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As someone who healed in Wo W for 13 years, XIV healing is much harder and slower. In Wo W heals a much much more effective, quicker to fast and generally can be spammed all day. The 1.5 sec default GCD makes it a lot different than XIVís 2.5.
Also overhealing in Wo W isnít a big deal unless you are running out of mana, which happens rarely depending on gear level and xpac. And while you can do some damage occasionally on some classes you are rarely expected to. Damage wise no healer in Wo W has even remotely the tool kit of SCH, hell none of them can remotely match even WHM, Druid for example has a Do T and a single target cast but not much else, nothing along the size of Holy or Assize.
The whole proactive vs reactive heals has been a huge deal in Wo W though as well in the past, especially at high gear levels, they always nerfed the proactive heals then redesigned them at the start of the next xpac then step back on it cause then they suck at low gear levels. It has happened to Priest 3 times now in Wo W.
Edited by Memers on May 30th 2019 at 4:34:48 AM
While I never played a healer class at high level in WoW, I think the dungeon design has a big impact on things too. Back in, say, Cataclysm WoW, mob management, CC, and avoiding packs was a big part of Heroic runs (analogous to Expert dungeons in XIV, I would say). The dungeon design rewarded being prudent with a hunter's Freezing Trap or a rogue's Sap, and if things got hairy, a druid could bust out Entangle or a priest could use Psychic Scream. From the dungeon design standpoint where the goal is to pull everything and rush through, those spells are extraneous - you're going to aggro everything no matter how careful you are, so spells like that become, basically, the MMO versions of appendixes. Not used nowadays, and just sticking around to fill space. This is why Legion, and to a greater extent BfA, basically gutted most of the original classes in addition to parceling out their abilities. WoW was also a lot more flexible in allowing hybrid roles, so a priest could also do damage with points in Shadow, and a hunter could kite with their toolset despite theoretically not being supposed to have aggro.
XIV dungeons are designed around an efficient and generally more theatrical experience. There are unavoidable triggers for aggro in every dungeon that make you fight patrols, and you very rarely have chances to "sequence break" by running up some geometry or swimming through lava. There's not a lot of room for flavor spells. You don't need CC, because everything will aggro anyway and spells that have to be interrupted instead of dodged are rare. If you fall down somewhere, it's part of a scripted animation, so you don't need Feather Fall or Levitate, and dungeons have strict paths, so you don't need spells like Path of Frost, and Peloton already exists. For better or for worse, you're meant to always be either in transport, watching a cutscene, or tank-and-spank battling trash.
From that perspective, standardizing healers as healbots who are there to be entirely reactive makes sense (if you've never played a healer in an MMO and don't understand that healers want to have fun too).
Edited by RedSavant on May 30th 2019 at 8:45:44 AM
Crowd Control has long been a thing that goes in and out of usefulness in Wo W simply cause content flips back and forth from being hard and easy. Also depends on how much self sustaining abilities tanks have at any given xpac.
FFXIV's trash is consistent with its difficulty for the most part. How much responsibility on tanks keeping themselves up is pretty low as well, comparatively. Tanks are consistent building threat then dpsing while occasionally using mitigating abilities instead of more of a focus on self healing abilities and very short cooldown mitigation abilities like Wo W's.
Right now in Wo W tanks basically can mostly keep themselves up with only a bit of help from the healer is required, everyone else tends to require more healing than the tank. XIV is the opposite, tanks get smashed and aoe abilities can generally keep the party up.
EDIT: err why does Crowd Control lead to basically the Ao E attack trope instead of what CC really means? Aoe attacks are what break CC!
Edited by Memers on May 30th 2019 at 6:17:36 AM
Because crowd control as a real life term is meant to control... Well, crowds, not a single person in an entire crowd.
But its a redirect to a video game trope.... bah Tropes can be stupid sometimes.
In every game that isn't an MMO crowd control usually means something you use to deal with tons of enemies.
I miss the usefulness of CC playing as a mercenary in TOR. Roll into heroics with my two friends, size up the amount of horrible shit we're about to get attacked by, and start the plan with "okay, I'll sleep that one, you sleep that one, and you sleep that one."
CC in this game in general is fairly useless if it's not stun or silence. Sleep and bind are removed the moment the target is attacked and because most players like to attack everything at the same time, no one bothers using CC skills.
I had forgotten that they had removed the one niche use of Fluid Aura as a quasi-interrupt, in favor of making it only apply a useless debuff that doesn't actually affect most mobs. Because why wouldn't you want a monster to have to stand still within melee range, taking no damage, for just enough time for you to move away and start (not finish) casting a spell, that will allow the monster to attack you again if it does land?
Edited by RedSavant on May 31st 2019 at 3:59:53 PM
So I recently got an email informing me Iím going to be charged for the preorder for shadowbringers. Question I thought they already charged you once you got the code for the aetheryte earring or am I missing something?
They don't, though I would assume accepting the pre order code would lock you in.
More stuff posted from the media event. Amalj'aa on the First are furry instead of scaly!◊
They should have feathers! They're reptiles! Even proto-feathers that act like fur.
That looks like such a nice coat. Great, now we better prepare for jokes about them being pimps.
Or bootleg yetis. I wonder if the furry Amalj'aa will have different personalities too...
One Of Us, One Of Us.
I imagine since we see them in the Crystarium, it means we're in a situation where if anti-beastman rhetoric ever became as strong as it was on Eorzea, the desperation to survive made it kinda stupid to judge anyone on race instead of worth, and that would be the inverse for any form of Amal'jaa with their anti-spoken mindset.
I wonder if we'll see the First Kobolds on Eulmore. No Ixali though, since they were made as bioweapons by Allag.
Also, I keep seeing videos showing off Hrothgar, and have come to two conclusions. Hrothgar look amazing in most endgame gear, especially leather-like gear and plate armor, and compared to Viera who are so subdued and expressionless it glances the Uncanny Valley (for me at least) Hrothgar are super expressive and their emotes are extremely animated.
I'm bummed about how limited the customization is, assuming the benchmark was the final version of their character creation, but I'm definitely still changing a character into one on launch.
Edited by NaraNumas on Jun 4th 2019 at 2:45:03 PM
look at this H E F T Y B O I
Aww, he can't even do the dance of his people :<
I have finally arrived at lvl 40 on every combat class.
Man I'm slow at this game.
I still haven't done that, and I've been playing since before Stormblood was announced.
Yeah, but I don't have a single job at a higher level than that. I really don't play this game enough for a monthly payment game.
So there was a big bombshell just dropped in the latest trailer
Hydallin and Zodiark are both the eldest and strongest Primals.
Edited by CountofBleck on Jun 10th 2019 at 9:54:02 AM
And my old theory that the Echo is a form of Tempering suddenly gains new traction.
What a wild thing to tell us before we even get into the expansion.
He could be full of shit but if not that really helps balance out how black and white I was afraid things were going to become with the revelation of the Ascians being behind the Empire.
That is fascinating, yeah. Wait, but doesn't Midgardsormr remove your Blessing of Light at one point? Would even a creature of his power be able to just yoink tempering out of someone's head? I mean, I guess it's not too much more far-fetched than being able to cancel a blessing from Hydaelyn, but...
Also, I guess that's likely why he's been put to sleep now, in a meta sense.
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