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They showed the combat drone off a little in the early gameplay trailer - seems you can have them run by themselves AND do direct control of them, as remotes for infiltration or remote combat.
Don't think we're at the state you can go full rigger, turning the game into an RTS in micro... though that'd be a fun flip.
I never said the rest of CDPR's covers were good either. It's still a massively lame cover.
Point well made. I just think it's on point for them.
At the very least I hope they do a Mass Effect and make them reversible for the Female V as well.
only, what, 10 more months of hype to go now?
I talked about how bad it was.
And yeah I agree the actual art part about the box art is very generic and does not really give someone whom has any idea of what the Cyberpunk genre is about any clue as to wtf is going on and has generic badass white protag syndrome.
The neon yellow background makes it even worse to me, they chose the most eye searing background imaginable. I initially thought the whole box art was an joke when I first saw it.
Although so far that is literally my only complaint regarding the game which says a lot.
Edited by Wispy on Jun 10th 2019 at 9:56:38 AM
It should've been something creative, something... cyberpunkish. Like male V's face and a lot of wires coming out from the sides or something. Maybe that'd be too horrific. Or female V looking skeletal and also wires! I have obsession with flesh and wires.
I dunno, anything . Something to emphasize cyborgishness.
Edited by Dhiruxide on Jun 10th 2019 at 7:04:21 PM
I would of loved that
Yeah! And add neon lights so it doesn't look too much out of some sci-fi horror. Augmenting yourself is a major part of Cyberpunk universe, tabletop and video game, right?
Box art should reflect it imo.
Edited by Dhiruxide on Jun 10th 2019 at 7:08:11 PM
Please freaking tell me there's a reversible cover.
Officially, yes. Exactly what that entails, we don't know, but many people are speculating that it means basically the same thing with a female V
I mean. That's better but only marginally.
It astounds me that they worked so hard to create this beautiful world and then make the most standout aspect of the cover art the fact that it's backed yellow.
Then again my favorite cover art of all time is Gravity Rush and that series bombed so what do I know.
I thought that did well.
Probably the same logic as Bioshock; The cover was not meant for you or the product. It was meant to draw in more dude-frat-bro gamerz that wouldn't have otherwise picked it up.
Which... I hate that logic about covers. I think your cover should encapsulate the journey it contains. Play to your core audience, write a love letter, and you can do little wrong.
Wouldn't core audience already know enough about the game not to care for the cover? The cover is an eye-catcher for people who know nothing about it and it needs to catch their attention while on the shelf. It is cynical, but it works (to a degree).
I doubt I will ever see the cover and I plan to buy the game. I haven't got a physical copy of a game since I got Steam.
With the E3 demo comes some new details. There's a lot there, including stuff that's a bit spoilery, but some highlights:
Some more deets on the non-lethal gameplay are here:
"I think I can say everything. There's one thing: only weapons that are lethal by definition, so let's say you shoot someone with a bazooka in his face. You shoot his head off. That's typically lethal."
"But everything else actually has a nonlethal option," he said. "Pretty much every gun, pretty much every cyberware, you're able to use in a nonlethal way. You're able to knock them down, choke them, make them sleep and so on. There are ways not to kill them and spare them, like the way you could do with Sasquatch, the boss."
Apparently this was a change made due to fan feedback and surveys from the last E3. There are some really destructive weapons that are lethal-only, but for the most part everything's got a non-lethal option baked in. The article also mentions putting someone in a chokehold and using nearby environmental objects to knock them out, and hacking into objects to cause distractions.
Full PC Gamer report on the new E3 demo is here, though it's a little spoilery.
Edited by Lavaeolus on Jun 12th 2019 at 3:22:24 PM
Third person? Nice, they listened to fan feedback.
Permanently sticking to third person coz first person doesn't feel right with this kind of game.
So, does that mean I can use the butt end of bazooka to smash someone's teeth in and hospitalize them instead?
Because that would be unusual and ridiculous and I would totally do that to most enemies in the game.
Happy a nonlethal option is being added, but given that it must have been done late in development if it was from fan feedback I doubt it'll have much effect on how other treat you.
I personally love cover arts and I try to get physical copies for games because I get them signed by voice actors and even crew sometimes.
And, yeah, there is a logic and I get that... but isn't that more than a little malicious marketing? Because the douchey frat bro that you might be bringing to the table with the cover might not actually be interested in the game you actually made. As much as you might want to make Cyberpunk look like a generic FPS shooter via the cover, it isn't. And that fratty douche might then return said game for $5 in-store credit. Or, on another hand, the nerdy Tabletop RPG girl that this game is kind of made for might pass it up because it looks like a generic shooter.
Like, ok, take for example Lord of the Rings. Big grand landscapes and magic and elves and stuff. There are ways you COULD market this like some gritty war game like Call of Duty regularly does. But WHY would you ever do that to Lord of the Rings if the massive appeal to it is High Fantasy genre it cultivated. Why market something as it isn't? Because you only isolate the base you should be playing to and cultivating.
I get a general vibe that douchey fratbros and douchey gamerbros are a decent chunk on the Cyberpunk 2077 hypetrain half of the time as they never shut up.
Well Cyberpunk could possibly appeal to them.
Shooting everything is most likely an accepted route to complete the game & if they have enough patience the upgrades like the gore blades could appeal to them.
That or that's what geeks get like when they get their wet-dream of a game finally made.
A lot of geeks are vocal as well... and the hobby has now spread beyond just us lot who knew how to boot things in DOS to get workarounds going.
What is seriously up with AAA companies making awful generic covers with real cover on the reverse?
Again, Doom 2016 situation all over again. Back then when the cover art was revealed, it was widely mocked and people made a meme out of it, making cover art parodies with it
At least reversible cover is kickass. Bethesda and id listened to fans complaints that Doom 2016's cover art looked generic. CDPR could do the same and I hope they do!
Since controllable drones are confirmed and we saw... and I hope they're still there despite changes, I would want to try a drone-mostly run. As much as one can anyway, V themself would have to do important talking bits and other important stuff.
Edited by Dhiruxide on Jun 12th 2019 at 4:23:39 PM
Netrunner run for me, Bug in the new trailer kind of convinced me to give that a try.
My second run would be pure Solo. And oriented around heavy ranged combat with no subtlety. I want all those big beautiful guns! Ever since I saw that double barreled shotgun (modified Tech shotgun I think is called), I must channel the Doom Slayer . Well as much as I can in a setting such as Cyberpunk, can't hurt trying to reach as close as I can. I'm reading IGN's article on new 50 minute gameplay impressions. You can rip out a minigun off its base and go to town on enemies. Hell fucking yeah I wanna do that.
Cyberpunk 2077 truly has something for everybody.
They better not fix that glitch in demo last year with a Maelstrom goon going "Jesus Christ my legs" as his head got blown off in slow-mo
Edited by Dhiruxide on Jun 12th 2019 at 8:05:38 PM
Hallelujah. The game looks interesting, but first-person is a major roadblock for me.
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