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FokiasTheJester Since: Jul, 2012
#76: Jan 27th 2017 at 7:39:36 PM

Welp, here goes:


  • Name: Tarbak Calendau
  • Race: Centaur (Bull-type)
  • Age: 37
  • Class: Rifleman
  • Gear:
    • Type II Body armor, coming in two pieces for both the human and the taurine part, rated to reliably withstand most handgun fire. Can be fitted with additional ceramic plate inserts for protection against rifle rounds.
    • On the offensive side, Tarbak carries a 7.62mm assault rifle, along with a pistol as a sidearm.
    • A couple of smoke grenades designed to block line of sight from most mundane and magical means.
    • A knife, more for the sake of utility than an actual weapon.
  • Powers: A very, very weak spellcaster; in D&D terms, even 0th-level spells are out of his reach. Best he can do is things like conjure a flame no stronger than a cigarette lighter, a light about equal to your average pocket wind-up flashlight, or water spells so minor you would get a better mileage out of spitting.
  • Skills: Over a decade and a half of battlefield experience made Tarbak a seasoned soldier, with a slight preference towards support roles, his physique making him rather suited for taking on roles such as grenadier, automatic rifleman, or anything that generally requires carrying the heavier gear.
  • Physical abilities: In top shape by human standards, further enhanced by his taurine half allowing him to carry around much more stuff than your average biped, and go quite a bit faster while doing it.
  • Quick Traits: A soldier whose life led him to turn to mercenary work, Tarbak knows how to stay cool under pressure. Tries to have a life outside of his job, with mixed results.

edited 27th Jan '17 8:15:58 PM by FokiasTheJester

NeonMoon Since: Oct, 2012
#77: Jan 27th 2017 at 8:11:59 PM

  • Name: Freya
  • Sex: Female
  • Species: Khajiit
  • Age 19
  • Appearance: As so
  • Class: battlemage
  • Gear: Sword, armor, cloak
  • Powers: Destruction, restoration, and conjuration magics up to Adept level
  • Skills: Learned hand-to-hand and sword skills from her adopted brother.
  • Abilities: Really good night vision, rather agile....because, you know, cat.
  • Quick traits: Very studious, and a bit of a snarker.

edited 27th Jan '17 8:13:36 PM by NeonMoon

Bcom Since: Jun, 2014
#78: Jan 28th 2017 at 9:51:05 PM

  • Name: Kazilka
  • Sex: Male
  • Race: Eliksni
  • Age: 38
  • Appearance: like so
  • Class: Marksman
  • Gear: devil's dawn sniper rifle, a shock pistol, and a shock blade.
  • Powers: none
  • Skills: sharp shooting, some half assed knowledge of earth machines thanks to constantly tearing them apart in the cosmodrome, very basic hand to hand fighting techniques.
  • Physical Abilities:
    • excellent eyesight, which is why he was designated as a marksman.
    • due to being underfed/starving, his strength is only about that of a normal humans, maybe even less.
  • Quick Traits: Kazilka was originally of the house of devils, then house of exiles, before fully deserting after becoming disgusted with the SIVA incident. He's weakened due to a slowly dwindling supply of ether, so he'll do what it takes to survive long enough to put down his former comrades even if that means begrudgingly working with non-Eliksnis.

josh6243 Akuma Shogun from Dragon Shrine Since: Apr, 2009 Relationship Status: Anime is my true love
Akuma Shogun
#79: Jan 29th 2017 at 5:16:21 PM

  • Name: Kaiji Itou

  • Race: Human

  • Appearance: Other than his long hair, Kaiji's distinctive features are his extremely pointy nose and chin.

  • Age: 23 years old

  • Class: Gambler

  • Gear: Except for the clothes on his back, nothing.

  • Powers: Kaiji has the power of fluctuating luck. Everything can go his way one day. In exchange, life always finds a way to ruin all of that in a heartbeat. Other than his luck, he's about average in every aspect.

  • Skills: As a gambler, Kaiji can sense any tells. This comes handy during interrogations. He can also learn the rules of a game quickly. This is because he played many games in his lifetime. He's also good at being a worker at a convenience store.

  • Physical Abilities: He's an average human being, so he doesn't stand out at all.

  • Quick Traits: He's addicted to gambling, so he's known to blow through his money whenever he gets the chance. He's a sensitive person. He cares about the plight of others even though it possibly bite him in the ass.

edited 29th Jan '17 5:17:08 PM by josh6243

Nemtsol Since: Nov, 2013
#80: Jan 30th 2017 at 10:36:13 AM

  • Name: AFGNCAAP (You can call them Caap if you wish)

  • Sex: Gender Neutral (Female)

  • Race: Zorkain

  • Age: Ageless. (20’s)

  • Appearance: (Not shown, Really short)

  • Class: Dungeon Master (Or Wizard/Witch)

  • Gear: Spell Book, Magic Lantern, magic bag, Sword.

  • Powers: Magic.

