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God_of_Awesome Since: Jan, 2001 Relationship Status: And here's to you, Mrs. Robinson
#201: Sep 3rd 2016 at 9:06:59 PM

Ash "Greed"

  • William "Willow" Oak, businessman, part-time hero, sub-contractor for TALOS
  • William, not to be mistaken for William Watchman, accesses a similar host of extra-dimensional thought entities that craft bodies of ectoplasm coming into this world as James. The difference is how and what precisely. Where James uses himself as a portal, William uses himself as an anchor to partially, temporarily merge their dimension with ours in the immediate area around him. These entities are fully sapient, if alien, and more aggressive than James's spirits, but like James's they seem to feel an unnatural amount of loyalty and fealty to their summoner. (Mohan thinks they are the nightmare spirits to James's dream spirits. He also admits that it might be entirely semantic what you call them and "aggressive thoughtforms from a Hell-like plane of psychic energy" is as equally valid as "nightmare spirits", if more wordy.)
    • William may attempt to attract a certain kind of entity. It's easier if he knows the precise species of nightmare spirit he's trying to get but failing that he can send out a general call for something he needs. While the portal is open, other nightmare spirits might spill through. They're still loyal and obedient to William, it's just that they do so according to their own alien whims, following what they believe is the spirit of his commands, rather than the letter, who might excuse abhorrent behavior to themselves. IE, violent cannibalistic warrior spirits set to guard a town might tell themselves, "The master won't miss one townsperson. As long as the town's intact, it should be fine if sate myself a little." Each species is alien in a different way too, with their weird obsessions and desires, some of them inimical to human life. William (and Mohan) has spent a great deal of time communing with these spirits and learning precisely what sort of tasks any given species can be safely set too.
    • There are unique spirits, usually mightier or particularly esoteric in their abilities. Lesser spirits treat them as demigods, as they are ageless and carry great influence. Besides their quirks, they often demand some sort of offering or service in exchange for their own, but once sated are quite loyal. There seems to be ranks among them, and the higher the rank, the greater the power, and the greater the offering they demand. These spirits will make themselves known to William with one-time free services, slipping in when he merges the worlds, answering a general call they feel they fit or substituting a specific call they think they can fill better. Afterwards, they will give their name and explain what their price is.
    • There is some kind of limit to to when and where he can merge the worlds, and how long he can maintain the merge. It's not arbitrary like one might suspect of magic, but based on natural and scientific confluences. Something to do with the Earth's magnetic field, solar flares from the sun and the natural weakening of the quantum loom (or the veil, if Mohan is talking). TALOS possesses the technology to reproduce these conditions. On his own, William relies on waiting for these things to happen on their own. He can sense them, as part of his powers, and it's a slow week when he can find one a hour's drive away that about to form in time for him to have a merge for at least a few minutes. It's a dice roll what will emerge and answer his psychic call, however. Once here, the spirits don't even have consistent times they can maintain their form here, but will be aware upon stepping through how much time they have and will inform him. (TALOS's tech can produce more consistent result here as well) William's HQ is on a spot that can allow some entities to crossover for a few minutes on a bad day, but that's one of the few such stable spots he's found.
  • William is an African American. Since his transformation, he shrunk a few inches below the average and his hair turned permanently straight, giving him an odd-look, as if his hair was straightened. His eyes are now purple.
    • When he starts merging our worlds, the surrounding area becomes darker, although it's difficult to notice if it's already dark. It gives off an aura of foreboding. Strange shape flicker at the edge of vision until the materialize in full. The nightmare spirits are predominantly pitch black with purple highlights, although they also display other soft colors, like green and blue, with the occasionally spot of red and white. Never yellow, although those that have been to this world enough times have become attracted to that color for clothing for its rarity in their world.
  • Sullen, introverted, moody. He wants for things, for power, for money, so he is ambitious, but not callously so. Give to the world, and the world will give to you, that's his philosophy, but first he needed the power to give much.
  • William actually went looking for power. He wasn't one of those Cape Chashers, at least he didn't think he was. He was trying for a more "safe" way to gain powers. Mad 1 I.D.'d him as his "Greed", and offered the boy precisely what he wanted. Mad 1's notes indicate a philosophy that Greed is merely a proactive form of Envy, so he copied the powers he had given to James but linked to a far more aggressive plane. Only under Mr. Mad's captivity did he realize what the hell he got himself into
    • Once free'd, William opened up business, but tempered a bit by his experiences. He carefully sets out some of the entities to protect his part of town, normally a pack of some of the more brutal ones under the supervision and command of a more intelligent and gentler species, but even that is slow going as earlier attempts nearly ended in disaster. Mostly, now, he contracts the entities out to legal businesses; construction, tutoring, entertainment, escorting, he's found a number of species for a number of uses. He practically works pro-bono for TALOS, charging a token fee for the service of his entities.

Fetish Fuel/Nightmare Fuel "Lust"

  • Samuel Austringer, TALOS Agent (Interogation, mostly)
  • Telepathic shapeshifting. More specifically, he pulls outs a person's deepest desires or worst fears and transforms into them. He will also, appropriately, produce an empathetic aura of lust or fear. While many meta-telepathic defenses can shrug off the aura, the method by which fantasies or fears are pulled out is quick and subtle that it by-passes them. (So tested on the Watcher twins, Oracle and Umber. Only Umber managed to send false signals.)
    • He has a instinctive telepathic read on everyone around him on what exactly will get a given reaction out of them. Besides fear and lust, this read is easier to block. This is a passive affect he can't turn off, at least not without trying. It's not mind control, but it damn near comes close.
  • In his normal form, he's a small scrawny black kid, can't be older than his early twenties but still looks like he qualifies for "kid".
  • Quick and witty, he's a social butterfly and loves to be the center of attention. The fact that he can now feel the effect he has on people and is more intrinsically aware of all their buttons has only increased this.
  • Sam's day-job was illustration, selling drawings to people. He found a lot of his commissions was fetish stuff and he always liked to give the audience what they wanted. He also liked to draw horror themed things and enjoyed the visceral reactions he could get out of people. Mr. Mad 1 tracked him down through his cyber profile and kidnapped him in the dead of night, to transform him into his "Lust". According to his notes, Mad though nabbing some prostitute or porn star, especially a woman, was being intellectually lazy. He also, originally, designed him only to draw upon lust, but Sam ended up with a power over fear based on his own mental proclivities.
    • When the descendants free'd them, he accepted a position at TALOS in Interogating prisoners. He continues illustration work on the side, but the TALOS job is a lot more lucrative. On occasion, TALOS has pressured him into doing field work. Nothing dirty or bloody, but some spy-work after he used his talent to get in close to a target.

Apologies that this one is a bit off-script, but I felt it was appropriate.

Melancholy "Sloth"

  • Nigel Niche, villain, known
  • A young man who saw all the inequities of the world and despaired. He wrote extensively upon what he saw and published his writing wide. Often, he commented that he felt helpless to do anything about it all, that it was all too much to ever tackle. In self-depreciation, he also noted that he fit a demographic largely untouched by all this, he was priviledged and perhaps just too lazy, too apathetic towards the problems of others, those not like him, to care to try. Evidently, Mad 1 agreed and snatched the boy up.
    • During the experiments, Nigel nearly died and his spirit came into contact with something, something vast and cosmic. Billions of years ago, when titanic, living narratives roamed freely about the universe, their stories overwhelming and consuming worlds, their rose those who would fight them. The built a terrible weapons, the Omnispear, the Final Resolution, and with it they slew one of the primordials. However, such a thing could not truly die, it was meerly nailed to its last page but unable to close the book. It is the Abomination now, dead but undying. Only by burning the whole libraryuniverse down, may it find its final rest. Until then, it lingers on, suffering.
    • Even those who fought the primordials recoiled from that they did, but the living narratives became even more fearful still. They sued for peace and agreed to withdraw from the galactic stage into their own settings. The single concession given by their surrender oaths was the creation of living mythos, mortal beings endowed with the primordial's legend, to live it out but shape it as their free will choose. However, it's not known if the Abomination can create a living mythos; why would it take part in the surrender oaths?
    • Nigel is not a living mythos like the Monster or War Dragon, but something more akin to War Crime, touched by a titanic narrative and changed by it, but not precisely an extension of it. A sorcerer, wielding magic energy wilfully without ritual or spells. He arose as Melancholy, no longer an unmotivated, slothful thing. He was driven to expose the horrors of this world by amplifying them to the point that they consumed everything and the world dies screaming.
    • With some irony, Mad's notes indicate he never realized what he did to the boy. When the descendants came to free the Sins, he was seemingly dead on the slab. He got up and got the drop on all the rest, flooring them with a surprise attack before fleeing. Since then, he's spearheaded terrorist attacks and sprees of horror with seemingly no greater purpose than to teach the world to give up on hope. He's even raised a terrorist cult under these exact tenants; The Children Of Damned Enlightenment.
  • Mad 1 originally designed Nigel to create a null-power field, to make supers feels as powerless as he. Melancholy has fused that with his budding sorcerous talent to create field merging this world with the entropic pocket-dimension of the Abomination. Within the confines of this dimension, color begins to drain away, strength is sapped and the mind becomes clouded with lethargy and depression. Powers weaken and propability warps to misfortune. Perhaps worst of all, memories of guilt, shame, horror and despair begin to plague the mind and play as echos for all to see.
    • His magic bends itself towards necromancy, particularly the command over the disembodied dead; ghosts, spirits, shades and poltergeists. With a greater effort of will, he merges a third world with his field, an Underworld-esque realm of the dead, the part of it that borders Earth and the realm of the Abomination, where gathers exactly the sort of horrors you might expect to find there. He has the power to bring these thing to heel, after some effort and drag them into this world in full. The abilities, and personalities, they might have is variable. At least a few them allow him to twist minds, especially towards further acts of depravity.
    • Besides his natural talents, Melancholy has been on the hunt for texts and teachers that might tutor him further in the dark arts. He offers access to those horrifying spirits of his private kingdom, and some mad things are willing to accept. Who knows what arcane knowledge he's managed to secure by now?
    • Mind defense: Touch his brain and you risk brushing up against the Abomination. Lemme leave it to the imagination how well that one pans out.
  •    Once, there was a man, a scientist. He wasn't really a scientist though, he had powers and used those powers to make his inventions real. I was one of his inventions. I always saw how horrible the world was, but I was too lazy to do anything about it but complain. But I'm not lazy anymore, I'm full of vim and vinegar, I am. I'm going to rip off this mask the world insist on wearing and smash its face into a mirror, so for a brief moment it will see how horrible it really is. Then, with the broken shards, I'll stab out your eyes and cut open your throat and rip and tear until it is done!   
    •    Nihilist? NIHILIST!? I am NOT a nihilist! Maybe, maybe, I used to be, when I was too blind to see the truth, but those people believe that the universe is meaningless. I don't think that, I'd never think that. This universe, it has meaning, it has purpose. That purpose is suffering and misery and horror. If only it were merely meaningless. Nihilist are naive.   
    •    My Children Of Damned Enlightenment, hear me and spread the word. You have done great and terrible work so far, but there is still more to be done. Remember, you can achieve the same amount of horror with a few grisly deaths stretched over a matter of months as you can with a mass murder over minutes. Do not be afraid to consider either option. For the later, guns and bombs are fine, but do not ever let them think the murderous thought of men are limited by such conventional means. Do not ever let them think that if they simply limit the access to these things, they might make themselves safe. Vehicular murder, home-made explosives, poison gas using household chemicals. There are so many ways to bring death if one is truly determined. Remind the world of that, and don't ever let them feel safe.   
    •    Raise up a small army of serial killers' ghosts and let them loose on a city, that'll be great. Push a couple yahoos from different ethnicities to commit hates crimes in response to one another and if I'm lucky I'll spark a race war. This politician here might actually make a positive difference, better sabotage their career. This major metropolitan police force is trying to clean up their act and clean house of corruption, I bet I can cripple their efforts if I make this new police chief fall off the wagon and give in to his alcoholism. This warlord was doing so good, but he's actually getting close to pacifying and stabilizing the region and he might actually be serious of pursuing his peace-time promises; if I can just amplify the ambition of his lieutenant to murderous degrees, I'll spark a seccession crisis and the region will devolve into chaos.   
  • The genetic experiments didn't change very much of his appearance, time did. He was always pale, with pouty red lips, big, pale blue eyes and platinum blonde hair. Spent as a kind of wandering prophet, his hairs grown long, dirty and unruly, his eyes are sunk, gaunt and haunted, and numerous wounds have marred his skin. He usually goes shirtless unless the weather will not permit, showing what a small, scrawny thing he is. A couple of his advisors in his cult have persuaded him to wear an all-black business suit from time to time when he needs to make an impression.

