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fasoman1996 Google "big ears" from Argentina (A.K.A. Naziland) Since: Dec, 2014 Relationship Status: Baby don't hurt me!
Google "big ears"
#7701: Jun 12th 2021 at 10:02:41 AM

Always thought the next logical step would be a Fighterz style Naruto game since Namco has also the rights for those

Uni cat
lbssb The sleepiest good boi Since: Jun, 2020 Relationship Status: is commanded to— WANK!
The sleepiest good boi
#7702: Jun 12th 2021 at 10:04:32 AM

We also know they're working on a RWBY game with Wayforward, but we don't know if it's a fighter or not. There was also something leaked a while back that may have been a Persona 5 Arena.

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Rynnec Killing is my business Since: Dec, 2010 Relationship Status: Healthy, deeply-felt respect for this here Shotgun
Killing is my business
#7703: Jun 12th 2021 at 7:28:16 PM

I will continue to hold out hope for Magical Girl Lyrical Nanoha FighterS

"I'll show you fear, there is no hell, only darkness." My twitter
agent-trunks IHE from Every-where, but there Since: Apr, 2015
IHE
#7704: Jun 12th 2021 at 8:13:49 PM

I don't see why that can't be the case?


We also know they're working on a RWBY game with Wayforward, but we don't know if it's a fighter or not. There was also something leaked a while back that may have been a Persona 5 Arena.

Cool, I can hear more people dunking on RWBY shifted drastically from the video game world. Swell

I'm pretty sure even if P 5 A wasn't actually leaked, it's still inevitable.


Always thought the next logical step would be a Fighterz style Naruto game since Namco has also the rights for those

I'm only against Naruto & One Piece because they already have a lot to fall back on. Otherwise, I'm still cool with them being the next Fighterz. I just rather Arc develop a Jump game instead.

PushoverMediaCritic I'm sorry Tien, but I must go all out. from the Italy of America (4 Score & 7 Years Ago) Relationship Status: watch?v=dQw4w9WgXcQ
I'm sorry Tien, but I must go all out.
#7705: Jun 12th 2021 at 8:18:17 PM

I'd most want a FighterZ game in the style of One Piece. FighterZ itself is basically a much better version of Ultimate Butoden and ArcSys also made a One Piece counterpart to that game called Great Pirate Colosseum, which even had cross-play with Ultimate Butoden.

Doing a One Piece fighting game that can connect to FighterZ would be absolutely amazing, and not without precedent.

agent-trunks IHE from Every-where, but there Since: Apr, 2015
IHE
#7706: Jun 12th 2021 at 10:15:15 PM

I wouldn't say Fighterz a better version of Ultimate Butoden, but I know what you're saying.

If there's going to be a Fighterz of One Piece I don't think it's going to be compatible with Fighterz because it's going to be mostly on next gen.

Rinsankajugin HIIIHOOO!!! from XT, Oinotna Nas Since: Feb, 2012 Relationship Status: I know
HIIIHOOO!!!
#7707: Jun 12th 2021 at 11:45:01 PM

Man, I do wonder what kind of roster a Jump crosssover Arcsys game would be like though. I'm guessing the roster would have at most 30 characters, so I'd want Arcsys do the opposite of what Spike did with Jump Force and try to cram as many different series as possible with 30 slots. Imma spitball a roster...

  • Goku
  • Frieza
  • Luffy
  • Blackbeard
  • Naruto
  • Madara
  • Ichigo
  • Aizen
  • Jotaro
  • DIO
  • Seiya
  • Hades
  • Kenshiro
  • Raoh
  • Deku
  • Shigaraki
  • Kenshin
  • Shishio
  • Gintoki
  • Kagura
  • Yusuke
  • Toguro
  • Dai
  • Bobobo
  • Ryotsu
  • Kinnikuman
  • Gon
  • Arale
  • Ryo
  • Yami Yugi

Sports and Romcom characters like Tsubasa, Sakuragi, Kasuga and Lala could be assist characters. Missing important characters like Vegeta, Zoro and Sasuke could (unfortunately) be DLC. Same goes for any series I forgot to mention.

