Follow TV Tropes

Following

Dwarf Fortress

Go To

TuefelHundenIV Night Clerk of the Apacalypse. from Doomsday Facility Corner Store. Since: Aug, 2009 Relationship Status: I'd need a PowerPoint presentation
Night Clerk of the Apacalypse.
#1201: Dec 19th 2010 at 9:44:08 PM

My adeventurer was winning. I was quite merrily murdering any survivors. I go there kill anyone who comes up to me on my patrol looking for a fight then leave and come back a day or so later. If any one group is winning its the alligators and the fish. Yeah my seasoned Hero of Legend stays the fuck away from that river. Alligator swarms, schools of carp, pike fish, and long nosed gar. No way in hell am I going to swim in that river with so little skill.

Who watches the watchmen?
Colonial1.1 Crazed Lawrencian from The Marvelous River City Since: Apr, 2010 Relationship Status: In season
Crazed Lawrencian
#1202: Dec 19th 2010 at 9:59:05 PM

I mean, in the mode where you keep trying to take back the fortress for your own use. How fortified was it when the hordes came?

Proud member of the IAA What's the point of being grown up if you can't act childish?
TuefelHundenIV Night Clerk of the Apacalypse. from Doomsday Facility Corner Store. Since: Aug, 2009 Relationship Status: I'd need a PowerPoint presentation
Night Clerk of the Apacalypse.
#1203: Dec 19th 2010 at 10:21:35 PM

Oh only about year 1.5. The fort had some cage traps. A nice solid wall and an Iron draw bridge that doubles as the main gate. But there is a way to get on top of the wall as I had not gotten around to fixing that issue yet. The gate was up when I ditched it. I can retake it easily once I drop the gate and shut off the water to stop the flooding.

I have been using my adventurer to clear off the remnants and cull any skulkers around the area and reduce hostile wild life. Basically I am using my adventurer to go and clean out the reason I could not reclaim in the first place ie the armies and animals.

edited 19th Dec '10 11:11:19 PM by TuefelHundenIV

Who watches the watchmen?
Colonial1.1 Crazed Lawrencian from The Marvelous River City Since: Apr, 2010 Relationship Status: In season
Crazed Lawrencian
#1204: Dec 19th 2010 at 11:16:57 PM

Just how many corpses are littering the grounds?

Proud member of the IAA What's the point of being grown up if you can't act childish?
TuefelHundenIV Night Clerk of the Apacalypse. from Doomsday Facility Corner Store. Since: Aug, 2009 Relationship Status: I'd need a PowerPoint presentation
Night Clerk of the Apacalypse.
#1205: Dec 20th 2010 at 12:29:00 AM

Counting fresh, rotting, and partial skeletons. I stopped counting after 30.

Who watches the watchmen?
Colonial1.1 Crazed Lawrencian from The Marvelous River City Since: Apr, 2010 Relationship Status: In season
Crazed Lawrencian
#1206: Dec 20th 2010 at 12:31:44 AM

Plenty of loot and bone to use, then?

Proud member of the IAA What's the point of being grown up if you can't act childish?
TuefelHundenIV Night Clerk of the Apacalypse. from Doomsday Facility Corner Store. Since: Aug, 2009 Relationship Status: I'd need a PowerPoint presentation
Night Clerk of the Apacalypse.
#1207: Dec 20th 2010 at 12:36:05 AM

Loot yes bone no. I have to come back and drive off anyone who was hiding or running after being wounded and then clear out the alligators, carp, and any other "surprises" in the river.

I am going to give up on retaking the fort. Every time I visit it starts to lag with the adventurer.

edited 20th Dec '10 2:11:51 AM by TuefelHundenIV

Who watches the watchmen?
SpookyMask Since: Jan, 2011
#1208: Dec 20th 2010 at 8:35:09 AM

Should I get a tile set that makes the game clearer for me? =/ Its kinda hard to learn the game which interface confuses you...

thatother1dude Ready to see true darkness from Land of the Ill, Annoyin' Since: Jan, 2001 Relationship Status: In Lesbians with you
Ready to see true darkness
#1209: Dec 20th 2010 at 8:45:27 AM

[up]I recommend Phoebus.

