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^ So there's rites that eat influence? That would definitely be useful since high grade influence can be gotten easily via dreams...high grade ingredient? Yeah, another thing entirely.
Yes. And as a bonus it can also eat up some mood cards.
edited 12th Jun '18 1:42:15 AM by Adannor
Rites, despite what the description says, permanently destroy the tools used to perform them. Same goes for Trappings in the initiation rituals: there is no "destroy" icon under the Trapping slot but there should be.
But, I managed to roll a Pretty Young Thing into a master painter, even cooking up a kickass unique Edge painting. She had Vivid Imagination with four slots (imagine how many Glimmerings that took!) and five Passion when she sadly went gaga due to Fascination overload.
But, this time I managed to do some serious cult shit. I recruited two nameless goons and four or five characters, fed one goon to Poppy, reached the Stag Door and performed the Rite of the Watchman.
Rites only destroy the tools if they have an icon that points it out - I have performed a bunch of them with my collection of portraits of the Hours without losing any. Trappings thing is most likely a bug in that it destroys everything, even ability cards you put in there.
edited 13th Jun '18 1:20:26 PM by Adannor
I'm currently playing a Physician that's aiming for the Sensation ending, and I've been going slow to avoid incidents with Damning Evidence. The hunter I'm up against is the doctor woman, and she hasn't been too much of a hassle so far, so I'm still putting up with her.
Yeah, if you're losing what you use to ascend that sounds like a bug. (Then again, I ascend using Influences, so perhaps it's not so noticeable.)
Regarding art, yeah, it's extremely useful for any would-be deity, particularly when afflicted with Restlessness in the early stages. It's a much more efficient way of getting rid of it before it becomes Dread.
So what's everyone's favored Cult? I personally like employing the Edge Cult; very useful for the endgame. Prisoners for free, and I don't need to summon anyone to turn the latest inspector into tomorrow's dish for the Spider Door.
Well I quite enjoyed Lantern cult to double my flow of Influence for summoning things to send them exploring.
Forge is also fun to get loot (and very frequently needed for high level exploration)
edited 13th Jun '18 9:33:10 PM by Adannor
Achieved the Sensation ending! I also drove the hunter after me insane, and then managed to stay out of trouble enough so no other hunters came after me.
The only ending I have left to do is the Power ending.
Okay. I broke the game again.
This time, the physician Caligari had the absurd luck of getting two tomes of poetry and two essay collections at Morland's early on, which unsurprisingly led to cranking both Passion and Reason to 7. I can study EVERYTHING. However, I'm struggling to grind 8 Glimmerings for Imagination upgrade, my Knock minion suffered a nasty workplace accident (fell off the windowsill during a burglary, I'd assume) and I can't get the right rite to upgrade my desire (Power this time) to level 3 after crossing the Stag Door.
Also, do any of you have an idea what can I do with a lvl 10 Heart lore? I got it from... somewhere and I don't want to salvage it to upgrade other things, because it's too good.
If you want to get upgrades on that level, you need to settle in for a long prep time. Do everything with Passion. Paint with 4x Passion, Study Passion, get a Dream on and a visit to the cabaret for those random chances. And you need to do full circuit of them at least twice in a row to gather enough.
Alternatively, you can cheekily stick your Imagination into study, slot in all the Glimmers you have into it to stop the timers and then slowly Work through 1 passion. But its annoying with constant need to pause to do anything else on the board.
At this point, you have 7 Passion and 3 Imagination. Just win the game already :)
To reach the next phase of Power, go exploring and find a useful Forge artifact or lore.
Oh and with Heart lore you can...
Add Edge (some mood cards can do for influence rites, iirc) and Knock to summon a moderately killy minion. Nice for endless explorations of level 8 and up. Don't think he can just solo any though. A heaping of Winter can get you another neat minion, slightly weaker though, iirc.
Well, it so happens that I have a lvl 6 Edge lore on hand (not surprising, since my cult is a bunch of edgelords, pun intended) and I think some Knock's there too.
I also fixed a Noonstone, because a cracked one fell out of one of the expeditions. But first, I think I'll have to read through my backlog of occult books, I try to drop excess money into Morland's often.
