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Grounder Main Character Since: Aug, 2013 Relationship Status: All is for my lord
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#76: Aug 17th 2014 at 2:55:13 PM

I would not be at all surprised if the owners are in on the "kill the guard" thing.

Heck, I wouldn't be overly surprised if they were Freddy and the gang the whole time.

KalloonWhite Sam, the Cubone Samurai from A pond in a lake Since: Nov, 2011 Relationship Status: Gonna take a lot to drag me away from you
Sam, the Cubone Samurai
#77: Aug 17th 2014 at 3:49:20 PM

For as terrifying as this game is, it has some the cutest fanart. And a lot of it.

Insert something witty that makes me better than all of you, here.
SgtRicko Since: Jul, 2009
#78: Aug 17th 2014 at 4:25:14 PM

That the guy stuffed into the suit keeps mentioning "laboratory" when rambling leads me to believe that their malicious behavior is part of an experiment. Though it doesn't explain some of the freakier things they do or how outright evil Gold Freddie looks and can appear even in a totally locked room.

QuarterDollar Since: Aug, 2012 Relationship Status: Don't hug me; I'm scared
#79: Aug 17th 2014 at 4:34:47 PM

Hooooly hell, this game. Worse than Slender, simply because you can't run or hide; yet it intrigues me all the same.

The fox is the worst.

HeavyDDR Who's Vergo-san. from Central Texas Since: Jul, 2009
Who's Vergo-san.
#80: Aug 17th 2014 at 4:35:29 PM

I haven't played the game and trying to find capable Let's Players seems near impossible, but I do have some thoughts.

I think one theory is that the game is all a result of the security guard's imagination, who frightens himself the more he looks around. Hence why if you do absolutely nothing the whole time, nothing happens, as you, the guard, simply keep your mind on other things. This would also explain why no one in the business cares that robots are moving around in the middle of the night and killing security guards.

Besides that, it seems like a very interesting game, but why are let's players so incapable of playing the game? Maybe it's just horror games in general that attract this sort of low quality of let's players.

I'd also think there could be some nice improvements to the game. For example, at the very beginning of the game, if you got the chance to tour the pizza place. This could give you a better idea of how the map looks and where the animatronics need to walk. As it is now, the map is pretty confusing, and makes it very difficult to tell where leads to what.

But then I realize this is an indie game, so hey, I can't expect too much.

I'm pretty sure the concept of Law having limits was a translation error. -Wanderlustwarrior
ArsThaumaturgis Since: Nov, 2011 Relationship Status: I've been dreaming of True Love's Kiss
#81: Aug 17th 2014 at 5:18:30 PM

Markiplier did a decent pair of Let's Plays, I feel; they're a little slow, perhaps, but then the game lends itself to either slowness or quick death, it seems.

edited 17th Aug '14 5:18:44 PM by ArsThaumaturgis

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lancesolous13 from California Since: Dec, 2011 Relationship Status: Dancing with Captain Jack Harkness
#82: Aug 17th 2014 at 5:31:52 PM

[up][up]I agree about the map thing. They give you a map of the security cameras, but I can't figure out where I am in relation to all of that and etc. The game is Indie so that could come later as far as I'm aware.

I think the 'Let's Players are incompetent' thing is generated by the idea that it IS a show here. A Let's Player that does everything perfectly in a horror game and never gets freaked out is far less entertaining than one who shits their pants at every meow of a cat. Not saying they're being purposefully bad for the sake of entertainment (which is debatable and we aren't going there), but that's probably why.

The entire value of which we rate a horror game is how much they scare us. By our standards, a horror game is terrible if we don't wet our drawers playing it. Having a let's play not do that generates the wrong idea that the game isn't scary or good, even if it may not be an accurate one. Half the time, when watching someone playing Outlast, I jump far more from the Let's Player screaming their heads off at every little thing rather than what they're screaming about.

I would agree with the Night Vale theory. Mostly because the Unknown Security Guard shows no issue with the Killer Robots (enough to not quit at least) and the phone calls are very casual about the whole situation.

edited 17th Aug '14 5:32:06 PM by lancesolous13

I'm a critical person but I'm a nice guy when you get to know me. Now, I should be writing.
SonOfSharknado Love is Love is Love Since: Oct, 2013 Relationship Status: And they all lived happily ever after <3
Love is Love is Love
#83: Aug 17th 2014 at 5:32:54 PM

Isn't there a thing at the bottom of the map that's a tiny box that says "you"?

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Trip Since: Mar, 2012
lancesolous13 from California Since: Dec, 2011 Relationship Status: Dancing with Captain Jack Harkness
#85: Aug 17th 2014 at 5:54:23 PM

[up]Oh gods. Yes, but add a night filter on it. :P

[up][up]Is there? I might not have noticed. I was still trying to figure out what exactly they were doing in the game.

edited 17th Aug '14 5:54:36 PM by lancesolous13

I'm a critical person but I'm a nice guy when you get to know me. Now, I should be writing.
SonOfSharknado Love is Love is Love Since: Oct, 2013 Relationship Status: And they all lived happily ever after <3
Love is Love is Love
#86: Aug 17th 2014 at 5:59:18 PM

Yeah, that little box at the bottom with the two cameras on either side.