Edited by Rinsankajugin on Jun 12th 2021 at 1:45:28 PM

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agent-trunks IHE from Every-where, but there Since: Apr, 2015
IHE
#7708: Jun 13th 2021 at 12:22:47 AM

If it's a 3 on 3 tag game then they really should have 40 characters at least.

I thought Fighterz had a small roster until last year.

PushoverMediaCritic I'm sorry Tien, but I must go all out. from the Italy of America (4 Score & 7 Years Ago) Relationship Status: watch?v=dQw4w9WgXcQ
I'm sorry Tien, but I must go all out.
#7709: Jun 13th 2021 at 1:32:30 AM

Asking for any more than 30 characters for the base roster of the first version of a fighting game is downright unreasonable, and asking for more than 25 characters is still pushing it. Fighting game characters take a lot of time and effort to design and program, especially for Arc System Works games where the characters have hundreds of bones and dozens of hidden shadows all over their bodies to get that 2D aesthetic.

Dragon Ball's starting roster of 24 was great, most fighting games' starting rosters tend to be around 15-20.

agent-trunks IHE from Every-where, but there Since: Apr, 2015
IHE
#7710: Jun 13th 2021 at 1:46:07 AM

MVC3 had 36 for their launch roster & 2 DL Cs. I don't believe Arc can't do at least that much for their next 3 tag fighting game.

PushoverMediaCritic I'm sorry Tien, but I must go all out. from the Italy of America (4 Score & 7 Years Ago) Relationship Status: watch?v=dQw4w9WgXcQ
I'm sorry Tien, but I must go all out.
#7711: Jun 13th 2021 at 1:52:56 AM

MVC3 had a lot of prior games, movesets, mechanics, and designs to draw from, whereas this hypothetical Jump game would only be copying over any Dragon Ball characters from FighterZ, everyone else would have to be made from scratch.

I'm talking specifically about the base roster of the first version of a fighting game. FighterZ didn't have a legacy of prior Dragon Ball fighting games to build on, not in this style.

Edited by PushoverMediaCritic on Jun 13th 2021 at 1:57:57 AM

slimcoder The Head of the Hydra Since: Aug, 2015
The Head of the Hydra
#7712: Jun 13th 2021 at 1:57:48 AM

I can imagine a One Piece would be quite the challenge because so many characters would play so differently from each other.

Ya got Zoans, Paramecias, Logias, and all the ones who don't fit into either of those 3 categories.

Edited by slimcoder on Jun 13th 2021 at 1:58:15 AM

"I am Alpharius. This is a lie."
agent-trunks IHE from Every-where, but there Since: Apr, 2015
IHE
#7713: Jun 13th 2021 at 1:59:01 AM

MVC3 characters models were made from scratch as well & 21 newcomers. Technically 22 since Jill is nothing like her MVC 2 self.

PushoverMediaCritic I'm sorry Tien, but I must go all out. from the Italy of America (4 Score & 7 Years Ago) Relationship Status: watch?v=dQw4w9WgXcQ
I'm sorry Tien, but I must go all out.
#7714: Jun 13th 2021 at 3:15:27 AM

[up][up]I've actually been working on making fighting game movesets for One Piece characters in FighterZ style for a little while now. Here's a link to the Google Doc with all my work so far on it, obviously a lot of it is a work in progress. Also, I guess spoilers for One Piece?

Edited by PushoverMediaCritic on Jun 13th 2021 at 3:16:24 AM

DevilSketch36 Since: May, 2020
#7715: Jun 13th 2021 at 7:16:55 AM

MVC 3 had 36 for their launch roster

I know it's hard for video game developing nowadays, but how is it getting to this number at launch is now a problem for developers?

Feels like since 2010, only MVC 3, KOF, I guess Jo Jo came close with 32 with All Star Battle, and the Smash Games can come close to that level of content at the start.