You also might want to try the Lazy Newb Pack, which has three graphic sets to chose from (default is Phoebus), Dwarf Therapist (a labor management utility), DF Init Utility (and easier way to change game-settings), and several other conveniences (such as the economy being disabled by default).

SpookyMask Since: Jan, 2011
#1210: Dec 20th 2010 at 9:04:14 AM

You know, since no one uses the default tilesets in their tutorial videos, its kinda harder for me to learn =/

...So how to install tilesets? I mean, without deleting my created worlds?(I created few random ones so I don't need to do that later)

ch00beh ??? from Who Knows Where Since: Jul, 2010
???
#1211: Dec 20th 2010 at 9:12:35 AM

I like to think of DF as the Matrix; eventually you just start seeing everything without having to decrypt it.

I'd get a tileset myself, but I kind of like the look now. =0

That said, the Lazy Newb Pack will autoinstall a tileset, I think.

"Never let the truth get in the way of a good story." Twitter
SpookyMask Since: Jan, 2011
#1212: Dec 20th 2010 at 9:17:58 AM

=/ I just try to deal with normal one, until I figure out...

Anyway, should I erase the cargo? And I do do, do I lose the items inside?

Funnyguts Since: Sep, 2010
#1213: Dec 20th 2010 at 9:21:37 AM

^If you mean the caravan your dwarves started with, go ahead and break it down. You can use the wagon for wood, and everything inside will be fine.

SpookyMask Since: Jan, 2011
#1214: Dec 20th 2010 at 9:22:16 AM

Ok... So the "Remove building"...

...What should I build first? ^^;

...Crud, this first time will suck xD

ch00beh ??? from Who Knows Where Since: Jul, 2010
???
#1215: Dec 20th 2010 at 9:24:46 AM

Dig into a mountain, build a carpenter place and a masonry, build some beds and a dining room, and work on muddying some ground to set up a farm so that your dwarves don't starve to death.

Then from there crash the ceiling on top of everyone to kill them!

"Never let the truth get in the way of a good story." Twitter
SpookyMask Since: Jan, 2011
#1216: Dec 20th 2010 at 9:26:56 AM

x-x; Well, dang it.*is not sure how to do that all since all tutorials suck(well, okay, they don't suck, but have different tilesets) xD*

edited 20th Dec '10 9:27:21 AM by SpookyMask

DrRockopolis Rock On from Barsoom Since: Sep, 2009
Rock On
#1217: Dec 20th 2010 at 9:38:23 AM

For a start on food, I tend to 'gather plants' and start aboveground 'farm plots', since it takes me a while to dig out what I want, and longer to irrigate underground. Might want to build a few aboveground workshops, like carpentry, masons, or even a still or kitchen, so your dorfs have something to do while the miner(s) is digging.

edited 20th Dec '10 9:38:41 AM by DrRockopolis

[[tvtropes.org/pmwiki/lb_i.php?lb_id=12919183980B30760200 Liveblog of]] John Carter Of Mars
Funnyguts Since: Sep, 2010
#1218: Dec 20th 2010 at 9:45:44 AM

I really wish there was a 'muddy ground' option instead of having to futz about with z-levels or perfectly timing your commands so you don't accidentally flood your farm.

SpookyMask Since: Jan, 2011
#1219: Dec 20th 2010 at 9:52:06 AM

=/ I don't understand if dwarves are getting food or not x-x; Heck, I don't think they are gathering wood so I can create more buildings...

ch00beh ??? from Who Knows Where Since: Jul, 2010
???
#1220: Dec 20th 2010 at 10:02:45 AM

Oh right, don't forget to define some stockpiles. I'm guessing you've figured out how to designate trees for chopping and earth for digging? Also, make sure you brought the requisite items: axe for chopping wood and pick for digging. If you don't have those... restart.

