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The Good, The Bad and The Spandex: an Original Superhero Game!

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Sijo from Puerto Rico Since: Jan, 2001
#276: Oct 25th 2016 at 11:17:00 AM

Yeah well next time you're worried about your character please contact me privately about it first.

Vampireandthen In love with an Uptown Girl from Northern Ireland Since: Apr, 2016 Relationship Status: A teenager in love
In love with an Uptown Girl
#277: Oct 25th 2016 at 12:06:37 PM

-BLANK-

edited 28th Oct '16 7:53:54 AM by Vampireandthen

Please allow me to introduce myself, I am a man of wealth and taste. Nice to meet you, hope you can guess my name.
Sijo from Puerto Rico Since: Jan, 2001
#278: Oct 25th 2016 at 3:19:53 PM

I like the concept -it reminds me of one of the (many) versions of Brainiac- but remember that the highest level for a character in this game is Weight Class 3. Meaning that to interact with the other characters, it would require to use an avatar of that power or less. (Same deal as with The Narratives.) Also I need a clear Hero-Villain-Whatever definition.

edited 25th Oct '16 3:20:24 PM by Sijo

Vampireandthen In love with an Uptown Girl from Northern Ireland Since: Apr, 2016 Relationship Status: A teenager in love
In love with an Uptown Girl
#279: Oct 25th 2016 at 3:33:53 PM

Done.

Think of it as Father, from FMAB, meets Galactus meets Brainiac.

Please allow me to introduce myself, I am a man of wealth and taste. Nice to meet you, hope you can guess my name.
Sijo from Puerto Rico Since: Jan, 2001
#280: Oct 25th 2016 at 4:24:41 PM

Good. Accepted. smile I'll also list it under "aliens".

PossiblyQuiteInsane Where am I? What's going on? from the other side of the mirror Since: Oct, 2016 Relationship Status: Above such petty unnecessities
Where am I? What's going on?
#281: Oct 26th 2016 at 7:35:49 PM

The Informant

Identity: Stanley Ronsid

Alignment: Villain

Job: Information Broker

Secret Identity

Powers: Intros-net - He has a constant mental link to an information superhighway that works sort of like a mental internet, but with much more info. He does not automatically have knowledge of everything, but can easily find out if he knows what he's looking for.

Personality: Over hologram or other non-personal means of communication, he is calm and confident. But when confronted in person, he is a meek, cowardly man.

Description: A man of average proportions with a distinct lack of musculature and thick glasses. Often communicates via a hologram of a shadowy, indistinct figure.

Background: Stanley Ronsid was a cowardly yes-man working at Ekho Industries as a lab technician. His only real claim to fame was his collection of obscure knowledge and trivia.

That all changed the day he was chosen as the Avatar of Intros, the God of Information. Now with access to all of the information in existence at his fingertips, he quit his job and went into business for himself, selling critical information to supervillains, for the right price.

Sijo from Puerto Rico Since: Jan, 2001
#282: Oct 26th 2016 at 9:04:51 PM

Nice! And fits in well with the other Science characters, who might soon have their own plot arc. Approved.

PossiblyQuiteInsane Where am I? What's going on? from the other side of the mirror Since: Oct, 2016 Relationship Status: Above such petty unnecessities
Where am I? What's going on?
#283: Oct 27th 2016 at 6:56:59 PM

Bertram "Buddy" Anderson

Alignment: Neutral

Job: Talk-Show Host

Public Identity

Powers: Charisma King - People find his face and voice immediately engrossing, and find themselves wanting to watch him and listen to what he has to say even if they don't agree with him. He cannot influence people any more than any other celebrity, his power is merely to keep them entertained.

Personality: On camera, he's your standard friendly, inoffensive talk show host. Off camera, he's an enormous douche with an ego the size of Mt. Rushmore.

Description: A fairly attractive man in his mid-30s with a wide smile and a fondness for v-neck sweaters.

Background: Bertram Anderson was an up and coming reporter whose ascent of the news ladder was halted by the fact that he couldn't keep an audience interested. He prayed and prayed for the charisma to advance in his career. And than he got it.

As the Avatar of Teeva, Goddess of Entertainment, he was transformed from a no-name field reporter into Buddy Anderson, TV's Charisma King and host of the wildly successful talk show, Break Time with Buddy.

Despite his humble beginnings, he has let fame go to his head and looks down on others as inferior to himself.

Sijo from Puerto Rico Since: Jan, 2001
Mistfader Since: Aug, 2016
#285: Oct 29th 2016 at 3:53:26 PM

I've been working on this over the course of a few days, so random bits and pieces that make no sense may pop up. Please tell me if they do.

