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Primis Since: Nov, 2010
#951: Mar 29th 2021 at 1:35:49 PM

That said, it's not like a game being physical prevents a publisher from blocking all play from a game. I remember a recent incident with Activision banning Call of Duty players, seemingly randomly, even from the single-player offline modes.

That has nothing to do with preservation though, which is what we're talking about. That's just an indictment of the AAA industry.

ShinyCottonCandy Best Ogre from Kitakami (4 Score & 7 Years Ago) Relationship Status: Who needs love when you have waffles?
Best Ogre
#952: Mar 29th 2021 at 1:37:09 PM

[up]I don't see how it doesn't have to do with preservation. A game being blocked from being played in any form is pretty much the ultimate barrier to preservation. Sure, in this case it wasn't done to destroy access to the game, but that proves it to be plenty possible.

Edited by ShinyCottonCandy on Mar 29th 2021 at 4:38:08 AM

SoundCloud
Primis Since: Nov, 2010
#953: Mar 29th 2021 at 1:51:39 PM

So, is there any actual issue here, or is it just whataboutism? Because "publishers can ban accounts" doesn't really refute "physical media is easier to preserve".

A game being blocked from being played in any form is pretty much the ultimate barrier to preservation.

I'm pretty sure complete Cessation of Existence is a bigger barrier than "my account got banned".

ShinyCottonCandy Best Ogre from Kitakami (4 Score & 7 Years Ago) Relationship Status: Who needs love when you have waffles?
Best Ogre
#954: Mar 29th 2021 at 1:57:46 PM

[up]I was thinking more the equivalent of "everyone's account got banned, despite the game not even being online." But I realize that at this point that's just a hypothetical.

To reign it back in, I'm still not convinced that pulling from online stores is a more likely and worse hypothetical than games going out of print and succumbing to read errors,

SoundCloud
powerpuffbats Goddess of Nature Since: Mar, 2014 Relationship Status: Anime is my true love
Goddess of Nature
#955: Mar 29th 2021 at 2:06:32 PM

There's definitely a key point there. My parents were pro-"Replace the original cases with bulk binders of flimsy plastic slots." You can imagine how protective (or not) those were."

I really hate the idea of throwing out the original cases for disc-based games. Ironic considering that I have almost none of my DS games in their original cases (plan to rectify that at some point). But I never saw the point of tossing out cases for disc-based games.

It just messes with my inner OCD when I see people not have the original cases or seeing the dreaded Gamestop cases or even throwing the manual to PS1 and Dreamcast games, which doubles as the cover art.

[up]This is admittedly a flaw with physical games, in that the disc could become very scratched and unreadable or the console's lasers die. I had to sell my GameCube for parts back in October as the disc drive failed. I have a Wii and PS3 with busted disc drives, but I still keep them for digital stuff (especially the Wii as it's often the only means I have to play old retro games), but I instead use a different Wii as a GameCube, my Wii U for Wii games, and I got a new PS3 a couple months ago.

Edited by powerpuffbats on Mar 29th 2021 at 4:10:23 AM

You know, I have to wonder why Pit is obsessed with this site. It’s gonna ruin his life!
Zeldalover Since: Oct, 2020
#956: Mar 29th 2021 at 6:36:43 PM

sounds like arrogant Sony is back in full force

BadWolf21 The Fastest Man Alive Since: May, 2010
The Fastest Man Alive
#957: Mar 29th 2021 at 7:57:06 PM

...Because they’re closing the storefront for a 15 year old system that they don’t make anymore?

This is really standard end of life stuff. The Wii did this a couple years ago already.

fredhot16 Don't want to leave but cannot pretend from Baton Rogue, Louisiana. Since: Jan, 2015 Relationship Status: Too sexy for my shirt
Don't want to leave but cannot pretend
#958: Mar 29th 2021 at 8:02:19 PM

What games are supposed to be on the store that couldn't be bought physically?

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BadWolf21 The Fastest Man Alive Since: May, 2010
The Fastest Man Alive
#959: Mar 29th 2021 at 8:07:01 PM

Oh, there’s lots that are only available that way. But they’ve been there for quite a while now, and there’s plenty of warning to pick up anything you still want (which I will be doing by July).

powerpuffbats Goddess of Nature Since: Mar, 2014 Relationship Status: Anime is my true love
Goddess of Nature
#960: Mar 29th 2021 at 8:07:29 PM

I wanna say the 2011 remake of Bionic Commando.

I don't really know as the PS3 and 360 (and the Wii and Wii U, to a degree for the latter) were capable of doing digital games, but people were still largely buying games physically. It's with PS4/Xbox One/Switch where digital distribution started to become the main way people are buying games.

