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superboy313 Since: May, 2015
#126: May 12th 2020 at 1:46:39 PM

Seems like the life cycle of the PS5 will be as long as the PS2 at minimum.

2020 will see the launch of not only the next Xbox but also its competition over at Sony, which is slowly revealing more and more about its new console. We now know, for example, just how long this next console generation is likely to last for the company. The life-cycle of the Play Station 5 should last for “six to seven years,” according to Sony’s Masayasu Ito, who was interviewed by Game Informer as part of a big feature about the first 25 years of the Play Station brand.

As Ito noted in the interview, the gaps between consoles are getting shorter. He explained that, “in the past, the cycle for a new platform was 7 to 10 years, but in view of the very rapid development and evolution of technology, it’s really a six to seven year platform cycle.”

With any longer of a lifespan, Itso notes, “we cannot fully catch up with the rapid development of the technology, therefore our thinking is that as far as a platform is concerned for the PS 5, it’s a cycle of maybe six to seven years.”

Having a life-cycle of this length will mean that Sony can react better to the changing world. As Itso puts it, “we should be able to change the hardware itself and try to incorporate advancements in technology. That was the thinking behind it, and the test case of that thinking was the PS 4 Pro that launched in the midway of the PS 4 launch cycle.”

Lyendith Since: Mar, 2011
#127: May 12th 2020 at 3:08:23 PM

…I'm not sure where he's getting that "console cycles are getting shorter". The PS1 lasted 5 years, the PS2 6 years and the PS3 8 years. And yeah, the PS4 "only" 6, but still, new consoles are coming out at a much less frantic rate than in the late 80s and 90s. And I consider that a good thing, honestly.

I don't remember the 90s very well, but having new consoles come out almost every year must have been overwhelming. Especially when you were tricked into buying a freaking Jaguar.

Edited by Lyendith on May 12th 2020 at 12:21:56 PM

VampireBuddha Calendar enthusiast from Ireland (Wise, aged troper) Relationship Status: Complex: I'm real, they are imaginary
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#128: May 12th 2020 at 3:42:04 PM

Back in the 90s, we didn't get multiple consoles. We got one, and a couple of games, and we were grateful. It was only the rich kids who had more than one. Things are different now that those kids have grown up and had children of our own.

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superboy313 Since: May, 2015
#129: May 12th 2020 at 4:03:49 PM

[up][up]He said it's because of rapidly advancing technology that console generations are getting shorter. (Possibly taking us back to the days when the life cycles of consoles were 4-6 years long) And I'm honestly not surprised.

Beatman1 Since: Feb, 2014 Relationship Status: Gone fishin'
#130: May 12th 2020 at 4:16:36 PM

This was also the first generation with midway consoles like the One X and Pro, same generation, more power to run stuff faster.

VampireBuddha Calendar enthusiast from Ireland (Wise, aged troper) Relationship Status: Complex: I'm real, they are imaginary
Calendar enthusiast
#131: May 13th 2020 at 6:45:42 AM

Let's consider home console lifespans. I define a console's lifespan as starting on the day it goes on sale, and ending on the day its successor goes on sale or the date of discontinuation, whichever comes first. I'm also going to ignore generation 1 because it's weird.

Generation 2

  • Atari 2600: 5 years (1977 - 1982)
  • Atari 5200: 1 year (1982 - 1983)
  • Bally Astrocade: 5 years (1978 - 1983)
  • Magnavox Odyssey^2: 5 years (1978 - 1983)
  • Intellivision: 10 years (1980 - 1990)
  • Vectrex: 2 years (1982 - 1984)
  • Colecovision: 3 years (1982 - 1985)
Average: 4.43 years

8-bit era

  • Atari 7800: 7 years (1986 - 1993) [includes XEGS]
  • NES: 7 years (1983 - 1990)
  • Master System: 5 years (1983 - 1988) [I'm counting the SG-1000 and Master System as one console)
  • Videopac+: 7 years (1983 - 1990)
Average: 6.50 years