Identity: Eye of the Beholder

Alignment: Neutral

Secret Identity: N/A

Powers:

  • Abstract Art: Extraordinarily durable, and can only be permanently killed via the destruction of its corresponding work of art; if destroyed via other means, it reforms approximately 3 days later. Additionally, may temporarily integrate itself into other works of art to see through them and interact with them.
  • One Man's Terrorist: In the presence of those who are naive, extraordinarily optimistic, or pure of heart, it is a small bunny, with all that entails (as in, literally no powers except for the ability to hop and make hearts melt, if bunnies still do that). Otherwise, the bunny scatters in the wind like dust, and nearby surfaces crack and open, showing eyes from every direction. Only a maximum of 4 eyes may exist at once, and each one damaged dampens its powers (they do not grow back until it recuperates in the Abstract or reverts to bunny form). Of course, destroying all 4 eyes will kill it, however temporary that may be. While in the angry eye of totally not Ghost Rider form, it is capable of psionically assaulting individuals with visions of their inadequacies and imperfections (in the process, learning of all of these), guilt being especially common, and rapidly diminishing their self-worth and general attitude until they are driven to punish themselves (whatever that entails). These psionic attacks are very powerful, but still negatable by high-top tier psychics, and even the least psionic people can fight through it for a period of time, given willpower. It is worth noting that it may intentionally revert to bunny form at any time, although the presence of icky goody-two-shoes people forces it to stay there.
Weaknesses:

  • Censorship: Destroying the original work immediately and irrevocably destroys the body in a similar fashion. In addition, editing the work damages the body until the work is restored to its former state.
  • Fabricated Entity: The denizens of the Abstract do not belong outside of the works of Novacas. Anybody who has spent sufficient time around the paranormal could immediately identify that the denizens' bodies do not belong in this world, regardless of disguises, and at a glance would know that something is off about any pictures, no matter how little they would normally know. In addition, each work by Novacas radiates power proportional to its presence; by far the strongest is the Patchwork World itself, which is nearly overpowering for most. Even for a completely standard civilian, the bodies seem off and may produce headaches in the latently psychic, and the art seems ethereal and almost alive (a quality which the gallery staff consider both positive and profitable).

Description:

In its docile form, it is a small albino bunny, and although its eyes seem to look at more than just your body, it is otherwise unremarkable (and can be killed like any bunny, although the above rules still apply). However, in the presence of others, the bunny seems to scatter in the wind like dust, and it is at this point that nearby surfaces seem to crack and open, showing eyes from every direction, always judging (but let's see them do better). Generally speaking, once it is in its hostile form, its actual 'presence' is the eyes, so target them to damage it, I guess.

Its painting is considerably stranger; although it portrays a bunny, those who have significant issues with guilt or low self-esteem mention how it seems to look at them and almost understand how they feel. Those who have committed crimes or atrocities have often felt a need to confess after, and some even screamed upon looking at the painting.

Personality:

Eye of the Beholder misses Novacas, but does not actively seek him. It wishes for its kin to be at peace, and to be able to move on from their "childhood". Generally, it attempts to be very caring, although sometimes the way that this manifests is not exactly comforting for humans. It loses its temper quickly when confronted with genuine malice, and sometimes lashes out without meaning to, but generally apologises whenever it performs such a malific action.

Background:

"Painted in 1938, "Eye of the Beholder" represents the human desire to fit in, to be understood, and most of all, to avoid judgement."
First paragraph of Eye of the Beholder's entry in the audio tour given to Gallery guests
  • A painting by Novacas, Eye of the Beholder was one of his last. Often theorised to be a symbol of the guilt he repressed (despite him admitting to no such thing), it was taken as both a call for help and a way of reassuring those in similar circumstances.
  • Eye has been a loyal follower of Self-Portrait, even if it believes that Self should probably talk out its daddy issues at some point. Whenever Self-Portrait's determined demeanour fails to rouse the Abstract, Eye's calm and thought-out words are present to finish the job, although sometimes choice words are exchanged afterwards, behind closed doors.
  • Recently, it's been getting concerned about Self's increasingly callous outlook, but hopes its continued friendliness means it can be guided back onto the right path.

edited 29th Oct '16 4:33:34 PM by Mistfader

Sijo from Puerto Rico Since: Jan, 2001
#286: Oct 29th 2016 at 3:59:57 PM

Great! Approved, and I hope you let me use it this Halloween. :)

God_of_Awesome Since: Jan, 2001 Relationship Status: And here's to you, Mrs. Robinson
#287: Nov 4th 2016 at 8:30:35 PM

Some fleshed out Anti-Hero NP Cs for Sijo to use, or anyone else if they feel the need to:

