Follow TV Tropes
That poll is bit too huge to be reliable :P Maybe they should have done it by dlc packs... Anyway, voted a lot of characters, but since its so large poll most of them are in 1%
KILLING FLOOR TWO NOW WITH LOADS OF LOADSAMONEY
edited 26th May '15 2:53:40 PM by EchoingSilence
I only got this to say:
Sing a song of six pence a pocket full of dosh
Debo debo debo debo Bosh Bosh Bosh
Something something update
They released a patch that allows me to play the game again! I AM HAPPY!
Now that's a backBLAST◊. (from here)
So who wants a Dosh jacket
Also, burn and blowing stuff up.
Odd. Seems like there's less interest in this sequel than the original. No clue why that is. Outside of a couple of nasty snarks involving steam refunds and such I mostly see muted and mixed responses.
It could be people going "Yeah this looks cool, I'll leave it until release"
The whole idea of public alphas and betas turns me off. You can only release a game once; I've seen statistics showing that games that had a public alpha release do not get a significant boost, in sales or popularity, the day the finished version comes out... presumably because an overwhelming majority of the people who wanted to play the thing already fucking bought it during the public-alpha phase.
Thats their problem though and not customers if early access game is already fun to play .-.
I seriously hope they buff all the illumination methods, especially flares and night vision. I'm not touching Catacombs until then, even on Normal.
Also, I except Demolitionist's Siren Resistance to go the way of Berserker's grab immunity: not having it makes playing with the perk so frustrating that it should be inherent to the class, not an unlock.
The Patriarch's getting re-added soon, right? I don't really like the new final boss. His gun hurts, but his bomb attack feels really weak, and he just doesn't seem as threatening to me. Plus, he lacks the Patriarch's kick-asstic music. Loving KF 2 otherwise. I was worried it'd fall short of 1, but it's definitely exceeded it to me.
edited 18th Sep '15 9:34:49 PM by Jenaiqueserasera
He's back, and he's got some new tricks up his sleeve.
He Sure Mutated. can't wait to see hordes of People Dying to him.
Gonna have to throw loads a dosh at him.
So what's this board's opinion on the controversial microtransactions announcement for Killing Floor 2? The entire Steam HUB is acting incredibly childish, even downvoting my semi positive review that I put a lot of detail in.
I'm fine with it if it means all future non-cosmetic weapons (and maybe characters) will be free. Judging by the FAQ, Tripwire haven't decided that yet ("In the future we may be adding weapons with new gameplay for sale").
The first game ended up having 12 weapons with gameplay-affecting differences that could only be bought as DLC (totally $24) and 2 that were promotional items which required owning an entire other game. Killing Floor 2 having that kind of stuff on top of the game's base price, character packs, and microtransactions for gun and character skins is absurd.
Plus, it makes sense from a sales perspective for everyone to get the base weapons free: that way everyone who owns the game is a potential buyer for every weapon skin. The same logic applies to a lesser extent to new characters.
It doesn't help that the one promotional weapon that's already in 2, the Zweihander, is massively powerful (it's supposed to be a Pulverizer sidegrade, but I've found the best options is to get both weapons and not bother with a Eviscerator).
edited 27th Nov '15 12:26:02 AM by thatother1dude
The Payday 2 shitstorm may have pre-disposed people against DLC along these lines.
I personally was fine with it in the original.
The first game had 21 DLC packs whose value totaled $150. The difference between that and microtransations is practically splitting hairs.
The new update is finally out. Turns out all the Gunslinger handguns can be bought single or dual-wielded and sold the same way, though you can only drop both at once. And when you have two of the same pistol equipped, it's listed as a primary weapon instead of a secondary. (Was this how it worked in the first game?)
Useful thing you might not notice immediately: the way ironsights work with dual wielding now is that alt-fire switches whether you look down the right gun's sight or through the space between the two guns.
EDIT: Oh and body flashlights, thank god.
Full notes, including rebalances, right here.
edited 3rd Dec '15 1:14:30 PM by thatother1dude
Considering the Microtransactions, let's just hope they won't do anything stupid.
Altough i think they said somewhere that, *if* they include weapons, that it's gonna work like the Claymore, if Anyone has it, everyone can buy it from the shop.
so if, let's say, the flare-revolver, or the seeker-six makes a return and can be found in the crates, you join a game with someone who has it unlocked, you can buy it from the pod aswell.
if they do it like this if they should include new weapons in there, i'm gonna be fine with it.
Versus Survival's out.
Community Showcase More