16-bit era

  • Mega Drive: 6 years (1988 - 1994)
  • SNES: 6 years (1990 - 1996)
  • Jaguar: 3 years (1993 - 1996)
  • CD-i: 8 years (1990 - 1998)
  • 3DO: 3 years (1993 - 1996)
Average: 5.20 years

32- and 64-bit era

  • PS1: 6 years (1994 - 2000)
  • N64: 5 years (1996 - 2001)
  • Saturn: 4 years (1994 - 1998)
Average: 5.00 years

Generation 6

  • PS2: 6 years (2000 - 2006)
  • Dreamcast: 3 years (1998 - 2001)
  • GameCube: 5 years (2001 - 2006)
  • XBox 0: 4 years (2001 - 2005)
Average: 4.50 years

Generation 7

  • PS3: 7 years (2006 - 2013)
  • Wii: 6 years (2006 - 2012)
  • XBox 360: 8 years (2005 - 2013)
Average: 7.00 years

Generation 8

  • PS4: 7 years (2013 - 2020)
  • Wii U: 5 years (2012 - 2017)
  • XBox One: 7 years (2013 - 2020)
Average: 6.33 years

So overall, generation 7 was unusually long; 5 - 6 years seems to be normal (gen 6 is shorter because the Dreamcast skews the average; if we exclude it as an outlier, the average becomes an even 5.00 years)

Edited by VampireBuddha on May 13th 2020 at 2:49:20 PM

Ukrainian Red Cross
Lyendith Since: Mar, 2011
#132: May 13th 2020 at 8:07:10 AM

Didn't the PS4 come out in 2014?

Redmess Redmess from Netherlands Since: Feb, 2014
Redmess
#133: May 13th 2020 at 8:12:51 AM

I remember back when the PS 3 was supposed to last 10 years, and then it didn't.

Optimism is a duty.
Demongodofchaos2 Face me now, Bitch! from Eldritch Nightmareland Since: Jul, 2010 Relationship Status: 700 wives and 300 concubines
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#134: May 13th 2020 at 9:33:51 AM

Unreal Engine 5 revealed, running on PS 5 hardware.

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VampireBuddha Calendar enthusiast from Ireland (Wise, aged troper) Relationship Status: Complex: I'm real, they are imaginary
Calendar enthusiast
#135: May 13th 2020 at 1:03:15 PM

Wikipedia says the PS4 came out in November 2013 in NA and EU, and February 2014 in JP. That's why I went with 2013.

Ukrainian Red Cross
Redmess Redmess from Netherlands Since: Feb, 2014
Redmess
#136: May 13th 2020 at 2:14:57 PM

That looks amazing. Is that a real game, or just a demo?

Optimism is a duty.
Lyendith Since: Mar, 2011
#137: May 13th 2020 at 2:34:35 PM

[up][up] Ah, okay. surprised That's why I couldn't recall any PS4 game as old as 2013. I'm kinda surprised Japan got it later than Europe and the US…

[up] I assume it's just a tech demo, but an impressive one nonetheless.

Midgetsnowman Since: Jan, 2010
#138: May 13th 2020 at 3:10:25 PM

Didnt seem that impressive to me but then you can only push photorealism so hard before it looks the same as every other photorealistic game that vaguely resembles Horizon zero dawn or tomb raider

Jaustin89* Since: Sep, 2014
#139: May 13th 2020 at 6:44:55 PM

It's a bit better from a quality standpoint but the big standout looks to be the ease of acchieving that quality; from the sounds of it we may be seeing AAA quality graphics from much smaller studios that we do now.

The current AAA studios will be able to correspondingly increase the scope and fluidity of their games as well if achieving that level of graphics takes as much less work as they made it sound.

Redmess Redmess from Netherlands Since: Feb, 2014
Redmess
#140: May 13th 2020 at 7:07:44 PM

Yes, I think that is the takeaway: making film-grade graphics much easier to achieve on consoles.

