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I generally wouldn't want to reply to a thread without having read every post in it beforehand, and the Mario thread would take quite a bit of time for me to do that, so this thread's pretty convenient for me.
I assume that people will be linking their levels and such here and discussing that, it would clutter up a general thread.
As soon as I can in this game, I'm making a level where a Koopa Clown Car has wings attached to it.
I'll attatch wings to the wings of a winged Koopa in a winged Clown Car that also has winged wings.
What happens if you put a Bowser in the Clown Car and set the stage to Super Mario World? Does he turn into that game's final boss?
Wait... The amiibo costumes count as "power ups" and you can apply powerups on enemies, so...
Make all the goombas and koopas into Marios and make Bowser inot a Mario. Then you have Mario running through Mario infested levels to take down Mario.
Winged Bowser. 'Nuf said.
Well Winged Bowser he just stays in a certain pattern he just jumps higher.
Clown Car Bowser he will follow the player the second he spots them.
Will there be rooms with doors? Can I make a castle style maze?
I want to see if old school ghost house bullshittery can be applied to the modern age.
Doors are in the game, and you can make rooms by simply having blocks surround an area. Unlike most of the mainline Mario games, doors are always two-way linked, although they need to be on a ground in order to be walked through, so you can make an effective one-way door by simply having one of the doors not on a ground. That said, you can't have door A lead to door B, but have door B lead to door C unlike in some Ghost House stages.
You can have up to four pairs of doors that are connected to each other, each represented by a card suit. Since pipes can lead between two level areas, it might be possible that you can have up to eight pairs of doors, four per level area. I don't think a door can lead from one level area to another.
One of the levels from Nintendo World Championship had eight sets of doors.
Because it had two areas, yeah?
Question; I know doors can only lead to doors in the same area, but can pipes connect to other pipes in the same area, or only to other areas?
Wanted to make a pipe maze like in World 7 of SMB 3.
edited 15th Aug '15 1:57:48 PM by Anomalocaris20
I think pipes can only connect to the other area. That said, you can still have something similar to a pipe maze by making two visually-similar areas.
I wonder if you can re create the aesthetic of Mario 3's big small world by using warp pipes and mushroom modifiers.
You can't make blocks themselves bigger, but having one side with small enemies and the other side with large versions of those enemies will probably have a similar effect.
...does he even have an Amiibo?
There's about twice as many costumes in this game as there are amiibo.
Well, not really considering there's over a hundred Animal Crossing amiibo now...
...But there is a bunch of costumes that don't have amiibo equivalents.
They said that some non-amiibo costumes could be unlocked through 100 and 10 man challenges.
You know, considering the amount of Mystery Suits in this game, there's really no telling who could get into this game.
Maybe we'll even get Waluigi or Birdo or someone else you wouldn't expect.
I'm pretty sure the amiibo costumes are the closest we'll get to second- and third-party characters appearing in an EAD-made game.
Of course, I like to delude myself into thinking that Mario actually transforms into characters like Kirby, Sonic, and Pikachu. He even undergoes a sex change whenever he "turns" into someone like Peach, Samus, and the like.
I feel like it'd be kinda great if you can play as Luigi, get a Peach suit, and it would make him look like he does in that one part of M&L: Superstar Saga.
@post 67: That is perfect. Just too, too perfect.
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How well does it match the trope?