Ooh, that's very neat and very versatile. The discover might sometimes not give you what you need, but it's generally going to be good enough for your current needs.
That's really complicated, but potentially a lot of fun. The main problem is that the initial tempo loss of playing Hagatha is severe.
"It's Occam's Shuriken! If the answer is elusive, never rule out ninjas!"It entirely depends on the RNG. But a 7 mana 5/5 isnt unheard of.
Edited by Memers on Mar 19th 2019 at 9:02:03 AM
A 7 mana 5/5 that casts 2 spells is almost always gonna be pretty worthwhile
It's a 7 mana 5/5 that gives you a 5 mana 5/5 that casts two spells. Without gimmicks, you cannot deploy the payload in the same turn as you prepare it, making Hagatha a huge tempo loss and potentially unplayable in an aggro field.
You need to establish a tenable board position before you can safely use it.
Edited by Fighteer on Mar 19th 2019 at 12:35:55 PM
"It's Occam's Shuriken! If the answer is elusive, never rule out ninjas!"Its a 7 mana 5/5 that gives you a 5 mana 5/5 that casts 2 spells.
Over 2 turns it is 12 mana 10/10 worth of stats that casts 2 spells.
Two new cards reveal:
Priest
Lazul's scheme: 0 mana epic spell, reduce the attack of an enemy minion by 1 until your next turn. (Upgrades each turn)
Hunter
Oblivitron: 6 mana 3/4 legendary minion, deathrattle: Summon a mech from your hand and trigger its deathrattle
Lazul's Scheme: Seems like someone might make use of this in constructed, but it feels awfully situational. I guess it's to replace attack-lowering cards from other sets to make Cabal Shadow Priest and Shadow Madness viable, but those decks are never Tier 1. The zero mana cost does mean that you can combo those cards much earlier than you otherwise could.
Its other use, of course, is for Inner Fire or Topsy Turvy one hit kills. I foresee many attempts to build it into decks.
Edited by Fighteer on Mar 19th 2019 at 2:06:47 PM
"It's Occam's Shuriken! If the answer is elusive, never rule out ninjas!"It seems more versatile than situational, imo. Can combo with many cards, or just be used to keep a big minion from killing your stuff.
How many times does it upgrade? Just twice, like the spellstones?
The Revolution Will Not Be TropeableScheme cards upgrade indefinitely, as far as I am aware. Each turn they are in your hand, their effect increments by one.
If this spell were in your opening hand, on turn 12 you could reduce Deathwing's base attack to 0 (temporarily).
Edited by Fighteer on Mar 19th 2019 at 4:12:48 AM
"It's Occam's Shuriken! If the answer is elusive, never rule out ninjas!"Card reveal schedule begins at 25th with a reveal stream, save for some cards on the 21st.
Edited by FergardStratoavis on Mar 20th 2019 at 8:47:41 PM
grahAnd here we go.
- Improve Morale - Warrior Common Spell; 1 mana; Deal 1 damage to a minion. If it survives, add a Lackey to your hand.
- Rafaam's Scheme - Warlock Common Spell; 3 mana; Summon 1 1/1 Imp (upgrades each turn!)
- Verifying if all numbers improve or just a number of Imps; if the latter, then that's one surefire trash card so far. No one's playing Fiendish Circle, and one of Forbidden Ritual's upsides was its flexibility.
- Omega Devastator - Warrior Epic Minion; 4 mana 4/5 Mech; Battlecry: If you have 10 Mana Crystals, deal 10 damage to a minion.
- Reuses Omega Defender's first art.
Edited by FergardStratoavis on Mar 21st 2019 at 6:24:08 PM
grahYeah, but summoning 7 7/7 imps is a bit broken. At only 3 mana, you can easily combo it with buffs to keep the imps from being too squishy.
Edited by Fighteer on Mar 21st 2019 at 1:25:50 PM
"It's Occam's Shuriken! If the answer is elusive, never rule out ninjas!"Nice to see more omega cards. They're cool concepts.
Rafaam's scheme looks like it's either going to be really bad or incredibly strong. If the number and stats of imps both increase, it won't take long before you can summon a shitton of overpowered imps.
If you draw it first turn, for example, you'll be able to play three 3/3 imps on your third turn.
Based on what I've seen, Rafaam's scheme only increases the number of Imps. Not their stats
Edited by Ghilz on Mar 21st 2019 at 1:30:39 PM
Here's the Priest villainess!
Madame Lazul - Priest Legendary Minion; 3 mana 3/2; Battlecry: Discover a copy of a card in your opponent's hand.
grahThat's pretty generic, although if Priest is going back to "steal everything" as its main gimmick, I'll be happy.
"It's Occam's Shuriken! If the answer is elusive, never rule out ninjas!"It's generic, but it's useful in two ways. It lets you grab a card, and it lets you see what your opponent has in their hand.
I adore this week's Tavern Brawl. The limited deckbuilding, combined with a dash of psychological counterplay with the ban system, makes it really fun to just try out a combo for a round or two.
Isn't this a cheaper Drakonid Operative without the dragon requirement and a bonus of revealing three cards in your opponent's hand? Isn't that super busted?
Drakonid copies from the deck deck, which is sometimes better.
But seeing (up to) 3 cards in your opponent's hand is more relevant information and being able to copy the best of them is suuuuuuuper nice. It's also on a cheaper body.
Much better card, but also legendary.
I like it. Useful and fast.
“You can’t be an important and life-changing presence for some people without also being a joke and embarrassment to others.” -Mark Manson.Also, a 3/2 for 3 is a lot more vulnerable for its cost than a 5/6 for 5.
The Revolution Will Not Be Tropeable
It's Hagatha Time!
Edited by FergardStratoavis on Mar 18th 2019 at 9:14:22 AM
grah