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Not sure I like breakable weapons.
you can eat food you collect to restore hearts. you won't find hearts in the grass anymore.
Hmm about breakable weapons. Hopefully you get some unique ones which don't break.
And it looks like you eat instead of finding hearts.
Def. not a fan of breakable weapons. The property transferred from Fire Emblem to Zelda, I guess.
As long as it doesn't completely cockblock you from using the cool stuff, though.
Seems like you get new weapons every encounter, practically, so it's no big deal.
edited 14th Jun '16 10:16:30 AM by Hashil
Link is now Hero of Fashion. Does make me wonder if we're actually going to get varied clothing.
Here's to hoping you can do the "fading UI" thing Dark Souls 2/3 and a bunch of mods for Bethesda games do (UI is only active when you start a-swinging). Getting geniunely lost in this world might get old after a few minutes, but it would be a fun few minutes.
Variable armor pieces, breakable weapons, food as healing items....
The more they reveal about this game, the less it looks like Zelda.
Zelda needed to evolve. I welcome these changes with open arms.
It's closer to the original than any of the recent ones. There you were dropped into the game, told it was dangerous to go alone, given a sword, and set loose.
I'm really digging everything I see so far.
I can't wait to put on a Link Fashion Show!
They outright said it'd break the rules of many Zelda games. Link can jump again without an item/running off something. The fact you can have more one main weapon that isn't just an updated sword option. You can't find hearts in grass, but have to cook for it. It's interesting.
It's very much over-world now. I like so far.
Fashion Link will be especially fun since this Link in particular is quite gorgeous.
Oh god this game has its own version of Bayonetta's Witch Time
Old Man looks familiar.
I'm really digging everything I see so far.
That's because the recent ones added much-needed elements like plot. Zelda evolved over the years. The first one was a product of its times, but aspiring to make games more like simple NES titles is the opposite of progress.
Not saying the changes are bad, mind you. Making Zelda more like Skyrim is...an experiment, I guess. Could be good.
Man this looks really interesting so far. They may be making a lot of changes to the Zelda formula, but come on, the Zelda series thrives on new mechanics. As long as they retain stuff like the puzzle solving in the dungeons and the boss fights, it's fine with me.
It's already got more plot elements than the original Zelda, and I'm sure in the final game we'll have the Alien iPad provide waypoints and remind you of where the main plot is.
they confirmed they're going team ico and having atmospheric sounds of the wilderness playing in the overworld when you aren't in battle.
I'll definitely be getting this.
Now I need to start Hyrule Warriors and maybe get TP HD.
this game looks perfect oh my god
I noticed that as well and I'm fucking hyped now.
I wouldn't necessarily say that going back to the elements of the original Zelda is going the wrong way. Revisiting concepts is fine as long as you update them appropriately. And adding concepts from the NES games doesn't mean removing stuff from later games. Mainly when people talk about how it's going back to the original Zelda they're referring to the open world aspect of the game. I doubt they're going to remove the plot or force you to spend time randomly bombing walls.
edited 14th Jun '16 10:33:55 AM by JapaneseTeeth
Plot was just an example. My point was more that saying, "It's more like the NES game than any modern title," isn't a point in its favor.
The first game was fine for its day but it's hardly the magnum opus of the Zelda franchise. Link to the Past and Ocarina of Time are the trend-setters that defined the brand in the public eye; Zelda 1 is vaguely remembered through Nostalgia Filter and Zelda II: The Adventure of Link...people like to pretend that one never happened.
Which, again, is not to say it won't be good. I'm wary about this because it feels like they're trying to shift Zelda into being more standardized. To make it more like other successful RPG franchises. But so long as they retain Zelda's unique flavor, standardization doesn't necessarily have to make it weaker. I'll definitely give it a rent.
edited 14th Jun '16 10:33:39 AM by TobiasDrake
This is looking really interesting.
I have to admit, between the appearance of Koroks, and the fact that the old man looks like King Daphnes Hyrule, I'm really wondering if this is the Adult Timeline, probably after Wind Waker (which means they went back to old Hyrule at some point) but possibly telling that in-between story of what happened when the Hero disappeared and Hyrule was first sunk.
I don't really think it's the latter, but it could be interesting.
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