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My Superhero Academy: Crisis of Infinite Reboots (Superhero Highschool RP)

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Booky Since: Sep, 2015
#76: Jan 23rd 2019 at 12:51:51 PM

She gets by on grit and gumption!

Real Name: Vivian Courthope

Superhero Name: Deci Belle

Age: 17

Appearance: Vivian is a muscular, confident girl with a Southern drawl, green-hazel eyes and tan skin from her father and a large nose from her mother’s side. She has a small scar on her cheek, a larger one across her forehead down to her right eye and wears her black hair very short. She usually wears a bronze-colored leather jacket, grey cargo pants, and teal combat boots and leather gloves. Vi also owns a wide selection of T-shirts with weird, funny or pop-culture-y images. Her boots also have tiny bells on the back to provide an intimidating "spurs" noise.

Personality: Vivian is a fearless, hard-nosed young lady who really enjoys absorbing information and honing skills to make her a top-flight superhero. She'd also fully admit that the thrill of a good fight or even a dirty one gets her heart pumping (perhaps to a disquieting extent). The teaching and records of Deathknell have made her actually enthusiastic about becoming a masked crimefighter. She does not back down from a bully.

Powers: None! She’s very intelligent and driven, however.

Skills: She’s been trained in Hapkido, gymnastics/tumbling, and Baguazhang. Has also been taught anatomy, pharmacology, and tactics. Fluent in Portuguese and French. A pretty good juggler with exceptional reflexes and hand-eye coordination. Confirmed gym rat.

Gear: Weighted gloves that have sand in the knuckles to add to her punches and steel-framed boots.

Suit: Thanks to Deathknell's chemistry prowess, all her clothes have been treated with a top-secret solution that makes them incredibly durable but light (basically the protection of steel with the weight and comfort of denim).

Throwing bells: These are tiny spheres that can be fitted for various effects, such as flashbang, hallucinogenic gas, video/sound recorder, impact (these can ricochet off various surfaces), EMP, explosive, etc.

Handbell: devised for melee combat, it can also be attached to a long line for use as a long-range weapon like a meteor hammer or even as a grapple.

Bolas: Or “bella-s” as she calls them when she's feeling silly. Consist of two heavy round bells with a chain attached.

Pepper spray and knife: tucked in a small pocket, just in case.

Backstory: About ten years ago a hero named Deathknell who had been operating out of Adderson NE simply vanished from the public view. He’d been reasonably popular and had even teamed up with the Saint on a few occasions. While his methods were bloodier and more extreme than the Saint condoned, many lives were saved to his credit, and by all accounts, he was empathic if taciturn and unforgiving figure. One of his most famous moment was attaching small bells around the necks of the most dangerous criminals in the country that could not be removed. Three of them badly injured themselves trying to remove it, and another went insane due to the incessant noise. Operating out of the infamous Belltower in an unknown location, even a recorded copy of its’ ominous sound could make a room full of hardened criminals fall silent years after his disappearance.

The reason for his being gone has never been discovered, and of course, there are the expected conspiracy theories that he’s not really gone, simply waiting and unfurling some master plan. Others believed that he’d been knocked off by a coalition of his worst enemies, or that he’d been the Saint in disguise for some reason. Are any of these true? No one knows, especially Vivian Courthope. A recent arrival in Adderson, she discovered a mysterious key in her mailbox on her third day in town, addressed specifically to her. Along with the key was the address to a dilapidated building that she discovered held the dojo of a Ms. Gevaudan. She told her that a spot had been reserved in his classes for the past four years under her name. Intrigued, she decided to give it a try, and soon found she had a talent for it. Her sensei eventually referred her to other “teachers” in the area, all of whom had been paid to settle in the town and await her arrival. Learning at an amazing pace, Vivian was driven on her 15th birthday by Gevaudan to a huge office building whose elevator had a hole in the wall that fit her key.

On the hidden 13th floor of the building, she found a highest-tech command center-the new Belltower. Ms. Gevaudan explained that she’d been contacted by a third party who told her that Deathknell was gone, but that he’d prepared all over the nation, and Vivian had been the outcome of the various plans and ideas he’d hatched. She had the opportunity to take up his mantle and begin the long fight against injustice. Vivian, however, had other ideas. She felt that his legend and disappearance should stay mysterious (Also, that his name was too 90’s and his uniform had too many pouches). She would work to make him proud, but with her own name. And given that she knew nothing about being a hero, why not continue her education at Saint Academy?

Miscellaneous: Anything you can think of that doesn't fit into any of the other categories

Edited by Booky on Apr 2nd 2019 at 8:17:40 AM

kkhohoho Since: May, 2011
#77: Jan 23rd 2019 at 3:48:12 PM

[up]Accepted. That said, make sure you check the Discord and read the pinned messages before jumping in. We're also just about to do a timeskip, so you'll probally want to wait on that anyway.

