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UltraWanker Since: Apr, 2016
#51: May 2nd 2018 at 3:08:37 PM

John Marston's voice actor expressed losing interest in the career and wanting to focus on his family. He provided voice work for Codename Cygnus however, but that was back in 2013. He hasn't really pursued roles since.

It's not ruled out, just letting folks know if we get hit by The Other Darrin.

edited 2nd May '18 3:09:30 PM by UltraWanker

InkDagger Since: Jul, 2014
#52: May 2nd 2018 at 3:13:59 PM

[up]x4

Pretty much where I'm at. I don't feel like I've seen anything from this game that the first didn't already do. And it feels like this one is missing the themes and message that the first game had. John was likable because he gave up the outlaw lifestyle, was matter of fact about it, and a genuinely good person. Dutch, Williamson, and everyone else were the bad guys for a damn good reason.

And now the sequel really feels like its hammering a selling point of 'Look at all these cool outlaws and what badasses they are! Isn't this so fun?!'

Not to mention what I've been bothered about before; I don't know what this prequel is going to do to justify itself.

edited 2nd May '18 3:14:28 PM by InkDagger

CharlesPhipps Since: Jan, 2001
#53: May 2nd 2018 at 3:26:50 PM

Was Dutch actually a bad guy?

I mean, the dude was trying to run a (failed) Native American rebellion.

That's hard to condemn.

Author of The Rules of Supervillainy, Cthulhu Armageddon, and United States of Monsters.
VutherA Since: Jul, 2009
#54: May 2nd 2018 at 3:47:09 PM

The implication was that he's definitely a bad guy by the point he's in the game (murdering a hostage for no reason at all?).

Dirtyblue929 Since: Dec, 2012 Relationship Status: [TOP SECRET]
#55: May 2nd 2018 at 3:51:10 PM

I get the feeling that the conflict of this story is about Dutch and the shittier members of the gang (Bill, Javier, etc.) Jumping Off the Slippery Slope while John and the other more sensible members try to cut their losses and retire, with Morgan caught in the middle.

CharlesPhipps Since: Jan, 2001
#56: May 2nd 2018 at 4:07:08 PM

[up]The implication was that he's definitely a bad guy by the point he's in the game (murdering a hostage for no reason at all?).

I think the implications were he'd crossed the Despair Event Horizon where not only is his rebellion going to fail but it's completely ineffectual to the point Edgar is more concerned about Williamson and his massive gang of outlaws.

Mind you, I think a more Genre Savvy John Marston and Dutch should have gone to Mexico instead.

Author of The Rules of Supervillainy, Cthulhu Armageddon, and United States of Monsters.
VutherA Since: Jul, 2009
#57: May 2nd 2018 at 4:13:11 PM

Yes, but regardless of the reason, it leads to "he is very bad guy" then.

CharlesPhipps Since: Jan, 2001
#58: May 2nd 2018 at 4:15:15 PM

True, but I'm a lot more sympathetic to Dutch than I am the other members of the gang you take down.

Author of The Rules of Supervillainy, Cthulhu Armageddon, and United States of Monsters.
VutherA Since: Jul, 2009
#59: May 2nd 2018 at 5:00:58 PM

Oh yeah, they definitely still put a tragic angle onto him.

Soble Since: Dec, 2013
#60: May 2nd 2018 at 5:06:35 PM

Huh. I didn't look closely enough, totally didn't see John there. The scars are identical.

I haven't played the first game in awhile, but while John's attempts to do good (rather, survive) were endearing, there's plenty of entertainment to be milked from Damn It Feels Good To Be A Gangster. Most Rockstar games thrive on this after all.

Doing anything immoral in RDR: starting gun fights, tying people up on train tracks for an achievement, and not interfering in the Man in Black missions felt at odds with John's personality, same as Niko Bellic in GTA IV. Playing as a band of outlaws who don't care could be a welcome change of pace. And let's be real, this is 2018, they're not going to be flat characters with no sympathetic qualities or character development.

Morgan, AFAIK, wasn't shown in the original game (I remember hunting down Bill and Dutch). We never saw his fate. We're getting a new perspective on the gang that we didn't have before.

edited 2nd May '18 5:19:56 PM by Soble

I'M MR. MEESEEKS, LOOK AT ME!
CharlesPhipps Since: Jan, 2001
#61: May 2nd 2018 at 5:14:54 PM

Well Jack Marston isn't a character who would have much story to tell.

He seems like a nice kid but 1915 isn't really the Wild West anymore.

edited 2nd May '18 5:15:53 PM by CharlesPhipps

Author of The Rules of Supervillainy, Cthulhu Armageddon, and United States of Monsters.
VutherA Since: Jul, 2009
#62: May 2nd 2018 at 5:33:34 PM

We already know the ending of Jack's story anyway.