You know, I have to wonder why Pit is obsessed with this site. It’s gonna ruin his life!
Redmess Redmess from Netherlands Since: Feb, 2014
Redmess
#961: Mar 30th 2021 at 3:56:11 AM

If I remember right, they had a bunch of ports from the PS 1 and 2 on there.

Optimism is a duty.
32ndfreeze (4 Score & 7 Years Ago)
#962: Mar 30th 2021 at 4:38:31 AM

Oh I'll have to look into any games I want to purchase before I can't anymore.

I bought a PSTV a few years ago right before they stopped selling new ones, but the only games I have are Persona 4 Golden and Persona 4 Dancing All Night.

Hope they do some deep discounts since its the last chance for people to buy stuff. Although maybe they'll do the opposite.

Edited by 32ndfreeze on Mar 30th 2021 at 10:38:45 PM

powerpuffbats Goddess of Nature Since: Mar, 2014 Relationship Status: Anime is my true love
Goddess of Nature
#963: Mar 30th 2021 at 11:34:44 AM

Looks like I’ll be focusing on getting PS1 and PS2 games digitally on my new PS3 before the store closes.

Hopefully I can get my new PS3 online to do this, as some games (like Klonoa or Parasite Eve) are ridiculously expensive on eBay or Amazon.

EDIT: Got it online. Am I still able to use PSN gift cards to make purchases?

Edited by powerpuffbats on Mar 30th 2021 at 2:11:28 PM

You know, I have to wonder why Pit is obsessed with this site. It’s gonna ruin his life!
vicarious vicarious from NC, USA Since: Feb, 2013
vicarious
#964: Mar 30th 2021 at 12:17:57 PM

I believe so; Sony sends any PSN user an official email detailing what’s allowed

What’s leftover gets carried over to main PSN wallet; you just won’t be able to use gift cards for the gone stores

BadWolf21 The Fastest Man Alive Since: May, 2010
The Fastest Man Alive
#965: Mar 30th 2021 at 12:32:25 PM

Gift cards won’t work after July 2. But everything still works now.

Lionheart0 Since: Oct, 2009 Relationship Status: I'm just a hunk-a, hunk-a burnin' love
#966: Mar 30th 2021 at 1:19:35 PM

Hoping Vanillaware finally does a remaster of Muramasa: The Demon Blade. Be a shame for it to be locked on the Vita and Wii.

KouTheMad The Grey Sith from Korriban Since: May, 2012 Relationship Status: Baby don't hurt me!
The Grey Sith
#967: Mar 31st 2021 at 12:02:32 AM

Bonus points if it included a dub.

Sanity is the Lie, there is only Madness.
TargetmasterJoe Since: May, 2013
#968: Mar 31st 2021 at 7:43:40 AM

Effective last night, Shunsuke Saito (character designer for the Gravity Rush games) is on his last day at Japan Studio.

Damn you Sony top brass for downsizing your own company's Japanese side and shunning backwards compatibility and video game preserving in general...

Edited by TargetmasterJoe on Mar 31st 2021 at 2:23:01 AM

powerpuffbats Goddess of Nature Since: Mar, 2014 Relationship Status: Anime is my true love
Goddess of Nature
#969: Mar 31st 2021 at 2:18:35 PM

Sony is making some really disappointing decisions that make me question wanting a PS5.

You know, I have to wonder why Pit is obsessed with this site. It’s gonna ruin his life!
Redmess Redmess from Netherlands Since: Feb, 2014
Redmess
#970: Mar 31st 2021 at 3:31:30 PM

Not really, it's a very old console at this point, and it makes sense they won't keep the store running forever.

Optimism is a duty.
powerpuffbats Goddess of Nature Since: Mar, 2014 Relationship Status: Anime is my true love
Goddess of Nature
#971: Mar 31st 2021 at 3:36:16 PM

It’s more the lack of being able to play the older games on newer hardware and basically messing with Japanese developers that disappoint me.

You know, I have to wonder why Pit is obsessed with this site. It’s gonna ruin his life!
TargetmasterJoe Since: May, 2013
#972: Apr 9th 2021 at 7:58:35 AM

Hoo boy...

  • Good news: Days Gone 2 isn't happening.
  • Bad news: We're getting a PS5 remake of The Last of Us Part 1
    • Concern 1: The first game's not even 10 years old, right? And it got a version for PS4 that automatically means it can play on PS5 just fine.
    • Concern 2: (*thinks of the impending crunch*) The horror. The horror...
  • More bad news: Apparently Sony's not satisfied with content that only prints money in Japan. Sorry Everybody's Golf and Gravity Rush fans...
  • People inside PlayStation are feeling the dread and are opting out.