Venomatrix

  • Shannon Polly-Lapis Sr, murderous antihero
  • Venomatrix is a super human with a Psychic Suite, meaning she has a package of psychic powers. Besides that, she's a pretty squishy human.
    • Signature of them is her Intuition trait, sub-classification Mechanic, biochemistry focus. She is really, really good at making poisons and anything to do with the various methods of delivering them to the human body.
    • She also has a Reception (deep)/Broadcast (suggestion, subtle)-type Telepath trait, touch-limited. At a touch, Shannon can do a deep mind reading and implant subtle suggestions. The later can't be anything too off or the recipient is bound to notice and resist.
  • Here She tends not to go for a costume, to better go incognito.
  • Purports a philosophy that views the world in terms of numbers, specifically the sum good and evil in the world. She doesn't believe in punishing wrong-doers, only in eliminating them, subtracting sources of evil from the equation. It's not about avenging the dead, but saving lives through proactive measures.
    • Despite such a seemingly cold and calculating attitude, she can be warm and passionate outside her "job". She is resistant to tradition, especially those regarding gender or power roles. For example, she named her son after herself.
    • She has a great respect for most superheroes, she merely believes they're too soft. She'd rather they remain that way, because it is a spark of innocence that is to be cherished.
  • She is one of the super figures of yesteryear, peer to Emerald and Dragoknight in their prime. She is War Crime's mother, or at least Blood Hound's, the man he used to be. She does know about this thing wearing his face anymore.
    • She got her beginnings as a teenager, her powers emerging both as a response to danger and possibly as an absorption of her surroundings. The neighborhood water supply was poisoned by industrial run-off due to broken health and safety regulations as a result of shady businessmen and corrupt politicians. She drank a particularly bad concentration of chemicals and fell to the ground, foaming at the mouth.
    • During her dying spasms, she had visions, visions of venoms, poisons and toxins, of chemical bondage and the methods of destroying lives. She also saw the antidote that would save her life, something simple, something that wouldn't be too off to give her. Her brother held her hand, begging her to stay alive and she felt him, his mind, his secrets, and she imparted on to him a fraction of her knowledge, that part she needed him to know. She lived, just barely.
    • A period of recovery, contemplation and Shannon saw that the deaths were continuing. Her efforts to see the law handle it were met in vain. She didn't want to see the men responsible punished, however, she just wanted them to stop. In part, it was a belief in permanent solutions and, the other part, it was only having a hammer. She got to poisoning, poisoning the shit out of them. Rich and powerful men died in the droves, choking on their own vomit, of heart failure, of other "natural causes".
    • This was the beginning of her career as a mission-based serial killer. Over years she perfected her technique and her victimology, expanding her targets to anyone she considered wielded too much political power for malevolent ends. She spared a few, very few, but she the luxury of having them at her mercy and reading their minds, discerning this very, very small handful had a sincere desire for redemption. Since she doesn't always get the opportunity to touch her victims, she does wonder how many more like that she might have snuffed out, but considers the net gain from wiping so many more of the irredeemable out to be worth it. There were a couple "distractions", crime lords and serial killers. While she didn't mind them dead by her hands, she especially considered the later to be a waste of her time, as the number of their victim could not equal that to the men in power.
    • During her career, she crossed paths with Shannon Shoal, the brutal anti-hero called the Hunter. She was not disconcerted by his methods, but she found him to be unfocused and unable to consider the bigger picture. He went after any scumbag, great or small, with no thought how his action might best carry out into the future, but only returning the suffering they had caused with interest. She admired his drive however and sought him out. He was on run from the law, she had become adept at hiding from it, she found him.
    • They complimented each other, fire and ice. They didn't have a normal relationship, neither were well-balanced individuals, but they loved each other after a fashion. They never married but she considered him her husband. They had a child together and... and the story there, you know it already. She lost husband and son to the Monster, although her grasp of the arcane details to it all is limited.
    • Her activities in recent years, she's lost a lot of her drive after everything. Occasionally, someone's actions point to a horrific future that she simply cannot stand, and she's roused from her semi-retirement to murder once again. She saved some TALOS agent's life, bending her biochemical talents towards medical applications for once. She influenced him during their time spent together, but that's a story for another time.