  • Skills: Can sell things even though they can’t speak. Is a powerful mage of Zork magic. Really good at puzzles

  • Spells: All the spells from Zork: Grand Inquisitor, reversed or otherwise (Note: REZROV/VORZER does not work on electronic doors, or doors that are REZROV/VORZER/magic proof.)

  • Physical Abilities: Swordsmanship. Can make awesome cocoa.

  • Quick Traits: Doesn’t talk. At all. Has a Lantern that does that for them. Hates the dark.

  • Backstory: Once a simple Frobozz Vacuum Salesperson, a job in which you don’t really have an identity in or out, AFGNCAAP stumbled into Port Foozle and stumbled out of it having restored magic, becoming the next Dungeon Master and taking out the Grand Inquisitor, an anti-magic dictator. All without saying a word. Somehow.

edited 30th Jan '17 11:29:49 AM by Nemtsol

Will make dad jokes for friends.
NeonMoon Since: Oct, 2012
#81: Feb 14th 2017 at 9:11:07 PM

  • Name: Bombergirl (Real name: Yuna)
  • Sex: Female
  • Race: Human
  • Age: 18
  • Appearance: Like so
  • Class: Demolitions, police
  • Gear: Explosion suit, bombs....lots of bombs.
  • Powers: none
  • Skills: Brilliant bombsmith and at demolitions.
  • Physical Abilities: Average strength for a woman her age and size. Runs fast.
  • Quick Traits: She is very.....enthusiastic about about explosions. She does, however, know well enough to not blow shit up inappropriately. She's intelligent, but it can sometimes be hard to tell, though she is very good at physics.

edited 14th Feb '17 9:19:22 PM by NeonMoon

Bcom Since: Jun, 2014
#82: Feb 18th 2017 at 9:28:29 PM

Ok this had to happen eventually, considering my attempts at re-doing some things.

-still a work in progress, posting it now since it is mostly complete-

  • Name: Haken Browning
  • Sex: Male
  • Race: Human/W-series
  • Age: 23
  • Appearance
  • Class: Gunslinger seems like a good way to go.
  • Gear: Customized Nightfowl assault rifle, longtomb special revolver capable of transforming into a beam cannon, explosive playing cards.
  • Powers: he gets stronger the more women he is around.
  • Skills: a skilled gunfighter to the point he's capable of using his weapons with one hand, capable mech pilot, expert bluffer.
  • Physical Abilities: capable of moving 9.8 tons. But this will be subject to the 'strong as they need to be' rule.
  • Quick Traits: likes to flirt, sociable, will always crack a perv joke given the opportunity.

edited 18th Feb '17 9:34:02 PM by Bcom

TheRiddleOfCards Don't blink. Since: Jan, 2015 Relationship Status: Having tea with Cthulhu
Don't blink.
#83: Feb 22nd 2017 at 12:43:26 PM

Name: Akhen (Akhen-Jekhet-Merisetekh).


Sex: Male.
Race: Sphinx cub.
Age: 261 (which compares to a human teenager among sphinxes).
Appearance: A massive winged lion with regal stripes resembling magical sigils and jewelry adorning his fur, mane and wings. When assuming human form, Akhen looks like a human teen with lion tail, ears and scruffy mane. He can also manifest wings while transformed.
Class: Sphinx of Riddles - Akhen is a beast of legend, capable of raking his foes apart with claws, fangs and buffets of wind, as well as using magic of his kind to bind his foes with riddles.
Gear: None whatsoever aside from his treasured jewelry.
Powers: Riddle magic - Akhen can force riddles into his foes' minds, forcing them to concentrate on finding answers and severely crippling them if they fail. For that he must make a visual contact with target and can't affect more than one foe with the ability. Failure may result in frostbite, invisible shackles, electric jolts or mind wipes depending on Akhen's wishes and foe's mental power.
Telekinesis - he can also use limited telekinesis abilities to levitate himself (as sphinxes don't use wings to fly) and make other objects float so he doesn't need to touch them in his true form. It isn't potent enough to lift a human, but can be used to perform force-choke if needed.
Skills: Arcane knowledge of his own religion and magic, as well as miscelanneous skills like architecture, pottery, calligraphy and social sciences.
Physical Abilities: Being a huge lion-bodied beast, Akhen is strong enough to overpower most creatures and possesses enough strength to carry up to two grown humans on his back (though he would only do so reluctantly). In human form he can also transform his hands into clawed paws to fight without fully shapeshifting.
Quick Traits: Akhen is collected, a bit haughty and is awfully eloquent even during inappropriate times. He possesses innate thirst for knowledge and is fiercely protective of his friends and those who show him respect.