I wonder if anyone's notice a pattern in these characters?

Sijo from Puerto Rico Since: Jan, 2001
#202: Sep 3rd 2016 at 9:35:16 PM

Nice set of characters with a common theme. Adding them to the list.

EchoingSilence Since: Jun, 2013
#203: Sep 4th 2016 at 12:17:20 PM

  • Identity: Dr. Virgil Sage, Villain, Robotics Scientist & Engineer, Public Identity
  • Powers & Abilities:
    • Genius Level Intellect - A Genius on the level of Dr. Charles Bates, capable of building advanced robotics and machinery by himself, give him enough time and he'll have a army of robots all loyal to his word.
    • Average Human Build - For all his intellect, he's as durable and squishy as any other regular human. Thus leaving him to rely on his machines to do his work, get him exposed and he'll crumple quickly under the threat of violence
  • Description: Average human size, tends to wear nice white suits and coats, caucasian, slicked black hair and a angular jaw, green eyes and a almost perpetual grin on his face.
  • Personality: A upbeat individual whose constant grin hides a venier of envy and sadism. Virgil enjoys power, give him a little bit of control over the lives of people and he'll be satisfied for a little bit. Of course that's not enough for Virgil, as he always wants more, a state or a country at the very least he'll settle for. Despite this, he does maintain a approachable face to make sure he's never out of a possible ally, and has a love of jazz and swing music.
  • Background:
    • Virgil was there with Charles when he started to build. The two were comrades in arms, building advanced robotics together and often pointing out the flaws in each other's plans. Virgil was... satisfied with this at the start. He had what he needed, and he was learning many things. A smart man learns from his mistakes and isn't afraid to take a leap.
    • However, Virgil noticed something that Charles was ignoring. The Machines they were building were stronger and more durable than a human being, but would serve orders without questions, "If you change the working parts, you get a different machine" was Virgil's motto. He and Charles could build armies and easily change things, he was a bit... offended when Charles denied that idea citing the 3 laws and how Robots were meant to be advanced tools to help in situations.
    • It was at this point Virgil realized how different he and Charles were, a fight broke out and Virgil got away, leaving Charles crippled and unable to walk without a cane at the very least. He was quick to spin the story about how it was a lab accident after a falling out over different ideas, and that Charles may be bitter and blame Virgil.
    • Virgil now works on his own robotic army, smiling and swinging all the way as he works diligently to construct his own "utopia" and is far from playing dirty.

Now we got the Dr. Wily character.

Virgil didn't say that Charles tried to harm him for his own brilliant ideas because he knows a lie filled with half-truths is better swallowed and better presented. He won't admit he crippled Charles, but he won't lie that there wasn't a falling out over their ideas. People buy that better.

Sijo from Puerto Rico Since: Jan, 2001
God_of_Awesome Since: Jan, 2001 Relationship Status: And here's to you, Mrs. Robinson
#205: Sep 7th 2016 at 6:46:08 PM

Meanwhile, in Japan...

Dance Dance Rebel

  • Kagabu Kagamasa (Surname first), hero, secret (Prince Kaganuda of the Kagazabi Dynasty)
  • With an effort of will, Kagamasa reaches within the amulet he wears to call upon the spirit of his previous incarnation. Engaging in a stripperific transformation, Prince Kaganuda takes command of his body, changing it into a mirror image of himself as he was in life and with all the powers he had then. Kaganuda is a master of magic related to the Narrative Primordials, telling a story with the movements of his body. These are long and complicated ritual spells. The begin affect immediately but only peak in power at the climax of the dance. Those around him, especially whoever he aims the dance at, are drawn into the dance, becoming a part of the story and the spell. The spell usually aims at abstract and immaterial things, like love, fortune, time, death and other things.
    • When dormant in the amulet, Kaganuda dances in the hinter reaches of Kagamasa's mind. Those who would seek to attack the young man telepathically must contend and outdance the Prince. When manifest in reality, his dancing melds the realms of thought and form, where psychic attacks become as material things that he may contend with as he would normal threats.
  • Kagamasa almost has harem protagonist written all over him, vaguely attractive in a very plain, every-man sort of way. Kaganuda, on the other hand, is a bishonen, through and through. Both of them are (seemingly) Japanese males of slight build, dark brown hair and dark brown eyes, bordering on black each, both 16 (at least, Kaganuda projects this age to match Kagamasa's), although Kagamasa appears a bit younger and Kaganuda a bit older. Kaganuda is taller, a few noticeable inches above the local average while Kagamasa sit precisely pretty on it.
  • Kagamasa is freakishly, abnormally, painfully quiet. When he can get away with it, he will communicate with charades. He shows shades of "Generic Harem Protagonist" niceness, except for his general unflappability. Even faced with a perverse situation, his response is a flat lack of emotion. As for his approach to heroism, it's to lie back and let Kaganuda take control. The actual 'harem' of girls, and one boy, he seems to have attracted, he believes has to do them projecting their own ideals upon his "non-face". He's generally only expressive towards his childhood friend, Yuko, and shows a lot of emotion in his hobby-of-choice, dancing. He does not have feelings for Yuko beyond familial, despite what everyone else thinks, because his life is not a harem anime, despite the universe's effort to the contrary.
    • Kaganuda isn't a chatterbox, but he definitely talks a lot more than Kagamasa. He was once royalty, and its shows in his demeanor. He fights for justice and he does it in style. He's calculating and vain, sometimes overly cocky. He expresses disdain for those who rely on brute force and not on elegant methods of combat. He has a crush on the most brutal woman he knows, Flame Warrior Valkyrie, but will not admit it. Instead, he insists Kagamasa confesses the feelings he must obviously have for Yuko.
  • Kagamasa is the reincarnation of the space prince Kaganuda. After finding his amulet in an abandoned dance studio, Kagamasa agreed to let Kaganuda use his body to fight evil. On a more personal note, he is a high school student, childhood friends with a girl named Miyame Yuko and the two used to be the only two members of their school's modern dance club until their various admirers clamored to join as well.
    • Kaganuda is the descendant of an ancient trickster heroine, Kagazabi, who managed to imprison the Narrative Titan Mutation during the war against them. She was rewarded with an intergalactic empire spanning the territory the Titan favored, about a few dozen star systems each galaxy.
    • The Kagazabi branch in this galaxy were cut-off from the rest of the universe in a conflict so old but humble as to be completely forgotten. Then one of the greater nightmares of the Abomination writhed forth from its deathless-setting, oozed across a portion of the galaxy and ended approximately twenty quintillion sapient lives before simply fading away. The entire Kagazabi Imperium was included in this death toll. Kaganuda, Prince and Heir to the throne, sworn to uphold the ideals of justice his empire admired, locked his memories and power inside of an amulet and cast it out into space to find his next incarnation before the Nightmare consumed him and his world. This happened a fuck-all long time ago.
    • Since his reemergence as the Dance Dance Rebel, he made a bit of a name for himself in two different incidents where he "fought" War Crime and War Dragon to a stand-still. In the the first case, he danced himself into the form of an avatar of peace and love, spinning like a typhoon, trapping War Crime in an area where he couldn't draw strength. The Man-Slayer bitterly regards him as an embarasement. During a raid on a JSFD R&D Lab for exotic weapons material, the Rebel got the drop on her, took her by the hand and drew her into a violent dance that held her enthralled (and only enthralled, she will insist) for nearly long enough for the authorities to catch her. Her soldiers were only able to obtain one of their objectives and mention of the incident will send her into stuttering fits of indignant rage. Kaganuda treats the fanclub that sprung up around him as his due.

Flame Warrior Valkyrie

  • Miyame Yuko (surname first), hero, secret (Linza Großartig)
  • With the invocation of "Fire! Justice Burns!" in broken German, Yuko calls up the power of the spirit Linza, the Flame Descendant On Earth, inside the belt buckle at her waist. In a firey transformation sequence, she dons the armor and weapons of the ancient valkyrie, twin broad swords, Evercandescent and Simmering Fury. With them as foci, she gets a plethora of fire-based techniques and spells, plus a standard Flying Brick package
    • Mental tampering means fighting Linza on the psychoplane, and she's a hella old, crazy Nordic demi-goddess. Also, fun fact, Linza and Kaganuda can communicate with each other while dormant. They are unaware of whose the other's host is as they meet on a neutral portion of the immaterial.
    • Ever since Yuko nabbed the buckle, her hair has turned a bright neon red. No one has seemed to notice that, or that she looks exactly like Flame Warrior Valkyrie. A perception filter surrounds her, screening for such annoying connection as that. As a matter of courtesy, Kaganuda allows the perception filter to work on him.
  • Yuko is an outspoken, fiery girl because of course she is when she's got fire powers. She's almost a female Amethyst, doing a whole lot of things without thinking. Kagamasa is a brother to her, one she often has to speak on behalf for, despite what everyone insist and her small man-harem jealousy regard. Speaking of whom, she regards them with a bit of bemusement, unable to figure out why they like her so much. The same goes for the rabid fanclub that sprung up around her hero identity. Yuko has a passion for dancing and heroics both, partly for the internal thrill, partly to be the center of attention and partly for the joy and good she might do. She regards her counterpart in the Rebel as "stylish".
    • Linza is as if an older, more tempered Yuko. She's no stoic, but she's more reserved. She and Yuko share their body, although Linza only really exerts control when they're fighting. Even then, she's slowly ceding to Yuko as the girl becomes more experienced. She chafes to playing second-fiddle to the Rebel in the two major incidents they were a part of, but the ancient warrior harbor secret feelings for the man she calls a "prancing dandy".
  • Yuko is a 16-year-old Japanese girl of athletic build with cherry red hair that no one seems to notice. As the Flame Valkyrie Warrior, she looks like something straight out of a Skyrim Dovakhin cosplay, with wicked flaming broadsword in each hand.
  • You see, it's very simple. While trying to look for her bro4life Kagamasa when he decided he was gonna dick around in an abandoned dance studio, Yuko felt a pull into a well. Climbing down because, hell, why not, she found the buckle with Linza's spirit. Jumping at the opportunity to become a magical girl super sentai, she nabbed that shit. Since then, she's gather a small man-harem (and girl) at school, presumably unconsciously drawn to her magical beauty. Why Kagamasa seems to be getting one too, who knows.
    • Since her career started, the largest major incident was a disagreement between her and Topaz that ended in a large mid-air battle until Topaz broke off from the fight and retreated after losing interest. She also got floored by War Crime because you don't fight the guy who gets stronger from fighting. However, on a lower scale, she's been responsible for keeping the various supernatural and metahuman threats at bay in the area she patrols.
    • So, essentially, Linza is part of a five-woman group of valkyries that were charges with defending man-kind from evil. There was the earth one, the wind one, the water one and the steel one. Something happened, and they were sealed into amulet buckles and scattered across the world. Until they all ended up in Japan. Somehow. Somewhere. Exactly where, Linza doesn't know, but Yuko will have to find the "young maidens" whom the valkyries allow to find them and turn them into her girl posse. Supposedly, they'll get access to some daikaiju once that happens. Yuko will get a dragon, so she's looking forward to that.