Skunkbrains Since: Sep, 2018 Relationship Status: TV Tropes ruined my love life
#78: Jan 24th 2019 at 9:18:47 PM

"Want some deer burritos?"-Rick pretty much whenever you meet him

Real name: Rick Mackay

Superhero name:Lizard Lord

Age: 19 but has the emotional maturity of a edgy 13 year old

Description: A lizardfolk with swamp green skin a sly smile around 6 feet tall. Has a orange and yellow crest. Has an Scar across a milky eye. Also has a (Fake) gold fang near the back of his teeth.

Personality: Acts confident and friendly but in actuality has no idea what they are doing (Mostly in social interactions but sometimes in combat as well). Loves cooking very strange things due to predatory tendencies. Loves swimming.

Powers:

Giant teeth

Cold blooded: Takes Greatly Increased Cold damage both environmental and attacks but Majorly reduces Heat environmental damage.

Iron stomach (Can eat rats etc)

Tiny bit stronger and faster than average human

Can talk to amphibians and lizards.

Can breathe underwater.

Can see underwater.

Toxic blood.

Skilled with Medieval weapons: Swords, Spears etc

Can carve Good quality Medieval weapons with a knife and some bones.

Gear: Bone Shield. Knife. 2 Bone Javelins. Bone sword. Hide armor.

Backstory: After dropping out of high school Rick Mackay wandered the streets, getting into fights and gambling. He eventually was kicked out of the house and he lived on the streets. After a couple of month while Rick was sleeping under a bridge he was taken by a mysterious organization named the Blackout Order as part of a bio-weapon project. He was trapped for six months before eventually escaping, losing his eye and humanity in the process. He then lived in the woods learning how to survive. Now found by the academy he swears to seek vengeance on those who wronged him.

Misc: Basically a Lizardfolk from 5e but with a touch more emotion.

I swear to god the poison blood thing will not be used in a edgy fashion it's mostly flavor.

You have my permission to axe my character and tell me to start over if it's too edgy

Willing to binge the whole archive to catch up if needed

Small question do we get to y'knowtongue the bad guys or are we doing the "We don't kill since it'll make us just as bad as them thing?"

Feedback is appreciated

Edited by Skunkbrains on Jan 24th 2019 at 9:29:56 AM

Burritos are the most convenient and delicious food in the universe. Change my mind.
kkhohoho Since: May, 2011
#79: Jan 24th 2019 at 9:58:45 PM

[up]Sorry, but could you try to come up with something else? For the record, it's not because it's 'edgy' persay. It's because this is supposed to be an RP about heroes. About standing for something greater than yourself. Not about a D&D Lizardman seeking vengeance.

And for the record, no, you don't get to tongue the bad guys. But for an RP like this, that shouldn't even be a question. And if it is, then maybe this isn't the right RP for you.

Kingxana0 Since: Oct, 2011
#80: Jan 29th 2019 at 3:57:42 PM

  • Real Name: Clay Cole

  • Superhero Name: Lone Star

  • Age: 17 probably

  • Appearance: A bit on the shorter side of things and appearing quite thin of body Clay wouldn't be much to look at if ones eyes were just passing over him. His outfits normally consist of a lot of clothing on the nicer side, button ups and the like, due to his mothers teaching that he should present himself as a respectable person. However that doesn't stop him from wearing his Stetson with the a symbol of a shooting star going through the clouds, a symbol of his group from before he came to the future. His hero outfit has him wearing a leather duster over a set of protective but easy to move in garments.

  • Personality: Clay considers himself an upstanding gentlemen who was raised with all of the right values. But he also has a sarcastic streak a mile wide and isn't afraid to speak bluntly on any subject. Outside of his usual bright personality he does tend to feel out of place and occasionally seems to space out if left to his own thoughts.

  • Powers: Its difficult to say if his reflexes are simply at the pinnacle of human ability or a unique power. Regardless his ability to react to danger is second to none.

  • Gear: A futuristic weapon of odd design, looking more like a bulky pistol then anything else. Along its side is a dial of various colors corresponding to the natural elements. When turned to the dial he can fire out a burst of said element, and at the same time the weapon covers him in a shield that negates effects of the element. The weapon has bonded to Clay, and will appear to him any time he wills it.

His second piece of gear is the silver belt around his waist, which is fused to his body. Its exact abilities are unknown as most of the electronics are advanced beyond understanding, and beyond that burned out from pulling him into the future. For the moment it can phase shift itself out of reality when it isn't needed, and project a force field of minimal strength to protect Clay from danger. The belt seems to be in the process of repairing itself though some unknown means, and may unlock new abilities the further it heals itself.