He at some point writes "Red Dead", thankfully.

InkDagger Since: Jul, 2014
#63: May 2nd 2018 at 7:17:05 PM

[up]x3

And I'm not sure how much that's worth. We got a pretty decent idea of the gang back in the first one and it feels like this is just putting it on screen rather than characters discussing it.

And we do kind of have Morgan's fate. The government gets John involved to track down the remainder of the gang and their ruthless killing of John suggests that Morgan would have to be dead. Sure, they might pull some 'He faked his death' I guess but I don't feel like you can do much with that.

[up]I took that to just be a wink-wink-nudge-nudge reference, not actual canon.

edited 2nd May '18 7:17:42 PM by InkDagger

CharlesPhipps Since: Jan, 2001
#64: May 2nd 2018 at 7:26:25 PM

Things I want from the game which I think I might be getting:

  • A Djano Unchained chance to kill a bunch fo (ex?) slave owners and The Klan in New Bordeaux.
  • A character similar to Bonnie which will have a happier ending, romance wise.
  • The hope that Morgan isn't a complete asshole or we have an option of playing him as semi-decent.

But I think the premise of the game will be Morgan being one of Dutch's gang (that appears bigger than just the characters before) that turns against him. We know Dutch "went insane" from the first game but how and why as well as the ultimate abandoning of John Marston will be interesting.

Remember, John didn't voluntarily turn away from the gang. He was abandoned and THEN turned on the gang.

Author of The Rules of Supervillainy, Cthulhu Armageddon, and United States of Monsters.
CharlesPhipps Since: Jan, 2001
#65: May 2nd 2018 at 7:28:17 PM

My headcanon is that as soon as Jack killed Edgar, he rabbited down to Mexico and was part of the resistance against Presidente Reyes.

And then his life becomes the Young Indiana Jones Chronicles.

Author of The Rules of Supervillainy, Cthulhu Armageddon, and United States of Monsters.
VutherA Since: Jul, 2009
#66: May 3rd 2018 at 1:16:21 PM

[up][up][up]IT IS IN MY HEART

[up]...That is also acceptable.

AnotherGuy Since: Aug, 2013 Relationship Status: [TOP SECRET]
#67: May 3rd 2018 at 6:58:31 PM

Jack finds a time machine and becomes Kyle Reese. When John's in the barn, Jack says "Come with me if you want to live!"

CharlesPhipps Since: Jan, 2001
#68: May 3rd 2018 at 7:19:19 PM

I maintain Jack had a biracial grandson in Lincoln Clay.

Author of The Rules of Supervillainy, Cthulhu Armageddon, and United States of Monsters.
AnotherGuy Since: Aug, 2013 Relationship Status: [TOP SECRET]
#70: May 7th 2018 at 4:01:21 PM

"Roads? Where we're going, we don't need roads... because we're riding horses."

Mr_Madman Almighty Janitor from Eagleland, World of Badass Since: Mar, 2017 Relationship Status: Brony
Almighty Janitor
#71: Jun 4th 2018 at 2:14:20 PM

Bump

So, here are the pre-order bonuses and collector’s editions for those curious. Those playing cards though...

edited 4th Jun '18 2:15:37 PM by Mr_Madman

Wait a second: How on earth did I even get here?
Soble Since: Dec, 2013
#72: Jun 25th 2018 at 12:09:28 PM

You know it just occurred to me that, in order for this to be a superior sequel...

...they have to top Undead Nightmare with... Vampire Nightmare? Werewolf?

Edited by Soble on Sep 20th 2018 at 3:55:09 AM

I'M MR. MEESEEKS, LOOK AT ME!
JerekLaz Since: Jun, 2014
#73: Aug 9th 2018 at 9:45:35 AM

So, just to pop it out there - new gameplay video:

https://blog.us.playstation.com/2018/08/09/watch-the-red-dead-redemption-2-official-gameplay-video/

On the playstation website.

Looks like a lot is similar - in terms of open world activities - but there's more nuance in your reactions.

- More details on the camp mechanics - A snap view of John Marston - More details on the relationship with your horse - Some of the biomes in the game - More views of the weapons / gunplay. (Seems you're actually limited by what you can carry, rather than a weapon wheel)

There's a feeling this is a retread - we're seeing the world transition away from outlaws. I wonder if that's just the very beginning of that, whilst RDR was the tail end of it.

Cortez Since: May, 2009
TheLovecraftian Since: Jul, 2017
#75: Aug 10th 2018 at 7:14:31 AM

I like the idea of the story following a single gang as it moves through the countryside and makes camp in different places. It'll turn out really well if they do it right. Considering how they nailed the last game's atmosphere, I find that to be promising.


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