Yeah each Farcry after 2 has had that weird moral grey choice. Primal, I think, had a pretty good "golden" ending, except for the whole cannibal tribe thing, the poor saps.
3 was death-by-sex or having to deal with PTSD, 4 was deciding which genocidal group (Religious or nationalist) to leave in power, with the only positive option being to let Pagan Min live which... actually felt kinda good.
5 with the whole resist and kill friends or take him down and end up brainwashed. It seems the good endings are at THE BEGINNING of the game by not engaging in them (The secret endings) which entail not playing by the antagonists rules, in some way. By doing what they ask, you actually get positive outcomes because you DON'T become the prophesied chosen one.
I imagine the bleak choice will be something like - let the Peggies regain control and you have to accept their slightly less insane rule (They seem to have mellowed a LITTLE BIT) or probably allow one of the anarchist sisters to be a ruler. Or there'll be a surprise plot twist villain in ACTUAL GOVERNMENT returning to the region and you'll be up against some sort of ENCLAVE of the former US Government perhaps?
What, too on the nose?
Nothing stops you from eliminating both leaders of the Golden Path.
Which leaves...you in charge.
Oh and Pagan Min wills the country to you.
Author of The Rules of Supervillainy, Cthulhu Armageddon, and United States of Monsters.Food for thought then! So one of the few potentially "golden" endings in the series then?
Jerek: It has no golden ending. No matter what you do you are ultimately forced to choose one of the two factions for the story.
Charles: Except it has zero impact on the actual story. You can only kill them in Freeplay after the story is completed. At which point it has zero actual impact on the story.
You have three choices for 5. Let Seed go in the opening, fight him at the end, or let him walk off with your friends and that is it.
At least in 4 you can take the short cut and the rest of the end variations are oriented around Pagan Min after you pick one of the two sides with the Golden Path. That is it.
Edited by TuefelHundenIV on Feb 14th 2019 at 6:11:58 AM
Who watches the watchmen?What, too on the nose?
- Kill Twin A on Twin B's orders, but then Twin B regrets this choice and has you put to death
- Kill Twin B, same thing happens in reverse
- Refuse to stop in Hope County in the beginning and avoid all of this sh-t entirely. The Twins somehow put together a working democracy in post-apocalyptia.
Edited by Soble on Feb 14th 2019 at 4:46:28 AM
I'M MR. MEESEEKS, LOOK AT ME!You know, "The only way to win is not to play" is kind of a weird message for a video game.
Edited by DrunkenNordmann on Feb 14th 2019 at 2:31:24 PM
Welcome to Estalia, gentlemen.Well, having played New Dawn, and thoroughly enjoyed it, I'm in the position to say that you do get a fairly definitive ending. Mickey survives and lives to run the hell away, her sister Lou bleeds out and dies, Ethan (Joseph Seed's son) gets killed after eating something he really shouldn't have, as well as copious bullets, and you do, finally, get to kill Joseph Seed. Which I didn't like doing much.
Oh yeah, and the Judge is the Deputy from Far Cry 5, but the way he/she ends up that way isn't the same as it's been spoken of in a lot of online chatter about it. It's justified in-story fairly well but you do have to go digging.
The ending also isn't bleak at all. The settlement you spend a lot of time protecting and building up remains standing, and flourishes. Hope that helps alleviate some anxiety.
Edited by TamH70 on Mar 29th 2019 at 11:02:35 AM
Same criticism I had of FC 5 back when it came out. It just creates an audience apathy. Why should I care if, no matter how much good I do, the game will refute it every time?
Finished. Scathing words incoming.
- Hopeful ending. Meh.
- "Everybody except Rush lived. The end." Lame.
- Tier system and rpg mechanics were largely unnecessary and a little obstructive at points though becoming god's gift to killing at Tier 4 was fun for awhile
- Tier 4 weapons = happiness
- Being called "rabbit" and "chudwaffle" never feels good
- The game was really short - I was surprised to find myself at mission 19 out of 22
- The Guns for Hire are mostly useless with the exception of Nana, and only when I wanted her to help me ghost a few Tier 3-4 outposts - and that was mainly due to me being lazy
- I had zero use for Hurk, Timber, Horatio, and Pastor Jerome
- That "YOU CAN'T STOP ME~" rap song gets to be addictive when you're clearing outposts.
- Silent protagonists. They are a terrible idea and they need to stop with this "make your own avatar" crap. I hate being a mute Person Of Destruction.
- Joseph Seed Using him as a spectre would have been perfect, but instead he's alive. You don't get the option to kill him and bring back proof like Ethan asks. Instead, you get treated to his weirdness and have to bring him back alive. For the most part he's a holy leader come back to lead his people to salvation. He's done nothing to hurt the player character or give them any reason to actually want him dead. In fact, you're alive because of him - surviving the Twins after they kill Rush, killing Ethan in his berserk state, that was all due to Joseph trusting you with the god-fruit.
- Maybe it's because I skipped Far Cry 5 I didn't feel any real drive to terminate his ass or any real sympathy towards him either. It feels like he was just thrown into the plot because players were upset about how Far Cry 5 ended with him victorious.