The both of them are Japanese high school students that must balance normal teenage life, the double-life of a secret superhero, neither knowing what the other is, and this really weird double harem situation they've ended up in.

Tiger Warrior

  • Janza (Han as in Han Solo, za as in pizza) Houston, obscure, anti-villain (more just kind of a dick)
  • Janza has nearly the same powers as Kaganuda, except hers has been given over to a more martial bent. It is already touched by the story of the Warrior and the Monster(-in-whole) and cannot full become of them. (Metaphysically, it'd be like trying to stare into the back of your own head.) Essentially, she knows magic martial arts. There are divided into Earthly arts, which tends towards physical affects, and Heavenly arts, which tend towards abstract ones. Two examples below:
    • Shadow Serpent Style: Based off the various Snake Kung Fu styles, Janza can cause those she strike to contract poisons, as if bitten by a venomous serpent.
    • Serpent Of The Garden Style: The above style's Heavenly counterpart. It "poisons" targets with guilt and doubt, plaqueing them with their own insecurities and shames.
    • She knows many more than these, however, and continues to learn more. Learning mundane martial arts, of which she knows many, fighting new opponent and experiencing the world, learning new stories and themes to create another magical martial art from. (In the meanwhile, she's learned dozens of different languages out of necessity.) She knows ones that wield the elements, attack through dreams or through romantic connection, styles that require altered states of mind and bring these skewed perception into reality, styles that may incline the defeated to befriend her, if she is truly sincere in wanting to be their friend. Not all Earthly styles have a Heavenly counterpart or vice-versa. Earthly styles act closest to normal martial arts while Heavenly styles are filled with showy, superflous movement, almost dancing.
    • Not note, Janza doesn't understand magic that well and is barely cognizant of the fact that her various powers are linked to the mystical.
  • Janza has an obsession with martial arts, especially in expanding her own. She is obsessed with fighting as well. First and foremost, all she nearly cares about is finding tough or interesting opponents to fight. If she comes across a cause that moves her enough, she will fight for it, but she doesn't seek out wrongs to be righted. She's generally a good sport about all of it, though.
  • Janza is an eighteen year old black woman. She wears her hair in various intricate styles of dread rolls, which she does herself. Her face is hard and angular and her body matches, all tightly chorded muscles.
  • Janza Houston, so named because that's what so-much painkillers does to a woman giving birth, was born with a gift for physical imitation. She'd follow animals and people about, imitating their movements as best as her body would allow, even imitate inanimate objects and, in strange dances and games of charade, abstract concepts. She might actually be a born metahuman, or had a half-latent talent then. After a nasty run in with another metahuman youth with some superstrength and speed, the magic began to flow through her and her obsession with the martial arts began.
    • It started with local teachers, she'd watch them from outside their dojos and practice obsessively. Strange effects were conjured by her movements and her mother became frightened for her baby girl. She ran away from home to search the world at twelve, to learn about more things to imitate and find more people to fight. She cut swathes through the martial art world, spying on dojos to learn their kung fu and crushing their top students or masters in order to perfect them, and made a right nuisance of herself in the metahuman community, picking fights with heroes and villains alike just to learn new tricks and test her metal.
    • Her latest escapade is in Japan, picking fights with the Rebel and the Valkyrie, as well as the rest of Japan's spandex scene. Mostly just the Rebel, as interested as she is in how their powers resemble each other, but who knows how long that will last. She has her heart set on heading back to the States soon, and seeing what's going on in Easton.

edited 7th Sep '16 6:46:47 PM by God_of_Awesome

Sijo from Puerto Rico Since: Jan, 2001
#206: Sep 7th 2016 at 8:52:21 PM

Oh, Japanese characters! We need more action outside the local area. Approved.

God_of_Awesome Since: Jan, 2001 Relationship Status: And here's to you, Mrs. Robinson
#207: Sep 8th 2016 at 8:49:21 AM

Dragoknight

  • Michael MacIntyre, hero, part-time TALOS muscle, obscure
  • Dragoknight is a Living Mythos empowered by the Conqueror, the Flame, a villainous Narrative whose nature it is to corrupt and change, lashing out with nuclear fury and caked in layers of brass and pain. Michael's sheer force of personality has fought back in its own way, changing, tilting the Mythos slightly to better suit himself and his far more heroic endeavors. Not unlike Gabriella, Umber, he's used his own base training and other work arounds to limit the more heinous nature of his powers.
    • By Pain Reforged, By Agony Empowered: The Conqueror lays in his pit in endless pain, toppled from his seat atop the Universe in a battle too ancient for the eldest alien species to even recall. Bloodied but not broken, he waits, but not for an end to his suffering. That agony has become his nature, a source of ceaseless power. Dragoknight has internalized this, making him outright immune to psychic effect that would cause fear and would otherwise stagger him in anyway. In fact, he gains strength from all sources of damage on him.
      • Bloodied-But-Unbowed Inviction: The Collaborator-Who-Would-Be-King died, his body cast into the pit fashioned from his corpse and rose up again as the Conqueror. From this legend Dragoknight draws this power from to return to life immediately upon death. As in dead and, nope, got back up. Doing so take a toll upon his soul, one which he must spend one or two days living to repair before he can risk dying again.
    • Fleshbreaking Imperator Style: An instinctual style of martial arts that favors heavy, finishing blows. The Fleshbreaking Imperator is also allowed to series a fast, brutal combo, either as a lead-up to a finishing attack or by itself. Against an opponent that needs it, Dragoknight favors a rapid series of punches and occasional spin kicks, ending with a double ax kick if necessary. When he's got the drop on someone, he may just skip to that ax kick. His training as a police officer allows him the option for non-lethal takedowns. Less lethal than dropping a rocket powered ax kick on someone's head, at least.
    • Metal Within, Metal Without: Superstrength, somewhere on the right side of the scale of superstrength.
    • Chosen Of The Infernal Conqueror: Dragoknight has an instinctive access to magic. It must fit themes of fire, metal, domination or demons. He has the capabibility to by-pass certain prerequisites some magics require, specifically the kind that require one be twirling mustache and tophat Evil. Whenever he uses this ability, a glowing green sigil will appear on his forehead. It's exact shape defies description, but those who look upon it gain a certain amount of instinctual insight into the entity he draws power from.
      • Forged In The Fires Of Doom: Dragoknight holds power to forge artifacts of magic. He requires brass as a base material and some kinda radioactive material, at least as radioactive as potassium, to begin the forging process. They must resonate, in someway, with the Conqueror's themes, but Michael as further used this to subvert the Conqueror's heinous nature. He's made a panoply of a middle-less trident (bident?), weighted nets and bolas. The trident expands to encompass any girth when he throws it (acting like Blue Beetle's staples), the weights on the net can change weight and all of them fly straight and true as to not grievously injure those he sets to capture. He made them with the promise that he wanted his foes unharmed so he may break them at his leisure. His "leisure" happens to be "never" with a side of "handing them to the authorities". He also wears a ring, affectionately reffered to by Vicky as the One Ring Of Sorrow, that suppresses a number of his abilities while worn. Mohan helped him make it, using the memories of some of the worst things Wally ever saw. The promise here is that he'll take it off to show those pathetic fools his true form, and Dragoknight has followed through on that before. His true intent is to supress a number of abilities inimical to him just being around people.
    • Words Forged In The Emerald Furnace: Dragoknight's words boom with the authority of the Conqueror. As a consequence, he can no longer whisper, his normal talking voice bordering on shouting. It comes laced with suggestions, enhancing any social attempts at getting people to do what he wants, powered by a combination of sheer charismatic vigor and the terror his words inspire. However, words laced in the truth and righteousness of his conquest, he cannot lie. Well, less, cannot lie at all and more cannot lie well, his dishonesty obviously ringing supernaturally through his voice. While he can supress the benefits of this power, preventing him from swaying minds when he feels it is unjust to do, being unable to lie is a permanent effect. Not that Michael minds. He believed in the virtue of honesty and was always a lousy liat to begin with.
    • God Killing Frame: Brass armor has grown around his flesh, completely obscuring his body and features, except for his sinister, glowing green eyes through the eyeholes of his helmet. According to Brazen Obelus Tegument, he no longer has the features of a normal human underneath either, more on that in appearnace. According to Spurning Heaven's Wrath, this metal and his flesh beneath have gained resistance to fire and electricity both. The armor sustains his bodily function, so he no longer needs to eat, breath or sleep.
      • Heart-Fed Ancillary Psychosystem: Residing in the armor's helmet, a second intelligence has sprouted in the Dragoknight's mind. This intelligence shares in Michael's motivations and goal, only wishing to support and further his plans. It acts as a second set of eyes and ears, perfectly remembering everything and granting suitable, vivid hallucinations at Michael's behest. It provides a host of information; ambient temperature, magnetic North, the breathability of the surrounding atmosphere, the current time and an accurate prediction of the weather for the next 24 hours. Finally, it jealousy guards Michael's body and mind. For his body, it monitor his health and warns him of any risks to it. For his mind, it is a bulwark to invasion. For all its love of Michael and his vision, it is a manifestation of the Flame, and those that would hounds its beloved's mind will deal with the touch of sickening, angry, nuclear flame inside their own mind.
      • Hope-Banishing Brass Collosus: Locked by the One Ring. In this form, he is a giant (~5.5m) walking set of hollow armor, immune to those things that would normally inconvenience a flesh and blood person, like poisons and getting your arm ripped off.
    • Green Sun Nimbus Flare: Michael needed some kind of pure hatred in his heart to gain this power. More on that in his bio. So, long and short of it, his attacks explode with emerald fire. His kick is a green fireballs, his rapid fisticuff a jade inferno, his headbutt a grenade the same color as... grenades. The fire partly ignores fire resistance, as it burn not just with heat but with hate. Thos goes for the fire of all related abilities.
      • Viridian Sunshine Devestation: Lasers and fireballs, he can project that same emerald fire from his limbs, eyes and mouth at a distance. Not as strong as his melee attacks, but it's hard to tell how much that has to do with lacking his super strength backing or being far from the source of its power.
      • Heaven-Scorched Sunfire Projection: Rocket fire. Fire coming out of him (and his armor) like a rocket. Rocket fists. Rocket fists that also explode. Rockets for flight, rockets to give him super speed, the later applicationgenerally faster and more maneuverable. Although, both are pretty fast and have horrible maneuvering. Flying, he has to spare a lot of of surface area for upward lift, not so for running, further spent speed or maneuvering. If he flies slow though, he maneuvers pretty well.
      • Burning Contempt For Life: Locked by the One Ring. Without it, he would permanently be projecting a translucent screen of green fire out from arm-length of his body (whatever the length of his arm at the time, see Hope-Banishing Collosus). This screen burns everything within it but offers no warmth outside that field.
    • The Abyss Manifest: Dragoknight exudes an aura of menace, malice and malevolence. Besides how he looks, he just feels like a bad guy. He alone does not feel this aura; instead he feels it from everyone else. Their hate, their sadism, their negativity, their greed. The evil of others exudes as clearly to him as his own seems to to others. Those who have come to know him have become inured to this aura and know him for the man he really is.
      • Hatred Is Mine: Dragoknight's own lack of conviction in the uses of torture has lessened the strength of this power. It should cause all of the hurts a person has made to gather back upon them, like Ghost's Rider Penance stare, with just a glance or a gesture. Instead, as Dragoknight gazes upon a person, a good hard stare, he conjures up a sense of melancholy, disappointment and self-reflection. He lays down on them an urge to look back upon the evils their life has laid and, perhaps, feel remorse for what they did.
      • Living Maelstrom Of Horror: Locked by the One Ring. The aura of The Abyss Manifest jumps up in strength by an order of a magnitude and a glare per Hatred Is Mine borders on its original purpose, albeit more heavily leaning on a guilt trip. He is a walking demon, Hell on Earth, your worst nightmare made manifest; at least the aura encourages all those interpretations.
    • Cleanse The World In The Flames Of Mine Own Heart: Locked by the One Ring. Dragoknight rips open his chest armor and reveals the nuclear furnace that has replaced his body beneath. This is Cyclop's full optic blast, but everything is on hate fire. The blast lasts for a single brilliant moment, draining Dragoknight of everything he's got. Once done, there is nothing left; his armor falls away and he shrinks back to his original body, the body he had before. The fire dims to cinders and the aura of malice winks out. God-Killing Frame, Green Sun Nimbus Flare, The Abyss Manifest and all associated abilities are lost. This lasts until he goes through one midnight moon and noonday sun, at which points he violently explodes, because of course he does, assuming the form of all his abilities once more, unless he was wearing the One Ring, than most of his abilities.
  • Dragoknight's armor is entirely brass brown, covered in reliefs of, you might guess, dragons. This has nothing to do with the Conqueror, but because Michael thinks dragons are cool and that's what the armor jumped off when it formed. This is his helmet's basic shape. Underneath, in the spots his flesh is exposed, one sees the African features of the man he was, with shinny metalic skin, burning viridian eyes and shimmering bronze and emerald hair. Cut him, and he will not bleed but veins of virdigris will be exposed. When using Viridian Sunshine Devestation from his hands, his arm might transform into Samus-esque arm canons. Rocket enginges might form when using Heaven-Scorched Sunfire Projection, wings like a cross between insect and jets might form when he flies.
  • In short, Michael tries really hard to be Superman. No Superman specifically, and not trying as in he's faking. He's a bit of a dork, but truly wants to be an inspirational symbol of justice. If not, then an enforcer of it. He acts like a dad, admonishing others for their actions with gentle chiding. He upholds truth, justice and law. Normally, he tries to be a nice guy about it, even to his foes. However, when need calls, he will break out the "The Devil Has Come" routine.
  • Michael was once a police officer, an upstanding, clean-cut one, a strong believer in the order he was meant to enforce. However, there was an incident, likely a hostage situation or disaster, with a loud, public police fuck-up and lots of lives loss. Michael had been one of the officers in charge of the situation and he was broken by the mistakes made. The police chief knew a good scape-goat when he saw one and threw MacIntyre under the bus, a part he did not resist in his own self-recrimination. Stripped of his job, lambasted by the media and struggling under the guilt of his failures, Michael hit his lowest point, of absolute and utter self-loathing.
    • This is when the Conqueror reached out and touched him. However, Michael did not turn from the ideals or the system he may have felt betrayed him. Instead, with this power, he would uphold them even further. In his time as a hero, he fought in the Invasion, and had to be convinced to break his 'no killing' rule in a time of war against and alien threat. He came into contact with TALOS and maintained that contact. They have, whenever in need of muscle to fight a real bad dude, have not been afraid to unleash the devil.
    • He also came into contact with Emerald during this time. She eventually saw through his aura, after it let him and her fight. They both bond over living in a world made of glass/dry tinder and have sparring matches, as often each is to the other 'The only one I can hit, like THIS.' Emerald once set up Amethyst in a sparring match with Dragoknight. He freaked out like he were a bad guy and the poor kid got trounced.

