Follow TV Tropes

Following

Hyrule Warriors/Zelda Musou (Spoiler Warning in effect)

Go To

jdeo1997 BLADE Pathfinders from Orion–Cygnus Arm Since: Feb, 2016 Relationship Status: I won't say I'm in love
BLADE Pathfinders
#3976: Nov 26th 2020 at 6:44:35 AM

Ganonception

Silence is golden, noise is platinum. Keelah se'lai
asterism from the place I'm at Since: Apr, 2011 Relationship Status: Hoping Senpai notices me
#3977: Nov 26th 2020 at 4:49:59 PM

Small but interesting plot bunny: Confirmation that the successors can indeed pilot the Divine Beasts. Or, at the very least, Sidon can.

Heart of Stone
lycropath Since: Mar, 2010 Relationship Status: I like big bots and I can not lie
#3978: Nov 26th 2020 at 7:09:38 PM

The new champions do a co-piloting thing with the main champions but Sidon is the only one who flies solo since Mipha's needed to heal people at the time

Also looks like people have found voicelines for characters switching to Astor, Sooga, Purah and Robbie so those four are probably the first update/dlc we will be getting.

asterism from the place I'm at Since: Apr, 2011 Relationship Status: Hoping Senpai notices me
#3979: Nov 26th 2020 at 7:11:43 PM

One of the sidequest missions for Vah Ruta is Sidon piloting it solo too

Heart of Stone
Anomalocaris20 from Sagittarius A* Since: Sep, 2010 Relationship Status: Love blinded me (with science!)
#3980: Nov 26th 2020 at 7:14:23 PM

Purah and Robbie's may just be placeholder data since they technically appear on the battlefield as characters, even if they have no moveset.

Not that I'd mind playing as either of 'em, if they had creative moves.

You cannot firmly grasp the true form of Squidward's technique!
NoName999 Since: May, 2011
#3981: Nov 26th 2020 at 7:29:37 PM

Also less Purah the better

Anomalocaris20 from Sagittarius A* Since: Sep, 2010 Relationship Status: Love blinded me (with science!)
#3982: Nov 26th 2020 at 7:45:42 PM

Purah is great though.

Unrelatedly, I really hate that your apples/element rods aren't refreshed between battles. Or that there's no store to just buy them from between maps.

You cannot firmly grasp the true form of Squidward's technique!
Ookamikun This is going to be so much fun. from the lupine den Since: Jan, 2001
This is going to be so much fun.
#3983: Nov 26th 2020 at 7:48:36 PM

It's hilarious when you switch to Ganon, the callout is in disbelief.

Death is a companion. We should cherish Death as we cherish Life.
Perseus from Australia Since: Nov, 2009 Relationship Status: Mu
#3984: Nov 26th 2020 at 7:49:17 PM

[up][up][up] Wow, spicy take there.

[up][up] Ugh, same.

Edited by Perseus on Nov 27th 2020 at 2:54:50 AM

Trans rights are human rights.
RedHunter543 Team Rocket Boss. Since: Jan, 2018 Relationship Status: Barbecuing
Team Rocket Boss.
#3985: Nov 26th 2020 at 7:50:38 PM

Go-Karting with Bowser at it's finest.

I'll teach you a lesson about just how cruel the world can be. That's my job, as an adult.
ShirowShirow Down with the Privileged🪓 from Land of maple syrup Since: Nov, 2009
Down with the Privileged🪓
#3986: Nov 26th 2020 at 9:14:54 PM

Interesting tidbit: Monk Maz Koshia has different lines for facing each of the champions. Makes me think of the lore implications. The shrines where probably meant for all of the champions to use to improve themselves, not just Link.

Bleye knows Sabers.
Sterok Since: Apr, 2012 Relationship Status: Showing feelings of an almost human nature
#3987: Nov 26th 2020 at 10:18:44 PM

Beat the main story. Maps were just super long near the end. Very exhausting. Yeah the actual main plot was disappointing. I wanted full on tragedy, not another fan-fic plot. At least Zelda got to be the big star, so that was neat. Kind of wondering if we'll get DLC that covers the actual fall of Hyrule.