  • Backstory: Clay was born on the frontier during the days of gold mining and manifest destiny, raised in a small town by a loving mother. He never knew his father, who had apparently run out on his mom a few months after he was born. Despite that he lived as comfortable existence as one could hope for in those days. That simple life was ruined by a gang of black hearts known as the 'Night Riders' who killed everyone in his town when he was just a boy, leaving him alive to spread their legend.

He was saved from dying alone by the 'Bright Stars', a group of lawmen who road across the West, righting wrongs and settling scores for the folks who couldn't do so themselves. Clay showed an aptitude for the hard life and fell under the difficult tutelage of 'Shining Bill Manda', the greatest lawman in the states. He was instilled with a sense of justice and soon his skills had him dubbed the 'second fastest shot in the West'. He went on many adventures until one day he happened across an odd belt on an outlaw the group had brought down. He decided to try it on, more as a joke then anything else and found himself flung into the future.

Despite great confusion he managed to adapt well enough under the watchful eye of the governments 'Time Watch' program, who set him up with shots, a quick overview of history, and a choice of what he wanted to do next. Seeing as the only life he knew was one of cracking skulls and serving justice he decided it would be for the best to become a hero. The program fast tracked him into class one due to his past experience, but still keep a careful eye on him.

  • Miscellaneous: Despite being from the past Clay is not ignorant nor does he suffer from prejudice of any kind. The Bright Stars had more then a few people from different back grounds and gender. Through he is still distrustful of magic and those who use it due to the Night Riders use of it.

Enirboreh AKA Nixer from the domain of infinite floof. Since: Jul, 2015 Relationship Status: Non-Canon
AKA Nixer
#82: Jan 31st 2019 at 10:03:22 AM

I know, I know. I'm crazy and I hate myself. Third character? Seriously?

But yes, I couldn't help but like how this turned out. That and the squads needs to be rebalanced. So have a thing.