Bloomberg has a stupid paywall, so here's the article for those who loathe paywalls. Simply put: Things aren't looking pretty or low-key at PlayStation. It's either go big or go home...and that doesn't sound like a healthy approach.

    Article 
Sony Corp.’s Visual Arts Service Group has long been the unsung hero of many hit PlayStation video games. The San Diego-based operation helps finish off games designed at other Sony-owned studios with animation, art or other content and development. But about three years ago, a handful of influential figures within the Visual Arts Service Group decided they wanted to have more creative control and lead game direction rather than being supporting actors on popular titles such as Spider-Man and Uncharted.

Michael Mumbauer, who founded the Visual Arts Service Group in 2007, recruited a group of about 30 developers, internally and from neighboring game studios, to form a new development unit within Sony. The idea was to expand upon some of the company’s most successful franchises and the team began working on a remake of the 2013 hit The Last of Us for the PlayStation 5. But Sony never fully acknowledged the team’s existence or gave them the funding and support needed to succeed in the highly competitive video game market, according to people involved. The studio never even got its own name. Instead, Sony moved ownership of the The Last of Us remake to its original creator, Naughty Dog, a Sony-owned studio behind many of the company’s best-selling games and an HBO television series in development.

Deflated, the small group’s leadership has largely disbanded, according to interviews with eight people familiar with the operation. Many, including Mumbauer, have left the company entirely. Mumbauer declined to comment and others asked not to be named discussing private information. A representative for Sony declined to comment or provide interviews.

The team’s failure highlights the complex hierarchy of video game development and in particular, Sony’s conservative approach to making games for the Play Station 5. The Japanese conglomerate owns about a dozen studios across the world as part of its Play Station Studios label, but in recent years it has prioritized games made by its most successful developers. Studios such as Santa Monica, California-based Naughty Dog and Amsterdam-based Guerrilla Games spend tens of millions of dollars to make games with the expectation that the investments will pay off exponentially. And they usually do. Hits including 2018’s God of War and 2020’s The Last of Us Part II are exclusive to Play Station consoles, helping Sony sell some 114 million of the PS 4. Rival Microsoft Corp. has taken the opposite approach, relying on a wide array of studios to feed its Netflix-like subscription service, Xbox Game Pass, which allows users to pay a monthly fee for unlimited access to a variety of games.

Sony’s focus on exclusive blockbusters has come at the expense of niche teams and studios within the Play Station organization, leading to high turnover and less choice for players. Last week, Sony reorganized a development office in Japan, resulting in mass departures of people who worked on less well-known but acclaimed games such as Gravity Rush and Everybody's Golf. The company has informed developers that it no longer wants to produce smaller games that are only successful in Japan, Bloomberg has reported.

This fixation on teams that churn out hits is creating unrest across Sony's portfolio of game studios. Oregon-based Sony Bend, best known for the 2019 open-world action game Days Gone, tried unsuccessfully to pitch a sequel that year, according to people familiar with the proposal. Although the first game had been profitable, its development had been lengthy and critical reception was mixed, so a Days Gone 2 wasn’t seen as a viable option.

Instead, one team at the studio was assigned to help Naughty Dog with a multiplayer game while a second group was assigned to work on a new Uncharted game with supervision from Naughty Dog. Some staff, including top leads, were unhappy with this arrangement and left. Bend's developers feared they might be absorbed into Naughty Dog, and the studio’s leadership asked to be taken off the Uncharted project. They got their wish last month and are now working on a new game of their own.

Emphasizing big hits can also be counterproductive because sometimes games that start small can turn into massive successes. In 2020, Sony didn’t put much marketing muscle behind the quirky video game creation system Dreams, by the Play Station-owned Media Molecule in the U.K. As a result, Play Station may have missed out on its own version of Roblox, a similar video game tool. Parent company Roblox Corp. went public earlier this year and is now valued at $45 billion.

For their first solo project, Mumbauer and his crew wanted to pitch something that would be well received by their bosses at Sony. Recognizing the risks and expense involved with developing a new game from scratch, they decided to focus on remaking older games for the new Play Station 5. Remakes are considered a safe bet since it’s cheaper to update and polish an old game than it is to start from scratch, and they can be sold both to nostalgic old fans and curious new ones. The team originally planned on a remake of the first Uncharted game, released by Naughty Dog in 2007. That idea quickly fizzled because it would be expensive and require too much added design work. Instead, the team settled on a remake of Naughty Dog’s 2013 melancholic zombie hit, The Last of Us.

At the time, Naughty Dog was in the thick of development on the sequel, The Last of Us Part II, which would introduce higher-fidelity graphics and new gameplay features. If Mumbauer’s crew remade the first game to have a similar look and feel, the two games could be packaged together for the Play Station 5. In theory, this would be a less expensive proposition than remaking Uncharted, since The Last of Us was more modern and wouldn’t require too many gameplay overhauls. Then, once Mumbauer’s group had established itself, it could go on to remake the first Uncharted game and other titles down the road.