Wind Rider

  • Hayate Hayashi(surname first), ex-TALOS agent, murderous anti-hero
  • Hayashi has bonded with a magic motorcycle created by an emanation of a supporting cast member to the Hurricane Of Screams, lead role and heart of the Asura, narrative titan of released inhibitions and unrestrained action. He has combined this with his TALOS black ops training to further.
    • The motorbike is sapient and alive, capable of moving and operating on its own. It has some limited telekinesis, capable of lifting anything it could carry within "sight". It has the capability of choosing "down" for itself and its driver, travelling on any surface. It has super speed, although the magic empowering this introduces the element of contradiction: For something empowered by a creature of unrestraint, it travels faster on restrained, predetermined paths, on roads built by others. Off-road, it's still pretty damn fast though. At crossroads, where multiple paths intersect, the motorcycle may teleport to other such crossroads. The more numerous or major the paths crossing, the further the range of teleportation. It's also pretty damn strong, can body-check a mid-tier brick and duke it out. Furthermore, it's capable of self-repair and healing its host.
    • Hayashi himself has a personal armament of a small uzi hidden in his jacket and a katana on his back. If he's within a couple feet of the bike, it can provide a bit of telekinetic kick to give the sword some more cutting power. Besides that, Yasu has his TALOS training, CQC, special weapons, forensics, interrogation, bureaucracy.
    • Oh, and not to forget the bike's mental influence on its host, unraveling his inhibitions. This also counts as a mental defense, as the bike is a jealous guardian of its territory.
  • In this day and age, the bike has stolen the image of the Harley Live-Wire for itself. It screams down the road, screeching like a banshee freshly let loose from Hell. When it really picks up speed, its wheels will turn from rubber into spinning cyclones of condensed air and wind.
    • Face. Normally he wears a leather suit style to look like a business suit and a helmet shape as a samurai helmet with a faceless visor.
  • The bike is a creature of its distant sire, especially the Hurricane Of Screams. It wants to let loose, rip roaring down the roads, no speed limits, no restraints. It requires a host, however, has a need for one and a desire to release them from their inhibitions so that they may ride with fury, laughter and murder. It is surprise by its new host, a little disappointed but mostly pleasantly surprise, and quite attached.
    • Hayashi was a man, is a man, loyal to the cause of justice brought by TALOS around the world and yet, under it all, he squirmed underneath the restrictions that seemed to only let them take half-measures. In the time before, he believed that it would all work out. In this time after, released of his inhibitions, he has concluded that he must make sure it all works out. By sword and fire, he will make sure it all works out. He was trained in strategic elimination, to assassinate targets when all other options were lost and the danger to the population at large was imminent. Hayashi has chosen to ignore the other options and treats the danger has persistent.
    • On occasion, Hayashi will lose control to the bike and just give up entirely on restraint. These are short episodes, relatively harmless, so far. For example, he spent half-an-hour one dark early morning doing donuts in an empty parking lot, firing his weapon in the air. Almost embarrassed, he took off after that.
  • Hayashi was present at the dig site when the chariot was unearthed. Mongrel suggested that very few be allowed to touch it, psychologically screened for increased inhibition. Hayashi, pegged as a restrained man with few vices, was among the ones chosen. It took particular interest in the thick brittleness of his inhibitions and began to worm away at him.
    • At a later date, Hayashi was found with it again, after it had turned into WWI era motorbike while no one was looking. His colleagues gots worried and he was ordered to stay away from the machine. He did so willfully and, after further screening, mundane, magic and psychic, he was released back to duty. It's not known if Asura's touch was simply wilier than that, the screening simply didn't look hard enough or other factors led to, well...
    • A mission led to disaster and Hayashi was separated from his team in critical condition. The Venomatrix, who had been mixed up in the whole mess but not at the center of it, found him and took pity. She bent her biochemical talents to saving his life. During their time together, they debated on matters of ethics and morality. He found that what she said hit too close to home and the beliefs taught to him by TALOS faltered in him. When he was healed, she drugged him into a stupor and dumped him at a hospital to be found by his colleagues. Debriefed, he revealed that the Venomatrix had saved him and all that he could remember that may lead to her capture, but she hid her tracks too well.
    • He never spoke of what they spoke of and his superiors let the matter drop but put him on leave until further screening could be conducted. Instead, he broke into the facility where the bike was being held and mounted it, becoming its host in full. While he injured a few of his colleagues, he didn't grievously do so and broke out.
    • He's tore ass across continents, countries and counties, appearing in Beijing and reappearing in New York not hours later, impossible to track. Using the bike and his skills, he's built a long list of people he's labelled as clear and everpresent dangers to the health, safety and sanctity of society, and has crossed them off one by one. He's collaborated with the Venomatrix on-occasion and has been responsible for rousing her from her malaise driven retirement.

