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Redmess Redmess from Netherlands
Redmess
Jun 25th 2019 at 4:25:39 PM

So which one do you guys think is better, V or VI? This one is growing on me a bit, but I can still enjoy V, and like it better in many ways. I know others who feel that way as well.

KnightofLsama Servant of the Golden Lady of Chaos from The Sea of Chaos Relationship Status: My elf kissing days are over
Servant of the Golden Lady of Chaos
Jun 26th 2019 at 4:27:28 AM

[up] I'm a bit either or. There are days when I just want to hear Waltzing Mathilda while I'm winning so I bust out VI and play as Australia, there are others when I just don't want to bother with districts and want to spam cities so I set up V and play as the Shoshone.

That being said I like reducing the number of players on the map so everyone has room to expand and play wide so I find VI's production scaling for districts to be excessively punitive (fortunately I found some mods for that).

Welcome to the Sea of Chaos
Fighteer Geronimo! from the Time Vortex Relationship Status: Dancing with Captain Jack Harkness
Geronimo!
Jun 26th 2019 at 6:24:02 AM

I've moved to VI full-time. I do that for each new Civ game. Trying to play two or more at the same time just makes my brain hurt.

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tclittle Professional Forum Ninja from Somewhere Down in Texas
Professional Forum Ninja
Jul 23rd 2019 at 11:53:27 AM So I'll make a resolution, that I'll never make another one, just enjoy this ride on my trip around the sun, until its done.
tclittle Professional Forum Ninja from Somewhere Down in Texas
Professional Forum Ninja
Sep 3rd 2019 at 7:21:55 AM

Improving coastal cities:

  • Great Generals
    • Francis Drake
      • Instantly creates a Privateer with 1 Promotion
      • Military Units get +50% rewards from plundering sea Trade Routes
    • Ferdinand Magellan
      • Grants 1 free copy of a luxury resource in your Capital
      • Grants +300 Gold on Standard Speed
    • Horatio Nelson
      • Builds Lighthouse and a Shipyard in a Harbor.
  • Wonders
    • Mausoleum at Halicarnassus
      • +1 Science, +1 Faith, and +1 Culture on all Coast tiles.
  • Harbors
    • Lighthouses give +2 Housing if adjacent to a City Center
    • Shipyards now give +1 Production to all unimproved coastal tiles in a city.
  • Fisheries now provide +0.5 Housing
  • Campuses now get a major adjacency bonus from each reef tile.
6 New Maps
  • Terra
    • Continent with no Civs, but with City-States and Barbarians.
  • Primordial
    • Mixture of extreme terrain types (like a ton of volcanoes).
  • Mirror
    • Four quadrants are mirrored.
    • Has a mirrored option to force players to spawn in the exact same position in each quadrant.
  • New map selection UI.
  • New mysterious multiplayer option.
  • They expect to get the expansions to iOS and Nintendo Switch by the end of the year.
Other changes
  • Camps provide +2 Gold, +2 with Synthetic Materials.
  • Fishing Boats provide +1 Production with Colonialism
  • Plantation: +1 Food with Feudalism
  • Great Admirals
    • Themistocles: Instantly creates a Quardrieme and +20% Production to Naval Ranged Units
    • Leif Erikson: +1 Sight Range for all Naval Units.
    • Rajendra Chola: +3 Combat Strength for all Naval Units
    • Zhengh He: Free Trader Unit and +1 Trade Route capacity and foreign Trade Routes provide +2 Gold for both cities
    • Ching Shih: Grants +500 Gold (Standard) and Military Units gain + 60% rewards from plundering sea Trade Routes
    • Chester Nimitz: Instantly creates a Submarine with 1 Promotion, +1 Oil per turn, +20% production to Naval Raiders
    • Grace Hopper: Unlocks two random technologies
  • Rock Band promotions
    • Indie: city loses 40 loyalty (down from 50)
    • Album Cover Art: performs as if 1 level higher on Wonders, down from 2
    • Music Festival: now allows Rocks Bands to also perform on natural Wonders
    • Pop Star: Generates gold based equal to 25% Tourism generated (down from 50%)
    • Space Rock: Now adds Campuses (was previously only Spaceports), Universities increase Tourism generated by +1000.
    • Surf Band: Adds Harbors, Shipyards increase Tourism by +1000
  • Governments
    • Synthetic Technocracy now has 3 Economic slots (up from 2)
    • Digital Democracy now has 3 Diplomatic slots (up from 2)
    • Veterancy now includes Harbors and its buildings.
  • Other new maps
    • Tilted Axis: cold tiles are in center of map.
    • Splintered Fractal
    • Continents and Islands
  • Choose your own Jersey in single player.
  • Mods, Hall of Fame, and Credits can be found under additional content.
  • World Builder
    • Normalized Order of Tool Hotkeys and added them to tooltips.
    • Hand drawn rivers can now flood.
    • Different continents have different colors in continent mode.

Edited by tclittle on Sep 3rd 2019 at 9:53:54 AM

So I'll make a resolution, that I'll never make another one, just enjoy this ride on my trip around the sun, until its done.
HamburgerTime All things pure and good. from Garamsythe Sewer Relationship Status: I know
All things pure and good.
Anomalocaris20 Salty AF from Sagittarius A* Relationship Status: Love blinded me (with science!)
Salty AF
Sep 4th 2019 at 12:26:46 PM

Tilted Axis: cold tiles are in center of map.

...Is it weird that this is the most interesting addition to me? I assume the poles would be deserts, as well.