The dwarves will eat food when they're hungry, automatically stopping whatever they're doing, so don't worry about that. They'll do whatever they need in order to keep themselves alive (eat, sleep, drink) unless you're out of a certain resource or they can't find a path. Even if you're out of booze, they'll drink shitty water from the rivers, and if you're out of food, they'll make a half-hearted attempt at hunting vermin like flies or something.

Muddying is a pretty advanced technique I guess, but what I usually do is just dig a 10x10 room next to a murky pool then break open the wall and let the water wash over everything.

"Never let the truth get in the way of a good story." Twitter
thatother1dude Ready to see true darkness from Land of the Ill, Annoyin' Since: Jan, 2001 Relationship Status: In Lesbians with you
Ready to see true darkness
#1221: Dec 20th 2010 at 10:12:58 AM

@Spooky Mask: Personally I find it easier to just download the copy with the pre-installed graphic set then copy the old saved file into the new game.

SpookyMask Since: Jan, 2011
#1222: Dec 20th 2010 at 10:17:18 AM

=/ But I don't want to lose my maps and save x-x;

And for some reason, they aren't chopping trees D=

...Dang it, I need levers to use flood gates? x-x; This fortress will die out before it actually becomes a fortress XD

Seriously though, why aren't my stupid dwarves gathering wood or chopping trees? =/

edited 20th Dec '10 10:25:53 AM by SpookyMask

ch00beh ??? from Who Knows Where Since: Jul, 2010
???
#1223: Dec 20th 2010 at 10:44:52 AM

Are any of your dwarves woodcutters? You prepared carefully, right? If you didn't give any points to a dwarf for chopping wood, press v, highlight any dwarf with the cursor, press p, then l, then use + and - to select "Woodworking" then select "Wood cutting" and make sure it is bright.

And then designate trees with d, then t, then draw a rectangle around the area you want to chop down.

"Never let the truth get in the way of a good story." Twitter
Rotpar Always 3:00am in the Filth from California (Unlucky Thirteen) Relationship Status: THIS CONCEPT OF 'WUV' CONFUSES AND INFURIATES US!
Always 3:00am in the Filth
#1224: Dec 20th 2010 at 11:18:59 AM

[up] Yes, keep in mind your dwarves need to be ordered to perform general tasks. The only things any given dwarf will do on their own is haul things around, clean, and perform basic first aid/care. If I recall, they also try to do the most recently assigned task first. If you assign mining out your farm first followed by digging out stockpiles and resource mining, your farm might never be dug out.

The "U" key opens up the unit list, you can see the status of your dwarves, visitors, native animals, and invaders. You can use it to jump to any dwarf quickly and assign tasks. I recommend disabling most hauling jobs on any dwarf performing critical functions to the fortress, like miners or farmers, or craftdwarves if dependent on trade. I leave on refuse/burial in the hopes that SOMEBODY will pick up garbage and bury the dead before miasma/grief drives everyone insane.

The "J" key opens the job list. This is a bit daunting as it is EVERY possible task within the fortress. If you ordered doors made at the mason, it's here, channel dug, it's here, every single rock to be tossed in the pile is here. It can be handy to see which building is actually be built. Also, jobless dwarves should be on the bottom so you can assign them a task.

Also, assign nicknames. It's easier to remember who is who, does what, and has an awesome skill when you've got five Urists and four Kibs.

"But don't give up hope. Everyone is cured sooner or later. In the end we shall shoot you." - O'Brien, 1984
SpookyMask Since: Jan, 2011
#1225: Dec 20th 2010 at 11:44:22 AM

I'm pretty sure that one of them has woodcutting maxed...


Total posts: 7,997
Top