Demon Slayer

  • Yamasaki Yasu, very murderous antihero
  • Has two separate abilities that, when combined, equals "Oh, no." The first is a psychic empathetic ability with a warped, possibly schizophrenic, perception. The other is a piece of high-tech power armor inhabited by a murderous AI. If you've been paying attention, congrat, yes, it was made by the same guy who made Blood Knight's armor.
    • Yasu has a Reception-type Empathy (deep, limited traits, warped input) trait, sight-limited. He can see the negative mentalities inside of people, their pride, their apathy, their sadistic desires, their hate and greed, especially the last three. He saw it in the form of demonic traits warping their features and came to believe he could actually see the demons lurking inside people.
    • The armor he has dawned is a far more advanced version than that worn by Blood Knight. It is sealed and self-sustaining, designed to keep it wearer through any environment without ever coming off, providing self-repair and medical attention to boot. It has the same goodies as Blood Knight's armor, a force field that imitates the powers of a PK Flying Brick without the flying. It has the strength, speed and toughness of one, clocking out at around in the nebulous territory between upper bottom tier and lower mid tier in strength alone. It also has a murderous AI interface residing within that has merged with his mind and his mind with the machine. It provides tactical read-outs, enhanced reflexes and computational speed for Yasu.
    • The most terrifying aspects of the armor's power is a teleportation unit connected to some hidden and tucked away automated weapon factory. In some underground facility in who-the-fuck-knows-where, androids gather raw material and manufacture them into weapons and ammunition stored in an armory vault surrounded by artificed wormhole tech. At a will, Yasu can call one of these weapons into his hand, a high-powered double barreled shotgun, a heavy chain gun, an assault rifle, a rocket launcher, a fucking chainsaw (why!?) that works in conjection with the armor's force field to increase its cutting power like Blood Knight's swords. No reloading, ammunition is constantly teleported in until the supply back at the factory runs out.
    • Yasu is a holy terror to baselines. If you happen to be on the upper end of bullet resistant yourself, you can No-Sell everything and anything he can throw at you. I haven't a clue how significant that is. Also, the AI shacking it up in his brain is more crazy than tactical genius and Yasu is even less so. Conservation of resources, keeping an eye on your surroundings, it fails at that sort of thing. Oh, sure, it might zero in on something that Yasu can use, some opportune piece of ground or advantageous moment, but it will easily lose focus on everything else in the chaos of battle. Also, it tends to announce its presence by playing heavy metal really loud on its external speakers.
  • In the time before
  • So, in the time before, Yasu was not a violent man. His reaction to seeing the demons within people was flight rather than fight. He was a shut-in, an otaku, because images were not riddled with demons to his eyes. He had a hard time holding on to jobs and people always speculated he'd snap and go on a killing spree. He couldn't ever imagine doing it himself, despite the grotesquery he saw in his fellow man. He couldn't ever imagine hurting anyone.
    • So, that's gone all out the window, what with his brain being fused with a psychotic murder AI. He doesn't kill indiscriminately, however, just those who have become one with their demons. Devils on the shoulder, that's to be expected of everyone, but those who humanity has been overtaken by diabolical whims, that cannot be tolerated to live. Rip and tear, rip and tear.
  • Yasu was born with this cursed vision, able to see the evil inside of others. He kept it to himself, never quite outing himself, but he acted strange, and was ostracized from his peers. He left home to not be a burden on his parents, bouncing around from job to job, place to place. He ended up unemployed and homeless, wandering from shelter to shelter. In one abandoned place, he found some samurai armor. Curiosity overtook good sense and he put on the helmet. Soon, he had the rest of the armor on. It sealed shut around him, but he didn't want to take it off. He wanted to rip and tear, until it was done.

Sijo from Puerto Rico Since: Jan, 2001
Fireybanana42 from another time, another land Since: Jan, 2016 Relationship Status: Hooked on a feeling
#289: Nov 6th 2016 at 9:23:56 PM

Ghost Tank

Identity: Ghost Tank/Kind of insane, but tries to do his best/Not secret.

Job: Being a ghost tank.

Powers/Abilities/Weaknesses

Intangibility: Can go though walls, physical attacks don't work on it.

Ghost Weapons: The Ghost Tank's weapons do not damage things physically, instead, they attack the target's soul (or whatever happens to substitute for the soul) directly. This means it does not work on things that do not have a soul or a substitute thereof.

Ghostly Undetectability: Cannot be detected by mechanical or electronic systems unless specifically built to detect ghosts. Cannot be detected by biological senses unless he wants to, or has been revealed magically. Can be detected magically pretty much anytime.

From Another Era: The Ghost Tank think's it's still fighting WWII. It identifies friends as allied forces, enemies as Nazis, usually, sometimes Italians. and doesn't understand technology created after 1943

Description: The Ghost Tank is an ethereal Churchill tank, from WWII, it looks damaged, but functions normally.

Personality: The Ghost Tank has the personality of an old fashioned, upper class Englishman (Tally Ho!), which is odd, considering that it is the gestalt of a WWII tank crew. Ghost Tank does not take the time to consider this though, as there's a war on.

Background: The Ghost Tank is, as mentioned, the gestalt personality of a WWII tank crew, which died in 1943. After the wreck of the tank was moved, and put in a museum, the spirits of the old tank crew stirred, and mingled, until eventually they merged into a single being, in the form of a Ghost Tank. Then it took off towards the front! (Actually into the ocean.) To show those damn Nazi's what for! (They drove along the sea floor for 50 years and ended up in America.)

edited 6th Nov '16 9:24:34 PM by Fireybanana42

"Get out of my head. Either that or pay rent."
Sijo from Puerto Rico Since: Jan, 2001
#290: Nov 7th 2016 at 5:25:33 AM

Heh, I like it. Approved.