Really liked playing as Mipha. She just flows super well for me. Urbosa and Daruk were great as well. Too bad Zelda was just painful, seeing how she's Zelda. Thankfully her arrow moveset is so much better. Also liked Rhoam and Sidon from what I tried with them.

Your preferences are not everyone else's preferences.
Anomalocaris20 from Sagittarius A* Since: Sep, 2010 Relationship Status: Love blinded me (with science!)
#3988: Nov 26th 2020 at 11:15:17 PM

Holy shit, King Rhoam is legit amazing. I wasn't expecting much from a stance-swapping character but it works really fluidly and is incentivized. Plus the movesets just kick ass.

Unrelatedly, is it just me or does Vah Rudania suck major ass compared to the other three Divine Beasts? It just gets bombarded with Lynel arrows and Talus rocks and has virtually no counterplay to it because its defensive action sucks and its attacks aren't even good either.

Edited by Anomalocaris20 on Nov 27th 2020 at 3:32:53 PM

You cannot firmly grasp the true form of Squidward's technique!
Thebrawlbro Since: Aug, 2013
#3989: Nov 27th 2020 at 2:14:58 PM

Yeah, the fact all the other 3 have just a normal shield, while it's just counters a specific attack makes it much worse.

Also, surprised how much Shiekah slate Zelda grew on me. I absolutely hated it at first, but once you get the full combo unlocked, it does really good AOE and a lot of WPG damage.

Anomalocaris20 from Sagittarius A* Since: Sep, 2010 Relationship Status: Love blinded me (with science!)
#3990: Nov 27th 2020 at 2:49:37 PM

I'm still unimpressed with her.

I'm also unimpressed with Teba despite someone in this thread hyping him up as the most OP character in the game.

He can mow down hordes of weak mooks yeah, but he moves around way too much to reliably fight enemy captains. Which is really the only important thing here, killing large amounts of low-level grunts isn't nearly as important in this game as it was in the previous Hyrule Warriors.

You cannot firmly grasp the true form of Squidward's technique!
Sterok Since: Apr, 2012 Relationship Status: Showing feelings of an almost human nature
#3991: Nov 27th 2020 at 3:07:29 PM

Are there any good guides on how to best use each character?

Your preferences are not everyone else's preferences.
asterism from the place I'm at Since: Apr, 2011 Relationship Status: Hoping Senpai notices me
#3992: Nov 27th 2020 at 3:40:08 PM

IMO Riju is the worst character in the game

Teba has Xu Shu's arrow rain attack and for that I love him

Heart of Stone
lycropath Since: Mar, 2010 Relationship Status: I like big bots and I can not lie
#3993: Nov 27th 2020 at 3:50:23 PM

[up][up][up]Teba's stasis lasts the longest in the game so he can use his c6 to wipe out any wpg in one go.

Edited by lycropath on Nov 27th 2020 at 3:50:39 AM

Thebrawlbro Since: Aug, 2013
#3994: Nov 27th 2020 at 3:58:18 PM

Yeah Teba is insane. His stasis lasts so long that WPG's are no trouble for him, and like said before his general damage output outside of that is one of the highest in the game.

Anomalocaris20 from Sagittarius A* Since: Sep, 2010 Relationship Status: Love blinded me (with science!)
#3995: Nov 27th 2020 at 5:21:51 PM

Okay, so his Stasis is the way to go. Got it.

As for worst in the game, Great Fairies can definitely give Slate Zelda and Riju a run for their money. All the same problems Link's Great Fairy had back in HW, but the de-emphasis on clobbering hordes of enemies means they don't even have that strength anymore.

