
#9: Sep 6th 2010 at 12:24:15 PM

Okay, I take it back, I read two. Storm Front and Fool Moon.

Karalora Since: Jan, 2001
#10: Sep 6th 2010 at 12:47:10 PM

One more thing: I intend to order hard copies of the books when I get paid next, which is this Thursday. Please don't let me get cold feet, as I so often do when deliberating over a large purchase. If I start to act hesitant over dropping the cash, psych me up, remind me how well I'm doing for myself these days and how much I've been saying I need some new books anyway.

edited 6th Sep '10 12:48:29 PM by Karalora

arks Boiled and Mashed Since: Jan, 2001 Relationship Status: Mu
Boiled and Mashed
#11: Sep 6th 2010 at 1:25:50 PM

I'll get on that book reading soon, but for my L.A. homework. I asked my parents for a little help because they grew up there. I visited the place often, but Kara stole most of my original ideas

Beverly Hills could be interesting. Bright prosperous communities are very popular in creative media for showing dark underbellies. The fact that the people there are rich ups the corruption factor immensely. The most obvious supernatural beings in my mind here are daemons and fae.

There are many cultural hubs around the area where first generation immigrants go to live exactly how they lived in the old country, like J Town and Alavera Street. It's very possibly that some foreign beings came over with them.

Griffith Park has an observatory as well as a zoo. On top of that it's very isolated because the observatory doesn't want many lights nearby. It's in one of the more hilly areas and has plenty of woodland. Great for monsters that may need to hide more or that want to be isolated, such as werewolves.

Video Game Census. Please contribute.
Lanceleoghauni Cyborg Helmsman from Z or R Twice Since: Jan, 2001 Relationship Status: In my bunk
#12: Sep 6th 2010 at 2:42:00 PM

I've read all of the books except Changes

"Coffee! Coffeecoffeecoffee! Coffee! Not as strong as Meth-amphetamine, but it lets you keep your teeth!"
Ironeye Cutmaster-san from SoCal Since: Jan, 2001 Relationship Status: Falling within your bell curve
Cutmaster-san
#13: Sep 6th 2010 at 3:09:23 PM

Bingo. Lance, you'll want to pay particular attention to the movie camera icons, since a few of them are locations where Thriller was filmed.

Also, welcome arks, as Player #3.

I'm bad, and that's good. I will never be good, and that's not bad. There's no one I'd rather be than me.
Matrix Since: Jan, 2001
#14: Sep 6th 2010 at 3:27:47 PM

So I'm only six pages in on Storm Front and I already have a favourite quote.

Karalora Since: Jan, 2001
#15: Sep 6th 2010 at 5:07:10 PM

^ You'll probably change your mind several times over the course of the book. It's that kind of book.

Alavera Street

I think you mean Olvera Street.

arks Boiled and Mashed Since: Jan, 2001 Relationship Status: Mu
Boiled and Mashed
#16: Sep 6th 2010 at 5:11:04 PM

Probably. I heard the name. I didn't see it.

Video Game Census. Please contribute.
Matrix Since: Jan, 2001
#17: Sep 6th 2010 at 11:13:47 PM

So, I finished reading Storm Front.

Yes, I read it all in one day. cool

edited 6th Sep '10 11:13:56 PM by Matrix

Matrix Since: Jan, 2001
#18: Sep 6th 2010 at 11:55:16 PM

Hey Kara remember when you said that "all four elements are trying to kill [you]" down there?

Perhaps there's a fuckton of pent-up magical energy from all the faultlines from being on the Ring of Fire and because of the sheer amount of people (and presumably not-so-people) living there.

Ironeye Cutmaster-san from SoCal Since: Jan, 2001 Relationship Status: Falling within your bell curve
Cutmaster-san
#19: Sep 7th 2010 at 12:11:50 AM

And Matrix is now in.

I'm bad, and that's good. I will never be good, and that's not bad. There's no one I'd rather be than me.
Thnikkafan ? from Faroe Islands (not really) Since: Jan, 2001 Relationship Status: I made a point to burn all of the photographs
?
#20: Sep 7th 2010 at 12:21:15 PM

Okay, I don't feel like actually going out and buying a book just for the RP, so if Storm Front isn't at my local library (and it has to be Storm Front, because I like chronological order), I'm sort of out of luck.

