Oh I'm not expecting perfect coverage, just that the two types still complement each other reasonably well
Example: Weavile
EDIT: Oh, not covering Ice's weaknesses, rather covering what resists Ice reasonably well.
Edited by Numbuh1234 on Feb 9th 2019 at 6:40:13 AM
I do writing, feel free to check out my stories here! https://numbugwritingblog.tumblr.com/post/686233243868102656/numbugs-shared-heroic-uniIce-type does blend well with Ground and Electric, with only a few resisting these coverages. Don't try and put them into a blending machine, though, especially with Electric-type. Instead of brain freeze, it will give you a brain shock.
Edited by HeatEdgeSword on Feb 9th 2019 at 10:46:51 PM
Blending Ice with Ground just gives you muddy slush, definitely not for eating.
Blending Ice with trees gives us something sturdy as metal.
And yet Abomasnow has more weaknesses than any other pokemon.
what do you mean I didn't win, I ate more wet t-shirts than anyone elseBut it has Ground resist!
I just realized how the "starter trio" is a lie, particularly because grass has more weaknesses and fewer coverage unlike fire and water. And even the first starter grass is a lie in that it has additional weaknesses because it's actually part poison.
Being Grass/Poison, Bulbasaur has 4 weaknesses when pure Grass has five. That would be the case in Generation 1 where Poison is weak to Bug. But Bug-type moves sucked back then. Otherwise, I don't understand what you're trying to say.
Edited by HeatEdgeSword on Feb 10th 2019 at 6:10:44 PM
The starter isn't grass, but grass/poison. In an era where psychic was "the shit".
That doesn’t make the trio a lie. The three types are balanced with each other, not the rest of the game.
That. Also, , Gen 1 Fire and Water were not nearly as good as they became in Gen 2. No Steel in Gen 1 made Fire and Water merely decent offensively, while they were middle of the pack defensively; Gen 2 added Steel resist for both, plus gave Fire the Ice resist it should have had in Gen 1.
Sandslash had a minor niche in gens 1 and 2, but just had nothing all that great to offer every gen afterwards. Even the Alolan form was only helpful in the absolute lowest tiers of play.
Pretty sure even back in Gen I water types can learn ice moves.
Yea, Sandslash was only really gimmicky but then those gimmicks got weaker and weaker as the power creep rose. Even Alolan slash didn't do much to alleviate its mediocrity.
A lazy millennial who's good at what he does.Was that a response to me or the video?
Ah my bad, meant for the elemental trio discussion.
In that case...what was the point of the comment? Learnsets in Gen 1 and 2 were hot garbage, but each of the three starters had access to moves that gave them a fighting chance against Psychics and the other starter with a type advantage, not just Blastoise. My comment was specifically about types-that in Gen 1 they were reasonably balanced against each other, and they did not really separate until Gen 2 with Grass becoming weaker in comparison. In Gen 1 none of the starters were well equipped for handling Psychics, apart from solid all-rounder stats. Venusaur had a weakness there, but also had the best Special Defense, was faster than Blastoise, and had access to Sleep Powder, so hardly helpless; I do not see a point in singling it out.
Edited by ViperMagnum357 on Feb 10th 2019 at 12:14:34 PM
I wonder if FSG will cover the Lets Go meta someday.
I had no idea Let's Go even had a meta.
It's been 3000 years…I don't see why he would. Let's Go is still a Gen 7 game, so it wouldn't be called to attention in any notable way. And the only Pokemon who got anything new from those games are Pokemon he already covered.
Mew and Melmetal rule the roost, Stealth Rock is a keystone because Rapid Spin and Defog don’t exist, being able to choose which of your Pokémon should go Mega mid-battle instead of before is an interesting spin on things, Toxic is very powerful since Eevee-Starter is the only cleric (and it’s extremely frail even with the higher than normal base stats)... LG has some interesting things going for it, competitively. Plays very differently.
Edited by Anura on Feb 10th 2019 at 5:58:44 PM
A society grows great when old men plant trees whose shade they know they will never sit in.Viper: None of the starters were well-equipped to handle Psychic-types, on purpose. That’s the game making sure that no matter what you picked, you are diversifying your team mid-game. You’re SUPPOSED to go get a Gastly for Sabrina’s gym, but because of the error in the type chart in Gen I, you’re more or less forced to brute force your way through it.
There was more going on there than just the type chart error. To begin with, there were no strong Ghost type moves, so even if Ghost was super effective against Psychic your best option was Lick, which is one of the weakest moves in the game. Secondly, even if you had something like Shadow Ball in gen 1, ghost is a physical type, so your damage would be pretty subpar anyway (though certainly better than nothing). Finally, the Ghastly line has a secondary poison typing, so it's kind of a dodgy situation when your Haunter/Gengar is weak to Psychic.
It was just badly thought out gameplay design all around.
This situation was only rectified in gen 4 with the physical special split.
Edited by Draghinazzo on Feb 10th 2019 at 3:54:08 PM
It's kind of a miracle how popular pokemon got, actually.
Unfortunately, nope. I don't recall any type that resists more than one of Ice-type weakness. The closest one will be Thick Fat Mamoswine as it's now neutral to Rock- and Fire-type.
Edit: Wait, there's Fire-type that resist Fire and Steel. But pairing with that means it will be extremely weak to Rock.
Edited by HeatEdgeSword on Feb 9th 2019 at 10:40:22 PM