edited 11th Sep '16 11:16:39 AM by God_of_Awesome

Sijo from Puerto Rico Since: Jan, 2001
emilyorthoclase from Chicago, IL Since: Dec, 2015 Relationship Status: [TOP SECRET]
#209: Sep 8th 2016 at 4:38:00 PM

Some of the Facility faculty. There are others, but these are the important ones.

Ms. Bravo

  • Identity: Lynette Kwok, vice principal and head of discipline at Facility Kappa.
  • Powers:
    • Telepathy: Bravo is able to project her thoughts and perceive the thoughts, memories, and emotions of others. Her range extends across the state.
    • Precognition: Bravo is able to see events that could potentially happen in the future, usually when she sleeps.
  • Description: A short, squat Asian woman with bobbed black hair and a permanent death glare. She wears the heavy black body suit (bulletproof and fireproof) that all Facility faculty and students wear.
  • Personality: Ms. Bravo is a stern, cold, controlling woman in a semi-permanent bad mood, but she gets the job done and she genuinely does care about keeping her students out of trouble. She has a dry sense of humor and a low opinion of most baseline humans. As Principal Alpha's right-hand woman, she's the one with a direct line to them, and may be the only person who has actually seen Alpha in person.
  • Background:
    • Lynette Kwok was a perfectly average young woman until her powers manifested. Her mother used her and her powers to scam people, and after she went to prison Lynette was sent to live with her aunt. Lynette was a model student and graduated from high school and college with honors, and she became a senator's aide, using her powers to help him game the system- discreetly, of course.
    • She wasn't discreet enough, however, and she was soon contacted by a mysterious individual called Alpha, who wanted her help to start a school where young metahumans could be trained to use their powers safely and in secret. Lynette agreed, and within a year, Facility Kappa had been built in the Great Basin Desert of Nevada, funded by the government, TALOS, and various corporations and run by Alpha. Lynette agreed to continue working there, and she'a been working at Facility Kappa under the codename Bravo for the twenty years the Facility has been active.

Charlie

  • Identity: Lewis Manson, also known as Doctor Destructor. Retired supervillain and currently the maintenance man and shop teacher at Facility Kappa.
  • Powers:
    • Charlie has an instinctive semi-psychic understanding of engineering and mechanics, allowing him to create technology far beyond our current level. This is also helped by...
    • ...low level reality warping. Charlie can bypass the laws of physics when it comes to his inventions to create some truly bizarre contraptions (the apex of which was a working death ray out of a plastic toy gun, some pipe cleaners, a diamond, and a triple A battery). As a result, most of his inventions tend not to work for other people.
  • Description: A tall, blond bearded man wearing a hard hat and the Facility uniform. He's rather scrawny, due to often forgetting to eat.
  • Personality: Charlie is energetic, to say the least. He's constantly on the move, building and designing new technology for the Facility, and he tends to ramble. Charlie is polite and well-meaning, but his excitability and tendency to burst into evil laughter during his experiments tends to drive people away. He has bipolar disorder and is mostly manic, but he has had intermittent depressive episodes that leave him unable to get out of bed for weeks. He's also smitten with Ms. Bravo, despite (or possibly because of) the fact that most of their interactions consist of her insulting him.
  • Background: Lewis Manson was a grad student whose robot blueprints were stolen by his partner, Greg Maxwell. He had a nervous breakdown and crashed a party being held to celebrate Maxwell, wearing a self-made suit of power armor and calling himself Doctor Destructor. He was stopped by a superhero and sent to prison, where he spent a month before Ms. Bravo got him out and offered him a position at Facility Kappa, which Burke accepted. Dubbed "Charlie," he's the one who designed the Facility's security system and most of their tech.

Mr. Delta

  • Identity: Daniel Ajayi, algebra, geometry, trigonometry, and home economics teacher at Facility Kappa.
  • Powers:
    • Enhanced mental processing: Mr. Delta's brain works about ten times as fast as a normal human's, allowing him to figure things out and learn very quickly.
    • Perfect memory: Mr. Delta remembers everything he has done and learned perfectly.
  • Description: A heavy set Nigerian man with male pattern baldness and a penchant for business suits. The fact that most of his work is theoretical means that he's allowed to not wear the Facility uniform.
  • Personality: A cool, collected man to the point of almost being emotionless, Mr. Delta is two steps ahead of everyone else. He's a little bit smug and tends to be condescending to pretty much everyone (except for Ms. Bravo, whom he respects but does not like), so most of the students dread his classes.
  • Background: The son of Nigerian immigrants, Daniel Ajayi was a mathematics prodigy whose skills soon proved to be bolstered by his being a metahuman. After graduating from college at 14, he started working on a military project to create a robot army, but sabotaged the project after coming to the decision that the project was immoral. He was put in TALOS custody, but escaped, only to return to offer his services at the new Facility Kappa, where he's worked for the last twenty years.

Ms. Echo

  • Identity: Wouldn't you like to know? The biology teacher at Facility Kappa, as well as the one they send out to scout prospective students during the summer.
  • Powers:
    • Shapeshifting: Echo can change her body on the molecular level, allowing her to change her appearance. She can't change her mass, so she can't grow any bigger or smaller.
    • Slowed aging: Echo basically doesn't age. At all. It's a little creepy.
    • Vocal mimicry: Echo can mimic the voice of anyone.
  • Description: Her default form is that of a green furred woman with claws, fangs, and catlike pupils, but she has a few go-to aliases: Susan Pierce, an elderly blonde woman; Mary Mc Leod, a middle aged redhead; and Bobbi Sullivan, a twentysomething brunette. Her default form is typically naked, but her fur keeps her covered and warm.
  • Personality: A droll, sarcastic woman with a fondness for quips, she's a mystery, and she prefers to keep it that way. She's had a hard life, but she'd rather not talk about it- it's nobody's business but hers. She's a surprisingly good teacher- patient and willing to help, but firm- and as a result she's very popular with the student body.
  • Background: In the forests of the northeast United States about twenty years ago, there were stories of a feral, furry monster who ate children. TALOS caught wind of these rumors and sent agents to find the monster, and the woman they found proved to be surprisingly not monstrous. She ended up joining the nascent Facility Kappa as the biology teacher, under the codename Echo.

Ms. Foxtrot

  • Identity: Ekaterina Alekseyevna Yegorovna, the physical education (including hand to hand combat and dance) teacher at Facility Kappa. Her wife Juliet calls her "Fox."
  • Powers:
    • Threefold self-division: Foxtrot can split into three identical people. Her three selves have a telepathic rapport with one another and feel each other's pain.
    • In addition, Foxtrot has fifteen years of experience as a TALOS agent, with all of the training and skill that that implies. Not for nothing is she the self-proclaimed most dangerous woman in the world; she's an expert hand to hand combatant and an expert in blocking out telepathy.
    • She's fluent in English, Russian, French, and German.
  • Description: A gray-haired Russian woman in her early 50s, stocky and muscular, with excellent posture, wearing the Facility uniform.
  • Personality: Foxtrot has lived a very exciting life. She's flamboyant and theatrical, but she's also very, very deadly. She's very proud of her exploits as a TALOS agent, and she'll eagerly tell stories about her past to anyone who will listen, even if they don't particularly want to hear them. She's incredibly stubborn and doesn't like admitting when she made a mistake. Her relationship with Juliet has softened her up to an extent, but she's still the most dangerous woman in the world (according to herself).
  • Background:
    • Ekaterina Alekseyevna Yegorovna was a Russian ballet prodigy who defected to the United States in 1975 to avoid being drafted for being a metahuman. She joined TALOS to learn how to defend herself, and quickly grew to love being a secret agent. She worked for TALOS for fifteen years, only retiring after her knee was irreparably damaged during a mission.
    • Twenty years ago, she was offered a position as the physical education teacher at the Facility, which she accepted. It was there she met Tamara "Juliet" Langley, school nurse and her eventual wife, who she married ten years ago.

