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Needs work: Damage Reduction

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Hylarn (Don’t ask)
#1: Dec 10th 2010 at 5:07:38 PM

No examples, and the description is entirely focused on how it's applied in tabletop RPGs, ignoring the fact that it's the standard way of handling defence in computer and console games.

shimaspawn from Here and Now Since: May, 2010 Relationship Status: In your bunk
#2: Dec 10th 2010 at 5:25:10 PM

Electronic and Massively Multiplayer Online RPG's on the other hand, can easily have DR hitting double, or even triple digits.

It lists the tabletop stuff before the electronic stuff as a compare and contrast, but it's not completely one sided. I do agree that examples might be nice though, but it's not just about tabletop games as written.

Reality is that, which when you stop believing in it, doesn't go away. -Philip K. Dick
Deboss I see the Awesomeness. from Awesomeville Texas Since: Aug, 2009
I see the Awesomeness.
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