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Fallout: 76 - Take Me Home, Country Roads

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raziel365 Anka Aquila from South of the Far West (Veteran) Relationship Status: I've been dreaming of True Love's Kiss
Anka Aquila
#976: Dec 14th 2018 at 5:17:20 PM

[up]

Maybe Bethesda learned from Battlefront II's fiasco and took away the microtransactions from the perk system to avoid the inevitable Internet Backdraft.

Let's hope that code remains inactive, because adding lootboxes at this point would be too much insult to injury from Bethesda's part.

Instead of focusing on relatives that divide us, we should find the absolutes that tie us.
CharlesPhipps Since: Jan, 2001
#977: Dec 14th 2018 at 5:49:30 PM

Technically lootboxes are illegal in a lot of countries now.

The thing is the game COULD be monetized but there's not enough worth monetizing.

  • There's no Strike Teams
  • There's no Hubs
  • There's no Raids
  • There's no Clubs or Trading posts

All the things that could make this a mediocre (but fun) Destiny clone are not there.

Author of The Rules of Supervillainy, Cthulhu Armageddon, and United States of Monsters.
Ghilz Perpetually Confused from Yeeted at Relativistic Velocities Since: Jan, 2001 Relationship Status: Barbecuing
Perpetually Confused
#978: Dec 14th 2018 at 7:34:22 PM

[up][up]it'd be the only sign Bethesda has shown in Fallout 76 of having learned anything from anyone

raziel365 Anka Aquila from South of the Far West (Veteran) Relationship Status: I've been dreaming of True Love's Kiss
Anka Aquila
#979: Dec 14th 2018 at 8:58:12 PM

[up]

I'm giving them the benefit of the doubt. The other possible reason is that the game was so rushed that even the lootboxes code was left out.

Instead of focusing on relatives that divide us, we should find the absolutes that tie us.
Hylarn (Don’t ask)
#980: Dec 14th 2018 at 9:13:48 PM

's possible that the intent was to launch without lootboxes to avoid scaring people off, then patch them in once they had a userbase

onyhow Too much adorableness from Land of the headpats Since: Jan, 2001 Relationship Status: Squeeeeeeeeeeeee!
Too much adorableness
#981: Dec 14th 2018 at 9:15:47 PM

^ Yeah Activision pulled that shit several times already.

Give me cute or give me...something?
TotemicHero No longer a forum herald from the next level Since: Dec, 2009
No longer a forum herald
#982: Dec 15th 2018 at 10:06:42 PM

The hits just keep on coming...

Let's glance in on Fallout 76 since the latest update ...

Okay, they're blocking the map with ads for microtransactions in a game you can't pause.

That seems pretty on brand of late.

Expergiscēre cras, medior quam hodie. (Awaken tomorrow, better than today.)
raziel365 Anka Aquila from South of the Far West (Veteran) Relationship Status: I've been dreaming of True Love's Kiss
Anka Aquila
#983: Dec 15th 2018 at 10:26:41 PM

[up]

...Seriously Bethesda? Are you trying to commit PR suicide or something?

Instead of focusing on relatives that divide us, we should find the absolutes that tie us.
Tacitus This. Cannot. Continue from The Great American Dumpster Fire Since: Jan, 2001
This. Cannot. Continue
#984: Dec 15th 2018 at 10:55:18 PM

And apparently making an account on Bethesda.net automatically opts the user into agreeing to let them send user information off to third-party advertisers so you'll see ads for Zenimax titles on other websites, which violates the EU's new internet privacy laws.

It's like they're trying to do everything that it's possible for an Evil Video Game Company to do, so that when people complain "Bethesda is everything wrong with the industry" it won't be hyperbole.

Ominous aside, the original Reddit post raising that issue got deleted by moderators for being "off-topic."

Current earworm: "Mother ~ Outro"
Trip Since: Mar, 2012
#985: Dec 15th 2018 at 11:04:34 PM

truly bethesda really is All The World'S Evil

And then there was silence
CharlesPhipps Since: Jan, 2001
#986: Dec 16th 2018 at 2:20:48 AM

MY HONEST REVIEW:

"War...war is constantly getting dumber."