Ms. Juliet

  • Identity: Tamara Langley, the school nurse and first aid teacher. Her wife Foxtrot calls her "Julie."
  • Powers:
    • Injury clairvoyance: Juliet can instantly diagnose any injury or illness she sees.
    • She is also a trained doctor and knows some basic hand to hand combat, supplemented with training from Foxtrot.
  • Description: A black woman in her mid-40s, with dreadlocked hair and wearing the Facility uniform.
  • Personality: Juliet is compassionate and helpful, but far from a pushover. She's not big on anything involving fighting or spandex, so she's developed a strong sense of gallows humor to compensate, much to her students' dismay. She enjoys gently teasing her coworkers, especially Foxtrot.
  • Background: Tamara Langley was clearly a metahuman from a young age, but she successfully hid it for years at her parents' urging. As an adult, she became a medical doctor, and TALOS contacted her, offering her a job at Facility Kappa. Although she was deeply weirded out by TALOS, she was curious about people like her, and accepted the job. She was codenamed Juliet. She had a rocky few first years at the Facility and frequently threatened to quit, but ultimately warmed up to the Facility and her coworkers, particularly Ekaterina Alekseyevna "Foxtrot" Yegorovna, who she later married.

Ms. Sierra

  • Identity: Lyla Hayes, also known as 202 and Haze the Intangible Girl. She's the English teacher at Facility Kappa.
  • Powers:
    • Density manipulation: Sierra can control her body's molecular density. By contracting her molecules, she can become eight inches tall and extremely heavy, and by expanding her molecules, she can shift into a gaseous form. While in her cloud form, she can materialize parts of her body for short periods of time.
  • Description: A short, stocky, auburn haired woman. As Haze, she wore a sky blue minidress with a white cloud logo; as Ms. Sierra, she wears the Facility uniform.
  • Personality: As the newest teacher at Facility Kappa, Sierra is one of the more approachable faculty members. She's been where the other students have been, and as a result she's more sympathetic to students feeling homesick or having trouble adjusting to their powers. At her core, she's still the cheerful girl who wanted to be a superhero when she grew up- just older, and wiser, and much less enamored with superheroes. She's also very particular about grammar, what with being an English teacher.
  • Background: Lyla Hayes was a normal little girl who idolized superheroes. When she discovered her powers, she was so happy she burst into tears. She attended the Facility and graduated ten years ago, and she returned to her hometown of San Diego afterwards to start acting as a superhero: Haze, the Intangible Girl. While she was fairly popular in her hometown, she was never particularly big nationally, and she ultimately retired after nine years when she couldn't get a crime boss convicted- and to rub salt in the wound, her fiancé Todd was killed by a vengeful supervillain. Facility Kappa contacted her again, offering her a teaching position there to replace their previous English teacher, Mr. Papa. Lyla accepted, and was assigned the codename Sierra.

edited 21st Apr '17 3:36:08 AM by emilyorthoclase

Sijo from Puerto Rico Since: Jan, 2001
#210: Sep 8th 2016 at 5:38:51 PM

Amazing job, Emily. All accepted.

emilyorthoclase from Chicago, IL Since: Dec, 2015 Relationship Status: [TOP SECRET]
MajorProblem Fifth most hated man in America from my magical realm ( ͡° ͜ʖ ͡°) Since: Aug, 2014 Relationship Status: Healthy, deeply-felt respect for this here Shotgun
Fifth most hated man in America
#212: Sep 9th 2016 at 10:18:04 AM

Because the Mechaniac will be out of commission for a while, I thought I'd introduce a new character

Identity: The Minuteman, Hero, secret.

Powers & Abilities: Massively enhanced speed, strength, and durability due to cybernetic enhancements, can alter perception of time at will, expert at (American) martial arts and (American) weapon use, sonic cannon mounted on arm, never seems to run out of ammo, intense love of American freedom. Weaknesses: He's not invincible. He's pretty squishy compared to most heroes, on account of being mostly ordinary. He won't be killed by an EMP, but it would still hurt him like hell. Finally, he's weak to Sonic damage. He has had anti-psychic training, and boy is he good at it. He can block suggestions, and can supply images from shock sites if someone tries to probe his mind.

EMPs hurt him, but he's not a cyborg. Most of his powers were accomplished by cutting, grafting, chemicals, and (even though nobody knows about it) sorcery. His bullet time ability is courtesy of an implant in his brain known as the Lazarus Unit. Protected by a plate of an unknown metal (which has replaced about 1/3 of The Minuteman's skull), It not only keeps him alive by supplying bioelectricity to his brain, but it enables him to use it in ways normal humans cannot.

Description: White male, tall, clean shave, crew cut. Wears what is basically the Minuteman General's clothes from Fallout 4, a blue overcoat with 4 white stars on the collar. Underneath that is a combat armor chestpiece, and under the armor is a red shirt. There's an American flag decal on the back of the jacket.

Personality: Outspoken and brutally honest, he is unshaking in his ideals, and will not stand for threats to American safety, and constitutional values. He hates hippies, communists, terrorists, punks, anime/manga (and weeaboos in general, though he doesn't hate Japan), white chocolate, metal music, and those that would infringe on the freedoms of human beings. He loves freedom, the spirit of the law, jazz music, comic books, Sci-Fi, firearms, detective fiction, and, of course, America. Notable feats include thwarting two terrorist attacks, busting a North Korean spy, and tear gassing Woodstock from a helicopter.

Background: Raised on a steady intellectual diet of history books, WWII documentaries, and John Wayne movies, Henry Johnson was always a patriotic citizen, even as a child. This carried on into his adult life, where he joined the military and earned the Medal of Honor, for not only walking into a fire to save several of his fellow soldiers, but preventing a catastrophic explosion as well. When he came home, he married his loving wife, Julia. He became an outspoken advocate of free speech, which got him on the bad side of a certain group. They concocted a plan to silence him. They snuck into his house one night, when Julia wasn't home. He was savagely beaten to death in his sleep. But his story didn't end there. He was revived by the military under the watchful eye of an unknown scientist who has since disappeared. The resurrection procedure couldn't be replicated. Not only did they repair his brain and body, they enhanced his abilities. Today, he lives to make America a better place for his wife, and his incoming daughter, Morgan.

edited 18th Sep '16 11:21:06 AM by MajorProblem

THE FITNESSGRAM PACER TEST IS A MULTISTAGE AEROBIC CAPACITY TEST THAT PROGRESSIVELY GETS MORE DIFFICULT AS IT CONTINUES
Sijo from Puerto Rico Since: Jan, 2001
#213: Sep 9th 2016 at 12:30:15 PM

Accepted.

I'll put him in reserve until he actually appears.

Reservoir A former adventurer... from Eastern US Since: Jan, 2013 Relationship Status: Browsing the selection
A former adventurer...
#214: Sep 12th 2016 at 1:47:07 PM

Okay, so I've been wanting to add my own NPC to be used whenever and wherever, but I've been struggling with the concept...here's what I got!

Identity: Julian McReady, also known as "JJ", is a hero-bordering-antihero who's identity is private, though (I'd assume) TALOS has her on their radar.

Powers & Abilities: Julian is capable of projecting a controlled field of energy that, when focused, creates a form resembling hers, which she calls "JJ". This form acts under her control, but independently of her normal body, and is capable of a variety of things; it can achieve sub-sonic flight, fire photon beams from it's 'hands', phase through solid objects, is resistant to electrical attacks, and is considerably stronger than a normal human body. She's experimented with using her powers to levitate JJ's form, but found herself only capable of using it as a braking system for falling.

Also, since JJ is a construct, Julian's been able to manipulate its solid state; while it still takes some effort, she can create partial forms of JJ that require less focus to maintain, and allow her to use JJ for limited interaction with others that would otherwise be wasted when using its "full" state.

However, JJ has several weaknesses that can be exploited; while Julian can project JJ at a significant distance from her own body, maintaining creates a substantial strain on her mental facilities. JJ is susceptible to magical attacks, can be dispersed via focused psychic attack, and can also be dispersed with sufficient physical force, such as if a large object lands on top of it. While JJ is active, Julian herself seems to be in a trance, or "zoning out", and it seems that she can only keep JJ active for around a half-hour before the strain forcefully disperses it.

Description: At just under 5' 4", Julian is a twenty-one year old paraplegic who became such after a horrible car crash when she was seventeen. The blond, blue-eyed woman had already been toying with her energy-manipulation powers by that point, but the crash dampened her enthusiasm for her art, as she was forced to endure months of surgery and recovery. Eventually, however, she found a way to project energy into a form resembling what she could've been had the accident never happened.

JJ as such appears to look just as Julian does, though only in the most basic sense; the form also stands at 5' 4", and also has "hair" shaped into a ponytail, but beyond that the similarities end. JJ's body is for all intents and purposes appears to be an athletic, feminine-shaped construct of various shades of glowing blue energy, with feet that appear to be more shoe-like than actual human feet. It does have functioning hands, however, and the face resembles Julian's to the point of being uncanny.

She is currently in Easton because, for one, it's been experiencing a rising number of super-villainous activity over a short period of time, and also because she's attending the city's University for a Bachelor's degree in Engineering Physics.

Personality and Background: Julian had been a bubbly, energetic aspiring scientist before the crash, and though the car crash did little to diminish her enthusiasm and spirit, it did jade her somewhat, forcing her to realize that "bad things just happen". As she learned in the following years how to construct JJ into "the body [she] lost", she learned of it's abilities, and pledged to use it for the forces of good. Unfortunately, her attitude towards "bad things" means that she's not above inflicting pain on terrible people, or willfully ignoring when something harmful may happen to them, throwing her into a darker shade of hero than some.

UPDATE, Halloween/October: Julian's first year at the University has been highly uneventful since the Heist, which has been a boon for both her grades and her capabilities. Having spent several hours a week honing her skills, she's gained a finer control over the "JJ" construct since her arrival in Easton. While the maximum time limit for using "JJ" within several hours still ends up being around thirty minutes, exercising the constructs abilities do not decrease this limit as severely as before.

Despite still not having a good name for "JJ", she has become a semi-known hero, having stopped several minor crimes in the last month. It's likely some citizens, as well as some heroes and villains, may recognize the glowing, hard-light hero upon sighting her.

edited 22nd Oct '16 7:16:54 AM by Reservoir

EchoingSilence Since: Jun, 2013
#215: Sep 12th 2016 at 2:29:37 PM

  • Identity: Doctor Charles Bates, Hero Support, Roboticist
  • Powers & Abilities:
    • Genius Level intellect - A capable roboticist and engineer, Charles built Axel with his own two hands and continues to manufacture new machines to help humanity.
    • Average Physiology - A standard human, albeit one who tends to smoke
    • Handicap - Crippled severely, Charles is only still using his lower half thanks to modern medicine, but can't move very far without some form of assistance, such as a cane.
  • Description: Caucasian Skin, Bald Head, 5'8" in height, tends to wear a blue turtleneck and a white lab coat with black pants, green eyes, square jaw.
  • Personality: A noted cynic, Charles views the cycle of heroes and villains as inevitable and unending, despite this he takes a more realist approach to helping the world, building machines to help people. Charles may be blunt and unfriendly but only as a initial impression, get past that and he'll be... warmer. Tends to worry about Axel a bit, fearing for his safety or the possibility he may one day become a killing machine.
  • Background:
    • Charles career began with him seeing how often people put themselves into dangerous situations, only to lose their life tragically. Motivated to end this cycle, he set to work studying robotics.
    • Upon completion, he begun work with a partner, Virgil Sage and set about making machines to replace humans in various dangerous locations. The two then set about making humanoid designs to replicate the benefits of the bipedal form. This did not end well, with Charles permanently crippled.
    • Eventually Charles built Axel, as a new associate, companion, and son. Now Axel fights and Charles dreads every moment he does.