You cannot firmly grasp the true form of Squidward's technique!
lycropath Since: Mar, 2010 Relationship Status: I like big bots and I can not lie
#3996: Nov 27th 2020 at 5:30:27 PM

Slate Zelda is pretty good although she plays in a very different manner from any other character. Her ability to exploit weakpoints and her runes do absurd damage, especially if you stack Sheikah Slate damage improving food.

Edited by lycropath on Nov 27th 2020 at 5:30:53 AM

Perseus from Australia Since: Nov, 2009 Relationship Status: Mu
#3997: Nov 27th 2020 at 5:42:23 PM

I want to argue the Great Fairies just because I absolutely adore them as a playable character conceptually but I eat way too much damage every time I play them to actually do so.

Edited by Perseus on Nov 28th 2020 at 12:42:44 AM

Trans rights are human rights.
Anomalocaris20 from Sagittarius A* Since: Sep, 2010 Relationship Status: Love blinded me (with science!)
#3998: Nov 27th 2020 at 5:47:44 PM

Exactly. They're hilarious in concept and their moveset is very creative but, well. Yeah. Too big to dodge attacks, awkward hitboxes, can't even see what you're doing since they take up so much of the screen...

Hestu and Master Kohga, on the other hand, are actually pretty good despite the goofiness of their movesets. I have fun playing as them, anyway.

Edited by Anomalocaris20 on Nov 27th 2020 at 8:48:55 AM

You cannot firmly grasp the true form of Squidward's technique!
Anomalocaris20 from Sagittarius A* Since: Sep, 2010 Relationship Status: Love blinded me (with science!)
#3999: Nov 27th 2020 at 11:53:02 PM

So the end credits are rolling now. May as well give my review. I'll put it in a folder for anybody who doesn't want spoilers or doesn't care what I have to say.

    Hyrule Warriors: Age of Calamity 

First and foremost, as a disclaimer, I only just beat the story. Like with all Warriors games there's obviously a lot more to do after, which may reshape my opinion on the game. Likewise, do note that I played this on Hard mode, so that may skew some of my impressions.

So, the main appeal of this game, first and foremost, is the story. While it's not exactly a video game Ulysses, it's definitely a step above Warriors standards, and it was fun to see the events of 100 years ago play out in full, before becoming an alternate timeline. I know some people are dissatisfied with that twist, as they wanted a grimmer, predestined ending like in Torna: The Golden Country, but I think honestly it works here. Getting to see destiny get screwed as Terrako and the New Champions turn the timeline around and earn a happy ending for the cast felt like a good and logical extension to what would have otherwise been a short and anticlimactic game. The Champions die to the Blight Ganons, and Link falls to a horde of Guardians. There's no climactic finale to be had there, not even a pyrrhic victory like Torna: The Golden Country had.

The visuals and presentation are also spectacular. Breath of the Wild's environments are beautiful and that is replicated here (perhaps literally). The cutscenes are flashier than I expected, with some pretty cool action and semi-decent voice acting compared to Breath of the Wild's own. The music is also on-point; controversial though it may be, I've never been particularly impressed with Zelda music. For the most part, it's just there, and Breath of the Wild's in particular is clearly more for ambience than anything else. That's not bad, but man does Age of Calamity step things up. That penultimate level where the Blood Moon rises was tense, and a big part of that was the perfect music to capture the feeling of the pendulum unexpectedly swinging back in Ganon's favor mid-battle. That being said, while Breath of the Wild's gritty aesthetic is an interesting change of pace, there is a part of me that yearns for the more light-hearted charm of the original Hyrule Warriors, with its bright designs, colorful visuals, cute 8-bit Adventure Mode map, and oodles of references to past Zelda titles.