I do, however, have an idea for something cool from LA.

  • The La Brea tar pits are in/near LA, and so it could be a hotspot for necromancers wanting to create undead mammoths/smilodons/dire wolves for various and usually nefarious purposes. (And yes, I know it's not that original of an idea. It's still an idea.)

Anyone who assigns themselves loads of character tropes is someone to be worried about.
Ironeye Cutmaster-san from SoCal Since: Jan, 2001 Relationship Status: Falling within your bell curve
Cutmaster-san
#21: Sep 7th 2010 at 1:56:32 PM

I figured that I should at least let you guys start thinking about your characters even if we don't want to begin for a few more months.

Themes

As you may recall, the main themes of Spirit Of The Century were Science, Action, and Optimism. That is, things will get better; science is a tool of progress; and any problems can be solved with swift decisive action. This is not the case with The Dresden Files. The explicit themes are:
  • Monsters have Nature, Mortals have Choice (Note, though, that "monster" doesn't mean non-human: humans can be monsters, and not all non-humans lack choice—later we'll discuss some of the non-humans who have free will.)
  • Things Fall Apart (This makes those who stand against the coming darkness all the more heroic. Contrast with SotC, where the horrors of the Great War convince almost everyone to work together towards a brighter future.)
  • Science Fails (Wizards and other supernatural entities cause technology to fail by their very presence, and many monsters scoff at the laws of physics. This is not to say that science is useless, but that unlike in SotC, Science is not the answer to the world's problems.)
  • Belief is Power (Magic happens because the magic-user believes it will, whether this is wizarding magic or miracles.)
  • Magic is What You Are (The magic that someone uses is a reflection of themselves. Every spell you can cast is linked to some part of your personality.

Setting

The key feature of the Dresdenverse is the Nevernever—the spirit world. It's the home of all sorts of supernatural creatures and can be entered/exited by some of those creatures (and mortal spellcasters) in places where the boundaries between the two worlds are weak for the being in question. (Yes, this does change from being to being—it's generally easier to get out of the Nevernever into a place that has some significance to you.) Both time and distance are distorted in the Nevernever in a not entirely predictable fashion, which alone makes it a place that is both useful and dangerous independent of the nasties that live there. The region of the Nevernever closest to the physical world is the realm of Faerie, the inhabitants of which will be discussed soon.

"Faeries" include, among other things, sprites, elves, trolls, ogres, centaurs, and sidhe (the faerie nobles). The two main ruling bodies of Faerie are the Summer Court (the Seelie) and the Winter Court (the Unseelie), which are locked in a struggle for dominance over nature. Don't make the mistake of thinking that the Summer Court is good and the Winter Court is evil, even if the Summer Court seems a bit nicer on the surface—unchecked growth is just as bad as eternal decay. While Faeries are not one of the playable character types (lacking free will), it is possible to play a Changeling (half-faerie) or a mortal in service to a powerful Faerie or one of the Faerie courts.

There are four varieties of vampires: the Red, White, Black, and Jade Courts. Jade Court vampires mainly operate in the Far East, and don't really show up in The Dresden Files, so the other three courts will be covered.

  • Black Court vampires are essentially like the vampires in Dracula, which is believed to have been written to give mortals the knowledge needed to kill such a vampire if they ever faced one. Black Court vampires of lesser power are closer to the modern stereotype of such vampires (such finding sunlight lethal in even small doses). Black Court vampires are rare and quite evil.
  • Red Court vampires are bat demons in suits that make them look human (fleshmasks). They're dangerously seductive and use their narcotic saliva to stop their victims from realizing that they are simply blood sources to be drained. Those bitten by a Red Court vampire gain a large portion of the Red Court powers along with the desire to suck blood. Their first feeding when they kill their victim will turn the "infected" into a full vampire. Though the Red Court is completely evil, the Red Court infected retain free will and are playable.
  • White Court vampires feed off their victims' life force via negative emotions, which the are able to induce. The ones that get the most exposure in the books are those that feed on (and induce) lust, though varieties that feed on despair and fear are also known. White Court vampires lack most vampire weaknesses, but can't take much more punishment than a human can. Additionally, they are vulnerable to the positive opposite of the negative emotion they feed upon (True Love, True Hope, and True Courage, respectively), to the point that their powers cannot work on someone feeling such emotions, and they are harmed by touching such a person. White Court vampires, who appear to be humans, are all the children of a White Court vampire and a mortal, and only have a fraction of their powers until they drain someone dry during their first feeding. Both these White Court "virgins" and full White Court vampires are playable, since the Hunger of a White Court vampire does not deprive them of free will so long as they feed enough to sustain themselves.

