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I love when they do it because it allows me to farm them for experience.
You have no idea how many armies Ostland alone sent north to colonise some dwarven ruins up in Norsca, only to get murdered by my army that was on the way south to pillage some Kislevite towns.
It does help to have some allies, though. As I said previously, everything we burn down gets colonised by our allies.
Though in the case of the Vampire Counts it means that we will have to sail back home after burning down everything - because having military access apparently doesn't prevent you from trespassing. :(
Edited by DrunkenNordmann on Oct 24th 2018 at 11:21:26 AM
It doesn't fit in with lore though. Chaos has no allies, and even if Clan Moulder is a great ally and meatshield for Kislev it's still supposed to destroy everything in its way.
Neither does Mousillon allying with the Wood Elves, yet here we are.
I think some lore divergence is tolerable if optional, but yes if Chaos has no choice to ally or face frustrating gameplay then that's kind of flawed.
Vampire Coast sound like they'll be able to get territory or roam around on their ships as an expected horde faction, and CA ain't talking about the unannounced TWW3 yet.
Edited by VutherA on Oct 29th 2018 at 4:46:21 AM
I think you mean Vampire COAST, not Counts.
Actually I meant Vampire Cunts, because praise Sigmar #TheOnlyGoodUndeadIsAnActuallyDeadOne
Edited by VutherA on Oct 29th 2018 at 4:47:13 AM
So what, like a Norsca-esque faction? Mainly raiding but able to take coastal settlements?
They seem to imply it's legitimate to never really settle anywhere, so I suppose their ships can/can also supply all the stuff a settlement would, like a horde. They also say you can develop captured territory, so I imagine their options on land aren't stunted like the Wood Elves.
Well, looks like my Chaos coop campaign got ruined a bit.
Remember how after choosing one Chaos god as Norsca a bunch of challenger armies spawn to hunt down your faction leader?
They don't do that in multiplayer - instead they act like regular Chaos armies, meaning they burn down every settlement in shouting range.
Thanks for changing mechanics without telling anybody, CA.
Now we have to either load an older save, losing around 20 turns, or accept losing some settlements before my friend can rush some of his armies back north.
Could have really done without that, especially since our four main armies are currently busy in Ulthuan - not only are we still mopping up the High Elves, we now also have to deal with Clan Pestilens' expeditionary forces after they declared war on our vampire allies.
Turns out that Kholek's pretty good against Skaven.◊
We might end up discontinuing the campaign anyway when the new update comes out.
Ghorst now comes with a +12 charge bonus for Corpse Cart units.
What’s even the point of those things? Like, what do they do?
Definitely not cycle-charging. I'm pretty sure they're basically just an aura unit, providing an melee attack and defence buff to other undead units around it.
Here's some fucking giant patch notes.
Humble Bundle's got a sale on a bunch of Warhammer stuff, Total Warhammer included. Sorry, but no DLC from 2 is discounted.
Edited by VutherA on Nov 6th 2018 at 5:10:35 AM
That is indeed a giant patch note thing.
Ugh, I can't wait for the 8th >_< What makes it even worse is that I really want to do a Vampire Counts campaign before it comes out, but I can't, because the Vampire Counts are part of the update.
Edited by theLibrarian on Nov 6th 2018 at 4:26:09 AM
I feel you - Vampire Counts are probably my favourite faction in the games. Probably going to do a Luther Harkon Vortex campaign first and then start a new Vlad campaign in Mortal Empires.
Jesus Christ, these guys never stop being horrifying, do they.
Edited by DrunkenNordmann on Nov 6th 2018 at 5:55:39 PM
Anyone flying the black flag yet? I won't be able to play until next week.
Edited by eagleoftheninth on Nov 8th 2018 at 3:26:41 AM
I can't do it right now myself right now, but I'll likely still have to download the update...on my personal hotspot because my house's Wifi is down >_<
Money is tight this month, and next month is Smash Bros month. Guess the vampirates are gonna have to wait.
Sad NAAAAAAAAAARRRRRRRRRRRRRRRRRs all around I see.
Well anyway, here's the release trailer.
Edited by VutherA on Nov 8th 2018 at 8:07:00 AM
So I've noticed that its actually pretty valid tactic to subjugate enemy AI's province capital and make them vassal instead of just occupying them and destroying the faction <_< Since vassal AI is pretty good at attacking locations you coordinate them to and that way you get to keep AI's higher leveled lord around(plus less micromanaging to do and you DO still get money from vassals)
I guess its not as efficient as just occupying them since I doubt AI are greatest city builders, but its perfectly valid option
Started a Vampire Coast Vortex coop campaign with a friend and this is currently Luthor's army composition◊.
I went for an artillery-heavy build. If you're asking why I have so my Depth Guard units - I kinda forgot that they're not supposed to hold the line, but I wanted something less squishy than deckhands and I haven't unlocked the polearm Depth Guards yet.
Does anyone know what I could otherwise replace? And if I can justify having more cannons?
Remove them and replace with more cannons
Vampire Coast might actually be my new favourite faction.
As much as I love Vampire Counts, not having artillery is a bummer sometimes.
And being able to have lots of zombies that still shoot lizardmen to pieces is a plus.
They look like they have so much dakka that the High King has been writing in the book furiously since they released
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