Combat and rescue courses, perhaps. And possibly semi-free demonstrations of power/equipment usage.
My Games & WritingWell, check what the risks of Power Incontinence are.
"For a successful technology, reality must take precedence over public relations, for Nature cannot be fooled." - Richard FeynmanWell you test what you want to know. What's the most important thing for your superhero team?
Mostly, being able to work together, doing the thing you want them to do and not having any skeletons in their closet (or other unwanted things like nasty side-effects or blackmail material) are the big three, pretty much.
Edited by devak on Jan 16th 2021 at 5:29:29 PM
Basic law and civics quiz. Knowing which kinds of problem to handle and which ones to leave to local law enforcement. Probably some kind of test for racial/in-group bias as well.
Edited by eagleoftheninth on Jan 16th 2021 at 10:57:15 AM
Echoing hymn of my fellow passerine | Art blog (under construction)Is the superhero team government backed or an NGO with tacit permission? Are they even required to follow the law? I mean, ideally, a superhero team would be paid by the Federal government and answerable to the local government but many superhero universes don't have that structure in place.
Probably a test of character of some sort, to see if they're the kind of person who would throw themselves in the way of a blast to keep an old lady from being killed or if they'd likely let the blast hit her because taking out the big bad is more important.
Check if they got a previous crime-record before enlistment, consider how they can use their powers in illegal ways, and ask if they are fine with having a explosive leash applied to them in case they violate the law using their powers...
Apart from the obvious (background checks, psychiatric evaluations, etc) what other forms of tests would make sense?