PossiblyQuiteInsane Where am I? What's going on? from the other side of the mirror Since: Oct, 2016 Relationship Status: Above such petty unnecessities
Where am I? What's going on?
#291: Nov 8th 2016 at 7:21:20 PM

The Card King

Name: Jack Kingsley

Alignment: Villain

Job: Assassin (Retired)

Secret Identity

Abilities: Cut Throat - Has the precision, power and accuracy to slit a man's throat with a playing card from a football field's length away.

Hand to Hand - Is a master of hand to hand combat.

Suit Sticks - Possesses two short staves, one with a club at one end and a spade at the other, and one with a heart at one end and a diamond at the other. Both sticks can separate into two pieces connected by a length of rope.

Personality: A cold man who rarely displays affection even for his family. Is fed up with his son's idiocy.

Appearance: In civilian identity, is a muscular yet unassuming man in his early sixties. Back in his prime, he wore a full body white costume decorated with red hearts, black clubs, red diamonds, and black spades, and wore a full head mask that was featureless except for those four symbols. Atop his head was a small silver crown.

Background: Forty years ago, a new supervillain showed up in Easton City with little to no fanfare. Due to his gaudy costume, he was at first assumed by everyone to be a harmless gimmick villain. He soon proved this assumption wrong. Over the next ten years, the Card King proved himself to be one of the deadliest assassins Easton had ever known. Then, as suddenly as he had shown up, he dropped off the radar. Around the same time, Jack Kingsley, a man without a past, settled down in a rather luxurious home in the western United States. Jack soon married a woman named Debbie, to whom he revealed his sordid past. After only a year, Debbie bore Jack's son, Chance. Soon after, they divorced and Debbie retained custody of their son.

Chance grew up without really knowing his father beyond the stories told to him by his mother of his villainous ways. While this was meant to dissuade Chance from following his father's path, it had the opposite effect. Chance grew up idolizing his father, and supervillains in general. As an adult, Chance finally met his father, only for Jack to express disappointment at the heavy-drinking idiot his son had become. Later, after Chance became Strip Poker, he once again tried to get Jack's approval, but was again denied. In Jack's own words: "An idiot with powers is still an idiot."

edited 8th Nov '16 7:54:00 PM by PossiblyQuiteInsane

Sijo from Puerto Rico Since: Jan, 2001
#292: Nov 8th 2016 at 7:47:50 PM

Nice concept, and it explains Strip Poker. Accepted.

Ze_Operator Knight of Time and Rage from The Land Of Flames And Clockwork Since: Nov, 2016 Relationship Status: You cannot grasp the true form
Knight of Time and Rage
#293: Nov 9th 2016 at 6:16:01 AM

ZE OPERATOR


Name: [Redacted]


Alignment: Anti-Hero/Neutral
Job: Assassin/Mercenary
Abilities: - Unarmed Combat And Weaponry Knowledge - As well as having capabilities of utilizing hand-to-hand combat, Operator can use a plethora of most conventional weapons imagined, and how to deal with each type.

- Weaponized Arm - His right arm is built specifically for CQC, able to crack foundations in metal at a simple right hook. Can be weaponized further.

- Repulsion, Implosion - Can push or pull objects to and from away at the sound of a command. Retains partial laws of pyhsics.

- Berserk Mode - A defense mechanism of sorts, it significantly increases Operator's combat abilities, mainly his speed and strength. But the function acts dual-edged; he becomes unable to communicate with, and more likely to risk his own life. Automatically activates when he may have a chance of being killed in combat.


Personality: Considered by many who know him to be a rather odd. One part sociopath, one part vigilante, one part sarcastic, and one part comedian. Being part cybernetic partially screws with his manner of thinking, sometimes making radical decisions. However, he holds a strong sense of right and wrong, capable of killing anyone who stands between him and his moral code.
Appearance: He is almost never seen in public. He appears to be a 6'' foot tall man of Caucasian appearance. He always wears a sharp black suit with a maroon tie. His most defining feature is the mask that he wears; a smiling white comedy mask with layered black over the eyes and mouth. He has a right brown eye and a left red mechanical one. His right arm is mechanical, from his lowest right rib to the tips of his right fingers. The red eye glows when emotional, agitated, or curious. His Berserk Mode completely flips his suit's appearance, shifting his suit from black to white and his mask from white to black.
Background: Operator's entrance to Easton is also unknown, due to how he operates, but it is known that he's been in commission for quite a long time. He comes from the Chrinistar Metropolis, not really far from Easton. He is the product of a human experimentation project of an unknown company, the project known simply as the Reality Crystal Project, in which human 'volunteers' are subject to genetic engineering and experimentation to make mindless super soldiers, taking out key targets in both financial and political positions. Operator was one such active, but dissented during an experimentation test. Somehow, he managed to regain his memories and sense of self, and activating Berserk Mode. Nearly 40 soldiers and on-site personnel were killed, 23 were injured, and nearly 110 prisoners freed in a span of 1.5 hours, even after reinforcement arrival. The event was simple known as the Omega Purge. Operator, on the other hand, vanished off the very face of the earth, randomly appearing in various places in Chrinistar and Easton. Now, it's definitely evident he's stationed at Easton, having a hidden agenda.