Short signup just to get Axel's support.

edited 12th Sep '16 2:29:53 PM by EchoingSilence

Sijo from Puerto Rico Since: Jan, 2001
Mistfader Since: Aug, 2016
#217: Sep 15th 2016 at 12:33:02 AM

Identity: Lapse

Alignment: Neutral

Secret Identity: Damien Mattle, although he's long forgotten it.

Powers:

  • The Occasional Man: Lapse constantly flits about space and time, taking seemingly random identities at various times. Whether the identity is fabricated on the spot or he takes over an existing body is unknown, but whatever the case is, he seems to fit snugly into the world, always with a family and people that know his name (and even sometimes trust him). After succeeding whatever objective he seems to have been assigned, he simply disappears while unobserved, to take another life at another point in the world's history. Upon dying, he either reverts back to the beginning of his time spent in his form, or flits to another form, usually with the same general task (although he always needs to figure out his task; nobody just tells him). As a side effect of the spacetime slipping process, all damage dealt to Lapse's mind, whether from physical or psychic causes, is immediately healed when he relapses, allowing him to properly process all that happened while his mental faculties were disabled.

  • I've Done This Before: If you see Lapse, chances are it's not his first time trying at this life. His tasks are nearly always extraordinarily difficult, although sometimes he must simply give something a subtle nudge. Regardless, he is extraordinarily experienced in many things, from 19th-century investigative procedure to modern martial arts. As a rule, he'll need much of the information he has.

Weaknesses:

  • Eternal Damnation: Lapse never gets respite, nor does he ever simply gain a content and happy life. Something always goes wrong; either his brother betrays him despite seemingly having no reason to do so, or his rival suddenly changes approach to snipe him from a nearby rooftop instead of honourably dueling him, or he has a heart attack regardless of his physical state.

  • How Could You Know That?: Lapse is seldom in a position to abuse his knowledge; all too often, he is stuck in a world that refuses to listen to him, and those that do are incredibly interested to know where he got that information from...

  • John Doe: Lapse is truly the unseen hand; completely unremarkable compared to most of the individuals in Easton (apart from his large skillset), he has no powers of his own, and as his body is provided for him, he can't even rely on having the physical training needed to do what he wants.

Description:

His appearance varies wildly and often. His current form is that of a bespectacled and mildly unfit middle-aged man in a brown suit and a red tie that screams "accountant", complete with messy black hair and beady brown eyes. He stands with bad posture, and has a mildly large nose.

Personality:

Lapse is often impatient and less than charismatic, although when it counts, he suddenly shifts to a cold, calculating professional who seemingly knows just what to say and do, when. He is sick to his stomach of his lot in "life", and has attempted suicide no less than 7 times, to no avail (one time it lead to him changing lives, which must have been traumatising for his then-wife). Underneath, he generally is always recording what's going on for later analysis, and generally uses whatever tools he can to take down notes on key details.

Background:

Lapse was (or is it "will be"?) one of Omnitech Industries' top researches on Project Relapse, his namesake. Originally designed to be mankind's first foray into true time travel (all other attempts they knew of were unsuccessful and thus not branded as valid forays), it caused time and space to ever so slightly slip, and Damien fell through the newfound gaps in the cosmic fabric. What happened Outside is currently unknown (he himself cannot remember the details), but he woke up back in bed, thinking it was all a dream... Until he realised that wasn't his bed. For the first life, he panicked. He asked everyone about people who hadn't been born yet, and generally referred to concepts nobody had even dreamed of at the time. Unfortunately, 1940s America was not a very nice place, and he was admitted to an asylum, where he underwent electroshock therapy (that, due to a mysterious accident, killed him, allowing him to return to the beginning of his 'life').

After a while, he had apparently driven whatever was fuelling his mysterious condition mad with boredom, and he woke up in a new body, although by this point he was significantly less confused. He recognised the name on his then-new uniform - Simo Hayha. This was when everything began clicking; after enough tries that he stopped trying to count, he finally managed to become a good enough marksman to live up to the White Death's title, and with that, he was whisked away to his next trial.

Lapse has been at his shenanigans for a total of around 6 years without a break, although he stopped counting after the first 4 months (keeping time is difficult, and making excuses for constantly writing down random times is difficult, not to mention the fact that he only started counting on his third life). Fed up with his fate, he is at least grateful to see Easton again, although it's not quite the same as how he left it. That said, he's been in this period of time before; he'll be fine.

His current task is unknown.

edited 15th Sep '16 1:11:15 AM by Mistfader

Sijo from Puerto Rico Since: Jan, 2001
#218: Sep 15th 2016 at 7:17:07 AM

Reminds me of Quantum Leap (one of my favorite SF shows btw) and we had not yet had a time traveler, so approved.

A few ideas of my own

Galactic Community

This organization has existed, under a variety of names, for as long as anyone can remember; they are the lawmakers of the known universe. Not all civilizations accept its rule -and quite a few oppose it- but most are at least neutral, as the GC maintains peace across the galaxy.

About a thousand Earth-years ago, the Community declared a law that forbid interference with 'underdeveloped species' (such as humans) although this has been broken both accidentally and intentionally by certain races over the years.

Star Corps

The Community's law-enforcement agents, they're a high-respected organization. Its members are drawn from any competent sentient race (even humans.) Each member is highly trained in combat and diplomacy; they are also equipped with an uniform (black with a star pattern, their official symbol) that doubles as a spacesuit, as well as an universal translator and a blaster. Other equipment may be provided as needed.

Capsule Monster Bug Fighting

Bug collecting has long been a tradition in Japan, mostly among children. However some people engage in the insect equivalent of cockfighting. While this is looked down socially most people have no time to worry about it.

Then, not too long after the invasion, bizarre new species began to appear in the island. They were an instant collector's hit, some fetching hundreds of yen! Their origin is unknown, but the more popular theories are:

  • they are vermin left behind by the aliens.
  • they are the result of their experiments.
  • they are secretly spying for a second invasion.

So far, nothing has been determined other than that they are different from normal bugs and are not dangerous. (Though TALOS and other organizations are keeping an eye on things.)

The bugs are usually sold in transparent capsules (with breathing holes) thus the name.

The average Japanese citizen's opinion usually is, "at least they are not Kaiju-sized."

edited 15th Sep '16 4:28:12 PM by Sijo

emilyorthoclase from Chicago, IL Since: Dec, 2015 Relationship Status: [TOP SECRET]
#219: Sep 15th 2016 at 12:23:33 PM

Champion Staff (Character concepts by God of Awesome, expanded by yours truly)

Silverbeard

  • Identity: Alexander Li, headmaster.
  • Powers:
    • Magus: Silverbeard possesses an innate grasp of magic- spells and rituals that take others hours to perform take him minutes, and he's very powerful. Having spent years learning magic, he is extremely knowledgeable about magic and folklore.
  • Description: A Eurasian man with a Fu Manchu-style silver beard and a penchant for wizardly robes with slightly ridiculous collars.
  • Personality: Silverbeard is relatively benevolent, if terribly irresponsible. Due to his own history, he's quite willing to trust children with tasks normally reserved for adults, and he's constantly on his guard against betrayal. While he means well, he's prone to seeing people less as, well, people, and more as tools to further his plans. He's extremely manipulative and usually has at least three different plans going on at once. At the very least, he's aware that his manipulative tendencies are bad, and he frequently feels guilty over it, often derailing his plots when he wants to prove to himself that he's not a bad person.
  • Background:
    • Alexander Li was born in Beijing to a Chinese businessman and an American heiress. His father died when Alexander was young, and his mother Camille remarried and moved them to America.
    • Alexander's stepbrother, Frederik Gerhardt, was older and bigger than Alexander, and bullied him mercilessly. His Magus power manifested when Alexander was twelve. Frederik was holding him upside down off of the roof, and Alexander summoned a wind that carried him to safety. From there, Alexander spent his adolescence learning magic in secret, and when he turned eighteen, he went on a sojourn to China to search for a legendary wizard, the Master Magus. Frederik blackmailed Alexander into letting him come along, threatening to expose his powers to their parents if he didn't.
    • After months of perilous journey, Alexander and Frederik found the Master Magus, and he offered to train Alexander. Frederik, jealous of his stepbrother, stole an artifact that turned him into the unstoppable Leviathan, and Alexander had to kill him to stop his rampage.
    • Alexander spent five years training with the wizard, during which his magical skills and his magnificent silver beard grew. Now calling himself "Silverbeard," he was a potential candidate for the next Master Magus, and befriended fellow candidates Long Quan and Roxane Bastien, with whom he grew very, very close to over the course of their studies despite their differing philosophies; Long Quan believed those with power had the responsibility to use it to rule, while Roxane believed that those with power should use it to help the powerless, and Silverbeard didn't care either way.
    • Long Quan and Roxane eventually came to blows over their different views, and Roxane was killed. Devastated, Silverbeard dropped out of the Master Magus race and returned to America. Using magic to make money in the stock market, he grew very wealthy and opened a school for metahumans, recruiting former superheroes to be the faculty.

Mab

  • Identity: Victoria Stone, head of psionic department, reformed supervillain, and Titania's nemesis.
  • Powers:
    • Telepathy
    • Telekinesis
    • Cryokinesis
  • Description: A tall, pale, blonde woman in white
  • Personality: Mab is cold, condescending, and prideful. She flaunts any kind of power she has- mental, physical, psychic, economic, and sexual. However, while she has done awful, awful things, she is making an effort to be a better person. It's not easy at all- she frequently gets in arguments with Titania, and most of the faculty (aside from Cross Eyes) don't really trust her. However, she does have a soft spot for her students, and no one can deny that she's a worthy ally.
  • Background:
    • Victoria Stone came from a wealthy, uber-WASP Bostonian family of metahumans. She went to all of the finest preparatory schools and was a brilliant student, but unlike her sisters, Alexandra and Ophelia, she had a relatively low power rating. As a result, her parents neglected her.
    • Victoria trained herself daily in application of her telepathy and telekinesis, and soon became immensely skilled, even developing cryokinesis by learning how to slow down molecules until they froze. On her eighteenth birthday, she challenged Alexandra and Ophelia to psychic combat and soundly defeated them, leaving Alexandra paralyzed from the neck down and Ophelia a vegetable. She then forced her parents to sign over the Stone Corporation to her.
    • Finding business incredibly easy and therefore boring, Victoria started committing crimes under the alias Mab, after the Shakespearean fairy queen. She allied herself with the Infernals, a group of metahuman supremacists trying to summon Etruscan nature goddess Artume to raze the earth of baseline humans so they could take over.
    • Mab discovered a superhero named Titania who had a link to Artume. She kidnapped Titania's comrade Smoke Puff and lured her into a battle that ended with Mab in a coma. Mab later switched her mind with Titania's to destroy Champion University from the inside out, but the deception was discovered and reversed. Titania later died preventing Artume from killing all of humanity, and Mab was expelled from the Infernals for her failure.
    • During the Starseed Invasion, Mab aided the faculty of Champion University in defending New York City. She saved the life of Cross Eyes (Titania's fiancé before she died), who saved her life in turn, and they developed a mutual attraction. Mab joined Champion University as the head of the psionic department, and she eventually started a relationship with Cross Eyes. When Titania returned from the dead, she and Mab resumed their antagonistic relationship, and Mab's relationship with Cross Eyes reached an uneasy state of "we-like-each-other-but-now-that-your/my-dead-fiancée-came-back-from-the-dead-I'm-not-sure-if-this-counts-as-cheating."