Raidouthe21st Cool Dude from Whacking trick-or-treating punks Since: Jun, 2010 Relationship Status: Anime is my true love
Cool Dude
#84: Mar 1st 2017 at 1:30:59 PM

Name: Mercuria

  • Sex: Female
  • Race: Human
  • Age: 19
  • Appearance: Like this
  • Class: Arcane Mechanik/Warcaster
  • Gear:
    • Mechanika - Modified dead blow hammer, powered by a clockwork capacitor and with a lengthened handle to act as a tool for metalwork and scolding Steamjacks self-defense.
    • Rune etching kit
    • 50 gold cygnaran coins
  • Powers:
    • Having the gift of magic from the Focuser tradition allows her to pull magic energies from the environment to push her body beyond its normal limits for brief bursts, use it to maintain magical spells, or impart these arcane energies to mechanika or steamjacks. Doesn't have the power or experience to do all three at the same time. She can barely do two of them at the same time, even. As a result, her focus has to be used sparingly and intelligently.
    • Spells: Currently has access to the use of two spells
      • Arcantrik bolt - A sudden jolt of electricity meant to disrupt mechanical objects, primarily steamjacks, for a few seconds.
      • Polarity Shield - A barrier that protects the target from other things that would be charging at them by emitting a magnetic field which hampers their speed immensely once they the target's field of vision.
  • Skills:
    • Decently skilled with the use of rifles
    • Gunsmithing, metalworking, and Mechanikal Engineering expertise
    • Has knowledge and ability to inscribe runeplates
  • Physical Abilities: Generally on the level of a normal human from Cygnar.
  • Quick Traits: Wears a polite smile and demeanour in public company, but seems to prefer the company of machines to living creatures. Underneath this kind of exterior is someone as tough as steel and as stubborn as an untamed iron horse. Also has the kind of inventive streak that could probably save or doom the world...or just blow up the work area. Again.

Name of Vehicle: "Stubbs" the Charger
  • Type of Vehicle: Light Warjack - Charger chasis model
  • Appearance: Like this, more or less
  • Size: 8 foot 7 inches, or 2.6 meters
  • Level of Armour: Light for a warjack, Medium to Medium-High compared to everything else.
  • Speed: High for a warjack, Medium to Medium-Low compared to everything else. Could move at about roughly the same rate as a human if motivated to by a jack marshal or warcaster.
  • Handling: High. Articulation for a warjack is more advanced than you would suspect. Delicate jobs are still a bit of a sore spot for it.
  • Terrain Navigation Capabilities: As a bipedal, it works on land and (with obviousl limitations) underwater. No flight, so fighting from the air ain't happening. Space...no clue. No one would ever shoot a Warjack into space...right?
  • Weapons and Equipment:
    • Standard Aurum-grade cortex
    • Mounted dual cannon (left arm)
    • Warjack-sized battle hammer
    • Also has been equipped with an prototype hybrid-steam energy engine that would, theoretically, offset the consumption of coal with electrical output thereby give it a longer operating time. Has potential side effects, but not enough testing to know what they are yet.
  • Modularity: Practically everything can be customized or modified with a steamjack besides the cortex, and the Charger is no exception. Its armaments can be swapped out, and almost every component is replaceable. Can also be upgraded with certain features and systems to enhance its performance.
  • Quick Role Description: Warjacks, the mechanical behemoths that epitomizes conflict in the Iron Kingdoms. The Charger model, developed from the kingdom of Cygnar, is designed to be useful for almost any role on the battlefield. Thanks to having its own form of intelligence due to the aurum-grade cortex, it can make its own decisions on the battlefield which lets it work hand in hand with the support of a warcaster or jack marshal to become a particularly fearsome foe. Being fueled by coal and water is what limits it from being mass produced in the Iron Kingdoms, but in a more modern setting is relatively cheaper to maintain.

edited 1st Mar '17 1:50:28 PM by Raidouthe21st

We Are Our Avatars Forever (Now on Discord by invitation, PM)
Azure Mahou Shoujo Lyrical Fist from The World Since: Nov, 2012 Relationship Status: We finish each other's sandwiches
Mahou Shoujo Lyrical Fist
#85: Mar 14th 2017 at 12:15:21 PM

  • Name:Mazigigika Miludin do Din Nolurun Dou(Magilou)
  • Sex: Female
  • Race: Human?(Elf Maybe?)
  • Age: Fukkin Old
  • Appearance: Behold!
  • Class: Witch
  • Gear: A Gaurdian. Which is a small floating cardlike being that can stretch itself with cartoon like elasticity and breifly multiply itself up to three times. Becoming as small as a playing card or as large as a person while simultaneously becoming hard as a brick or flexible as rubber. Magilou is inclined to hit things with it though she's not that strong herself. She can also use it as a magic carpet of sorts.
  • Powers: Magilou is Attuned, which in her world means she can see and interact with spiritual beings that would otherwise be invisible to a normal person. This allowed her to make a contract with Bienfu a small cat-demonlike spirit that doesn't do much on his own besides get into trouble and then whine about it. However the contract allows Magilou access to magic which controls the elements of Earth, Wind, Fire, and Water. Which she often combines to achieve different effects. Such as a whirlwind of fire or a blast of pressurized water. She can also summon barriers though they aren't impenetrable. And has some mild healing magic that can get a person back on their feet in a fight though its not a panacea.
    • Spell Absorber: Like the name says, should someone cast magic in her general vicinity she can absorb whatever resource that person was using before its cast effectively stopping and adding to her own reserves.
  • Skills: In addition to her normal Magic Magilou is a magician. She can do magic of the variety that lets her pull a rabbit out of a hat or have a dove fly out of her sleeve. She's also got incredible foresight though she won't always share what she knows right away as that would "ruin the fun".
  • Physical Abilities: Nothing really remarkable here, actually its the opposite as she becomes tired easily with long periods of physical exertion.
  • Quick Traits: Magilou has a rather...extroverted personality. She's loud, rambunctious, but most of all attempts to keep a show like appearance as if she were professional entertainer. And though she claims to not care about anything she's wont to tag along with parties of adventurers she finds particularly interesting.