Unfortunately, not having Hyrule Warriors' charm is far from the worst part of the game. Put plainly, the gameplay isn't up to my standards. Warriors games, typically, are somewhat repetitive, but make up for it by being simple, cathartic, and easy to master while still being fun in spite of the repetition. Breath of the Wild is in some ways the opposite, being a slower and more exploratory experience with more danger lurking around. Age of Calamity, regrettably, kinda melds the two in a way that emphasizes their worst traits moreso than their best traits, creating gameplay that's repetitive but also a slow slog. I still had fun with it, but it's definitely not as good as Breath of the Wild, the original Hyrule Warriors, or Fire Emblem Warriors in terms of pure gameplay. The effort to make the maps geographically accurate results in awkward, difficult-to-navigate maps that don't suit Warriors gameplay well. The Perfect Dodge timing somehow feels more finnicky than it did in Breath of the Wild, healing items are frustratingly sparse when you need them and don't refresh between battles, and hunting for Koroks slows the pace of the game down to obnoxious degrees especially due to the aforementioned map issue.

The character quality is somewhat middling. I haven't unlocked Terrako or Ganon yet, but thus far, only a small number of the cast really feel satisfying to play as, several just feel weak and frustrating to play as, and the rest are unremarkable either way. The original Hyrule Warriors had this problem too with shitty characters like Agitha and Link's Great Fairy, but Fire Emblem Warriors, for all its roster controversy, at least made sure every character in the game felt effective and fun to play as. Age of Calamity feels like somewhat of a regression in that regard. Not helping matters is that while Hyrule Warriors' characters varied wildly in gameplay quality, many were at least super-flashy and had creative movesets, whereas Age of Calamity's generally tend to feel more down-to-earth so as to fit the tone.

The worst part, however, is the enemy combat. Like I said earlier, it feels like in some ways a fusion of the worst aspects of Breath of the Wild and Hyrule Warriors, and nowhere is that exemplified more than the endless hordes of obnoxiously durable and repetitive enemy captains you face. A big part of Warriors fun is blowing away hordes of weak enemies and capturing keeps, but both of those are significantly downplayed in Age of Calamity; very few missions actually incentivize defeating low-level grunts, and keeps are scarce.

So with those two gameplay elements stripped down, what's left? Fighting enemy captains. Lots and lots of enemy captains. The same few enemy captains, over and over again. Practically every mission feels like the same "Kill a dozen Moblins/Yiga Blademasters, and then maybe fight Sooga or a Hinox" parameters, and they all take forever to kill (perhaps my punishment for playing on Hard). It's even worse when there's more than one attacking you at a time; then you get pelted with cheap shots from off-screen, and are left staggered for what feels like eternity while you're just trying to break the other enemy's damn weak point gauge. Breath of the Wild's lack of enemy variety really hurts this game, and I never want to see a Moblin again after I'm done with it.

Divine Beast battles should have been fun but instead they feel like a hassle, especially Vah Rudania. Vah Medoh is the most fun of the four, but even then it feels like a frustratingly slow Star Fox game.

To sum it up, I enjoyed the game and it was fun to watch the story play out, but I was not as impressed with the gameplay. Fire Emblem Warriors may have had a shitty story, but I find myself bemoaning that I finished all its content and itching for a sequel with the same refined gameplay, whereas with Age of Calamity I can see myself struggling to 100% it and being relieved once it's done rather than eager for more.

Edited by Anomalocaris20 on Nov 28th 2020 at 3:05:15 PM

You cannot firmly grasp the true form of Squidward's technique!
Sterok Since: Apr, 2012 Relationship Status: Showing feelings of an almost human nature
#4000: Nov 28th 2020 at 1:34:27 AM

I haven't really played Musous other than the Nintendo ones, but it does feel like there's a lack of classic Musou here. Unless I've completely missed it there's no rankings for enemies killed/time, so it's just a matter of beating the missions. And despite the length of the levels I almost never hit kill counts in the four digits. I also don't remember off-screen enemies (mooks and generals) being this annoying when I'm trying to pull off a combo. It has its perks, but even beyond content this doesn't invalidate the first game.

Almost makes me want to actually get Definitive Edition purely for its limitless content. Not right now of course, but maybe down the line after this DLC is done and Musou fatigue has worn off.

Your preferences are not everyone else's preferences.

Total posts: 4,570
Top