For the mortal magic-users, we have the White Council—the governing body for wizards. Their Wardens lay the smack-down on (ie kill) any spell-casters who break one of the seven laws of magic:

  1. Never take a life
  2. Never transform another
  3. Never invade the thoughts of another  *
  4. Never enthrall another
  5. Never reach beyond the borders of life
  6. Never swim against the currents of time
  7. Never seek knowledge and power from beyond the outer gates (ie don't even think about finding out how to talk to the ancient evils)
Note that these rules only apply to spells cast by mortals—vampires are still free to work their mojo and wizards are still free to blow someone's brains out with a gun. Note that the Wardens follow the spirit of the law—things like "it's the fall the killed him" doesn't cut it, but using magic to off a Black/Red Court vampire or other nasty beastie will get a pass. The White Council is currently at war with the Red Court. Players may be wizards, wardens, or lesser spellcasters that are not aware of the White Council's existence. Players may also have broken one of the laws of magic (which actually increases your power as a spellcaster, at the cost of staining your soul), but you have to come up with a good explanation for why the wardens haven't killed you yet.  *

There are many other supernatural factions, but the ones I just listed are the main players when it comes to day-to-day supernatural nastiness.

Power Level and Templates

First off, The Dresden Files is very grim and gritty when compared to Spirit Of The Century. Some of the skills are a bit less potent here (and the skill ist is a bit different), but there are supernatural powers to make up for it. Before we get to discussing the individual power levels, first we must cover the changes to the refresh rate, skills, and stunts. In Spirit Of The Century, everyone has five stunts, a refresh rate of 10, and a set skill pyramid. The changes:
  • Instead of getting a pyramid, players get skill points. Advancing a skill one level requires one point, and has a few restrictions:
    • You do have a cap on how high you can raise a given skill.
    • You cannot have more skills on a given level than on any level below that. You can think of this like building a primitive building: floor 4 can't be larger the floor 3, and so on.
    • The number of skill points is determined by the power level of the game
  • The refresh rate is determined by the power level of the game, and is modified by stunts and powers.
    • Each stunt is -1 refresh and is custom-built—talk to me if you have a stunt idea.
    • Supernatural powers also cost refresh, with costs depending on the power in question. (Some powers can have drawbacks that can offset the cost—this is how vampire powers work, for example.)
    • Anything with a refresh rate less than 1 automatically becomes a slave to its nature. If this ever happens to a PC, the player may finish out the scene before surrendering the character to the GM as an NPC. Additionally, some character types with free will can take actions that remove their free will in ways other than gradually dropping to 0.

Next we need to discuss the templates. Note that these are "templates" and not "classes"—you in theory can take as many of them as you want so long as you don't drop your refresh rate too low. For each template, I'll give a brief description and the minimum required refresh penalty. I'll first sort the templates by vague supernatural type, and then later by the lowest power level game they can appear in. (Note that this are only the suggested templates. It is quite possible to play one of the more exotic creatures from the Nevernever at higher power levels—they just normally don't make good player characters.)