  • Real Name: Evelyn
  • Superhero Name: Owl
  • Age: 16
  • Appearance: 5'0". Sickly and thin. Apparently suffers from a mild form of albinism that's most prominently apparent in the hair—which is also knotted and severely unkempt (hence her nickname of 'Owl'). Has a severe case of hyphemanote  that renders her almost completely blind. When using her powers, the skin on her forehead tears open—a third, slightly larger, and more mutated crimson eye pushing through from behind. The eye can be seen in its inactive state under x-ray or other such means.note 
  • Personality: A wallflower and a sweetheart to boot. It's clear by her appearance and stance alone that Evelyn is suffering, but no matter how deathly quiet and agonized her voice is she always manages to inject a hint of optimism and kindness into her dealings towards other people. Painfully shy and apparently unable to take genuine compliments at face value, Evelyn's low self-esteem isn't helped by the freakish nature of her powers and her complete inability to see normally—resulting in an overall desperate need and want for support and good friends that the girl unfortunately believes she's not worthy enough to have. Despite this low opinion she has of herself, Evelyn can quickly display courage in the face of danger if it the situation is truly dire, and she refuses to let people suffer through whatever may be plaguing them for very long at all—often breaking out of her shy tendencies to build them back up with encouraging words and boosts of confidence. Though honest to a fault, Evelyn is no fool—simply viewing the world through rose-tinted glasses and making the choice of acting kind instead of cynical despite the situation. With high moral standards that she can unfortunately never realistically look up to, Evelyn is a dreamer pure of heart; rendered crippled by a small and cruel group and perhaps bottling up a lot more strife than she lets on.
  • Powers:
    • Third Eye: By focusing on her forehead, Evelyn can cause a latent extra eyeball to burst out from beneath her skin via a passage bored into her skull—a specialized fitting from experimentation alongside accompanying muscles attached to the eye. After it has made itself manifest, Evelyn is effectively granted a form of vision to replace and surpass the one she has lost; enabling her to hijack the sight of others she has a knowledge of, see in a 360° field of vision, perceive truth in its purest forms (or the distinct lack of it), and see straight through thin walls. According to her spite or hatred towards a person she can bore an invisible psionic blast directly into their heads by making eye contact with them—to which a red glint will glow in the back of her Third Eye's retina and subject her opponent to an agonizing sting that could potentially disorient their perception or even severely damage their brain—while sufficient concentration and killing intent can create an even more destructive, visible beam of pure psionic energy that can gore through her opponents and slice through metal walls. On the other, more defensive end of the spectrum, Evelyn's Eye can also construct a defensive barrier of similar psionic energy—which flashes up automatically whenever she truly feels like her life is in danger. Despite her reliance on this power purely to be able to see, it is incredibly draining and painful for her to use—often blacking out after prolonged manifestation and even becoming delirious and panicked the more time she is spent seeing through her enhanced vision. Indeed, the more intense a situation and the more fatigued she is, the more her Eye seems to act sporadically—growing veinlike structures out of her canthi and muttering strange gibberish in a low-pitched and inhuman tongue. Thankfully, Evelyn can always will her Eye to retreat back into her skull once she has been snapped out of this state, and the wounds caused by its manifestation always knit back together in a nigh-instantaneous fashion. Evelyn can also 'share' her vision via physical contact with another person—which for the duration of will temporarily manifest a Third Eye of their own on their forehead. Evelyn primarily uses this in conjunction with her sightjacking to wordlessly inform her allies of unknown persons in the area.
  • Backstory:
    • Born Zahraa Tonderai in a small village in South Africa, the girl who would eventually be renamed as 'Evelyn' was but one of many targets for capture by the fanatical and megalomaniacal cult/human experimentation camp known simply as E·Y·E. Chosen for her especially developed pineal gland, Zahraa was abducted at a very young age by a particular division of this group and smuggled directly to their main testing facilities in the state of Nevada. Effectively raised under her new nickname of 'The Owl'—due to her wide eyes and feathery hair—the girl's then-naïve nature was perfect for the brainwashing procedures utilized by the cult to encourage cooperation in the experiments; usually in the form of acting friendly and tricking the girl by disguising tests as more innocent recreational activities. In hopes of achieving an Ubermenschen army of 'awakened' test subjects, the E·Y·E organization had assumed that the manifestation of the Third Eye would achieve a state of enlightenment and needlessness—which it unfortunately did not even in their most anticipated subject that was Evelyn when she finally did so in her early teens. With clear disgust at the girl's pitiful state and grotesque mockery of the supposed representation of eternal wisdom and all-encompassing sight that they had for so long sought after, E·Y·E began to make preparations for even more grueling tests and experiments so as to heighten the results into something more befitting of their original vision—however, they hadn't accounted for the Eye's full capabilities...
    • With her new power of being able to discern truth, Evelyn quickly realised exactly what E·Y·E was doing and how inhumane it was—yet her initial attempts at escape and assisting her other brainwashed cohorts only resulted in more severe testing as punishment. Slowly, however—over the course of many months—she initiated a plan of escape by continuing to play the fool; using the experimentation procedures to develop her powers enough so she could gain advantage enough to overpower her captors. Thankfully, their desperation in continuing developing their (so far) only successful subject into the superhuman of their dreams meant they started to become sloppy in their dealings with her, and Evelyn soon found her opportunity to escape approximately ten months after her initial awakening. With the help of a rejected, blind fellow test subject who had awakened a partially functioning Third Eye at the cost of his regular sight just like her,note  Evelyn managed to use their powers in conjunction in order to weave their way through security for quite the considerable distance before they inevitably caught on to what they were doing. Though managing to make it out herself in the ensuing chaos, Evelyn was separated from the unnamed subject in the process, and to this day she has no idea of his current condition.
    • Now free at last—only to be at a loss as to what to do with her newfound freedom—Evelyn was rendered a wanderer of the streets in a nearby town; helpless due to her sightlessness and sickness from her traumatic experiences and having to resort to pathetic begging of passerbys in order to survive each day. Thankfully, after months of this suffering, an old couple happened to stumble across Evelyn when she was on the verge of starvation; taking pity on the frail girl's neglected state and taking her into their home. Initially intending to simply help her to regain her footing in the world and to send her to an adoption centre when they felt she was ready, their plans were soon halted as the girl's powers activated one evening and they were subject both to the twisted sight of her experimentation and her tearful explanation of her past. After a mutual agreement to continue supporting her, the elderly couple took her in as their own and offered the girl the name of 'Evelyn'—much to the her surprise and happiness.
    • All wasn't well for long, though. Effectively stagnated in terms of her learning capabilities, Evelyn had to practically rush through her missed education and attended a wide variety of schools—both private and public—all graciously provided for financially-speaking by her surrogate parents' pension money. Unfortunately subject to some bullying and ridicule for her freakish appearance and abnormal powerset, the sensitive girl was very quickly pulled out as soon as the older couple found out about the extent of her abuse from her schoolmates. At a momentary loss as to what to do, the local news decided to chime in on the radio—cheerfully detailing the controversies and scandals surrounding the previously prestigious Saint Academy.
    • The older couple were thankfully not privileged, however, and didn't immediately dismiss this option. After Evelyn expressed intrigue and slight hope at the thought of being with others as strange as (or perhaps even stranger than) her, the couple quickly sorted through the application procedures and sent the girl off to attend the supernatural school. Initially unable to accompany her due to their age, the pair soon managed to move at least somewhat closer to the school so as to better accommodate their surrogate daughter; and constant phone contact with her has managed to keep her calmed and comforted for now. However, the antics of the school aren't known to Evelyn and have yet to be seen by her—and if the rumours surrounding it are in any way true, Evelyn's adopted parents are keeping their fingers crossed for both her sanity and her safety.
  • Miscellaneous:
    • Evelyn is not entirely blind due to her hyphema—still able to perceive vague shapes amidst the swirling darkness of blood that blocks her vision. In theory, the blood should be able to drain away over time; however the unnatural presence of her Third Eye may permanently prevent her blood vessels from ever healing over properly.