Rynnec Killing is my business Since: Dec, 2010 Relationship Status: Healthy, deeply-felt respect for this here Shotgun
Killing is my business
#7716: Jun 13th 2021 at 8:03:33 AM

KOF took clear shortcuts with the graphics while Smash and All Star Battle are casual-friendly arena party fighters.

"I'll show you fear, there is no hell, only darkness." My twitter
DevilSketch36 Since: May, 2020
#7717: Jun 13th 2021 at 9:50:55 AM

They're still fighting games ya know.

Rinsankajugin HIIIHOOO!!! from XT, Oinotna Nas Since: Feb, 2012 Relationship Status: I know
HIIIHOOO!!!
#7718: Jun 13th 2021 at 12:50:28 PM

Hmm... crazy idea, but what if Arcsys were to make an action RPG instead of a fighting game for a Jump crossover? Similar to GBF Versus' RPG mode but as a whole game instead of a mode. That way characters would have less of a moveset to work around, but still have fun gameplay and animations. Plus it'd give them more dev time to add characters, and maybe a Pv P mode if people still want that fighting game itch.

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KnownUnknown Since: Jan, 2001
#7719: Jun 13th 2021 at 1:28:34 PM

@Base roster:

Traditionally, a fighting game needs, at launch, at least enough for an arcade mode to work, so typically around (# of characters on a team) x 8. Even if they don’t have an arcade mode, this is basically a rule of thumb. DBFZ hits this number exactly.

Since a lot of fighter series are long runners with a lot of characters to work with and expect, even 1v1 games have rosters in the teens even though they don’t strictly need them for a vanilla experience (though indie games don’t overdo it as much for obvious reasons).

But characters take a lot of time and energy to generate, team games stick to that number pretty closely at launch and don’t go past the mid-20’s, preferring to let DLC sort it out.

PMC is right that most games that do push far past that number at launch are from Long Runner series. MVC3 had 36 characters, but is also the fifth or sixth game in a series whose immediately preceding game already had a ludicrously large roster (not to mention a comeback title). Of course it was going to go big. After a while it becomes less about reusing models and more about upholding the standard that fans of the series have already become accustomed to. Hence KOF and it’s increasingly Herculean roster where practically every game is a Dream Match game.

Edited by KnownUnknown on Jun 13th 2021 at 1:42:13 AM

"The difference between reality and fiction is that fiction has to make sense." - Tom Clancy, paraphrasing Mark Twain.
fasoman1996 Google "big ears" from Argentina (A.K.A. Naziland) Since: Dec, 2014 Relationship Status: Baby don't hurt me!
Google "big ears"
#7720: Jun 13th 2021 at 1:32:30 PM

[up] Sometimes there are guys like Capcom and their initial handling of SFV. Dont be like that.

Hopefully the days of rushing a game for EVO are over so we stop running into that situation

Uni cat
PushoverMediaCritic I'm sorry Tien, but I must go all out. from the Italy of America (4 Score & 7 Years Ago) Relationship Status: watch?v=dQw4w9WgXcQ
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#7721: Jun 13th 2021 at 3:39:41 PM

If you want to see the standard FighterZ and a hypothetical Jump game should be held to, look at the first incarnation of any fighting game franchise. Street Fighter 2 (since Street Fighter 1 wasn't a fighting game), Tekken 1, Mortal Kombat 1, Soul Edge, Fatal Fury 1, X-Men: Children of the Atom, Guilty Gear 1, Blazblue 1, Super Smash Bros 64, even the recent Power Rangers: Battle For The Grid. None of these games break even 20 characters in the base roster, with most hovering around 10-15. By those standards, FighterZ went way above and beyond what it should have in its base roster.

agent-trunks IHE from Every-where, but there Since: Apr, 2015
IHE
#7722: Jun 13th 2021 at 5:34:46 PM

There's a significant difference between those games & Fighterz.