I am a huge Fallout fan. I was brought into the series by Fallout 3 and mesmerized by its dark as well as haunting vision of a post-apocalypse Washington D.C. This led me to check out the original isometric games, which I also loved. Later, I would enjoy Fallout: New Vegas and it would become my 3rd favorite video game of all time after Skyrim and Vampire: The Masquerade: Bloodlines. Unfortunately, my opinion of Fallout 4 was more mixed. I felt like the game was dumbed down with large story holes, too much focus on settlements, and a change to gunplay over a mix of it with skill use.

Despite this, I still enjoyed Fallout 4 and was looking forward to Fallout 76. I'm a resident of West Virginia and could recognize some of the locations which were in the game's trailer. I also liked the idea of reversing the timeline from 200 years after the war to 25 years after the war. Much of the complaining on No Mutants Allowed boils down to, "They should have rebuilt the United States after that time and everything from the Pre-War Era should have turned to dust." I don't necessarily agree with this but I don't disagree with it either.

So, how is the game? Well, it's terrible. It's extremely difficult to screw up a game that is already a tried and tested formula but they somehow managed to do it. I'm actually going to include some positives about the game because everyone else has gone into the negatives of the game. However, it needs to be spelled out this game is BROKEN. It is worse than Skyrim and Fallout 4 by far and I have encountered more bugs playing it (after 3 massive patches) than I have in the entirety of my gaming experience combined.

Here's a short list of the ones I've had through my first six hours of gaming:

  • Quests not starting until reloads.
  • Frozen indestructible enemies.
  • Invisible enemies.
  • Restarting in different places than I where I left the character in the game.
  • The game not saving itself where I left it.
  • Free-floating characters.
  • Lag.
  • Clipping.
  • Characters not uploading as they should (sometimes missing beards before they pop on).
  • Characters not having any clothes or equipment.
  • The highlight option for the main menu not working for half of the commands.

It's ironic that this isn't the worst mess of a game I've played this week because at least Fallout 76 plays. My Assassins Creed: Odyssey DLC was purchased, uploaded, and bought but doesn't ever show the option to play it. I'm disgusted with the gaming industry whenever they turn out something that hasn't been properly playtested or (in this game's case) I dare say not even finished. I mean Skyrim and Vampire: The Masquerade: Bloodlines were both buggy but this is a whole new level.

The game also has other major flaws in the fact there's nothing really to do in the game but kill and do a LITTLE exploring. They've wholesale imported the settlement system from Fallout 4, despite most people hating it, but that doesn't work for a multiplayer game. You can't permanently keep your settlements and other players can dismantle them.

So, really an entire portion of this game is completely pointless and hard as hell to do. PVP is also not well-designed since you have to challenge them to a duel by shooting them and have them shoot you back (with minimal damage) like you're slapping gloves. So all PVP is one-on-one duels and have no option for ambushes or battles. That doesn't even get into the biggest flaws of the game which are the lack of NP Cs and the combat.

The lack of NP Cs is the craziest element of this game and I wonder who drank the Rad-infested water to come up with this idea. For whatever reason, there's only robot and terminal quest-givers in the game. It massively cuts down on the enjoyment of the game since I'm not sure who I'm supposed to be rebuilding the United States FOR given there's no people inhabiting this Wasteland. Quests lose whatever urgency they might have had without people depending on you even in a fictional context.

The game is also weirdly depressing as it has all the world-building of previous Fallout games with a Brotherhood of Steel faction, the Responders faction, a new branch of the Enclave, and the Order of Mysteries. However, all of these orders have been wiped out by the Scorched weeks beforehand. It's depressing that not only do you not get to interact with any of these interesting factions but the mostly-empty world is full of endless tragedy with no triumph.

Combat is iffy as due to being a multiplayer always online game, you can't pause it for V.A.T.S that more or less means that shooting is completely different for people like myself. It's more like auto-aiming now and not nearly as effective. This has led me to do something I've never done before and pursue a melee build. My Resident has been moving across the Wasteland, slaughtering Scorched with a multi-purpose ax like Jason Voorhees rather than using guns. I'm not sure if that's a feature or not given it's because I didn't trust the gunplay.

