This is definitely the right call. A dev room makes sense so that you can playtest things and what have you, but players accessing it is decidedly cheating.
"Any campaign world where an orc samurai can leap off a landcruiser to fight a herd of Bulbasaurs will always have my vote of confidence"I for one find it odd that they didn't take the precaution to remove or lock the test room considering that Fallout 76 is a multiplayer game and people finding it would break things further.
Then again, considering the current record of Bethesda with this game in particular, I can't say I'm surprised.
Instead of focusing on relatives that divide us, maybe we should try to find the absolutes that tie us.At this point, I'm all for monetizing as it'd fix a shit ton of the game's fucking balance issues if I could just buy Grognark's Ax.
Author of The Rules of Supervillainy, Cthulhu Armageddon, and United States of Monsters.Banning people is definitely the right call here. It's more that this could have been avoided in the first place.
Optimism is a duty.I feel like a lot of the problems this game has faced come from some inexplicable belief that their notoriously mod-and-exploit-happy fanbase will just completely play by the rules and not even attempt anything like this.
I have to agree with the ban, things like this should only be allowed in singleplayer games or in a singleplayer campaign mode.
What I'm curious about is that some of the items found in the dev room were supposed to be released later on, and I'm afraid not for free.
Instead of focusing on relatives that divide us, maybe we should try to find the absolutes that tie us.I feel that Bethesda also deserves some critique for the fact they deliberately a damn near unplayable game with bugs like trash mobs of Level 50, 72, and 5 Super Mutants in Level 18 areas.
Author of The Rules of Supervillainy, Cthulhu Armageddon, and United States of Monsters.
They could have solved, or at least mitigate, that if they had added a singleplayer mode and made it clear that modding beyond cosmetics would not be allowed in multiplayer.
Instead of focusing on relatives that divide us, maybe we should try to find the absolutes that tie us.I doubt even just cosmetic mods would be allowed, as I imagine that would cause all sorts of compatibility and stability issues in an online setting.
Optimism is a duty.It could have been done right. Paradox does things fairly right on this. Players open instances of the game on their computers, whoever hosts the map has control over the mods and DLC involved, and everybody else has to follow their lead. I know this is a persistent server style of game instead of Paradox's "saved game on your computer" model, but it could have been adapted with one player being the "leader" of the map in regards to this stuff.
I went looking for examples of enemy mobs being overleveled and jesus.
That wouldn't be AS big an issue if there were a team of level 13s but it seems like there's just little incentive to team up with people unless you already know them.
The game isn't optimized to play team player.
Because you can't complete quests with teams unless they all complete it when on a team.
I mean...what the fuck? You can't even play the game easier!
Author of The Rules of Supervillainy, Cthulhu Armageddon, and United States of Monsters.The game isn't optimized, period. I'm glad I dodged this particular dumpster fire.
And now, this game has the honour of being both in Angry Joe's list of the most disappointing games and the worst games of 2018.
Instead of focusing on relatives that divide us, maybe we should try to find the absolutes that tie us.Bought the game back when it came out when I could of just shot myself in the foot instead and had more fun that way.
Muramasa got.Just in, Bethesda is now considering making Fallout: 76 a free to play game, which means that lootboxes are almost a certainty in the future.
My sincere conmiserations to anyone who bought this trainwreck of a game.
Instead of focusing on relatives that divide us, maybe we should try to find the absolutes that tie us.EDIT: Link broke
Edited by Ghilz on Jan 22nd 2019 at 11:11:37 AM
I didn't thought you could possibly waste 70 bucks even more than the people who bought this game already did but apparently I was yet again wrong.
Edited by Yumil on Jan 22nd 2019 at 6:59:10 PM
"when you stare too long into the abyss, Xehanort takes advantage of the distraction to break into your house and steal all your shit."Isn't that just a rumour so far?
Welcome to Estalia, gentlemen.I'm hoping this would make Bethesda to allow another developer (mostly Obsidian but I'd accept others) to make the next fallout game until the pressure is off them but I doubt they'd let their hands off the franchise.
Honestly, I think if they had done this after the initial controversies, they would have made more of a profit. It really should have been free to play from the start, but they wanted the extra cash from the big initial purchase.
I'd say this is happening because of those controversies (or, rather, how they were handled). Without them, the game probably wouldn't have been such an amazing failure as it was, and they probably wouldn't think of making it free-to-play in the first place.
Edited by TheLovecraftian on Jan 22nd 2019 at 4:25:22 PM
While that is the right call from beth, I feel so little for this game and their handling of the press that I don't mind people breaking the economy even further with muled saves.