Garen's a bit down from what he used to be, in my opinion. I still think he's OP, but not as OP. Kayle is a good, balanced support, but doesn't scale up with the sheer OP-ness of most of the commonly played champions, and is generally passed over for better supports. She's still good, but as the players get better and better, she gets weaker and weaker.
I want Xin Zhao to be nerfed. Just saying.
edited 8th May '11 1:50:21 PM by rabbitRider
Your legacy shall drift away, blown into eternity, like the sands of the desert.
Garen's early-game might be approaching OP (I find it fine right now, personally), but his scaling is TERRIBLE. He will outdamage other physical damage bruisers with the same attack damage items by a few hundred, but can only do so while using his abilities while everyone else keeps using their auto-attack, he doesn't really scale with attack speed, and after everyone get an obligatory Chain Vest and Negatron Cloak along with natural health and armor scaling with levels, Garen is a squishy annoyance at best late game or a utility-less (and therefore useless) collection of durability. Kayle's craziness in damage late-game rivals Tryndamere, but her early-game isn't very good, making it very unlikely to get up there at all. Her support side is a bit weak since she'll need ability power to make her heal worthwhile, though her ultimate is totally awesome.
edited 8th May '11 5:42:28 PM by VutherA
There's one major variable, in my opinion. If the team of people who know each other well weren't on skype? I'd go with team composition above that. With skype? Chemistry wins. Typing's all well and good, but it takes a voice communication system to really capitalize off of a team who know each other.
edited 9th May '11 4:15:29 PM by rabbitRider
Your legacy shall drift away, blown into eternity, like the sands of the desert.The word on the street (the internet street
) is that Kayle is getting adjusted soon, to be a little less weak early game and a little less all-destroying when she's properly fed up. I can dig that, I really like Kayle. Basically, once you get a Rageblade for her it's time to go to town, and once you follow that up with a Nashor's Tooth...hoo boy.
Also: Any Malphite players in the house? I was thinking of picking him up, primarily to use as a tank. How's he hold up these days?
edited 10th May '11 9:32:50 AM by GGCrono
Vayne is nowhere near overpowered. The only thing that is OP is her early game because she can hit over 100 damage at level 1 and her walkspeed buff is simply insane.
Other than that, yawn. I've never ever seen her devastate a team in a teamfight and almost every game has Vayne in it atm.
Currently raping stuff with Anivia.
Murrl LustFatMVayne's good at finishing off runners, but that's about it. If you saw her 1v2 then she probably had better items and levels and such. No way she could survive 2 people hitting her at equivalent levels.
Anyway, I'm playing this game again now, and operation "collect the Yordles" is once again in full swing. Kennen is kind of weird.
I'm not sure if anyone knows, but there's a contest going on in the forums right now and the grand prize is 35$ worth of RP!
Right now it's in Round 2, and I'm second in my division, here's a link.
http://www.leagueoflegends.com/board/showthread.php?t=745391
Please vote King and help the Troper United Front! I'm begging ya hurry before May 27! I have cookies ;_;
edited 20th May '11 4:57:50 PM by WORLDTree
MASTERY PAGES, 20-POINT OFFENSIVE MASTERY IS NOW BASED ON TOTAL INSTEAD OF BASE, KOG'MAW WAS BUFFED YYYEESSSSSSSS.
I can also see why they nerfed Alistar since roaming is like jungling but without even needing the jungle buffs and it still working all right to gank. The Vayne nerfs were expected, though I'm still assuming the only time I played against her in middle as Twisted Fate probably wouldn't have made much of a difference with this changes in place anyway. Kinda surprised they nerfed Rumble since he hasn't received from fanfare from what I've heard, and the range of his Flamespitter seems to be a bit too small to assuredly scare off and lock down ranged champions (poor meleers, though).
Now just gotta wait for Garen and Kayle changes.
But it's something to look forward to!
No one wants to play with a noob. If your a beginner that's fine, play the tutorial read some guides and play a few vs easy AI games. The match making is usually quite good, so don't worry about joining auto match games without much practice.
Some tips to get you started. Revive sucks, swap it out for teleport/ghost. the League of Legends wiki posts this weeks rotation and has surprisingly in depth articles on each champion, read them so you know what your getting into.
My time to play is fairly limited right now, so I generally can't. Not worth you trying with me.
Advice to get out of noobiness:
-Don't die! (without reasonable cause)
-Don't know what to do? Just be careful. It's better than walking to your death.
-Initially buy items that will allow you to stay within your lane as long as possible.
-You don't even have to stay in the lane! Ever heard of jungling
or roaming
? These are more advanced concepts that you can learn about later, but both will explain to you why Warwick hasn't appeared all game even after 7 minutes and is still on a fairly even level footing with everyone else or why Alistar doesn't seem stay in the lane he's in.
-Is one of the enemy team not on the minimap and you have no idea where they are? Yeah, be careful.
-In that case, remember to look at dat minimap.
-Kill the big stuff in the forest ways (known as the "jungle") as much as possible. Be careful for the big red one, though. That will requires levels, lots of items, and an entire team (...in general.).
-Get the last hit on the minions as much as possible, with doing as little damage to the minions as possible (intentionally damaging them causes your minions to win the conflict and push them up. This leaves you vulnerable to an enemy player attempting to kill you since you are farther away from your turret while you will be attempting to stick by the enemy minions to get gold and XP.
-Use wards, and consider using the summoner spell Clairvoyance. Knowing where the enemy isn't means it is safe to go and be nearby there, and knowing there they can allow your team to ambush them.
-Stat-increasing elixirs are cheap, temporary and totally worth the cost as long as you use them within their duration.
-Don't die...without reasonable cause.
-Kills and deaths are inconsequential without context. Do not focus on how you or someone else is dying repeatedly, focus on how they are dying without cause recklessly and not learning from that. How many kills a person personally has matters no as well, since anyone can get the last hit on an enemy randomly anyway, and with enemies doing everything they can do kill you or get away alive, it will realistically be pretty random.
-Team composition! Optimally, your team needs a champion who does a lot of physical damage, one who does lots of magic damage, a durable "tank" who later in the game may use crowd control abilities to initiate a fight giving your team an advantage with which to attack on. There are other desirable variables, but this is pretty much the minimum for a sufficient team late-game in 5v5 (3v3 is kinda confusing there.).
-Don't die! (without reasonable cause)
edited 30th May '11 4:24:50 PM by VutherA

We are soon getting Vayne, the Night Hunter, who looks to be like Fem!Batman with a side of Knight Templar. Thoughts? She looks a but UP to me.
Your legacy shall drift away, blown into eternity, like the sands of the desert.