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I developed a skeleton of a magic system for a fantasy story

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JewelyJ from A state in the USA Since: Jul, 2009
#1: Nov 24th 2013 at 12:40:52 PM

So I came up with a fantasy school story setting where magic is combined with arts, form music to visual to gardening to performance sports. I developed a story and characters and have just now put together a skeleton of a magic system.

The Magic Zone- a metaphysical ‘place’ that an artisan accesses when they awaken their magical core. An artisan has to access the Zone before they can do any big magic. Very weak magic can be done without reaching the zone, but it’s impossible to stand against other artisans with that little magic. In the Zone your craft becomes your weapon, your ‘wand’ so to speak. The thing that helps an artisan reach the zone and awaken their powers is 40% skill, 60% passion. Each artisan's 'Magic Zone' is different, being a reflection of one's own personality and mind.

Visual Art- The power comes partly from colors one uses and partly from the ability to shape pure magic like clay. The more intense colors have more intense power when used against enemies while the cooler colors ten to be useful for utilizing yourself for defensive measures. Magic molding can be used to weaponize pure magic. Once their power is realized, they can use color-based magic. Colors have power for artisans . Whether they are offensive or defensive depend on whether they are warm or cool colors

Theatre /Performance - Theatrical and performing artisans are masters of illusion and disguise. They can easily create illusions as part of their performance and also tend to have the flashiest magic. They can change their appearance while in the magic zone. Once their power is realized they can also change little things about themselves in real time, like their eyes or their voice.

Writing Composition –Writer’s powers come from words, and while in the magic zone their words can cause harm based on the ‘intensity ‘of the words and the intent. Though some words can be highly offensive without much offensive intent. Some words can cause damage of give defensive based on letters and letter combinations (similar to Scrabble). But relying on points alone is a poor way to duel you need to add all the factors together. In the magic zone fiction-writing magic can be a bit like moving pieces on a board.

Music-Musical magic is based on several factors, such as the type, volume and intensity of the music. In the Magic Zone music becomes ammo, with the instrument as a weapon. Certain quieter types of music can also be a shield. (Though music is considered more of an offensive/effective type of magic) Outside of the Zone, it can have an effect on the people who hear it, music can be used to manipulate moods, lull people to sleep, or energize people when played by an artisan. Vocal music is similarly based on pitch, tone, rhythm and use of one’s voice.

Gardening-Gardening is nature oriented form of artisan-craft usually combined with more active forms.They are able link with and almost communicate with plants. When in the magic zone they can control plants and help them grow. Some can communicate with animals as an extension. Out side the zone , they can see a plant or fruit/vegetable’s ‘magic’ and see how much it has.

Performance Sports-Like theatrical performance magic, performance sports are also a big production that is all about flashy effects and presentation. The performance sportsman can interact with and manipulate magic to use as tools/weapons, for example, ice skates that can be used as blades, and or a ball that can be kicked or dribbled around, or even a foil to fence with. Others, like ballerinas and gymnasts, can fuse with magic and use their body as a weapon/tool.

Culinary Art-Culinary artists are often found having gardening ability on the side. They are able to ‘awaken’ and use the magical properties of some foods to create powerful boosters or food with magical properties. It’s a lot like potions making taken to the next level. In the Magic Zone they can seize, liquidize and blend pure magic. They can also summon and use cooking tools as weaponry. Their foods can sometimes have magical effects outside the zone.

Fashion/Jewelry-Fashion magic is an oft underestimated form of artisan- craft. It allows the user to woven strands of magic together before using it as a weapon, or as a defensive wearable shield for themselves. It is common for fashion artisans to weave strands of magic into a whip. They can snatch up someone else’s magic and reshape and manipulate it and ‘return’ it to them or re purpose music that’s hit them into another form and reuse it, if they are not low on strength. Jewelers are similar using the enemy’s magic is string and use beads bauble sand findings to enhance it and use tools to manipulate it. Fashionistas and jewelers can enchant items outside the zone, and give a piece of jewelry power.

Note: the system is highly based around the idea that magic is a force existent in the world and in some people, and is a highly mold-able / manipulable force to people with artisan ability. The Magic Zone is a thing that links all artisan's together in their practice. How does this system sound?

nekomoon14 from Oakland, CA Since: Oct, 2010
#2: Nov 26th 2013 at 10:29:20 AM

So, the magic is kind of like Raven's blackness in Teen Titans or Gwen's magic in Ben Ten, a semi-physical "substance"?

Level 3 Social Justice Necromancer. Chaotic Good.
JewelyJ from A state in the USA Since: Jul, 2009
#3: Nov 27th 2013 at 8:51:06 AM

Sort of , I guess. I haven't seen Teen Titans but I have seen a little of Ben Ten. It seems to work

I also decided that mages/artisans are receptive to magic and soak it in like sponges, while "muggles" are practically magic resistant and are really only affected by 'applied /re purposed magic' (things like spells.)

nekomoon14 from Oakland, CA Since: Oct, 2010
#4: Nov 27th 2013 at 11:33:24 AM

Ah. Well, the system seems fairly straightforward to me.

Level 3 Social Justice Necromancer. Chaotic Good.
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