edited 9th Nov '16 6:16:41 AM by Ze_Operator

"I do not cling to life sufficiently to fear death."
Sijo from Puerto Rico Since: Jan, 2001
Booky Since: Sep, 2015
#295: Nov 20th 2016 at 11:53:22 AM

NPC Hero

Identity: Will Cohen/Colonel Merit

Powers & Abilities:

Shields: The Colonel is one of the more powerful heroes currently on Earth. His main gift is the ability to create forcefields around his lower arms/hands, head, or any other part of his body, up to a half-dome or one side of his body. They usually glow a bright purple, with the light dependent on Merit’ emotional state and thus the amount of energy he’s putting into them. These shields are incredibly durable, able to shrug off high explosives or even a re-entry to Earth from space. Curiously, a bubble around his head will have an unlimited air supply, an effect that no one has yet been able to explain. Merit has learned to shape these fields to improve his own eyesight, like using a pair of binoculars.

Durability: Merit himself is quite tough even without the shields. He has been subjected to a wide battery of tests and come out uninjured, with the interesting exception of various acids leaving him with severe burns and injuries that healed much more slowly than his usual speedy recovery.

Superhuman physical attributes: Merit is superior to humans in most regards, able to lift up to 60 tons with little effort and enjoy incredible reflexes and blurring footspeed.

Flight: The Colonel can fly at about Mach 1, and if his shields are up that top limit can be increased significantly.

Power Bestowal: The gift that really made his handlers sit up and take notice was that he could bestow a lesser version of his own powers on another person, provided they were physically healthy. These individuals gain flight, toughness, and increased physical capabilities four times that of a normal human in excellent condition, as well as a heightened passion for their patriotic duty.

The fact that these individuals were being “infected” by the same process that had made him a slave to the Vhrah was something that he of course kept to himself, and when the invasion came these persons would be totally loyal to him. The change causes these individuals to take on a similar look, with faceted eyes and golden veins under their skin.

Skills: William has been given an intensive course in hand-to-hand combat since he’s returned, and while he’s doing well it’s one thing to take on practice dummies and robots and quite another to unleash his full power in the field. He’s an excellent flier and quite used to using geography to get from place to place while flying.

Description: At a casual glance, he appears to be a fit and athletic human male. However, a closer glance reveals significant differences: his skin has a opalescent sheen and “veins” of golden tissue run beneath, while his hair and beard resemble thin reddish wire. The effect is oddly classical. His eyes are likewise a normal bright blue from a distance, but a direct look will show that the iris is faceted like a well-cut gem. It’s unknown if these changes are a result of the Conclave healing his wounds or granting him his powers. Despite these changes, he retains a winning smile.

Personality: Cohen is a military man, but he hasn’t allowed the discipline to overwhelm him-as a minor act of rebellion, he grew a beard during his time in space and has refused thus far to shave it-though no one has quite dared to suggest the idea to him anyway. He’s a practical person, believing that a decisive answer is the best one, but he’s willing to listen to any idea that’s not too far out there. Curiously, he has a dislike of powered folks, seeing them as possessing gifts they have not earned, though he’ll happily admit this makes him a hypocrite. He’s somewhat uncomfortable with his own role as a “public” hero and prefers to wear ordinary clothes, pursue normal activities, etc. in an attempt to downplay his own appearance and intimidating level of power and set others at ease. At the same time, he’s not comfortable around crowds and loves his own ability to fly

Any discussion of his own time in space will, however, earn a brusque answer, unless the person seems like a possible “convert.” Merit also has a deep love and fierce sense of responsibility to his country and the world, an attitude that (he has brooded over in his darker musings) may have been implanted by his “benefactors” to prevent any others from taking what they have so long worked to claim. Cohen is a polite, friendly man in ordinary conversation, and in battle equally formal. He’ll try to talk down an opponent until the time comes to fight. Once it does (or the person seems too close to discovering his secrets), the gloves come off big time, and no second chances.

Background: After an earning his degree in engineering and a twenty-year career in the Navy as a pilot, Major Cohen was finally accepted to NASA’s Astronaut training program in 1990, something he’d been working towards for years. The training was difficult but with rewarding, with an emphasis on rescue and impact response drills since there had been an unusually large number of debris and rocks falling to Earth recently. William was also trained as a backup pilot, just in case something should happen to the commander. As the day of launch approached, he found himself possessed by a strange feeling of dread.

However, everything went fine on his trip out-the takeoff of the shuttle Daedalus was smooth, and their scheduled connection with the space station went off without a hitch. Science was done, experiments performed, and William swore to himself that after these cramped conditions he was going to buy a houseboat and enjoy some peace and quiet on the open sea. Thankfully, no personality conflicts arose among the crew; in fact, they became quite close. A few impacts and near-misses occurred, but nothing large enough to cause significant damage.