Most of those came out in the 90s, Blazblue was a completely new IP, & BFTG is an indie game. In comparison, Fighterz in a vastly different era with plenty of sources to draw upon & using Ultimate Butoden as some sort of foundation to work off of. Not that anyone ever wants to acknowledge Hyper Dimension or Super DBZ.

If there's really going to a 3 man tag fighting game for Jump then they should at least have 36 characters. Especially since there are already so many mandatory characters to be in the game. I personally would have a different standard if it was a 1 V 1 or 2 man tag game.


KOF took clear shortcuts with the graphics while Smash and All-Star Battle are casual-friendly arena party fighters.

I personally wouldn't call Smash casual anymore & PS All-Star just had much trouble getting too many copyright problems to have the right roster. Also, Smash Bros just owns the platform fighting genre.


Hmm... crazy idea, but what if Arcsys were to make an action RPG instead of a fighting game for a Jump crossover? Similar to GBF Versus' RPG mode but as a whole game instead of a mode. That way characters would have less of a moveset to work around, but still have fun gameplay and animations. Plus it'd give them more dev time to add characters, and maybe a Pv P mode if people still want that fighting game itch.

I wouldn't since I barely touch GBF VS but a beat 'em up Jump game is personally more appealing to me.


MVC 3 had 36 characters, but is also the fifth or sixth game in a series whose immediately preceding game already had a ludicrously large roster (not to mention a comeback title). Of course it was going to go big.

It was considered to be small back then because of MVC 2. Only now people realized vanilla MVC 3 had a legit roster. Prior to MVC 2, the roster barely went over 20 & that's only because of the hidden palette swaps characters.

After a while it becomes less about reusing models and more about upholding the standard that fans of the series have already become accustomed to. Hence KOF and it’s increasingly Herculean roster where practically every game is a Dream Match game.

This absolutely true.


[up] Sometimes there are guys like Capcom and their initial handling of SFV. Dont be like that.

Hopefully the days of rushing a game for EVO are over so we stop running into that situation

Even with EVO having new management I doubt that'll be the case.

Honestly, even these Obvious Beta gets released that would be on me for buying them. Not that I am actually ok with them doing that I just speak with my wallet.

Rynnec Killing is my business Since: Dec, 2010 Relationship Status: Healthy, deeply-felt respect for this here Shotgun
Killing is my business
#7723: Jun 13th 2021 at 6:00:42 PM

They're still fighting games ya know.

Fighting games with completely different mechanics made for completely different audiences

"I'll show you fear, there is no hell, only darkness." My twitter
agent-trunks IHE from Every-where, but there Since: Apr, 2015
IHE
#7724: Jun 13th 2021 at 6:15:00 PM

You also be surprised how much of those little things can make such a big difference in a fighting game.

DevilSketch36 Since: May, 2020
#7725: Jun 13th 2021 at 6:42:35 PM

Exactly, more moveset potential, opportunities for interactions, trivia to include for fans old and new, stage potential, boss encounters, story modes.

Every character can make a game come to life.

For ex, I'm new to KOF, and general consenous is that most people are really happy to see Team Orochi be brought back from the dead in that installment. If the game only gets around 30-40 characters, people are still gonna pick it up regardless.

And look at Smash Melee to Brawl and Marvel 3 to Infinite. Regardless of the behind to scene issues, both games took out characters from the last installment, which pissed some people off, but the newcomers got them very...somewhat interested, and not only did both get an adventure mode, they got boss battles, interactions, and content that even if people had (reasonable) issues with either game, there was still enough content to warrant a purchase.

The more content and love one puts into something, the better. Niitsuma's a great example of this, but if I have to work on a game, new entry or sequel, and I'm told the content in the game won't have over 20 characters, I would do the damnest to make sure those characters are handled well, get good movesets, a story or arcades that do them justice, and shit for people to do. Fatal Fury and Rival Schools spent their careers doing the most for their lore, and it feels like traditional fighters not made by Arc Sys, associates, or Mortal Kombat have only recently begun to learn this lesson.


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