The enemy variety is a mixed bag. On one hand, there's too many Scorched in the game and they're a poor substitute for Raiders. Scorched are basically Feral Ghouls who use guns and melee weapons so they're not anything new to the franchise. The fact they're zombies created by radiation dragons (due to reusing Skyrim assets) gives them a awesome origin, though. The fact is I'd much prefer actual Raider clans to the group. Zombies are the most overused enemy in fiction and giving them guns doesn't make them less overused since we already had the undead in Fallout. On the plus side, we do have a lot more animals that included things like giant toads as well as the Molemen. The thing is, when there's no other humans alive, I'm confused why I'm shooting at the industrial miners.

There's some of the old Fallout magic in the game that is still fun as hell when you're wandering around West Virginia, listening to old tunes, and exploring ruins of the Pre-War World. One of the best moments of the game for me was, ironically, just traveling across the New River Gorge Bridge. The crumbling massive creation was an environmental puzzle that I loved soaking up. Poking around the ruins of the Old World and figuring out what went on reminded me of Fallout 3 at times, which remains my favorite of the games. West Virginia is absolutely beautiful and feels more "realistic" (authentic?) at 25 years after the apocalypse versus 200+. Chernobyl is overgrown with forests and there's more than a few nods in that direction.

The main quest is decent, if underdeveloped, and the fact I wanted to complete it and devote the hours to it means that they must have been doing something right. The Radiation Dragons and their zombie plague have to be wiped out. Fine, that makes sense. The fact the Overseer is directing you to do it is also a decent-enough quest even if you never meet with her directly. I like the dramatic irony of the Overseer, who never gets a name, being fanatically devoted to Vault-Tec while being fundamentally a good person (as well as blind to how evil they are).

The biggest positives I can say about the game is the long-popular modded-in survival elements work really well with the game. Caps are extremely rare in the game (even more so with Fast Travel eating them up), food spoils if left in your backpack, you need to regularly eat and drink, plus there's a shortage of ammunition as well. It really is important to boil your water, cook your food, and have recipes to survive. You have to work for your gear in this game and I find that to be a very interesting way of playing even if it is something PC gamers have been experimenting with for years.

In conclusion, I am torn about my rating for this game because I keep wanting to play it and have a lot of fun with it but feel like it has removed so very much about what I do love about the game. The game is doubly frustrating because if they had just put NP Cs in the game and copied the elements of other mutliplayer games then it'd probably be one of my favorites this year. As such, it doesn't feel like a good Fallout hame or a good Destiny clone (which it was clearly trying to be). This game is salvagable, though, and I hope Bethesda doesn't just abandon it. Give it The Taken King treatment and make it the game it deserves to be.

4.5/10

Author of The Rules of Supervillainy, Cthulhu Armageddon, and United States of Monsters.
Yumil Mad Archivist Since: Mar, 2016
Mad Archivist
#987: Dec 16th 2018 at 2:57:13 AM

Oh oh oh the EU's gonna have field day with that. Fucking with the RGPD was NOT the smart thing to do.

"when you stare too long into the abyss, Xehanort takes advantage of the distraction to break into your house and steal all your shit."
M84 Oh, bother. from Our little blue planet Since: Jun, 2010 Relationship Status: Chocolate!
Oh, bother.
#988: Dec 16th 2018 at 5:23:21 AM

Let's see...

  • Buggy incomplete mess of a release

  • Patches that don't really seem to fix most issues (issues which are holdovers from previous games that modders already fixed)

  • The bag thing

  • Consumer info leakage (while trying to fix the bag thing no less)

  • Literally shoving ads for microtransactions into players' faces

  • Trying to violate EU data privacy laws

What next Bethesda? No...don't answer that. Please.

Disgusted, but not surprised
slimcoder The Head of the Hydra Since: Aug, 2015
The Head of the Hydra
#989: Dec 16th 2018 at 5:27:22 AM

The sheer mess brought on by this is just incredible.

I know 76 is not exactly a mainline game but by God have some standards.

"I am Alpharius. This is a lie."
M84 Oh, bother. from Our little blue planet Since: Jun, 2010 Relationship Status: Chocolate!
Oh, bother.
#990: Dec 16th 2018 at 5:35:58 AM

It's not even the game itself that's the main problem anymore. It's that this game and the way Bethesda has handled everything about it has highlighted everything wrong with Bethesda (and to some extent the gaming industry as a whole). It is a microcosm of suck.