PM box is Closed, Indefinitely Friend Code: 3368-4181-6850
NeonMoon Since: Oct, 2012
#86: Mar 23rd 2017 at 2:19:34 PM

  • Name: John Doe (His idea of a joke)
  • Sex: Male
  • Species: Android
  • Age: Irrelevant
  • Appearance: As so
  • Class: Police officer
  • Gear: Pistol, nightstick
  • Powers: N/A
  • Skills: A rather good shot, because robot. Can operate most common vehicles.
  • Abilities: Durasteel construction (can resist small arms fire), enhanced strength
  • Quick traits: Usually quite friendly, but can be snarky

edited 23rd Mar '17 2:30:22 PM by NeonMoon

Imca (Veteran)
#87: Mar 28th 2017 at 7:52:12 PM

Well here is the first of some new characters I am going to try this week, after several days of not being able to make up my mind I decided to just try both and see which of the two is more fun to play in practice

  • Name: E.V.A. (Experimental Vessel: Andromeda)
  • Sex: None
  • Race: Geth
  • Age: 635 (Has only been online for 1 year however)
  • Appearance: Something like this, sorry for the shitty photoshop.
  • Class: Sentinel
  • Gear: Prototype Pathfinder Mission Kit; This large tank affixed to EVA's back contains a large amount of element zero, as well as the requisite equipment for generating mass effect fields to allow for the emulation of biotics present in all other species pathfinders, it also includes a fuel cell of liquid tiberium for EVA's flamethrower (tiberium no longer has the capacity to spread once burned, but its mixture of toxicity, radiation, and intense heat that comes from its combustion makes for an ideal defoliant or weapon)
  • Powers: Can generate mass effect fields, these are normally used in one of two ways, The first is to generate "singularities" which dispute the name are not actually black holes, but pockets of air with a temporarily heavily increased mass that draws in every thing within close proximity before it falls apart. the second is "Backlash" a riot shield formed out of a field of rapidly oscillating masses that has a nasty tendency to return projectiles fired into it back to sender. Both of these can be resisted by something with enough force behind it, and both can be broken, they are also not the only possible use of mass effect fields but the two most common to EVA.
  • Skills: If projectiles manage to break through backlash, EVA's armor contains multiple mini-fabricators capable of generating a disposable silicon-carbide sheet between EVA's actual armor and the projectile, while far from invulnerable the shattering plates do increase platform survivbility immensely.
  • Physical Abilities: Underneath this armor and equipment EVA isn't really all that much stronger then a human despite being a robot, and while capable of performing minor self repairs her synthetic muscles probably require far more specialized help to fix then humans.
  • Quick Traits: A very tanky space mage, that is limited by being unable to operate two handed equipment, short range on there primary weapon, and a long recharge cycle on there power with any range that doesn't require some one to stupidly continuously fire into a riot shield.


  • Name: Okita Souji
  • Sex: Female
  • Race Kitsune
  • Appearance: Floofy
  • Age: 20
  • Class: Samurai
  • Gear: Kojiki Kiyomitsu and Kiku-Ichimonji Norimune her Wakizashi and Naginata respectivly.
  • Powers: The ability to use illusions to disguise herself, nothing more.
  • Skills: An accomplished swordswoman, extreamly adapt with martial skills and tactics.
  • Physical Abilities: Mumyo Sandanzuki; a technique where she makes 3 thrusts with her blade fast enough that they appear to be simulantious, while they are not actualy so it would require some one as adapt with a sword as she is to have any hope of blocking it. As a side effect of the treatment she recived on terminus she also has decent regeneritive capibilities, and can recover from most things with a night or two's rest.
  • Quick Traits: A recovering samurai.


