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Yuji Naka's Balan Wonderworld

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Chortleous she/her friend to the hooved (Edited uphill both ways) Relationship Status: You can be my wingman any time
she/her friend to the hooved
#151: Apr 29th 2022 at 7:15:14 AM

One thing that stuck out to me in the days leading up to release: how is this a 'spiritual successor' to NiGHTS? I never got that, because it's not remotely the same genre of game and only shares the most surface-level aspects. It feels like they knew something more faithful would have been near-impenetrable to a wide audience so just kinda-sorta imitated it on a superficial level for "look we got that guy who made that old game you like" points.

The odds were stacked against it, especially given how hard they were pushing the NiGHTS angle despite it very clearly not being that, like they knew what it really was was going to be middling at best.

Edited by Chortleous on Apr 29th 2022 at 9:27:39 AM

M84 Oh, bother. from Our little blue planet Since: Jun, 2010 Relationship Status: Chocolate!
Oh, bother.
#152: Apr 29th 2022 at 7:40:45 AM

Balan Wonderworld's a spiritual successor in the sense that it's a game where some mysterious magical being helps out a boy and girl by taking them to a strange magical land.

Disgusted, but not surprised
Zendervai Visiting from the Hoag Galaxy from St. Catharines Since: Oct, 2009 Relationship Status: Wishing you were here
Visiting from the Hoag Galaxy
#153: Apr 29th 2022 at 10:00:54 AM

My guess is that it's kind of a combination of like, Naka not being a seasoned director and not really knowing what he's doing, Arzest being really poorly suited to develop the game and Square Enix getting increasingly nervous about the state it's in.

Like, I could see stuff like how the costumes only have one move each and all the face buttons do the same thing being the result of Square Enix demanding the developers to wrap things up, the weird mobile game field to it being the result of Arzest being primarily a mobile developer and not realizing the problem and the wonky and incoherent plot with no dialogue being Naka's idea. Because Naka has only ever directed two games. This, and Chu Chu Rocket in 1999. Everything else, he's either programmed on it or produced it. Which isn't nothing, but producing works pretty differently from directing.

Not Three Laws compliant.
DemonDamian Creating a new humanity Since: May, 2012 Relationship Status: Buried in snow, waiting for spring
Creating a new humanity
#154: Apr 29th 2022 at 10:57:13 AM

I have said for a while that most of this game's ideas aren't bad per se, but they mesh horribly and at its core has a lack of cohesion. The gameplay itself is an example. Having to switch between abilities to tackle a level could be interesting and encourage different approaches to the game's obstacles, and having your power-ups as your life points has worked well for Mario. Balan mixed the two in such a way that the game becomes frustrating and a chore.

I don't think all of this is Naka's fault, obviously Squeenix has its fare share of the blame, but Naka came up with the concept and quite possibly the core gameplay too, and those were fundamentally flawed.

PhiSat Planeswalker from Everywhere and Nowhere Since: Jan, 2011
Planeswalker
#155: Apr 29th 2022 at 11:05:42 AM

The game was meant to be a phone game and never should have been moved onto console without a total ground-up overhaul. You can tell it was a phone game too, between the limited button use and how the costumes only really do one thing. They were clearly meant to be microtransactions or somehow purchasable.

Naka really should have realized things weren't working out way before 6 months before launch, though. The whole development cycle seems like a mess.

Also, the trailer was the most misleading thing ever.

Edited by PhiSat on Apr 29th 2022 at 12:06:11 PM

Oissu!
TheLivingDrawing Lucas the Dreamer from The Town of Clayton Since: Apr, 2019 Relationship Status: Yes, I'm alone, but I'm alone and free
Lucas the Dreamer
#156: Apr 29th 2022 at 11:25:29 AM

[up] It being originally planned as a mobile game explains a lot.