Disgusted, but not surprised
TheLovecraftian Since: Jul, 2017
#991: Dec 16th 2018 at 6:38:06 AM

My automatic response when seeing someone posted in this forum is now to assume that Bethesda has fucked something else up. Which just can't be a good thing.

raziel365 Anka Aquila from South of the Far West (Veteran) Relationship Status: I've been dreaming of True Love's Kiss
Anka Aquila
#992: Dec 16th 2018 at 8:15:38 AM

[up][up]

If Bethesda doesn't pull back on that aggressive advertisement, I think that will make it the second big name producer that has troubles with the EU.

Honestly, this feels like the End of an Era for games as a whole, now the only thing left is that Blizzard makes Diablo Immortal such a shameless cash grab that they come under fire too.

Instead of focusing on relatives that divide us, we should find the absolutes that tie us.
TheLovecraftian Since: Jul, 2017
#993: Dec 16th 2018 at 8:21:26 AM

I don't think we have to wait for the game to come out to see Blizzard under fire.

Soble Since: Dec, 2013
#994: Dec 16th 2018 at 8:47:54 AM

Honestly, this feels like the End of an Era for games as a whole,

...in what regard?

I'M MR. MEESEEKS, LOOK AT ME!
Demongodofchaos2 Face me now, Bitch! from Eldritch Nightmareland Since: Jul, 2010 Relationship Status: 700 wives and 300 concubines
Face me now, Bitch!
#995: Dec 16th 2018 at 8:51:43 AM

[up][up][up] Kinda Exaggerating a bit, aren't you.

I'd say its more of an End of an Era for Western game developers and their rep, at least.

Japanese developers, while they have issues of their own, are at least coming swinging with higher quality titles since the 8th gen started.

Watch Symphogear
Journeyman Overlording the Underworld from On a throne in a vault overlooking the Wasteland Since: Nov, 2010
Overlording the Underworld
#996: Dec 16th 2018 at 8:57:24 AM

Thankfully we're no longer in a position where the big boys toppling leads to an industry crash. AAA might get a cut for a while, sure, but even then it's not a deathblow to the AAA side of things. There's still plenty of companies that aren't falling down to keep them going. Even then, AAA cutting back just leaves room for Indies to shine. The better Indie developers, soaking up some of the refugee players from the AAA side, will probably create some new AAA companies who don't have this baggage.

CitizenH Since: Feb, 2014
#997: Dec 16th 2018 at 9:28:43 AM

AAA game budgets have been bloating up for a long time, and it's starting to catch up with them. So much of the cash at the studio is going to employ people who...don't really MAKE the game. They don't make art, or sound or code or write, nor do they operate to support those that do. They're just...there, with a hand in the pot.

Plus the suits' meta game of "how much can we squeeze the customer before they lash out and how long can we play off the lashing out out as 'toxicity'" is coming to a close.

Cracks are appearing, but we're still not there. But when the bubble pops, it'll be a relief to many, even as it's a crisis for others.

Meanwhile, I have friends who've been making fun little pixel games in their basements for years to no acclaim because they love it who will barely notice the crash. They are, and always have been, the real heart of the biz and the only thing worth preserving.

Midgetsnowman Since: Jan, 2010
#998: Dec 16th 2018 at 10:16:39 AM

yeah, the AAA game industry has been going increasingly toxic for years and eventually it will fall over and die, and the execs will just depart to another industry to fuck up and leave the devs holding the bag/

Discar Since: Jun, 2009
#999: Dec 16th 2018 at 10:34:42 AM

Yeeep. Which is annoying in many ways, as it's doubtful the execs will learn their lesson (they'll just find some other industry to ruin), video games as a whole will be healthier in the long run. CDProjektRed and studios like them will help lead the new industry.

Journeyman Overlording the Underworld from On a throne in a vault overlooking the Wasteland Since: Nov, 2010
Overlording the Underworld
#1000: Dec 16th 2018 at 10:43:01 AM

Why would they ever learn their lesson? By now they're not really people, they're money grubbing monsters who sold their souls and view the rest of us as objects. They do not see the rest of us as anything more than a magic money machine, and when we buck and fight them, they treat us like work animals who just need disciplined. So they create buzz words and raise their voices to abuse and blame us for THEIR mistakes. Can you tell I have an absolute hatred for high level businessmen?


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