  • Name: Aura
  • Sex: Female
  • Race: Dragoness
  • Age: 22
  • Appearance: Robes~
  • Class: Alchemist
  • Gear: Not much except her clothes and vials of alchemical concotions.
  • Powers: Firebreath.
  • Skills: An acomplished alchemist that is capable of mixing chemicals to create all kinds of effects, often used to augment her natural breath attacks she could also be put to use making explosives.
  • Physical Abilities:
  • Quick Traits: Breath attack using durgon alchemist.

edited 31st Mar '17 6:09:50 PM by Imca

NeonMoon Since: Oct, 2012
#88: Mar 31st 2017 at 10:58:00 AM

  • Name: Bruce
  • Sex: Male
  • Species: Were-human
  • Age: 24
  • Appearance: As so
  • Class: Soldier
  • Gear: Pistol, rifle
  • Powers: N/A
  • Skills: Spec-ops training, good with computers
  • Abilities: enhanced strength and senses
  • Quick traits: Kinda goofy, but very good at his job. Turns into a human at the new moon.

Imca (Veteran)
#89: Apr 5th 2017 at 2:44:25 AM

  • Name: Ai
  • Sex: Female
  • Race: Gynoid
  • Age: 19
  • Appearance: Robity
  • Class: Wasteland Sniper
  • Gear: .50 caliber sniper rifle, scope not included
  • Powers: None.
  • Skills: Good at sneaking, shooting long arms, and repairing things.
  • Physical Abilities: Able to partly cloak herself, and repair herself through consuming material.... though really nothing else out of the ordinary.
  • Quick Traits: Synthetic Wastelander

Kepler-7 A Squid Since: Apr, 2015 Relationship Status: Healthy, deeply-felt respect for this here Shotgun
A Squid
#90: Apr 7th 2017 at 1:07:42 AM

Name: DV-4005 / Forty

Sex: Male

Age: 24

Race: Human

Appearance: A soldier.

Class: Engineer/Vehicle Pilot

Gear: His trusty E-22 blaster rifle, plus a plain old baton, which has been well acquainted with multiple faces in the line of duty.

Powers: None

Skills: As an Imperial tank commander, he is quite adept at piloting tanks and similar. He's also been required to undergo basic combat training and stuff, making him equally efficient on the ground, up close or farther away. He definitely likes shooting things. Due to Guavian origins and injuries on the battlefield, he also has a few cybernetic enhancements to help him: a second heart (smaller than an actual and can pump chemicals that act similar to painkillers or adrenaline) and a cybernetic eye.

Physical Abilities: He's had to undergo basic military training, plus he's been in quite a few combat situations, so he's quite fit and has good reflexes. He's also become quite proficient in melee weapons, both with his baton and improvising with his gun. His cybernetic heart also allows him to keep going without tiring for a while.

Quick Traits: Imperial tank officer with a gun and baton.

_____________________________________

Name of Vehicle: TX-225 "Occupier" Assault Tank. Or just Occupier.

Type of Vehicle: A TX-225 Assault Tank.

Appearance: A beauty, huh?

Size: 7.3 meters from front to back and 1.8 from top to bottom.

Level of Armour: A lot. This is specifically designed to take heavy fire, so watch out.

Speed: Relatively slow. It's made for the firepower. It can reach speeds of up to roughly 44 mph on a flat terrain.

Handling: It actually handles very well, surprisingly.

Terrain Navigation Capabilities: Basically built for flat terrain. It can work anywhere, it'll just be slower.

Weapons and Equipment: Three medium laser cannons. Very effective against structures. Very.

Modularity: Basically none. Maybe add things, but don't take things out. Maybe the cargo bay or one of the guns, but what would be the point?

Quick Role Description: It shoots, and very well. It makes things go boom while making sure you don't go boom. Fairly useful.

edited 8th Apr '17 6:45:39 AM by Kepler-7

NeonMoon Since: Oct, 2012
#91: Apr 7th 2017 at 8:25:46 PM

  • Name: Link
  • Sex: Male
  • Race: Hylian
  • Age: 20ish
  • Appearance:
  • Class: Adventurer/Ranger?
  • Gear:
    • Sword & Shield, made of regular dependable steel
    • Staff of the Ancients: A staff used supposedly by a sage to reach the moon itself. Exaggerated as that tale is, it still functions as a collapsible staff that can extend in length as needed to work as either a portable stick, a combat staff, or a pole vault to leap great heights
  • Powers: N/A
  • Skills:
    • Very good with agricultural work and caring for animals
    • Versatile in several martial weapons and tools due to practice and a knack for fighting in acrobatic ways
  • Physical Abilities:
    • Incredibly strong and fast due to his youth and lifestyle, but particularly acrobatic and agile for someone his age
  • Quick Traits: A simple man with the demeanor of a humble farmboy that belies his nature as a hero capable of accomplishing great things. His laid back demeanor and simpler way of speaking disguise a clever mind and a sharp tongue that he's not afraid of sharing.