Edited by Enirboreh on Feb 3rd 2019 at 5:58:38 PM

bork
kkhohoho Since: May, 2011
#83: Jan 31st 2019 at 10:25:16 AM

[up]Accepted. Assuming three characters doesn't drive you insane.

UndyingPhoenix Since: Feb, 2015 Relationship Status: You cannot grasp the true form
#84: Feb 5th 2019 at 7:49:44 AM

  • Real Name: Pyre

  • Superhero Name: Pyre

  • Age: Technically 0, but has the physical appearance and mental ability of a 17-ish year old (albeit with almost zero knowledge to accompany it)

  • Appearance: Pyre's human form stands at around 6'1", with a messy head of blonde hair that gives way to orange and then red as it runs down, and wide eyes with golden orange-red irises that seem to shift like a burning flame. He's well built, with the telltale symbol of the Elemental Lord of Fire Suzaku over the spot where his heart would be. Wears punk clothing that he borrowed from Ash/Jacqueline most of the time as he doesn't have anything to his name.

  • Personality: Pyre is curious about this new, strange world he's been brought into existence in. As a being made of fire that was briefly part of Bellpepper, he is naturally inclined towards being how Bellpepper was, however slightly. Pyre is thus naturally inclined to heroism, though it's rather faint nonetheless. He's impressionable, naive, and something of a blank slate, having only come into existence recently and thus has very little common sense or even basic knowledge of how the world works. Emotions and complex thoughts are also something he doesn't understand, so his words and actions tend to be straightforward and thoughtless, often finding himself being puzzled by his own feelings and those of others.

  • Powers:

    • Spark of Life: Pyre's "boon and burden", as Suzaku put it, is the spark of life. As a fire spirit of this specific sub-association, Pyre is very hard to actually keep down. So long as he remains relatively intact, he will carry on being alive where anyone else would be dead, clinging to life where it should be impossible. Attacking the spark of life, via the Crest of Suzaku, can nullify this for a time or even outright kill him if it's sufficiently strong enough. Though unless the spark itself is then snuffed out while it's released, Pyre will be able to reform after a while.

    • Flame Energy Physiology: Pyre's body is made up of Fire Elemental Energy, and thus flames do very little to hurt him. He can absorb fire to reconstruct himself, essentially healing him. He can turn his human body into fire, giving him all the benefits and downsides that come with being actually a mass of fire. He also never gets cold on chilly days by default.

    • Pyrokinesis: Being a fire spirit, he can obviously utilize and control fire for a variety of uses.

  • Backstory: What was once the result of one of Reinbach's projects gone wild, the flames of the fire monster that Class 1 subdued were absorbed by Iona's familiar, Bellpepper. While a part of the feathery familiar, some knowledge and traits slipped from Bellpepper to Pyre, only for the flames to be dumped in the Elemental Plane of Fire, where he was sure to become just another source of sustenance for a passing spirit. And pass one did. Suzaku, Elemental Lord of Fire, came across the helpless ball of flame, and granted him the blessing and the burden of being a fire spirit of the spark of life. Given his unnatural creation and the influence of Bellpepper, he materialized in the physical world in human form, and was promptly dubbed "Pyre" by Class 1.

  • Miscellaneous: In human form, he is not weak to water beyond a slight discomfort in large amounts.

GingerMcGingin The ginger root of chaos from Canada Since: Feb, 2019
The ginger root of chaos
#86: Feb 5th 2019 at 7:56:54 PM

Name: Hunter Ivan Alexander-Armstrong

Alias: [The] Hunter (He understands that this is a terrible pseudonym, as it isn't one, but hasn't been able to come up with anything better. He was planning on either adopting whatever nickname he happened to acquire at the Academy, or just change his real name.)

Age: 17

Appearance: stands 6'0 tall, weighs 180 lbs. Has a somewhat muscular build but is fairly average for his size, somewhat pale skin, brilliantly pricing sky-blue eyes, copper hair that he seldom bothers to style, so is kept just short enough that his bangs don't obscure his vision, & has rather angular facial features. His dental equipment is very abnormal for a human , with over developed canine teeth, and his other teeth also more carnivorous in nature (This has no effect on his dietary needs). He has no specific superhero costume, but usually wears a matching pair of cargo pants and hoodie, modified to provide better camouflage in whatever environment he's in.