The fact that the world exists means nobody has had a TRUE 'everything bagel' yet. Twitch
tclittle Professional Forum Ninja from Somewhere Down in Texas
Professional Forum Ninja
Sep 10th 2019 at 11:13:48 AM

September 2019 update avalible. Patch Notes.

[ALL GAME VERSIONS] Red Death Multiplayer Scenario

  • General notes
    • If you still have a Civilian unit, then you are still in the game. Once your last Civilian is killed, you will have been eliminated. Be the last remaining player with a Civilian to win.
    • The Red Death is the radioactive mass that is consuming the planet. A Safe Zone ring will appear on the map. Periodically this ring will shrink. Keep your units inside the ring to avoid the Red Death.
    • On the top-left on the in-game screen is the Red Death tracker. The left portion tells the player how many turns until the ring shrinks, and the right-hand portion tells the player how much damage units will take if they end their turn inside the Red Death.
      • Red Death damage increases as the game progresses.
      • When the ring shrinks, the Red Death will advance each turn until it reaches the ring. This gives units caught outside of the ring some time to reach the safe zone.
      • Units cannot heal in the Red Death.
    • You can gain new units and supplies in the following ways:
      • Find and clear City Ruins to gain equipment. These appear as war-torn cities with stacks of crates and flares around them. A Ruined City can grant experience points, an Infantry, a Machine Gunner, an AT crew, or another Civilian.
      • Clearing a Raider Camp grants either a Helicopter Gunship, an AT Crew, or a Thermonuclear device (once you receive one, any of your combat units can use it).
      • Once the “Red Death” ring starts to advance, Supply Drops can appear near the ring edge (also has a notification so you can find them). These lucrative drops can grant either a Tank, a Mobile Artillery, or a Thermonuclear device.
    • Oceans and Lakes are corrosive and will damage your units each turn as you cross, so be quick!
    • Global heal rate increased from normal for fast-paced gameplay.
    • Units have unique promotion trees. Promoting units heals only 25 HP.
    • Raiders are random opponents that wander the map, making opportunity attacks on players from their camps. Raider units take no damage from the Red Death.
    • A typical match will take anywhere from 15-50 minutes depending on the number of players, and skill of play.
  • Factions:
    • Cultists: “Observing The End,” All units have +3 sight.
    • Doomsday Preppers: “Always Prepare for The Worst,” All units have +100% experience bonus.
    • Borderlords: “Living On The Edge,” +10 Combat Strength when 3 hexes or closer to the Safe Zone border.
    • Jocks: “Witness Perfection,” +5 Combat Strength.
    • Mad Scientists: “This Will Only Hurt A Bit,” All units heal 2x faster.
    • Mutants: “Radiant Personalities,” -50 Red Death damage. “Radioactive Movement,” +3 Movement for all units in the Red Death.
    • Pirates: “Water Logged,” All units take 50% less water damage and ignore additional movement cost from embarking and disembarking.
    • Wanderers: “See You Later,” Infantry and Machine Gunners, as well as Civilians in formation with them, have faster Movement on Woods, Rainforest, and Hill terrain.
  • UI:
    • Quick-join matchmaking added to front-end menu
    • “How to Play” section added to front-end menu.
    • Safe Zone displayed as a blue area on the map and mini map. Red Death displayed as a red area on the map and mini map.
    • Changed mini map tooltips to be more useful for the scenario. Tooltip displays whether tiles are in the Safe Zone or the Red Death.
    • Added mini map icons for the City Ruins, Supply Drops, and Raider Camps.

Also, very few Civ changes other than the Maori getting a added production buff from unimproved tiles at Mercantilism and Georgia getting an additional 50% bonus to defensive buildings.

So I'll make a resolution, that I'll never make another one, just enjoy this ride on my trip around the sun, until its done.
Dirtyblue929 Armchair Developer from A Very Deep Hole Relationship Status: Don't hug me; I'm scared
Armchair Developer
Sep 10th 2019 at 12:34:46 PM

I remember once playing a mod like that for Civ IV. It restructured the whole game as a city, kept you with military units and civilians, yadda yadda.

Dang, that was a long time ago.

"The difference between reality and fiction is that fiction has to make sense." - Tom Clancy, paraphrasing Mark Twain.
Redmess Redmess from Netherlands
Redmess
Sep 10th 2019 at 12:48:44 PM

What on earth is this?

Fighteer Geronimo! from the Time Vortex Relationship Status: Dancing with Captain Jack Harkness
Geronimo!
Sep 10th 2019 at 12:55:00 PM

[up]Exactly.

I'm usually lukewarm about Civ scenarios, but this one really looks like fun. I hope it's got a single-player option.

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tclittle Professional Forum Ninja from Somewhere Down in Texas
Professional Forum Ninja
Sep 10th 2019 at 1:21:28 PM

While it isn't a true single player version, an idea I got from the subreddit is to go into LAN options and set all the other players to AI.

So I'll make a resolution, that I'll never make another one, just enjoy this ride on my trip around the sun, until its done.
Fighteer Geronimo! from the Time Vortex Relationship Status: Dancing with Captain Jack Harkness
Geronimo!
Sep 13th 2019 at 6:39:44 AM

The updated Great Admirals are awesome. By the end of some of my games, I'd have two or three "+ loyalty" Admirals wandering around with nothing to do. Thank goodness they all have useful effects now.

Does anyone else get occasional CTDs during loading screens or gameplay? I think there's some conflict with my video drivers going on, but I always update to the latest ones when they are available. Card is a GTX 1060.

Edited by Fighteer on Sep 13th 2019 at 9:41:45 AM

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