(With thanks to Raidou for the help)

NeonMoon Since: Oct, 2012
#92: Apr 27th 2017 at 7:41:04 PM

  • Name: Eris
  • Sex: Female
  • Race: Human
  • Age: 18
  • Appearance: Here
  • Class: White Mage
  • Gear:
A wooden staff of unknown origin. It by itself hold no power, but is good as a focus...and for whacking people.
  • Powers: White magic. What this means, more or less, is healing and a few buffs, as well as damaging the undead.
  • Skills:
Very good with potions. She has very good knowledge of plants and herbalism.
  • Physical Abilities:
Runs fast, but kinda squishy
  • Quick Traits: She is a pretty jovial woman, but takes healing seriously. It's difficult to get her to be violent, but she is not above softly whacking people with the "staff of correcting" when they are hysterical or dumb.

Shiningknight S.E.A captain from Professor Xavier's school for gifted lesbians. Since: Apr, 2010 Relationship Status: Non-Canon
S.E.A captain
#93: Apr 28th 2017 at 12:50:49 PM

Name: Captain Steven Rogers

Sex: Male

Race: Earth 6152 human

Age: early 30s

Appearance: c'mon y'all know what captain america looks like right?

Class: Hero

Gear: His mighty vibranium shield

Powers: Superhuman strength, Enhanced agility. tarded aging

Physical Abilities: A trained soldier even before the superserum injection. He is a damn near perfect soldier.

Quick Traits: Stuck in the past. Polite and doesn't get many pop culture references

Backstory: Born a weakling Steven rogers wanted nothing more than to serve his country. He took part in a test to attempt to make a supersoldier. It worked and he became the greatest member of the justice Society invaders. After the apparent death of his friend bucky barnes and his sucessful attempt at stopping a red skull doomsday weapon Steve plunged to a watery grave. He did not die however but froze in a iceberg. He was found by the justice league avengers and became one of their founding members stopping the twin terrors of loki and the abominable space starfish known as starro. Becoming a mainstay of the group for many years he eventually met and befriended a certain group of mercenaries from another world. He served proudly with them for a long time until a terrible secret crisis ripped him out of his reality and into a new one curiously not remembering his time with them. Now a blank slate this new universe needs a hero.

His name is captain america....BEHOLD HIS MIGHTY SHIELD!

" I did the right thing, didn't I? It all worked out in the end." "In the end? Nothing ends, Adrian. Nothing ever ends."
MrKirb Lights, Camera, Action! from bluh bluh land Since: Apr, 2011 Relationship Status: Healthy, deeply-felt respect for this here Shotgun
Lights, Camera, Action!
#94: Apr 28th 2017 at 7:15:36 PM

Some updates on some things:

  • Name: Roy Spades
  • Sex: Male
  • Race: Novakid
  • Age: 23
  • Class: Gunslinger Gunsmith
  • Gear:
    • Personal cowboy hat: Roy's favorite hat, won't let go it. Inherited it from his grandfather.
    • "Zulu" Recon Armor: Refurbished light USCM armor. Bottom half though was replaced with a pair of white leather rider chaps over a pair of dark jeans. All this topped with a purple poncho.
    • Winter longcoat: A longcoat brought from a Cryogen outpost, keeps the wearer warm and increases the "coolness" factor.
    • "Spades 6-500": A custom-made revolver made by Roy himself made with durasteel and bits of gold. Chambered with six 500 Magnum round, it hits hard and reliably accurate as long the recoil is tamed.
      • Solarium Magnum rounds: Made from expensive Solarium Stars, these glowing rounds are powerful, explosive, and armor piercing. They also effective against foes weak against light. He only has a limited amount and shipments of more of them only occurs once a month from his family. Only reserved for more difficult encounters ( ie against heavily armored troops or the supernatural.)
    • Throwing Knives: Secondary weapons if stealth is an option.
    • Bowie Knife: A big fricken' knife. Emergency weapon and a tool for outdoor survival.
    • Old fashioned suit: His "normal" clothes, consist of a suit, waistcoat, and tie.
    • Rocket Boots: Retrived from Vudan Arms, these pair of boots so far can only give Roy enough power for double jumps.
  • Powers: None
  • Skills: Talented gunslinger, also tends to experiment with firearms and ammunition.
  • Physical Abilities: He glows like a star (Unless he's covered head to toe), and his celestial biology reflects that, able to withstand high radiation and is extremely warm. He's also quick on his feet. His main weakness would be his "Metal Brand" located on his face. Striking it is equivalent to being struck in the groin, extremely painful or even KO'ing the guy.
  • Quickcast Spells: Nope, nada.
  • Quick Traits: Usually a chill guy but is willing to help out people in need.