  • Pure Mortal: The only requirement to be a Pure Mortal is that you cannot take any supernatural abilities. In exchange for giving up access to any of the powers, you get +2 refresh. Some of the Spirit of the Century characters could be ported over to The Dresden Files as a pure mortal more or less intact (Jack, Millie, and Sam). It is suggested that Pure Mortals spend about half of their refresh rate on stunts, though this is by no means a requirement: characters with fewer stunts are just more lucky (ie they have more fate points), while characters with more stunts are more powerful but less lucky.
  • Scion: Scions are the children of a mortal and a being from the Nevernever. They have some of the powers of their nonhuman parent. There are no formal rules for Scions in general, so come to me if you want to play a Scion other than what's listed below—we can figure out what powers you get. The minimum refresh penalty depends on the Nevernever creature you pick.
    • Changeling: Changelings are half-mortal, half-faerie beings. They start off seemingly as mortals, but over time they can access their faerie powers, with a corresponding change in appearance as they slip closer and closer to becoming faeries. As a Changeling, you may add faerie powers at any point with a corresponding reduction in refresh rate, but every time you do, you slip closer to becoming a true faerie (and thus an NPC). At any point, you may make the Choice to become either full faerie or full mortal—faeries become NPCs and mortals lose all of their faerie powers and get the Pure Mortal template (with the corresponding +2 refresh). You have the option of choosing your faerie parent, or I can choose one for you if you want it to be a mystery—the identity of your parent determines the powers you have access to. Since changelings don't have to start with any powers, you can play a changeling at -0, decreasing your refresh rate as you go.
  • Emissary of Power: You have been chosen as an official minion of a powerful supernatural being. While this often gets you access to magical items and unusual powers, the agreements have all sorts of fine print, ranging from conditions for keeping your powers all the way to your patron having full control over you if need be. In any case, you'll often be ordered around (Compelled!) by whomever is holding your leash. The minimum refresh for an Emissary of Power is -1.
    • Champion of God: You have been called to service by the Almighty and have been granted some faith-based powers to help you smite evil. The faith-based powers of these holy warriors give a refresh cost of -5. The only known Champions of God are the three Knights of the Cross, though GMs are encouraged to be flexible for creative players. (Champion of God is technically not a subtype of Emissary of Power, but it's similar enough to be included here.)
      • Knight of the Cross (Not actually its own template, merely a variation on Champion of God): You are one of the three holy warriors chosen to carry a sword forged in part from one of the nails that held Christ on the cross. These swords are some of the most powerful mortal weapons in existence, but lose their power if they are used with evil intentions. The addition of the sword puts Knight of the Cross at a full -8.
    • Knight of a Faerie Court: You have been chosen as the mortal executor of the Queens of one of the Faerie courts, which gives you the power to use the magic of that court, some magic items they may have, and perhaps some other faerie powers as well. The catch, of course, is that one of the Courts uses you as their hit-man, since you free will gets you around the rules that faeries have to follow. Note that each Court has at most one Knight at any point. The minimum refresh cost is -5, though you get discounts for being a magic-user already.
  • The White Court: Family is what matters most to a vampire of the White Court. If you choose to make a White Court character, you'll also have to do at least a little bit of work describing their family.
    • White Court Vampire: Full White Court Vampires are as described above. The minimum refresh cost is -7.
    • White Court Virgins are as described above. They can start manifesting full White Court Vampire powers at the cost of driving them ever closer to their first feeding, which bumps them up the White Court Vampire template. If they manage to feel true love before then, they become a Pure Mortal instead. The base refresh cost is -2, but it goes up once they start manifesting their vampire powers.
  • Magic-users: Magic-users are the spell-slingers of the Dresdenverse. Note that these characters are perhaps the most inherently complicated to play due to the sheer amount of extra rules that go along with magic, though a few other templates also get magic automatically and several others can get magic by choice. As magic users get more powerful, they tend to learn the Sight—the ability to open one's Third Eye and see things as they really are. This has the catches that memories of what you see will never fade and the Third Eye is hard enough to close that you'll almost certainly be stuck with memories you don't want. That being said, the Sight is also essential for undoing the spells of another magic-user. Templates on this list never overlap—if you advance enough in one, you'll simply be bumped up to the one with next lowest refresh cost.
    • Focused Practitioner: A Focused Practitioner is a spellcaster who has a specialty and performs no magic outside of that specialty (whether by choice, due to lack of training, or simply lacking the ability). This is the realm of the -mancers: pyromancers, ectomancers, entropomancers, hydromancers, caffeinomancers, etc. The minimum refresh penalty here is -2, though you can easily jump to -4 or -5 with just the basic options.
    • Sorcerer: Sorcerers are versatile spellcasters who have yet to reach the expert level of wizards. There is a good chance they're trying to keep out from under the nose of the White Council, perhaps because they've already broken one of the laws of magic. The minimum refresh cost for a sorcerer is -6.
    • Wizard: Wizards are the big leagues of spellcasters. Many are members of the White Council and all have the Sight. Additionally, they can Soulgaze: the first time a wizard looks into the eyes of someone with a soul, they each see the other's true self—their soul. Additionally, wizards have unusually good long-term healing skills. Otherwise, the main thing separating wizards from sorcerers is the ability of wizards to refine their spellcasting multiple times. The minimum refresh cost for a wizard is -7.
  • Enhanced Humans
    • Minor Talent: Minor Talents have exactly one minor supernatural ability. It's enough to make them a part of the supernatural world, but so little that they're effectively still a normal human (contrasting with the magic users and the other types of altered humans listed). The refresh cost from powers is usually -1, and rarely -2—you can always drop it lower with stunts, of course.
    • Lycantrope: Lycanthropes are people who have a wolf-like mentality from the two days before the full moon to the two days after. This mental change gives them enhanced strength, enhanced, senses, and enhanced regeneration on those five days—the rest of the time, they're just human. (Fortunately for you, the phase of the moon will not be determined randomly, and I will give you a steady flow of fate points from compels any time I screw you over with the phases of the moon.) The minimum refresh cost is -4, though that may change if you choose to be a different -anthrope.
    • Red Court Infected: Red Court Infected are mortals who have been bitten by a Red Court Vampire. This gives them some of the powers of the Red Court (particularly, the addictive saliva, the ability to drink blood, and at least one inhuman physical enhancement) and perhaps some of their weaknesses. The enhanced physical abilities are tied to regularly feeding, which does complicate things a bit—especially because if an Infected ever kills a human and drinks their blood, the Infected becomes a full Red Court Vampire (and thus an evil NPC). Some Infected join the Fellowship of St. Giles, an organization devoted to fighting the Red Court, and get tattoos that help them keep under control, though this also means that they're beholden to the Fellowship. The minimum refresh cost is -3 (for the weakest powerset, of course), with an additional -2 if you want the tattoos.
    • True Believer: A True Believer is a mortal who can draw upon the power of their faith to do thinks like bless water and repel evil. Think of them as the garden-variety servants of God. They are prime candidates for promotion up to Champions of God. The minimum refresh cost is -2.
    • Were-form: Were-forms are people who were born with or otherwise learned the ability to change into an animal form at will. When in an animal form, Were-forms have a different skill tree, as well as some inhuman enhancements dependent on the animal they have become. To shapeshift into something larger, the excess mass comes from the Ectoplasm of the Nevernever. Shirking, on the other hand, leaves the mass and part of your mind in the Nevernever, hopefully nowhere anyone else can find it. The base refresh cost for a Were-form is -3, though most Were-forms require more: Were-wolves get up to -6 or -7.