Just before the trip home, the station was bombarded by a swarm of rocks that seemingly came out of nowhere. Amid alarms and distress beacons, William struck his head and fell into unconsciousness. The next he knew, he had been wrenched awake violently, with the sickening feeling that someone had been pulling him about like a puppet. Three small orbs that resembled nothing more than irregularly shaped stones hovered about the interior of the ship over the bodies of his crew-mates.

The information was shoved into his brain in haste with no care for the blinding pain it caused: They were called the Vhrah Conclave, and they had been trying to invade earth for hundreds of years. During the time of the Roman Empire two small automated scouts somehow managed to penetrate the atmosphere (possibly due to their thicker hulls), sending back a detailed message that the planet had no advanced intelligent life, but was worthy of future investigation. Years passed, then decades, and then centuries…and finally a new ship appeared, following up on that ancient report. This one was brain-linked to a junior pilot back on their homeworld. He promptly attempted to land and was burned up. The agonized screams this caused brought the attention of his comrades, as did the blurred images he could transfer back to base.

From this point on, landing on Earth became a point of pride, first for some of the best pilots in their empire, then the suicidally confident, and finally those with nothing left to lose or looking to commute their sentences. About a fourth of all meteors that fell to earth were directed by a living mind-the use of an automated ship to claim this rich new planet was considered a mark of cowardice.

These prospective invaders died horribly, but the allure did not fade, though the active interest of the military in Earth did-they had more important enemies to pit against their fighters. However, when the word came from the most recent attempt that the inhabitants of Earth were reaching the possibility of space travel, a renewed effort was made, with a new plan that was now coming to fruition, and one in which William himself was key: He would be allowed to return to Earth, empowered and enhanced to survive the journey and return the bodies of two of his comrades to a hero’s burial. He would also be taking along one of the floating orbs as an ambassador of the Vhrah. The others would be taken back by the aliens as hostages and test subjects. Ten years from now, a full fleet of the Conclave would return to Earth, guided and advised by messages sent by their planted agent, while William created a cell of loyal acolytes. If Cohen did his part, they would be welcomed as benevolent allies, or at least not with hostility, and he would be reunited with his friends.

If he worked against them, the Conclave would know by virtue of their “representative” and crash drone ships into the planet well before the main fleet’s arrival, as well as sending the remaining transformed astronauts to Earth to wreak havoc as their superhuman agents. No one could know of their secret plan, and he must kill anyone who discovered it, as well as protect the Conclave’s agent on Earth with his life. If he rejected this offer, the broken shuttle would be directed back to earth at a high rate of speed toward the center of a major city, aided by two of their drone ships, and all of them would be kept anyway for experimentation and use in future conquest.

Two weeks ago, Merit landed at Cape Canaveral with the broken shuttle, and he was indeed welcomed back as a hero, as well as given an immediate promotion (mostly for the cameras). His “passenger” was hailed as potential new ally for Earth, also just as planned. Merit’s new gifts of course brought him to the attention of TALOS, and when he demonstrated that he could imbue others with similar powers he was designated as an official “asset” of the United States government. His first major assignment after a long and exhausting period of tests and debriefing was a goodwill and public-relations tour, since TALOS wasn’t confident of his comfort level as a costumed hero and wanted his first public action to have the biggest impact, though his lieutenants, designated as the “Gold Berets”, were cleared for limited operations to build up his reputation prior to his debut, and provide enhanced back-up to TALOS agents in selected areas.

edited 21st Dec '16 6:28:11 PM by Booky

Sijo from Puerto Rico Since: Jan, 2001
#296: Nov 20th 2016 at 3:19:19 PM

While way above the game's Power Level, Booky and I agreed that this would be a character strictly under my control and only to be used for story purposes, so it won't overshadow the other characters. Plus I like the potential alien invasion subplot. So approved.

Ze_Operator Knight of Time and Rage from The Land Of Flames And Clockwork Since: Nov, 2016 Relationship Status: You cannot grasp the true form
Knight of Time and Rage
#297: Nov 20th 2016 at 11:49:30 PM

Wrong thread...

edited 20th Nov '16 11:50:08 PM by Ze_Operator

"I do not cling to life sufficiently to fear death."
God_of_Awesome Since: Jan, 2001 Relationship Status: And here's to you, Mrs. Robinson
#298: Nov 21st 2016 at 4:42:16 AM

I wonder if that guy could fit being one of the United Knights?

Booky Since: Sep, 2015
#299: Nov 22nd 2016 at 10:41:41 AM

Perhaps if he's viewed as being a TALOS rep he could dodge the "no US member" rule? Or just rework his country of origin?

edited 22nd Nov '16 10:42:45 AM by Booky

God_of_Awesome Since: Jan, 2001 Relationship Status: And here's to you, Mrs. Robinson

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