You can't use two Lores for a summon though.
Out of five possible elements (Lore, Assistant, Tool, Ingredient and Influence), all the normal rites use three different ones (and consume one of them, so be careful around there)
If you have a rite that uses Influence, you can feed the Dread to it for the needed boost. And then Knock Assistant or Tool will get you the guy.
edited 18th Jun '18 9:28:03 AM by Adannor
Welp, Caligari went the way of Bridget and went gaga thanks to Fascination overload. So that's moot now.
Also, just my luck: I had Count Jannings teach me Latin, and while that was ticking away, I went to Morland's.
Gildersleeve's Latin Grammar. >.<
Yeah, that happens, from the shop and explorations both. Though you can just chuck it into the auction house and make your money back.
But not the Spintria back...
Generally, I get my initial languages from the bookstore, with the exception of Aramaic, which I buy from ibn Adim.
Painting upgrade is really simple if you have seven passion cards lying around - painting with 3 passion will return 2 or 3 glim, even if it is returns very little cash, so doing that 3 times will do it.
the way to not die to fascination is to always promptly feed it to a rite that eats influences (The stum film of the auction house has one, the other is.. random) . Does not matter if you need the summoning for anything, just do the rite to get rid of the fascination.
If you have visions going, that does not work, because the visions steal the card before you can use it up, so at that point, you need to talk to the law about the ragged lore Even if the law is idealist - you want the dread.
High moth summons are fantastic for dealing with evidence, by the way ;),
edited 19th Jun '18 11:04:11 AM by Izeinsummer
Dreaming the White Door is also great if you have Fascination problems. The first card is either a Secret, a Winter Influence or Restlessness. Both of the latter decay into Dread.
edited 19th Jun '18 11:02:05 AM by Adannor
Finally managed to summon something!
Now to figure out how to renew the control...
Stick it in the talk verb to prolong it, and often you can use the summon itself as an assistant in the rite so you only need to add Knock.
^ I'm just wondering if the summon will just disappear when the timer is 0 or it breaks free and fucks up my cult...
Also, man it's annoying that Spider Door requires live prisoner to open...guess I have to elevate a Cups or Edge follower to Seer (assuming I can find a way to get Lantern to 21) so I can reliably get people.
Also, is there non-unique books that give lores?
edited 20th Jun '18 2:10:42 AM by onyhow
Ah no, it just goes away.
"(assuming I can find a way to get Lantern to 21)" That's pretty doable with high Lore and Influence, but you can't elevate side-Aspect people to Exalted status. Seers are Lantern only. You can get infinite live prisoners by trapping your hirelings or driving mad your inspectors, buut see me bitch about how annoying Spider door is upthread
No, alll the lore books are unique and technically the amount of Lores (except Histories) in the existence of the game is a strictly limited resource. However it is a very abundant resource, once you start exploring.
edited 20th Jun '18 2:46:11 AM by Adannor
Then the rite that consume lore is pretty much the worst thing you can use, then. Also going to be...slightly annoying to raise my Lantern to very high. My current one is only 10.
So you can hire infinite Hanger-ons? Neat! That would definitely be preferable to Cups/Edge Cult mission, since those can fail, and I'm pretty at least in Edge case you'll lose your follower...not sure about Cups case, though.
edited 20th Jun '18 4:08:02 AM by onyhow
"Then the rite that consume lore is pretty much the worst thing you can use, then" Yep. Well, you can sacrifice Histories Lore to get one summon, but you need high Lantern and some Knock from Assistant and Tool.
Do explorations and tons of Lore will befall you. Hell I had found a spare level 14 Lantern lore after a mission (and lost it because for an inefffable reason, level 14 Lores are unique).
No, not Hanger-Ons. You only get 8 of those. I mean the people you hire from Exploration for Funds. Those don't run out. Trap them in your cult headquarters and then sacrifice off. Also works nicely for Rituals.
And all missions that fail may lose you your Disciple except Heart.
edited 20th Jun '18 4:33:49 AM by Adannor
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