Personality: Hunter is somewhat introverted & prefers to keep his own company (or, more accurately, the company of animals, & has a pet raven named 'Nox' for this reason), although he does go out of his way to attempt to make friends, even if he doesn't actually do much with them. Is quite bookish, & has a glut of trivial knowledge, especially in regards to mythology. Although somewhat cynical & sarcastic, deep down he's an optimist & is openly altruistic, & is more than willing to put his life on the line for his friends & family. Dispiet the prestige of Saint Academy, Hunter is dismayed a having to leave his home country of Canada to attend, especially given the current political & social state in the U.S.A. Although he knows he's adopted & wholly ignorant of his heritage, he has no desire to find out about his biological 'family', considering his real family to be his adoptive one. Is a devote Christian (but dose not belong to any specific denominations), so is opposed to the killing of sapient life, but is willing to kill if absolutely necessary.

Powers: Being a Dhampir, Hunter has several supernatural powers he inherited from his biological father, plus some unrelated spellcasting abilities from his birth mother.

Supernatural Resilience- Hunter can survive & completely recover from virtually any injury, short of being beheaded, although takeing too much punishment will incapacitate him, and recovery time increases the more there is to recover from (whatever has the most biomass is what regenerates, as long as he has at least 20% of his original mass remaining, although doing so would take several days & leave him weakened for some time after). This also grants him immunity to most diseases & toxins, as well as granting him extreme amounts of stamina. This power is bypassed by exposure to rose oil, silver, X-rays & gamma rays, & strong oxidation reactions (i.e. fire).

Extraordinary Strength & Speed- Hunter can bench-press 800 lbs., & can move at a speed that's difficult for the human eye to track.

Enhanced Senses- Hunter can see in total darkness, into the IR & UV spectrums, can see invisibility, & his vision is unobstructed by illusions, fog, smoke, ect. (Although oddly, his vision is otherwise average, i.e. 20/20). Additionally, his sense of smell is about 4 or 5 orders of magnitude stronger than normal. His hearing, kinesthetic and vestibular senses, situational awareness, object permanence, and reflexes are similarly enhanced, although not to such an excessive degree.

Omnidirectional Movement- Hunter can treat any sold surface as the ground, enabling him to climb, or even walk, up walls & upside-down on ceilings. Anything that he is wearing or carrying will act as if whatever surface Hunter is currently on as the ground, 'fall' towards it instead of the actual ground (as this effect ends immediately upon leaving his person, it's most notable with clothes).

Finis Excedens- A powerful biomancy augmentation spell that Hunter is capable of innately casting (although he is ignorant of it's magical nature) by virtue of his maternal heritage, this spell can increase its users strength, speed, and endurance up to 10X. However, at his current level of skill, Hunter is only capable of boosting himself by half for about a minute a few times a day (in other words, Hunter can cast this spell to increase his power, speed, stamina, & defense by 50% for approximately 60 seconds maybe twice in a day, but with in time may be able to increase this to a 1,000% boost for as long as he can maintain it note ). However, the strain put on the body is extreme, exasperating any wounds present & retarding their healing. As such, it cannot be activated if the user's body is too damaged.

Gear: has several pairs of camouflaged pants, shirts, & hoodies. He also brought with him a complete set of military-grade winter gear from home, in the off chance he needs it for some reson. Also has a pair of khukuri knives, although he avoids using them in combat if possible.

Backstory: born to the vampire lord Caediscrour Rex III & the human warrior-sorceress Anya Akilina when the former took the latter as a concubine, only to be assassinated by her. Unfortunately for Anya, this act earned her the enmity of Caediscrour Rex IV, forcing her on the run. Upon finding out that she was pregnant, she used her magic to age up the fetus into a newborn & teleport it to an adoption center across the ocean complete with all the necessary paperwork & nobody bothering to ask where this baby nobody recognized came from or to verify the paperwork. 5 days later, he was adopted by a Canadian military family & named Hunter Ivan Alexander-Armstrong. He had a fairly normal childhood, albeit with combat & survival training courtesy of his foster father, & having lived in 3 different time zones. Although he wanted to follow in his father's & foster maternal grandpa (a WWII vet) & join the Canadian Army, his mom convince him that, given his superhuman abilities, he ought to become a superhero, & to that end, enrolled him in the most prestigious superhero academy in North America, Saint Academy. Although he knows he's adopted, he never bothered trying to find out about his ancestry, so he doesn't know that he's a Dhampir, believing himself to be human.

Edited by GingerMcGingin on Feb 6th 2019 at 7:03:57 AM

I SHALL FEAST UPON THE FLESH AND SOULS OF MINE ENEMIES!
kkhohoho Since: May, 2011
#87: Feb 5th 2019 at 9:33:36 PM

[up]Mostly fine. The only change I'd like to see is to his regenerative ability. That being that if he gets beheaded, it's game over. No regeneration, no nothing. He's done. After all, there isn't much tension if he can't be killed under normal circumstances, is there?