- I've no idea why I would spare Mickey. I John Wick'd her the moment the game actually let me.
- Which brings me to another point: the Twins get away with so much crap because the plot needs them to.
- they somehow ambush and take out an entire train of guys who presumably would be about or almost as skilled as me - despite me later slaughtering their forces by the dozens and wiping out their high command
- they manage to walk to Prosperity's front gate with nobody able to snipe them
- Somehow they were able to take hostages from Prosperity with nobody noticing
- When Rush is captured they know I'm there already, and this is after the "god fruit" has transformed me into a herculean ninja
- For some reason I agree to give them my weapons despite competently murdering all of their guards moments before - remember that time Jason murdered his way out of a room after getting his finger cut off with a knife? Yeah, me too.
- I refuse to shackle myself so I stand there and get socked in the gut while they beat the crap out of me
- Thankfully I remembered to use my superhuman strength and beat the everliving chud out of them - that was satisfying
- I could have murdered them both at the dinner party if Irwin had considered sneaking one of my Tier III or Tier IV guns in, but alas, he gives me a crappy Tier II to deal with Gold enemies and, for some reason, despite heading to the party specifically to kill them I wait until they leave to take action
- Finally, they walk directly in front of me and give me the usual gaff for about a minute - while I am holding my entire arsenal and they have no hostages - and I stand there while they use a smoke grenade to get away and then they ''suddenly are decked out in body armor and have a dozen dogs/tier 3-4 enemies in the area
- 'The final boss. Ok. So I take a bite of the god fruit and I get temporary superhuman strength. Ethan, however, despite not being worthy, gets to turn into a reskinned Yeti, and the ability to coat rocks in dark, poisonous energy.
If I accept that this game was about confronting Joseph Seed and blotting any trace of his influence from the earth then I imagine it's a much better experience. If not, then it was 60 percent dealing with some no-name thugs and 40 percent providing closure to Far Cry 5, with a lot of filler in between.
Edited by Soble on Apr 13th 2019 at 5:15:21 AM
I'M MR. MEESEEKS, LOOK AT ME!So I just got into Far Cry 5 after recently buying and finishing Far Cry 4, which I got off from Far Cry 3. Far Cry 5 is certainly not like Far Cry 3 and 4, so I'm a little lost. Gone is the animal skinning system to make pouches, so I assume the EXP system is the only way to increase your inventory and ammo reserves? I keep maxing out my loot bag, but I can't see what I have in it. Any other tips you can give me?
Yeah. Spend your precious time from the only life you have on a worthier game
Say to the others who did not follow through You're still our brothers, and we will fight for youI enjoyed it... for a while. But I feel no compunction to go back and finish it. I think the FC model of game has run its course - they lean a bit too much on the dark humour alongside some rather grim player elements (Removing agency yadda yadda) - to the point I haven't bothered with New Dawn.
Still, enjoyed elements of it, but go fatigue after 1 and a half of the territories.
I see shit like this in games so much I've started a running joke that XYZ protagonist is clearly a Saiyan whenever it comes up. My BFF and I were cracking up when she punched a padlock so hard it split in half during the tutorial level. CLEARLY. A SAIYAN.
I was pleasantly surprised when I saw the Planet of the Apes skin. If you take off the ape mask, it's basically Saiyan Armor. So you know I had to.
My Tumblr. Currently liveblogging Haruhi Suzumiya and revisiting Danganronpa V3.Wow the capture party aspect really kills Far Cry 5.
I'm angry that they incorporated this.
Akira Toriyama (April 5 1955 - March 1, 2024).They got rid of it in Far Cry 6 at least, but now the game has a leveling system, and certain regions are basically a no-go until you leveled up enough.
I mean... It's not unmanageable. There's a [1] pistol you can get off an officer pretty early on that does massive damage, is armor piercing... just not silenceable. And of course, you can jack a tank and go on a leisurely cruise to any part of the map, blowing up checkpoints and jeeps they just keep flinging at you.
Say to the others who did not follow through You're still our brothers, and we will fight for you
So what revived your interest? Nah, I saw the numbers floating over enemy's heads and went "oh no."
This game's seeming more Borderlands-ish than it first appeared. Tiered weapons, damage numbers above enemies heads, wacky pink and red guns. Rage 2 underwent a similar transformation and I'm still not sure how I feel about that.
So I didn't want to assume, what with them being black, having ponytails, subscribing to the "let's party and f-ck everybody else" school of nihilism, and being really enthusiastic about leading a band of murderous bandits... but I spent 5-6 minutes googling different variations of "Far Cry 5 villains gay/lesbian/lgbt?" and only found articles expressing disappointment that the first female villains in this franchise were women of color.
Also with them being siblings I kind of went, "huh, that'd certainly be interesting representation."
I can't tell what the big twist will be - working with Joseph will screw over the protagonist somehow, or if it's going to be killing one of the Twins and leaving the other in power.
I'M MR. MEESEEKS, LOOK AT ME!