Why waste time when you can see the last sunset last?
Zendervai Visiting from the Hoag Galaxy from St. Catharines Since: Oct, 2009 Relationship Status: Wishing you were here
Visiting from the Hoag Galaxy
#157: Apr 29th 2022 at 11:58:28 AM

I think a part of the question is who pushed for a console game. Square Enix loves mobile games, so a flashy mobile platformer from "the creator of Sonic the Hedgehog" would have been a really easy sell to them, most likely.

Not Three Laws compliant.
Karxrida The Unknown from Eureka, the Forbidden Land Since: May, 2012 Relationship Status: I LOVE THIS DOCTOR!
The Unknown
#158: Apr 29th 2022 at 12:07:46 PM

I am absolutely comfortable blaming Naka for the game being bad. His fingerprints are still all over the core design (the "one button does almost everything" mindset has been present in many of his projects as far back as the original Sonic), and 6 months isn't enough time to do any major overhauls.

[up] I suspect he pushed for it. Mobile games don't have a lot of prestige even if they're lucrative.

If a tree falls in the forest and nobody remembers it, who else will you have ice cream with?
Zendervai Visiting from the Hoag Galaxy from St. Catharines Since: Oct, 2009 Relationship Status: Wishing you were here
Visiting from the Hoag Galaxy
#159: Apr 29th 2022 at 12:22:30 PM

We do know that he's the one who pushed for the game. Square Enix wanted his division to help out on other titles and he was pushing hard to get the right to make a platformer and they gave it to him as his one chance. He said as much in interviews.

That, combined with how Square Enix started putting it on sale pretty much immediately, are pretty good hints that the execs started panicking at the state of the game, kicked him, made Arzest wrap up development and pushed it out as a write-off.

Not Three Laws compliant.
Mega_zxa Since: Mar, 2015
#160: Apr 29th 2022 at 12:48:29 PM

I'm kinda wondering how would the game have been fixed in 6 months. I mean 6 months isn't really enough to basically go through 80 costumes, decide which ones should stay, which ones need to go, what abilities to give them, redoing the controls, redoing the levels, and then bug testing. You would need at least a year.

Also not liking how he threw Arzest under the bus since if I recall correctly wasn't he the one that chose them.

This feels like Yuji Naka is just throwing everyone under the bus and makes me wonder if the suit didn't go as well as he had hoped.

Zendervai Visiting from the Hoag Galaxy from St. Catharines Since: Oct, 2009 Relationship Status: Wishing you were here
Visiting from the Hoag Galaxy
#161: Apr 29th 2022 at 12:55:01 PM

Yeah, looking it up, the interviews before that falling out, whatever it was, were like "it was all meeeeee. Square Enix didn't want me to make my own game, but I convinced them! They didn't want me to hire Arzest, but I convinced them! It'll be amazing you guys, I'm the creator of Sonic the Hedgehog!" It makes it look like it was mostly a him problem in hindsight.

Apparently the opening cutscene is a big part of the portfolio for the CGI animation division (the part that does the big pre-rendered cutscenes and stuff), but otherwise, the company just doesn't want to talk about it.

I mean, they let this big name guy talk them into letting him do something he wasn't hired to do, hire a company they were very iffy about (apparently he pushed for them for the sole reason of being friends with their founder?) and then he creates that disaster? No wonder they wanted to get him out of the way as quickly as possible, he proved that he was unreliable at best and a raging egomaniac at worst. You don't want someone like that doing support development on your other projects.

Edited by Zendervai on Apr 29th 2022 at 3:59:49 PM

Not Three Laws compliant.
Nouct insert commentary here from an east coast Since: Sep, 2014 Relationship Status: Tell me lies, tell me sweet little lies
insert commentary here
#162: Apr 29th 2022 at 1:06:02 PM

Naka and Ohshima have probably burned bridges over all this huh

PhiSat Planeswalker from Everywhere and Nowhere Since: Jan, 2011
Planeswalker
#163: Apr 30th 2022 at 12:13:23 AM

I don't believe Square is completely not to blame for the state of affairs given so many of their big recent titles have either been dumpster fires (like Avengers and Babylon's Fall) or been absolutely invisible in terms of marketing (Neo TWEWY, Babylon's Fall again), but yeah, Naka likely did not help the situation.

