Related to another character. Could have just left this in but thought I'd write it up as a concept as it operates separately.
Ekho Industries
On the face of it, Ekho Industries, owned by billionaire CEO Isobel Lennox, is just another consumer company; not one of the biggest players but nonetheless internationally successful and popular among certain circles. However, while the average consumer would go to them for smartphones, computers and music players, another side of the company caters to more unique orders. With the right connections and enough money, they can provide super-level tech to specific order, allowing several tech-based heroes who don't have the smarts to build their own gear to pay their way in instead. Ekho has a small handful of corporate-sponsored heroes to improve PR but officially their super-customers stay secret. While most of their customers are legitimate heroes (all potential buyers undergoing a background check and interview by corporate psychics) , their tech goes for high prices on the black market and villains find a way of getting a supply.
edited 23rd Oct '16 1:28:26 PM by FerrousMaelstom
So, I wanted to suggest this ruling: The source of War Crime's power is obscure, even among supers. For example, Amethyst has no idea.
@Cwest: The puns! They burn!
“Isn't it enough to see that a garden is beautiful without having to believe that there are fairies at the bottom of it too?”Like dragonfire!
Please allow me to introduce myself, I am a man of wealth and taste. Nice to meet you, hope you can guess my name.Eh, more burns like the shit-talking I hope Amethyst continues on Dragonic Overlord "The Яe-birth."
#DeepCuts
Wait, is War Crime still downtown, or has he left?
As far as I know, he's still standing there and just hasn't done anything in a while. Probably just reveling in the violence DM is inflicting
Yes, he's eating it all up (quite literally). I'll post for him later.
Power Combos That Are Scary
To preface, there are a few people who have both of the below listed powers. Besides having two (or more) powers, they aren't usually that scary. What becomes truly frightening is when they combine both powers into a seamless whole.
Mage-Psi
Remember what I talked about earlier, about how the rivalry between the two? How it comes down to, "A mage can do anything, given time. A psychic can do something right now." Well, there are indeed those who have magic powers and psychic powers, even often with those power having some connection to each other. A pyromancer's magic eventually granting him pyrokinesis, or a hydrokinetic using her innate connection to water to access hydromancy, not unheard of.
But, the pyro will still need ritual to access the esoteric powers of magic, the hydro is only lifting water with her mind when she isn't doing seaside rites. This wouldn't apply to a true mage-psi, one who calls upon magic spells with a thought.
Topaz borders on this and, given time, she may actually break through. Eris, if she isn't this, damn well resembles it. War Crime is so damn scary because this is precisely what he is, even if he's limited in both theme and power supply.
(This doesn't touch upon the likes of Pollutrix and Warlock. They're mages who may as well be psis, it terms of how they call upon their power with a thought but that power is limited it scope. This just goes to show you how things won't neatly fall into categories you stuff them in.)
Artificer-Psis
Artificers aren't too far off from mages, even if the aesthetic is different. Academic arguments are abound that they are, in fact, one-in-the-same. Artificers can builds things, anything, even if that something shouldn't actually work. So, like Mages, Artificers have that "I can do this, I can do anything, just gimme a second," quality. And some, indeed, have used the power of SCIENCE! to give themselves psychic abilities and sometimes technological psychic abilities.
A technopath, a psychic that interacts with and manipulate technology, that's one thing. A fully realized Artificer-Technopath, who can willy-nilly have whatever damn crazy thing they can think of built with a wave of their hands over the requisite material, now that's another thing entirely. A technopath with the Intuition Mechanic power is already scary. Still, there's the kicker, they need the requisite material, don't they? By contrast, a true Mage-Psi might just pull what they need straight from the aether. Still, pretty damn scary.
Even scarier if they're the type to work just fine in a cave with a box of scraps.
Mage-Artificer
Magic, despite its seemingly infinite potential, follows its own esoteric and strange rules. Artificers are those bend reality, bend the laws of nature, until their inventions damn well worked. There are those who are both Artificers and Mages, who even use both talents in tandem, but when the Mages magic is applied to the Artificer's inventions, the Magic still obeys the rules of magic, such as they are.