But pivoting from doing finishing work for other games to making your own is difficult, since original development teams are “competing against hundreds of other teams from all over the world, with varying levels of experiences and successes,” said Dave Lang, founder of Iron Galaxy Studios, which has served as a support team and a development studio.

“The people funding the work are often risk-averse, and if they have to pick between a team that’s done it before, and someone trying to do it on their own for the first time, I can see why some people pick the prior developer over the latter,” he said.

That’s just what Sony did. Mumbauer’s project, code-named T 1 X, was approved on a probationary basis, but Sony kept the team’s existence a secret, and refused to give them a budget to hire more people, leading many to wonder if the company was really committed to letting the team build a new studio. Still, the small team kept working and by the spring of 2019 they had completed a section of the game designed to showcase how the rest would look and feel.

At that time, Sony was going through a management shuffle and the new boss wasn’t impressed. Hermen Hulst, the former head of Guerrilla Games, was named head of Play Station’s Worldwide Studios in November 2019. He thought the remake project was too expensive, according to people familiar with the matter, and asked why the planned budget for T 1 X was so much higher than remakes Sony had made in the past. The reason was that this one was on a brand new graphical engine for the Play Station 5. Mumbauer needed to hire more people to help rework the graphics on new technology as well as redesign gameplay mechanics. Hulst wasn’t convinced, the people said.

Just when it hoped to enter production on the remake of The Last of Us, Mumbauer’s team got called in to help when another big game fell behind. Release of The Last of Us Part II had been pushed to 2020 from 2019 and Naughty Dog needed the Visual Arts Service Group to polish it off. Most of Mumbauer’s team, along with some of the 200 or so other staff at the Visual Arts Service Group, was assigned to support Naughty Dog, slowing down progress on its own game.

Then, the roles got reversed. Sony sent word that after the completion of The Last of Us Part II, some people from Naughty Dog would help out with T 1 X. Mumbauer’s team saw this as their short-lived autonomy being stripped. Dozens of Naughty Dog staff were joining the project, and some had actually worked on the original The Last of Us, giving them more weight in discussions about T 1 X’s direction. The game was moved under Naughty Dog’s budget, which Sony gave more leeway than the Visual Arts Service Group. Soon it was apparent that Naughty Dog was in charge, and the dynamics returned to what they had been for the last decade and a half: The Visual Arts Support Group aiding another team of developers rather than leading.

To Sony, the move made sense. Naughty Dog is “one of the key studios” for Sony’s ability to sell Play Stations, said Bloomberg Intelligence analyst Matthew Kanterman. “Sony’s competitive advantage has always been exclusive content over Microsoft and more new games as well as remakes of classic titles from such a storied team can help sustain demand for PS 5.”

But those who had wanted independence were disappointed. By the end of 2020, most of the T 1 X team’s top staff had left, including Mumbauer and the game’s director, David Hall. Today, the T 1 X project remains in development at Naughty Dog with assistance from Sony’s Visual Arts Support Group. The future of the remainder of Mumbauer’s team, which has come to be jokingly referred to as Naughty Dog South, remains unclear.

Beatman1 Since: Feb, 2014 Relationship Status: Gone fishin'
#973: Apr 9th 2021 at 8:00:54 AM

[up]It's not, and it leaves a lot of Japanese talent and producers open for plucking by third parties.

TargetmasterJoe Since: May, 2013
#974: Apr 9th 2021 at 8:22:44 AM

[up] Which is more than a little ironic because PlayStation was established in Japan.

Feels like that tagline should be revised a smidge: "Play Has No Limits...unless you can't crank out 2 million copies of AAA gaming or are a Japanese developer who specializes in niche gaming, then GTFO."

EDIT: And what irony would it be if Bokeh Game Studio, established by Gravity Rush's Keiichiro Toyama, decided to be besties with Nintendo?

Edited by TargetmasterJoe on Apr 9th 2021 at 10:10:35 AM

powerpuffbats Goddess of Nature Since: Mar, 2014 Relationship Status: Anime is my true love
Goddess of Nature
#975: Apr 9th 2021 at 9:05:11 AM

And Sony continues to make disappointing decisions. Like, why forsake smaller creators? That can’t be good in the long run.

I know mainstream gamers/normies likely won’t care enough, which just disappoints gamers like us.

Edited by powerpuffbats on Apr 9th 2021 at 11:07:38 AM

You know, I have to wonder why Pit is obsessed with this site. It’s gonna ruin his life!

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