Titania

  • Identity: Anita Greene, head of magic department, Mab's nemesis
  • Powers:
    • Magic:
      • Nature magic: magic controlling weather, plants, and anything else natural.
      • Fire magic
      • Healing magic
    • Her link to Artume greatly enhances her powers to Physical Goddess levels. Now that the link has been severed, she's not particularly powerful, but her experience and versatility make her a formidable opponent.
  • Description: A black woman with bright red dreadlocked hair
  • Personality: Anita is strong willed, compassionate, and quick-tempered. She doesn't take kindly to being forced to do anything, and if it seems like everyone is conspiring to push her one way, she'll force herself the opposite way. For the most part, she's sweet and level-headed, but if you make her mad, you're in for a world of magical pain.
    • Artume is an Etruscan goddess of nature, woods, fertility, death, and the moon, who wants nothing more than to wipe out humanity so nature can be pure and undiluted again.
  • Background:
    • When Anita was five, she accidentally started a fire that killed her older brother. The memory was so traumatic she suppressed it and her powers.
    • Her powers resurfaced at sixteen when she stopped a hurricane, saving the lives of everyone in her hometown. She was approached by Silverbeard to study underneath him, and she accepted, taking the codename Titania. She became very close to another student of Silverbeard's, Cross Eyes, and they later became engaged.
    • Titania and her comrades battled the metahuman supremacy group the Infernals, who noticed how Titania's power was growing exponentially and credited it to a link to the Etruscan nature goddess Artume. Titania developed a personally antagonistic relationship with Infernals member Mab.
    • Artume soon took over Titania fully and tried to destroy Earth. However, Titania was able to stop her by destroying her body, severing the link and saving Earth.
    • That was not the end for Titania. Her magic was powerful enough that she was able to create a new body for herself out of plant material, but it was a slow process that took several years. When she returned, she found that Mab had joined the faculty of Champion University and was dating Cross Eyes. Titania rejoined the faculty as the head of the magic department, and thus began a very awkward love triangle.

Deathmask

  • Identity: Landon, head of campus security. Landon probably isn't his real name, but it's what people call him when they're not calling him Deathmask.
  • Powers:
    • Super stamina: Deathmask's muscles do not produce fatigue toxins, making him basically tireless.
    • Necromantic kukri: Deathmask has a pair of kukri that are charged with dark magic, which does not stop them from breaking all the time.
    • Resurrection: When Deathmask dies, his body rises from his grave (in Quebec) with a new pair of kukri.
  • Description: A corpse who wears a hockey mask and full body suit. In life, he was black; in death, it's become more of a mottled gray.
  • Personality: Even with the fact that he's a murderous super zombie, Deathmask is surprisingly easy to get along with, if you have a high tolerance for someone who never shuts up. He's done things he's not proud of, but he's also a big believer in second chances- after all, what is undeath but the ultimate second chance? He sees himself as a father figure to most of the students, though many students don't agree with this, and the fact that he's often traveling for the hell of it means that if he is a dad, he's kind of a deadbeat. Even so, no one can deny that for all his stabby tendencies and constant traveling, he means well. He's very proud of his Canadian heritage, but he spends a great deal of time in California, so he sometimes claims to be from "Calinadia" or another portmanteau that sounded better in his head.
  • Background: Deathmask's past is somewhat vague, given that his constant deaths play havoc with his memory. He remembers that he's Canadian and he died in Quebec, given that that's where he was buried, and sometimes he remembers things better than others. He worked for TALOS for a spell in the 1940s, and in the '90s he taught at West Academy before being lured away by Champion University. He has had many plucky girl sidekicks.

Cross Eyes

  • Identity: Keith Kellerman, head of general education and effective head of campus security when Deathmask isn't around, which is often.
  • Powers:
    • "X-ray vision": Despite being referred to as x-ray vision, it's actually a form of clairvoyance that lets Cross Eyes see through solid objects.
    • He's also an accomplished martial artist.
  • Description: A handsome, if generic, white male with brown hair and special tinted sunglasses that he wears to assure people that he's respecting their privacy in regards to his powers.
  • Personality: Cross Eyes takes his position at Champion University seriously. He takes everything seriously and is a major stickler for the rules. He resents people who don't respect duty or the rules as much as he does (like the chronically-absent Deathmask). He's not a complete asshole, though; he believes in second chances, he's protective of his fellow metahumans, and he's an excellent strategist. Given his less-than-ideal upbringing, it's not much of a leap to say he needs therapy, but he has yet to receive it.
  • Background:
    • Keith was orphaned at a young age in a car accident that killed his parents and left him in a coma for several months. Once he woke up he was sent to a foster home.
    • Keith's power manifested around this time, and he was unable to turn it off. His foster father, Jonathan Perry, used Keith's power for heists, threatening to throw Keith out if he didn't obey. After a robbery at a mansion, Keith ran away from Jonathan and broke into the mansion again to return what was stolen. This time, he was discovered by the mansion's owner, the metahuman wizard Silverbeard. Silverbeard was impressed and offered Keith a place at his new school, and Keith accepted, taking the codename Cross Eyes.
    • Cross Eyes quickly rose to become the school's field leader thanks to his strategic mind and respect for the rules. He also developed a relationship with fellow student Titania that culminated in their getting engaged. However, Titania sacrificed herself to stop the nature goddess Artume from destroying all of humanity, and a depressed Cross Eyes threw himself into his work.
    • During the Starseed Invasion, the faculty defended New York City from the aliens, aided by their old enemy Mab. She and Cross Eyes saved one another's life and started a relationship that grew more serious when Mab joined the school after the invasion was over.
    • Titania returned from the dead shortly afterwards, and Cross Eyes, Titania, and Mab entered the relationship purgatory known as the "love triangle."

Mr. Mad 2.5

  • Identity: robotic duplicate of the second Mr. Mad and head of the workshop department, sometimes in charge of power testing.
  • Powers:
    • Lacks the other Mads' ability to build, but has greater insight into artifacts made by other artificers and superpowers in general
  • Description: Identical to his template: thin, white, untamable red hair, and multicolored, multilayered irises.
  • Personality: 2.5 inherited his "father"'s strong moral compass and mechanical aptitudes, but claims to be more interested in living the simple life. Much like the third Mr. Mad, his brother/cousin/nephew, he's not super into the spandex life and prefers his job as a teacher, though given that he's teaching at Champion University, he still gets plenty of excitement.
  • Background: Mr. Mad the second built many robot clones of himself, and through a freak accident, one of them gained sapience. He stayed with his template and his son for a while, leaving when it grew too awkward for everyone involved and getting a job at Champion University.

Cross Bones

  • Identity: Jacob Aaronsohn, head of PR education, dabbles in general education
  • Powers:
    • Translucent skin: Cross Bones' skin and musculature are see through, with his skeleton as his only visible part.
    • Density manipulation: Cross Bones can become intangible and phase through solid objects.
  • Description: A walking skeleton
  • Personality: Well-educated, polite, and unassuming, Cross Bones knows his appearance is frightening to those who aren't used to it, so he overcompensates by being ridiculously friendly. Nobody has the heart to tell him that just makes him come across as creepier.
  • Background:
    • Jacob was a scientific prodigy from Romania whose powers first surfaced shortly after he traveled to the States. He started studying his mutation, and ended up accidentally turning his flesh invisible. He isolated himself from the outside world, but after making a name for himself as a superhero, he started reconnecting with other people and became a teacher at Champion University.

Cherub

  • Identity: Bronson Bradley IV, head of university PR.
  • Powers:
    • Shapeshifting: Over the course of his life, Cherub has subconsciously shifted into his ideal physical form. As a result, he is very, very pretty and is at his physical prime.
    • Flight
  • Description: A blonde, blue eyed, baby faced man with a physically perfect body. He is very, very pretty.
  • Personality: Cherub is thought of by many as a fine representative of the superhuman race. Others resent him for being massively privileged and not representative of most metahumans. The truth is somewhere in between: Cherub isn't much more than a well-groomed, expertly coached, well-meaning man-child. He's not particularly bright, and he's far from a force of personality, but at the very least, he would never hurt a fly.
  • Background:
    • Bronson was born into an extremely wealthy family. His father mostly ignored him to focus on work, but his mother doted on him, and Bronson was spoiled rotten. When his ability to fly manifested, he wasn't scared at all, since he was certain his privilege and his benign power would protect him. He was right, and he soon became a minor celebrity. He attracted the attention of Champion University, who recruited him as their spokesperson.

Hugo

  • Identity: school mascot.
  • Powers:
    • Super strength
    • Super stamina
    • Super durability
  • Description: ten meter tall cyborg gorilla permanently bound to a suit of power armor
  • Personality: Hugo is gentle and friendly, but terrifying when angered. She's always willing to spend time with the students, who usually want to ride on her back. Cross Eyes would like to remind you that technically, that is against the rules. Deathmask would like to remind you that you should totally do it because it's super fun.
  • Background:
    • Hugo was born in the jungle of Africa to two mountain gorillas. As a baby, she was taken from his home by mad scientist the Fuchsia Phantom, who experimented on Hugo and bound her to a suit of power armor. When Champion University raided the Fuchsia Phantom's lab, they found Hugo and adopted the gorilla, who became their new mascot. They didn't realize she was a girl for about three years.

Fraulein Frogette

  • Identity: Sadie Gruenwald, head of the combat department.
  • Powers: frog powers, talks to frogs
    • Super leg strength: Fraulein Frogette possesses enhanced strength in her back and legs, allowing her to leap great distances and deliver kicks of great force.
    • Super stamina: Her muscles produce a significantly lower amount of fatigue toxins than that of a baseline human's.
    • Super agility: Her flexibility, dexterity, and equilibrium are greatly enhanced.
    • Super reflexes: Her reaction time is much faster than that of a baseline human's.
    • Minor regenerative healing factor: Fraulein Frogette can recover from ailments and injuries at an enhanced rate. She has recovered from illnesses in hours and injuries in days.
    • Prehensile tongue: She can extend her tongue up to 10 feet and use it as a whip or to ensnare objects.
    • Wallcrawling: Her skin secretes a chemical that allows her to selectively stick to surfaces.
    • Amphibian control: Fraulein Frogette has a telepathic rapport with frogs, toads, and some salamanders, through which she can communicate with and influence them.
  • Description: A diminutive, freckled redhead wearing a green frog-themed costume, with big, expressive eyes. She's considered adorable by everyone (and I do mean everyone), so much so that some think it might be an additional power.
  • Personality: It's hard to find someone who doesn't like Fraulein Frogette. She's friendly, brave, more than a little goofy, and an expert at using her powers effectively. Her classes emphasize that powers on their own don't matter as much as how the person uses them, and even the most seemingly useless power is good for something. Roughly 75 percent of the student body have crushes on her, both because of her kind nature and the fact that she's friggin' adorable.
  • Background:
    • Sadie Gruenwald's mother had a very eventful pregnancy that included exposure to space meteors, getting trapped in a radioactive swamp, and possession by a Babylonian frog demon. When Sadie was born, it was clear that she wasn't like other children when she used her tongue to catch a fly.
    • Sadie started attending Champion University after high school. She was something of an outcast due to her peculiar powers, which most of her peers thought were lame or weak. Sadie quickly proved them wrong, passing all of her classes with flying colors and plenty of perseverance. After graduation, she spent a few years as a solo superhero and became a fan favorite, even leading her own team for two years, the Midwestern Masters.
    • She soon grew dissatisfied with superheroics, seeing it as shallow and vapid, and she decided to quit. Champion University offered her a teaching position, and she accepted.