But imagine, imagine, if you will one who could bend the laws of magic until otherwise impossible spellcraft worked precisely as predicted just because it was believed in hard enough. Rumors exists, on this planet and throughout the cosmos, of such beings having existed at one point or another. Of such beings existing right at this moment. It's a detonating star worth of scary in a small little meat-bag.
Sorry for leaving the Skype chat. Had a frustrating assignment I had to finish and needed to avoid distractions.
Huh... maybe I should get skype.
In other news, I got an idea for an organization:
Name: The Church of the Sacred High
Type: Cult
Description: The Church of the Sacred High worships drugs and altered states of mind in all of there many forms. They believe that the only way to communicate with their picture of god, God, or gods - whichever form takes your fancy - is through exploratory drug use. And, they are extremely evangelistic. They want to unite the whole world in a cycle of uppers, downers, hallucinogens, and addiction. They are known to do such things as spike the entire water supply of small towns, especially very rural ones where the outside world is unlikely to notice, and then use their super-powered members to convert the entire population of said places. They are adept at, as one might expect, the use of drugs in hypnosis and general brain washing, planting agents in all kinds of different organizations, at varied levels of authority.
The Easton City cell has just recently been majorly bolstered by the appearance of Mother Morphine, who I shall detail in an impending character entry. They plan to begin operating in a major way soon - already they are producing and distributing some of their patent, designer drugs.
Thoughts?
edited 23rd Oct '16 12:15:48 PM by BluBeriPi
Sorry for bothering you, Emily, I think you forgot to react the lighting.
Make your hearth shine through the darkest night; let it transform hate into kindness, evil into justice, and loneliness into love.Whoops, my bad. Will correct, thanks for bringing it to my attention.
EDIT: Fixed.
edited 23rd Oct '16 12:00:11 PM by emilyorthoclase
Silence: It's OK, Real Life MUST come first, wise of you to avoid distractions when you need to focus.
Blu: You don't need the skype app to chat, you can log on via skype.com like I do (I think?)
Oh and the Cult of the Sacred High actually makes more sense than many realize given how many religions (mostly primitive ones) used hallucinogens to "talk with spirits" and such. I think it needs a bit more detail though, like how it works in the Easton universe.
But! Fear not, because I'm precisely working on a Reference Guide to help both new and old players (and me :P ) to keep everything and everyone that has been invented for the game so far in mind and in its proper perspective! Expect it here soon.
edited 23rd Oct '16 12:08:38 PM by Sijo
@Emily. Thanks!
Make your hearth shine through the darkest night; let it transform hate into kindness, evil into justice, and loneliness into love.Never mind, Amethyst handled it xD
edited 23rd Oct '16 12:20:51 PM by Cwest5538
Wooze looks at Glass with a 'please take her away' lookEdited the entry to give context on Easton City.
Was that more like what you wanted?
EDIT: Also, how do I get in the chat for skype...?
edited 23rd Oct '16 12:18:36 PM by BluBeriPi
https://join.skype.com/AJ0DkhnMQ2WW
try this link
And yeah that's better. But wait until the Guide is posted in case you want to add in any reference. Remember than the only limit in creation here is that you may not contradict anything that has been posted already.
edited 23rd Oct '16 12:30:24 PM by Sijo
Hey, Fallen, Go A. Do ya think that Eris would be able to manipulate unnatural elements, like whatever kind of fire that a Narrative Mythos like the Conqueror (and by extension, his pawns) manipulate? (Whatever that is.)
Wooze looks at Glass with a 'please take her away' lookHey there Cwest.
I would say yes as her elemental control is magic based.
Make your hearth shine through the darkest night; let it transform hate into kindness, evil into justice, and loneliness into love.Mmkay. I don't actually really mind either way, I just wanted to be accurate and stuff.
Wooze looks at Glass with a 'please take her away' lookThe Conqueror's fire is fire, it's also his hate and subjugating domination.
Huh. Interesting.
So I'd vote that yeah, Eris could control it, but it would be difficult...?
Anyhow, roleplay it however you want. I'm fine with pretty much anything xD
Wooze looks at Glass with a 'please take her away' lookGiven how all of the bad guys at this point seem to run on negative feelings, are they ultimately going to be defeated by The Power of Friendship?
Hey, no sighing here! No one can hold a CANDLE to me.
Wooze looks at Glass with a 'please take her away' look