GingerMcGingin The ginger root of chaos from Canada Since: Feb, 2019
The ginger root of chaos
#88: Feb 5th 2019 at 9:50:49 PM

Done. Should I join the Discord now?

I SHALL FEAST UPON THE FLESH AND SOULS OF MINE ENEMIES!
GingerMcGingin The ginger root of chaos from Canada Since: Feb, 2019
The ginger root of chaos
#89: Feb 8th 2019 at 12:35:31 AM

Character submission #2


Real Name: Joshua Jordan "Jo-Jo" Eldritch

Superhero Name: Sol

Age: 16

Appearance: Male, 6'6 tall, 200 lbs. Hair, eyes, & skin are all golden, with the hair being shoulder-length, flowing, silky & voluminous (all naturally), & the eyes brilliant to the point of appearing to glow. Has a leanly muscular build with an androgynous appearance. Has a rather large (~10cm^2), platinum birthmark over his solar plexus in the shape of a Celtic cross, & a similar birthmark in the shape of an Orthodox cross covering the majority of his back, & a comparatively small (4x2cm) ash-gray one of the number 13 in Roman numerals (XIII) across the back of his neck. His skin is otherwise blemish-free.

For a superhero costume, he has a stereotypically angelic cloak, brilliant white embroidered with golden trim.

Personality: Although he is altruistic & tries to be humble, Jo is as somewhat arrogant & egotistical, & rather aloof. He believes that humanity as a whole is corrupt, but is mostly composed of good people being lead astray by a few bad ones. He believes it to be his responsibility to be a beacon of light, to guide people away from evil & inspire hope for a better future. Although this feeds into his ego (& may be the sorce of it), it gives him all the reason in the world to become a hero.

Powers:

  • Aurora Sight: Due to viewing both the physical & spiritual world at the same time, Jo can see the Auroras given off by all things possessive of a spirit and/or soul. This reveals to him their general emotional state (happy, sad, etc.), wither or not they mean him any immediate harm, roughly how powerful they are & in what way (physical, magical, psionic, but nothing more specific than that.), if they're under mind control, if there's anything sharing thire body with them (i.e. if they're possessed by or have something sealed within them) & if they're polymorphed. However, just because he can see something, dose not necessarily mean he'll notice it, & this ability is less effective on people he's not familiar with. He can also see in total darkness & has a 360° field of vision.
  • Divine Intuition: Innately knows when he hears a deliberate falsehood (although this dosen't help with half-truths, technical truths, saying things from a certain viewpoint, etc.), & is unaffected by illusions.
  • Divine Resilience & Strength: Due to being a Nephil (half-Angel), Jo can take much more damage then a regular person (although his heart & head act as weak points), recovers from wounds several times faster then one (& always recovers perfectly), & can lift up to 5 metric tons. He's also immune to disease, poison, & most hexes/curses.
  • Photokinesis: Can create & manipulat photonic mass (hard light), forming it into armour, weapons, shields, arm-like tendrils, & energy blasts. With the exception of the energy blasts, anything conjured by this is dispelled if more than 5m away from Jo, if his concentration is broken, or if sufficient force is applied to it. The energy blasts come in three flavors: a 'flash bang' that explodes into a temporarily blinding (but otherwise harmless) flash of light, a basic energy ball of concussive force, & a 'halo' that's in effect a flying buzzsaw (or more accurately a flying angle grinder).
  • Flight: Jo can fly (up to 145Km/h (90mph) for short bursts), manifesting angelic wings made of photonic mass while doing so.(If the wings are broken, he'll fall, but can reform them if he has enough time)
  • Anathema Perception: Jo can sense the presence of demons, & they, his. This always gives both parties a negative first impression on the other.
  • Martyr's Blessing: Jo can temporarily increase the abilities of others by sacrificing his own. This only works if the powers roughly correspond to one another (for example, no helping someone cast a spell with this, though he could increase their resilience during the casting), & works in degrees (so, Jo could half his strength to increase another's by an equivalent amount.) This has a maximum range & duration of 100m & 10 minutes, respectively, & requires Jo to be conscious.

'Gear: None, besides his costume.

Backstory: The son of Archangel Uriel (AKA The Angel of Death/ The Grim Reaper), Joshua Eldritch was born to Angelica Eldritch, a Catholic school teacher, whom tragically died during the delivery. As her husband, John Eldritch, had died from an aneurysm nine months prior, Joshua (often called 'Jo-Jo', for Joshua Jordan, or just 'Jo') was raised by his grandparents. School (the same one his mother worked at) was hard on him, as he was relentlessly bullied for supposed matricide, being a super, & his androgynous appearance (his sheer size did help with this somewhat against his peers, but he was also discriminated against by many adults who had the same sentiments). Noticing that most people where driving to bully him by outside forces, he concluded that all people where victims of circumstance, & that most would follow the better path if shown the way, & upon discover his divine heritage (via a seamingly angelic visitor in a dream)(he does not know who his father is, only that he's an Angel), decided that it was his God-given responsibly to provide the light to a better future for Humanity.