Smoke Puff

  • Identity: Rachel Ushkowitz, head of the rescue department
  • Powers:
    • Teleportation: Smoke Puff is able to teleport in a puff of black smoke. She can teleport large numbers of people and fake teleportation by generating smoke.
    • Ageless: Smoke Puff stopped physically aging shortly after she turned 18
  • Description: A short, freckled girl with a mess of brown curly hair and a black, ninja-esque uniform with a cowl and a Proper Tights And A Skirt.
  • Personality: In her youth, Rachel was impulsive, spunky, and plucky, and while she's less impulsive, she's no less spunky or plucky. Having been a hero since she was thirteen, she's seen it all and she can spot the cliches from a mile away. She's also a master at banter, which is probably a big factor in why she was so close to Deathmask: she was the only one who could keep up with his constant chatter.
  • Background:
    • Rachel Ushkowitz was an orphan who ran away from an abusive foster home and ended up in the hands of the Infernals. She was rescued by Champion University, and cajoled them into letting her join their school despite only being thirteen.
    • Smoke Puff spent her formative years tagging along on missions and almost getting killed by villains, including getting kidnapped by Mab and the Infernals a second time. She had a particularly close friendship with Deathmask, who occasionally let her tag along on his trips.
    • After the death of Titania, with whom she had been very close, Smoke Puff left the school for a while and became an adventurer in England. After reconciling with her friends, she returned to Champion University as the head of the rescue division.

edited 13th Feb '18 3:10:17 PM by emilyorthoclase

Sijo from Puerto Rico Since: Jan, 2001
#220: Sep 15th 2016 at 3:16:31 PM

Overall, approved. However I'm slightly worried about bringing in a bunch of Captain Ersatz at the same time. People might get the impression that the goal here is to play as their favorite character with the name changed. I want to encourage originality (not that any character is entirely original after decades of comics, mind.)

edited 15th Sep '16 3:17:36 PM by Sijo

Sijo from Puerto Rico Since: Jan, 2001
#221: Sep 15th 2016 at 4:01:43 PM

Who says the GM cannot make new characters? [lol]

Ultra-Violet

  • Identity: Violet Orthros, Hero, high school student, secret.
  • Powers & Abilities:

-Ultra-Rays: concentrated blasts of ultraviolet rays that burn living things. Creatures vulnerable to sunlight (like vampires) take extra damage; those that feed on sunlight (like plants) would not.

-Radiation Resistance: Immune to heat, light and (of course) UV rays. Can be harmed by higher-level radiation (X-Rays, Gamma rays) but the effects are reduced.

-Ultra-Vision: can see in total darkness as if it were daylight. Additionally she can see invisible or hidden beings as long as they have a solid form (not things like ghosts.)

-Ultra-Flight: can fly at will leaving a glowing trail behind that lasts a few seconds.

-Day-Glo effect: can cause objects or people to glow at range. This makes them visible to other people if they are invisible or hidden.

-Solar Recharge: can recharge solar-powered devices, though this diminishes her reserve (see below)

-Weakness: Solar Charge: must be exposed to sunlight for at least an hour a day for her powers to function. Using too much energy at once might deplete her powers as well.

  • Description: Violet is a plain-looking 16-year old brunette with violet eyes, who rarely looks people in the eyes. As Ultra-Violet, her hair and eyes can be any color (but she prefers bright violet). Her costume is a skintight, with a V-shaped mask, boots and gloves, and a big UV o her chest. Its colors are violet and gold.
  • Personality: Originally, Violet was very shy. As Ultra-Violet, she lets go of her inhibitions and is known as one of the most fun-loving heroines in Easton. She still pretends to be shy around her family and friends though to avoid suspicion.

Background: Violet Orthros comes from an Greco-American family. Her mother died when she was a child and her father, a scientist, was too busy to be with her as much as he would like. Violet grew up mostly by herself, with few friends. In school she was very quiet, which did not help her case either.

Eventually her father decided to spend more time with her, and started bringing her to the lab with him. He explained he was working on a new way of harnessing Solar Power. This, he hoped, would both greatly benefit humanity and earn him and his daughter the recognition they deserved!

But of course, as it usually happens in these cases, on the day of the solar generator prototype's test, it exploded. The cause is still unknown; some say it was due to unexpected solar flare activity.

The point is, Violet was there, and she got bathed in a lethal amount of UV rays! Miraculously however, she survived.

This was because her latent Metagene Complex activated, as she discovered later that night when she awoke to find her whole body glowing in the dark.

Experimentation led to the full discovery of her powers. She was elated! NOW she could be like the one thing she had always idolized: the city's heroes, who acted so bold without repercussions thanks to the costumes they wore.

And thus, Ultra-Violet was born! So far, no one knows her secret; by that same token, she hasn't had any major battles yet, but then, she mainly sneaks out at night just to enjoy using her powers.

edited 15th Sep '16 4:09:44 PM by Sijo

Mistfader Since: Aug, 2016
#222: Sep 16th 2016 at 4:51:37 PM

Apologies for sparse backstory, will try to add to it over time if possible.

Identity: Gemini, Eater of Hatred.

Alignment: Neutral

Secret Identity: Irae (True Name).

Powers:

  • Contract of the Double-Edged Sword: Gemini is usually summoned for a contract that allows the summoner to exact retribution upon an individual unpunished for their crimes. Upon summoning and forming a contract with Gemini, Gemini immediately enters its new host's mind and begins spreading seeds of hatred, making it harder to think in exchange for vastly improved strength and endurance (although as this manipulates the body into working far harder, this can considerably shorten the host's lifespan).

  • An Alien Presence: When Gemini has a host, it may politely rifle through their mind to adapt to their senses of morality and learn as much about the targets as it can. The host may block memories off and the like, but Gemini knows they're blocking something and is less effective at its job the less it has to go on. Additionally, it may create a mild hallucination to speak through in order to give itself a "physical presence", although the host may 'disbelieve' it away at any time.

  • Eye for an Eye: Whenever Gemini's host is harmed, an analogous wound appears on the body or mind of the attacker, disabling them to a similar degree and in a similar manner. This ability targets the one responsible, not the one who pulled the trigger; piloting a mech or ordering minions won't save you.

  • The Second Edge: Gemini may manifest a duplicate form of its host with similar properties (identical abilities, weaknesses, etc.), with the exception that it inherits Gemini's weaknesses. The duplicate inherits Eye for an Eye from Gemini, and although it is manifested and controlled by Gemini, it is a construct, not a body (although Gemini can perceive through it); attempting to mindread it is much like attempting to mindread a mannequin. This ability directly taps into any energy the host has, whether it be the source of their power, or something more fragile and less replacable (Gemini refuses to comment on allegations of people being drained to husks by overuse of this ability). Resultingly, Gemini generally asks for permission before using this.

Weaknesses:

  • Stranger to this Realm: Gemini must escape from its realm to infiltrate this one without an invitation, and even then is intangible and only visible to those working towards vengeance (or those who may yet be swayed to work towards it), people able to see spirits and similar entities, and schizophrenics. Other methods of hallucinations, such as other illnesses and drugs, only work if the user is a latent psychic.

  • Come On In: The ritual to summon Gemini requires recently-drawn human blood, the flesh of an animal, and one hour for the proceedings (which are similar to Labyrinth's ritual, but far more violent and brutal). A sacrifice is preferred, as it strengthens Gemini in direct proportion to the animal's ferocity (being constantly embroiled in wars, humanity is considered highly aggressive). The strengthening lasts 36 hours, after which another animal must be sacrificed to continue the strengthening. If Gemini was banished the last time it entered this world, an animal sacrifice becomes mandatory.

  • Begone, Foul Creature!: Gemini is very difficult to banish without a ritual, as it attaches itself to its host, but it is still visible as an alien presence in the host's mind, and deleting it there, while extraordinarily brutal and painful for Gemini, will banish Gemini from this realm.

Description:

Gemini's form is not the prettiest, but it doesn't care; it never uses its form anyway, apart from when appearing to its host.

Personality:

Gemini's personality veers wildly depending on its host's sense of morality, although it always advocates punishment of crimes, even going so far as to demand the execution of the target. Disgusted with the arbitrary breaking of rules that humans perform every day, it revels in the achievement of retribution, and is never more dismayed than when an unpunished criminal is forgiven. It considers betrayal to be the highest of crimes, and if given free reign, will not hesitate to kill all who dare break their promises. Although its work is largely serious, it maintains a bit of a playful nature when not consumed by rage, just happy to be in this world, interacting with those who give it such strength. It occasionally acts a little giddy and less than coherent, but generally comes back from such moments quickly.

Backstory:

"Uh, look, man, I've changed my mind! See, I'll pay you back, I promise!" Jimmy nervously laughed and took another step backwards as the silent figure took another heavy step forwards, its single bullet wound mirrored in Jimmy's shoulder. It is too late for forgiveness; the only respite of the unworthy is the eternal solace of death.

Jimmy sounds so delicious. I will cause his retribution myself.

edited 17th Sep '16 5:11:35 AM by Mistfader

Sijo from Puerto Rico Since: Jan, 2001
#223: Sep 16th 2016 at 5:10:03 PM

Accepted.

edited 16th Sep '16 5:22:50 PM by Sijo

FallenLegend Lucha Libre goddess from Navel Of The Moon. Since: Oct, 2010
Lucha Libre goddess
#224: Sep 17th 2016 at 1:11:17 AM

Dark Witch

  • Real name Eris
  • Alias: "Dark Witch."
  • Aligment: Villain.
  • Identity: Secret.
  • Powers & Abilities:
She is a witch that specializes in Elemental Magic
  • She need a Transformation Trinket ( a purple collar) to transform into her villain identity.
  • Magic Power to control the weather( like Storm so nothing too OP): This gives her the power of flight as well.
  • Magic Power to control the classic 4 elements fire, air, water , and fire. ( Similar to Korra but without anything she could do with the avatar state as a nerf.)
  • Derived from her elemental power she has the power to heal herself and others.
  • Weaknesses:
    • If the transformation is broken for whatever reason (mainly by getting too much damage or draining her powers) she has to recharge it with a chant to be able to transform again.
    • She can't heal and attack at the same time. Healing drains a lot of her power.
    • She can't control the elements and the weather at the same time.
    • Magic use drains her stamina and mana. A big flashy demonstration of power would risk leaving her nearly powerless.
    • She is completely powerless without her amulet or without the transformation.
    • Although she is not a pushover, her body is still human with all the vulnerabilities that come with it.
  • Description: She is a 18 girl. Pale skin, black hair, always wearing dark gothic clothing. Just like this . In her civilian form her she wears glasses and much more modest clothing. In general cheap and out of fashion.
  • Personality: A rebel by heart, mischevious by trade and a chaotic person by nature, she values freedom above everyone else. She respect those that shape their own destiny and hates those that would take freedom. She loves theatrics and being the center of attention, but hates being ignored or getting bored. She is smart, charismatic and a trickster with anarchist tendencies and a skewed morality.
    • Her own powers have exposed her darker sides of her nature effectively destroying her sanity.
    • She has façade of an very shy, coward Shrinking Violet. All a lie to hide her true self.
  • Background:
Eris the goddes of chaos blessed a young woman with the amulet of chaos and with it the power to change the world. Either for good or evil, the goddess didn't care. She chose her powers to do good—or so she thought.

Yet her mission wasn't over. She was reincarnated and given a last chance to fulfill her mission as an average school girl. By divine intervention the amulet came to her hands and with it her memories. But it came at a price. The chaos she had suppressed for so long finally took control of her

Eris' influence became an agent of chaos and resentful of the hypocrisy of those that betrayed her, She vowed to change the world to bring "true freedom." whether people agree with her or not. In her mind order is an illusion. All signs of sanity from her are forever gone. If she has to rule the world to free it then so be it...

edited 28th Sep '16 7:44:28 PM by FallenLegend

Make your hearth shine through the darkest night; let it transform hate into kindness, evil into justice, and loneliness into love.
Sijo from Puerto Rico Since: Jan, 2001

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