Optimism is a duty.
Midgetsnowman Since: Jan, 2010
#141: May 13th 2020 at 7:17:50 PM

with a commensurate uptick in budgets and monetization, I'd bet

Karxrida The Unknown from Eureka, the Forbidden Land Since: May, 2012 Relationship Status: I LOVE THIS DOCTOR!
The Unknown
#142: May 13th 2020 at 7:19:58 PM

UE5 is apparently going to be super easy to develop on with some automated processes. I don't think budgets will balloon that much as a result of the switch.

Edited by Karxrida on May 13th 2020 at 7:23:26 AM

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slimcoder The Head of the Hydra Since: Aug, 2015
The Head of the Hydra
#143: May 13th 2020 at 7:27:44 PM

Well then that’s a fucking dope achievement.

Technology actually making things easier instead of tougher.

"I am Alpharius. This is a lie."
Redmess Redmess from Netherlands Since: Feb, 2014
Redmess
#145: May 15th 2020 at 2:08:26 PM

How Epic got such amazing Unreal Engine 5 results on next-gen consoles: Lighting, streaming, and scalability combine for a jaw-dropping console showcase.

From the promoted comments:

So, the graphics aren't really the headline here. The biggest impediment to large open-world games is the cost of asset development. What you ultimately want to be able to do is take a model of NYC and use that as your starting point for either Spiderman or The Division and not have to recreate those assets over and over.

Across various movie studios all of NYC has been modeled to a pretty high detail. Surely it will be cheaper to license those assets and downsample in-engine. Being able to render one poly per pixel opens up the space much as retina displays eliminated the need to do custom pixel art and hand antialiasing, and allowed you to just throw vector art around with wild abandon, and not have to hand tweak to make up for the deficiencies in the display. Dynamic lighting further opens that space up. The sound engine does as well.

The ability to eliminate so much hand detailing will allow studios to really expand their worldspace because not only was that work labor intensive, but it was slow. It's why an AAA game takes 7 years to develop, and its why massive world canvasses are only really done fully procedurally (from NMS to DF).

That's really what Epic is focused on here, and surely it derives from the work they're doing with movie studios. These are all problems that they are encountering using Unreal for filming. But now Marvel could build a Mandalorian game around the digital assets they created for the show. Everything is already in-engine. There's still a lot of work to do around gameplay, actors, scripting, dialogue, etc. but having so much of the world assets already done seriously eases the cost and length of development.

Edited by Redmess on May 15th 2020 at 11:17:19 AM

Optimism is a duty.
tclittle Professional Forum Ninja from Somewhere Down in Texas Since: Apr, 2010
Professional Forum Ninja
#146: May 27th 2020 at 9:29:38 AM

Jason Schreier through his new job at Bloomberg: Sony planning PS5 reveal as early as next Wednesday.

"We're all paper, we're all scissors, we're all fightin' with our mirrors, scared we'll never find somebody to love."
Demongodofchaos2 Face me now, Bitch! from Eldritch Nightmareland Since: Jul, 2010 Relationship Status: 700 wives and 300 concubines
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#147: May 29th 2020 at 8:27:11 AM

Next Thursday, June 4th

Edited by Demongodofchaos2 on May 29th 2020 at 11:33:42 AM

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tclittle Professional Forum Ninja from Somewhere Down in Texas Since: Apr, 2010
Demongodofchaos2 Face me now, Bitch! from Eldritch Nightmareland Since: Jul, 2010 Relationship Status: 700 wives and 300 concubines
Face me now, Bitch!
#149: May 29th 2020 at 11:39:44 AM

I can definitely see that benefiting Final Fantasy VII Remake. That game practically pushes the PS 4, even the Pro, to its Absolute limit, and the texture's barely loading shows that (Though UE 4 is also known for poor Texture pop ins too).

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Redmess Redmess from Netherlands Since: Feb, 2014
Redmess
#150: May 29th 2020 at 4:34:56 PM

Ars has an article on the trailer for the upcoming event.

  • The event is June 4th
  • We will be seeing major new games during the event, but no word about first party games, which would likely be PS 5 exclusives
  • No new information will be given on pricing, design, or release date

Optimism is a duty.

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