Miscellaneous:

Edited by GingerMcGingin on Feb 8th 2019 at 8:55:22 AM

I SHALL FEAST UPON THE FLESH AND SOULS OF MINE ENEMIES!
kkhohoho Since: May, 2011
#90: Feb 8th 2019 at 4:59:04 AM

[up]Accepted.

Edited by kkhohoho on Feb 8th 2019 at 9:12:31 AM

UndyingPhoenix Since: Feb, 2015 Relationship Status: You cannot grasp the true form
#91: Mar 6th 2019 at 9:06:47 AM

  • Real Name: Aaron Moore

  • Superhero Name: Blink

  • Age: 18

  • Appearance: Aaron is about 6 foot, and lanky for his age, with short dark brown hair and pale skin. His eyes are blue. In ordinary life, he normally wears a slightly-too-big black-grey hoodie, jeans and sneakers. His superhero outfit is a form fitting black spandex unitard that ends at the shoulders, with some padding, along with black boots and an eye mask. Emblazoned across the chest is the white outline of the letter B, with a single white dot in the top part, like an open eye, and a bent line across the length of the lower part, like a closed eye.

  • Personality: Aaron seems to shift between warm and cool. In matters outside stuff related to the super world, he's quiet, shy and meek. The Aaron beneath the mask tends to be anxious, if a bit prone to excitement, daydreaming and flights of imagination. When it comes to superheroics and such however, Blink is more bold and outgoing, seeking to emulate the escapades and actions of classic heroes like The Saint. It's as if he becomes someone else while on the job, playing the role like an actor that's become one with the character. At times, he'll imagine his life as a series of comic book panels, drawing on them for writing inspiration. Despite his meekness he often intrudes his nose in matters that don't concern him, like with his brief stint as a wannabe vigilante hero. Troublesome, yes, but he's got a classic sense of justice about him, a firm believer that heroes are born, not made.

  • Powers:

    • 'Dark Aura: Since his contact with the strange stone, Aaron can emit a dark aura that improves his physical capabilities like strength and speed. In addition, it seems to give him a mild anti-gravity effect, meaning he falls slowly without any external force tossing him.

    • Teleportation: His most developed ability and the one he's remembered for by people who know him. Aaron is able to teleport with a flash of dark energy. He can teleport 25 metres. His old teleport used to be a rapid "sucked into a wormhole" style warp with longer range but being slow, but contact with the stone changed how it worked.

  • Backstory: Aaron comes from a large family of superhumans with a wide array of powers. He was born with the power to warp himself between two places. From a young age, he was giant fan of superheroes as they were portrayed in comic books, always pining for another issue to read to learn more about the characters and their adventures in arc after arc. At some point, he decided to pick up some art supplies and illustrate his own comics sagas, steadily growing better in quality and originality. Of course, this growing obsession with brave escapades of daring-do was a catalyst for down the line, where he stumbled upon a supervillain attack in progress. Knowing that he shouldn't interfere, and yet driven by the adrenaline of being in a position to perform heroics such as those he always read about, he sprang into action, hoping to be of help to the heroes.

    • After he had made a nuisance and obstacle of himself, he teleported away before anybody could catch him. However, this wasn't the end of his interference. As months went by, he began sneaking out at night in a homemade suit to stop crimes, vanishing before anyone could get a hold of him. Until one day a year ago, when he arrived at the scene of a standoff between a villain that was nothing like he'd dealt with before and some heroes. The supervillain seemed to have been empowered by a strange stone embedded in a gauntlet. With a stalemate that was about to erupt again as the villain raised his palm at the heroe, Aaron teleported right next to the villain, grabbing onto the gauntlet and pulling it off. As he did so, he came in contact with the stone, which crackled and sparked as it reacted to him. Surprised and rightfully scared, he warped away, bringing it with him but letting it go before he fully rematerialized, the gauntlet being lost to space. The villain was quickly subdued after that, and he made to teleport away before thr heroes could get to him. As he tried to though, he simply couldn't, eliciting only a weak wave of dark energy, his powers having been altered by the stone. Needless to say, he was caught for his vigilante, unlicensed actions, purehearted as they may have been. Distraught and upset, he pleaded for them to let him go, how he only wanted to help, but was given a choice. Go for his license, or face the charges. And that's how he's ended up at Saint Academy, grateful for the second chance and looking forward to the next arc in his life to draw writing inspiration from and superheroics to do.

  • Miscellaneous: Never leaves home without his notebook or sketchpad.

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