The game has four default power levels. Each template will be listed at the lowest power level it can be taken. Do note that through mortal stunts, fate point bonuses, and template-stacking, the lower cost templates are balanced out with the high-cost templates, so don't feel compelled to use the highest-power template available.

  • Feet in the Water (6 refresh, 20 skill points, skill cap at Great): You are just getting introduced to the supernatural world. The feel here is "enhanced mortal".
    • Pure Mortal
    • Red Court Infected
    • Changeling
    • Emissary of Power
    • White Court Virgin
    • Focused Practitioner
    • Minor Talent
    • True Believer
    • Lycanthrope
    • Near-human Were-form or Scion
    • Changeling and Emissary of Power are available if you choose weaker powers—you're banking on character advancement to give you more options
    • Champion of God and Knight of a Faerie Court are technically available, but lack customization options
  • Up to Your Waist (7 refresh, 25 skill points, skill cap at Great): This is when the more powerful templates from the previous power level start getting cool. The suggested templates get more customization options. New templates (or options) are:
    • Sorcerer
    • Powerful Were-forms, such as Were-Wolves
  • Chest-Deep (8 refresh, 30 skill points, skill cap at Superb): You're now a notable player in the supernatural scene. Every listed template now has more options. Additionally, you unlock:
    • Wizard
    • White Court Vampire
  • Submerged (10 refresh, 35 skill points, skill cap at Superb; this is slightly weaker than a SotC character—they'd have 13 refresh instead): Welcome to the big leagues. Everything gains more customization options, and it's quite viable to start stacking templates from the first two tiers. Also, you have the option to be a full Knight of the Cross or a lawbreaking Wizard.