Oissu!
MisterTambourineMan Unbeugsame Klinge from Under a tree Since: Jun, 2017 Relationship Status: Browsing the selection
Unbeugsame Klinge
#164: Apr 30th 2022 at 5:02:32 AM

[up] Perhaps they didn't market Babylon's Fall much because they anticipated that it was going to flop.

Nach jeder Ebbe kommt die Flut.
NoName999 Since: May, 2011
#165: Apr 30th 2022 at 5:39:23 AM

Remember guys, this is a man who steal credit for when things go right and then throw people under the bus when things go wrong.

Also can we change the forum title to remove Yuji Naka? lol

Ookamikun This is going to be so much fun. from the lupine den Since: Jan, 2001
This is going to be so much fun.
#166: Apr 30th 2022 at 5:47:23 AM

[up][up][up]It's never really a surprise for SE to fuck things up, so I have no idea where this mindset of "him exposing SE" unless those people have been living under a rock.

Also very on-brand on Naka to shit on Arzest (which is deserved due to their known output) even though it was him who definitely chose them due to ties with Ohshima.

Edited by Ookamikun on Apr 30th 2022 at 8:47:32 PM

Death is a companion. We should cherish Death as we cherish Life.
Zendervai Visiting from the Hoag Galaxy from St. Catharines Since: Oct, 2009 Relationship Status: Wishing you were here
Visiting from the Hoag Galaxy
#167: Apr 30th 2022 at 6:25:50 AM

Square Enix is a pretty shitty company that makes mistake after mistake, but here, it looks like their mistake wasn’t keeping Naka on a very short leash.

Not Three Laws compliant.
NoName999 Since: May, 2011
#168: Apr 30th 2022 at 6:28:40 AM

Edit: misread nevermind

Edited by NoName999 on Apr 30th 2022 at 6:28:59 AM

Ookamikun This is going to be so much fun. from the lupine den Since: Jan, 2001
This is going to be so much fun.
#169: Nov 17th 2022 at 7:36:21 PM

Yuji Naka arrested for insider trading.

Well, there.

Death is a companion. We should cherish Death as we cherish Life.
RedHunter543 Team Rocket Boss. Since: Jan, 2018 Relationship Status: Barbecuing
Team Rocket Boss.
#170: Nov 17th 2022 at 8:24:08 PM

What the hell?

I'll teach you a lesson about just how cruel the world can be. That's my job, as an adult.
Ookamikun This is going to be so much fun. from the lupine den Since: Jan, 2001
This is going to be so much fun.
Blackress Since: Dec, 2019
#172: Dec 7th 2022 at 4:08:04 PM

Not shocking in the slightest. It's well documented that Yuji Naka is a huge jackass.

M84 Oh, bother. from Our little blue planet Since: Jun, 2010 Relationship Status: Chocolate!
Oh, bother.
#173: Dec 7th 2022 at 4:09:50 PM

Oh, and he got arrested for insider trading again.

Disgusted, but not surprised
leafsaber47 Oi, Dokutah, wanna Sploon? from post-apocalyptic world (Not-So-Newbie) Relationship Status: Singularity
Oi, Dokutah, wanna Sploon?
#174: Dec 7th 2022 at 4:15:31 PM

This is truly the reason this is to Sega what Mighty No. 9 was to Capcom.

"Some people are damaged. Some people are really damaged. And then... some people are broken."
RacattackForce Since: Aug, 2009 Relationship Status: Remembering what Mama said
#175: Dec 7th 2022 at 4:16:14 PM

Man should have escaped from the city when he had the chance.


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