  • Name of Vehicle: "X-04" Power Armor Longram Custom
  • Type of Vehicle: Power Armor
  • Appearance: Clicky!
  • Size: 9 feet
  • Level of Armour: Light compared to most armored vehicles, Still able to shrug off most firearms and melee attacks. Can also let the wearer survive high drops.
  • Speed: Medium
  • Handling: Requires Power Armor Training in order to operate efficiently. Handles like a breeze once you get over the learning curve.
  • Terrain Navigation Capabilities: Currently adaptable to HAZOP, EVA, and deep sea environments. (Can be upgraded to operate in other dangerous environments if they need be.).
  • Weapons and Equipment: No built in weapons but it can link to the pip-boy for hands free operating.
    • Sub-Arms backpack: An experimental backpack housing a pair of mechanical arms with outstanding reach. Contrary to popular belief, it doesn't improve the user's dual wielding with heavier weapons.
  • Modularity: The power frame itself can swap out all of the armor plates and equipment, allowing for the armor to mix and match. Hell it can be stripped down to a power frame with only the nuclear reactor to keep company with. It also attach optional equipment too, such as backpacks.
  • Quick Role Description: A tanky suit of armor originally meant for HAZOP operations. Most of the X-02's parts are swapped out for parts taken and modified from Vudan Arms. It's mainly to suit Longram's mercenary work out in the vastly unknown multiverse.

edited 19th May '17 4:12:28 PM by MrKirb

Baseplate Since: Apr, 2012
#95: May 1st 2017 at 3:05:52 PM

Name: Elizabeth Wellington

Sex: Female

Race: Human

Age: 19

Appearance: Swords are nice.

Class: Panzer Maiden (Armoured Maiden)

Gear:

  • Mark 5/1 Centurion-type Armoured Combat Chassis
    • A refined version of the biomechanical technology first developed within Project Zirkus. This Armoured Combat Chassis, commonly referred to as the "attire" of a panzer maiden, augments the already formidable combat abilities of a panzer maiden. While the full extent of the technology behind the ACC is classified, the ACC allows for greater mobility and agility, as well as strength and durability. Made out of top secret composite armours, the ACC is deceptively lightweight as well. Though it is still heavier than modern body armour, the protective ability of the ACC can not be understated.

Powers:

  • Artificially Enhanced Physiology
    • As one of the few Panzer Maidens in service with the Kingdom of Britannia, Elizabeth has been heavily augmented when she joined Project Walküre. The augmentations that were bestowed upon her has brought her to the pinnacle of human capability, allowing her to enjoy incredible strength, durability, eyesight, speed, agility, stamina, dexterity, reflexes, as well as a vastly improved regenerative healing factor and formidable intelligence.

Skills:

  • Five Rounds Rapid
    • Temporarily overloading her Armoured Combat Chassis, Elizabeth is able to pump put rounds at a faster rate for a very limited period of time before the servomotors and autoloaders need to be repaired.

Physical Abilities:

  • Enhanced Intelligence
  • Enhanced Strength
  • Enhanced Durability
  • Enhanced Speed
  • Enhanced Stamina
  • Enhanced Agility
  • Enhanced Reflexes

Quick Traits: None

"We dream of better worlds, so that one day we may surpass them."
Bcom Since: Jun, 2014
#96: May 16th 2017 at 3:06:17 PM

Blame sunny for this, she encouraged me.

  • Name: Zelrorus
  • Sex: Male
  • Race: Primaris Marine (nominally human)
  • Age: about 1, if that.
  • Appearance: like so For reference he is bigger than normal space marines.
  • Class: Primaris Space Marine
  • Gear: MK X Powered armor, MK II Cawl Pattern Bolt Rifle, Bolt Pistol, Frag Grenades, Krak Grenades.
  • Powers: none to speak of
  • Skills: He can fight at close range, though he prefers long ranged. He's got the capability to learn but doesn't know much at the moment
  • Physical Abilities: He has all the abilities list under Einar's sheet....but better because enhanced gene seed!
  • Quick Traits: He is the equivalent of a tank with the personality of a puppy. He has next to no understanding of social norms so he's pretty helpless on his own outside a combat zone, and even then he's still inexperienced. Regardless he is friendly and eager to learn.

NeonMoon Since: Oct, 2012
#97: May 19th 2017 at 5:47:13 PM

  • Name: Barbara
  • Sex: Female
  • Race: Human
  • Age: 24
  • Appearance: Here
  • Class: Paladin
  • Gear: A sword, armor befitting a knight, has a bow but rarely uses it
  • Powers: Some light magic, healing, fire....basically stuff a novice mage would know
  • Skills: Excellent swordswoman, knows some magic and is a good face for more courtly matters
  • Physical Abilities:
In very good shape due to engaging in rigorous regular exercise.
  • Quick Traits: She is pretty easygoing among friends, and seems to have far more knowledge of modern-day Earth than she should...

edited 19th May '17 5:47:28 PM by NeonMoon

Nemtsol Since: Nov, 2013
#98: May 26th 2017 at 9:53:46 AM

Name: Shy Guy #4591049267 (Prefers Alchemist-Guy or just Guy)

Sex: Male

Race: Shy Guy

Age: 18 in Shy Guy years, Human years: 9

Appearance: A normal Red Shyguy with a huge backpack and a baseball cap. Also is two feet tall.

Class: Alchemist

Gear: Propeller hat, Stilts, Potion set, Diary. (Calls it his journal, even though it’s bright pink and says My Diary)

Powers: Can make bombs and potions. (Mostly bombs, doesn’t have a handle on the potion part yet.) Mask is enchanted so he can make facial expressions. Skills: Potion making, can use stilts to make himself seem taller, can use his Propeller hat to float and hover.