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edvedd Darling. from At the boutique, dear. Since: Jan, 2001 Relationship Status: We finish each other's sandwiches
Darling.
#87: Aug 17th 2014 at 6:27:00 PM

OK, so I watched an LP of this game and I let my guard down at the worst possible time. Bang, horrible screech and something in your face! That was not fun.

Man, this is an intense experience for a game where everything is pre-rendered and static most of the time.

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edvedd Darling. from At the boutique, dear. Since: Jan, 2001 Relationship Status: We finish each other's sandwiches
Darling.
#88: Aug 17th 2014 at 6:52:26 PM

Honestly, this could actually be an awesome Wii U game, now that I think about it. You could run the camera systems on the Gamepad (so you'd have to physically look down... and away from the TV) and use the trigger buttons to activate the doors and lights on either side.

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lancesolous13 from California Since: Dec, 2011 Relationship Status: Dancing with Captain Jack Harkness
#89: Aug 17th 2014 at 7:08:27 PM

[up]That's not a bad idea, but I doubt they'd end up doing that ever.

Also, you could then have other people in the room watch the upper screen while you look at the pad.

I'm a critical person but I'm a nice guy when you get to know me. Now, I should be writing.
edvedd Darling. from At the boutique, dear. Since: Jan, 2001 Relationship Status: We finish each other's sandwiches
Darling.
#90: Aug 17th 2014 at 7:12:07 PM

Heh, couch co-op.

I wonder if a competitive multiplayer version of this game could work. Like one guy is the guard against a team of three controlling each animatronic.

That'd be hard to balance though.

edited 17th Aug '14 7:13:52 PM by edvedd

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DingoWalley1 Asgore Adopts Noelle Since: Feb, 2014 Relationship Status: Can't buy me love
Asgore Adopts Noelle
#91: Aug 17th 2014 at 8:18:35 PM

I just learned their's a Creepy Freakin' Cupcake in your office... He's got eyes...

Could he be evil too? Is he helping Freddy and Friends learn what you do and help kill you? surprised

edited 17th Aug '14 8:25:02 PM by DingoWalley1

ScottPilgrim2013 Why aren't you laughing? from Arkham Asylum Since: Jun, 2013 Relationship Status: Waiting for Prince Charming
Why aren't you laughing?
#92: Aug 17th 2014 at 9:17:51 PM

the nightmare will continue

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maxwellelvis Mad Scientist Wannabe from undisclosed location Since: Oct, 2009 Relationship Status: In my bunk
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#93: Aug 17th 2014 at 9:27:55 PM

@Heavy: So, by your theory, the ideal guard for this place would be this guy?

Of course, don't you know anything about ALCHEMY?!- Twin clones of Ivan the Great
edvedd Darling. from At the boutique, dear. Since: Jan, 2001 Relationship Status: We finish each other's sandwiches
HeavyDDR Who's Vergo-san. from Central Texas Since: Jul, 2009
Who's Vergo-san.
#95: Aug 18th 2014 at 4:08:04 AM

The tiny map doesn't really, you know... make sense to me I guess? Like I see where the cameras are obviously, but it makes the entire building feel disjointed. There are times where I'm not sure if an animatronic is getting closer or further away and it really bothers me.

Also this series is getting a ton of really cute fanart of the main four and it makes me so happy. Makes me think it really could have been a cute cartoon series starring a bear and his three animal friends.

I'm pretty sure the concept of Law having limits was a translation error. -Wanderlustwarrior
SgtRicko Since: Jul, 2009
#96: Aug 18th 2014 at 5:58:34 AM

[up]The fact that the fanbase is making kawaii versions of animatronics that are in all likelihood possessed by a demonic presence is... is...

Honestly, I don't don't know what to make of that. :/

theLibrarian Since: Jul, 2009
#97: Aug 18th 2014 at 6:02:51 AM

I saw art on tumblr of Foxy peeking around a wall while going "Swiggity swooty, I'm coming for that booty" xD

edvedd Darling. from At the boutique, dear. Since: Jan, 2001 Relationship Status: We finish each other's sandwiches
Darling.
#98: Aug 18th 2014 at 6:26:30 AM

Well, it is one of the internet's many propensities. Take something completely horrifying and make it adorable somehow.

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AnSTH Lawful Evil Since: May, 2013 Relationship Status: Showing feelings of an almost human nature
#99: Aug 18th 2014 at 6:37:35 AM

The fact that the fanbase is making kawaii versions of animatronics that are in all likelihood possessed by a demonic presence is... is...

Honestly, I don't don't know what to make of that. :/

That's the internet. Fans ruin everything.tongue

But that's a story for another time.
edvedd Darling. from At the boutique, dear. Since: Jan, 2001 Relationship Status: We finish each other's sandwiches
Darling.
#100: Aug 18th 2014 at 6:48:19 AM

Adorable, sexy, funny, you name it.

I'm not even sure how you follow up a game that blows up like this. The basic idea is nailed, but how do you keep it fresh for a sequel?

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