Aspects

Aspects function identically to the way they do in SotC, but you get them a bit differently. Additionally, you're free to mak them a bit longer, and you only get seven of them.

You first aspect is your High Concept. This is the core of who you are, and must also imply any templates you have if you're not a Pure Mortal. Your second aspect is your Trouble. This is something that interferes with your High Concept somehow.

Examples of Templates, High Concepts and Troubles for characters with PC templates:

  • William Borden (Were-wolf; Combat Leader of the Alphas; Harry Dresden is My Friend)
  • Waldo Butters (Pure Mortal; Clued-in Medical Examiner; My Colleagues Think I'm Insane)
  • Michael Carpenter (Champion of God; Knight of the Cross; Family Man)
  • Harry Dresden (Wizard Private Eye; The Temptation of Power)
  • Mr. Hendricks (Pure Mortal; Marcone's Enforcer; I'd Follow Marcone to Hell)
  • Johnny Marcone (Pure Mortal; Clued-in Crime Lord; Everyone Wants a Piece of Me)
  • Ebenezer McCoy (Wizard; Senior White Council Wizard; God Help Me, I'm the Blackstaff)
  • Murph (Pure Mortal; Special Investigations Lead Detective; Unbelieving Bureaucracy)
  • Thomas Raith (White Court Vampire; Fallen Prince of the Raith Family; True Love in My Family's Hands)
  • Ronald Reuel (Knight of a Faerie Court; Summer Knight; Protective of the Weak)

For the other five Aspects, character creation will proceed just like as in SotC, only with one Aspect per phase instead of two and "adventures" instead of "novels".

edited 8th Sep '10 4:13:09 PM by Ironeye

I'm bad, and that's good. I will never be good, and that's not bad. There's no one I'd rather be than me.
Ironeye Cutmaster-san from SoCal Since: Jan, 2001 Relationship Status: Falling within your bell curve
Cutmaster-san
#22: Sep 7th 2010 at 2:06:32 PM

We need to choose a power level for the game. Lance wants to be a White Court Vampire, so that puts us at Chest-Deep or Submerged.

I'm bad, and that's good. I will never be good, and that's not bad. There's no one I'd rather be than me.
Thnikkafan ? from Faroe Islands (not really) Since: Jan, 2001 Relationship Status: I made a point to burn all of the photographs
?
#23: Sep 7th 2010 at 2:31:49 PM

caffeinomancers

That's so ridiculous, it has to be canon.

Anyway, I don't quite understand how the power levels work. Are the lighter options unusable at the higher levels?

Also, I noticed that the Faerie include things like ogres and trolls, and I'm now curious if you could have, say, an ogre changeling.

Also also: I'm now interested enough to start wanting to do this in September.

edited 7th Sep '10 2:32:29 PM by Thnikkafan

Anyone who assigns themselves loads of character tropes is someone to be worried about.
Ironeye Cutmaster-san from SoCal Since: Jan, 2001 Relationship Status: Falling within your bell curve
Cutmaster-san
#24: Sep 7th 2010 at 2:40:04 PM

@Staghorn:

Canon in the RPG at least—there's one in Baltimore.

No. Like I said, I'm listing options at the lowest power level you could take them at. Playing as a Pure Mortal in a Submerged game means that you either get 4 extra fate points at the beginning of each session or have that much more refresh to burn on Stunts.

Yes. Ogres have supernatural bonuses to strength, toughness, recovery, and size. Additionally, they can use Glamours (faerie illusions) and are immune to mortal magic, but have a weakness to Cold Iron (like all Faeries). A half-ogre would obviously have only a subset of these abilities.

edited 7th Sep '10 2:47:31 PM by Ironeye

I'm bad, and that's good. I will never be good, and that's not bad. There's no one I'd rather be than me.
Lanceleoghauni Cyborg Helmsman from Z or R Twice Since: Jan, 2001 Relationship Status: In my bunk
#25: Sep 7th 2010 at 2:54:41 PM

I can power down if need be, I don't HAVE to be a white court, It'd just be more amusing that way.

"Coffee! Coffeecoffeecoffee! Coffee! Not as strong as Meth-amphetamine, but it lets you keep your teeth!"

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