Physical Abilities: Can drive a cart, can use stilts with ease, very good jumper

Quick Traits: Is a little scatterbrained and loopy at times do to all the chemicals he works with. Doesn’t like his mask off, calls it his face. Very shy, to the point of using cue cards when talking to new people and stuttering when talking to people he only kinda knows.

Name: Lemmett

Sex: Male

Race: Lemming

Age: 26

Appearance: The PC Lemmings, not the animal. Also is three feet tall.

Class: Explorer

Gear: Pickaxe, Umbrella, “Magic” paintball gun. (It just never runs out of paintballs)

Powers: Can make clones of himself. (Said clones aren’t the smartest of creatures.)

Skills: Can climb walls.

Physical Abilities: Can ‘’bash’’ his way through walls, ‘’Dig’’ and ‘’Mine’’ his way through the ground, and ‘’Float’’ his way down from high places, know how to use a paintball gun.

Quick Traits: Has a high pitched voice. Has a rather dark sense of humor what with his people dying all the time. Really hates that people don’t think he’s an adult. Also hates that his clones are dumb-dumbs.

edited 26th May '17 9:55:05 AM by Nemtsol

Will make dad jokes for friends.
RaveLordNito from a place without food Since: Jul, 2015 Relationship Status: Is that a kind of food?
#99: Jun 3rd 2017 at 2:57:54 PM

Whelp, time to try to get into this again.

Name: Samedi

Sex: Male

Race: Cracheur de mort

Age: Unknown

Class: Venom master

Gear: Tophat, trenchcoat, fashionable walking stick (which can be used as a cudgel in close combat), a Borchardt c93.

Powers: Can produce and excrete natural toxins from the base his spines and in his mouth, whose effects range from lethal to merely numbing. Depending on his choice the venom it can be merely stinging, or extremely painful, delivering a feeling as if the affected area is on fire. The lethality of the venom also varies greatly, from simply numbing the affected area, to causing breathing problems, blod clotting and heart failure.

Skills: Can gather venom in his mouth, which can inflate to a very large size, which he then spits with great precision.

Physical abilities: Can inflate his "cheeks", air sacks on the sides of his head, to great sizes, can raise and lower his spines for defense.

Quick traits: Has a very deep voice, and enjoys hearing himself use it. Enjoys classical music and spicy food. A sucker for skeet shooting, and shooting in general.

edited 3rd Jun '17 3:39:35 PM by RaveLordNito

「The nightmare of the revenge monkey begins」
Baseplate Since: Apr, 2012
#100: Jun 6th 2017 at 4:43:28 PM

EDITED ON 2017-07-17 TO REFLECT NEW ITEMS

  • Name: Sandra "Winter" Rockfield
  • Sex: Female
  • Race: Human
  • Age: 19
  • Appearance: Testing out the F-22A Raptor striker units!
  • Class: Strike Witch
  • Gear
    • Lockheed Martin F-22A Raptor Striker Units
    • Misriah Armory BR-85N
    • Heckler & Koch HK433 Assault Rifle Destroyed
    • SIG Sauer P228 (M11)
  • Powers: Gravitational Manipulation (Low Level)
    • Winter can levitate objects and propel them at extreme limits, though for the most part this is limited to objects one can carry. Larger objects, like dumpsters and vehicles, are out of her range to manipulate without severe exhaustion.
  • Healing Abilities (High Level)
    • Winter can expertly heal biological individuals using magic, repairing wounds as well as curing diseases. This, in conjunction with her medical training with the Liberion Air Force, allows her to act as a sort of a battlefield medic.
  • Magimagnetical Barrier (High Level)
    • Winter has been trained from the age of six to use her barriers for self-defense. These magical barriers are able to deflect any sort of incoming damage, be it kinetic or directed energy. These barriers take the shape of large round shields projected by the Witch, often in front of them.
  • Skills:
    • Expert Marksmanship
      • Winter is a competent shot with her rifle and her pistol, able to land hits at remarkable distances. Her Striker Units aid her with their own Heads Up Display.
    • Hand-to-Hand Combat
      • While being a pilot means that she rarely has to use this in combat, she is still a competent hand-to-hand combatant and is able to hold her own against most humanoid adversaries.
    • Battle Medic
      • Winter is an adept battlefield medic, and when she is not in combat she uses her Striker Units to provide assistance to Pararescue units, ferrying individuals out of harm's way and stabilizing them using her magic.
    • Ace Pilot
      • Her other true calling in life. While she may be a good shot, a great doctor, and an average fighter on the ground, her ability to navigate the skies are truly phenomenal. Coupled with her ability to manipulate gravity, she can be a fearsome adversary to fight if she's in the air.

edited 17th Jul '17 11:27:58 AM by Baseplate

"We dream of better worlds, so that one day we may surpass them."

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