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RocketDude Face Time from AZ, United States Since: May, 2009
Face Time
#126: Apr 10th 2012 at 6:44:45 PM

I'd just rebalance things to make infantry relevant again.

"Hipsters: the most dangerous gang in the US." - Pacific Mackerel
Joesolo Indiana Solo Since: Dec, 2010 Relationship Status: watch?v=dQw4w9WgXcQ
Indiana Solo
#127: Apr 10th 2012 at 6:52:30 PM

I think the point is that infantry IS irrelevant these days, unless gurilla warfare or from fortified positions.

Take generals for example. Infantry hunkered down in a civilian building or bunker can hold back or defeat waves of tanks and infantry, and fend fend off small-scale air attack.

but out in the open they get crushed/shot in short order.

I'm baaaaaaack
Cassie The armored raven from Malaysia, but where? Since: Feb, 2011
The armored raven
#128: Apr 11th 2012 at 2:00:42 AM

See, that's one way infantry and hero units can be made relevant to victory : allow ALL or more than one infantry types to garrison in a building / bunker, INSIDE this old game engine

And I still want my advanced GUI and double-click-select-all controls

edited 11th Apr '12 2:01:00 AM by Cassie

What profit is it to a man, when he gains his money, but loses his internet? Anonymous 16:26 I believe...
SgtRicko Since: Jul, 2009
#129: Apr 11th 2012 at 5:22:24 AM

[up]Sadly that isn't very likely unless somebody's willing to seriously overhaul the RA 2 engine. That, or create a brand new source engine for game, similar to the Open RA Mod.

Joesolo Indiana Solo Since: Dec, 2010 Relationship Status: watch?v=dQw4w9WgXcQ
Indiana Solo
#130: Apr 11th 2012 at 6:36:12 AM

But all infantry can garrison(aside from the GLA's angry mob)

I'm baaaaaaack
Blissey1 insert title here from a random Pokècenter Since: May, 2010 Relationship Status: I know
insert title here
#131: Apr 11th 2012 at 10:08:49 AM

which makes sense because, really, if an angry mob is just sitting around in a building, well, they're not really an angry mob anymore are they?

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ThatOneGuyNamedX Since: Aug, 2011 Relationship Status: Drift compatible
#132: Apr 11th 2012 at 10:14:10 AM

They would sit there and complain all day. Alternatively, the angry mob gets out laptops and goes to message boards to be angry.

CaissasDeathAngel House Lewis: Sanity is Relative from Dumfries, SW Scotland Since: Oct, 2010 Relationship Status: Pining for the fjords
House Lewis: Sanity is Relative
#133: Apr 11th 2012 at 10:18:51 AM

wild mass guess Part of 4chan is comprised of bored GLA batallions.wild mass guess

My name is Addy. Please call me that instead of my username.
ThatOneGuyNamedX Since: Aug, 2011 Relationship Status: Drift compatible
#134: Apr 11th 2012 at 10:26:54 AM

... And formerly, Chinese hackers.

MajorTom Eye'm the cutest! Since: Dec, 2009 Relationship Status: Barbecuing
Eye'm the cutest!
#135: Apr 11th 2012 at 2:59:47 PM

allow ALL or more than one infantry types to garrison in a building / bunker, INSIDE this old game engine

Doable. You just can't get independent ranges in RA 2/YR. In RA 2 it's even more restricted however, the garrison weapon is directly tied to the building rather than the occupant. You can make any infantry garrison in there but they will all fire the same weapon. YR fixed this by allowing an OccupyWeapon= tied directly to an infantry type. Range however will be global meaning say you made UC Buildings fire at 8 spaces away, a flamethrower with a Range of 2 cells will fire at 8 cells since it's that way. It's mentioned in the rulesmd.ini commentary that if it weren't a universal, a bug would arise where a shorter range unit inside would forbid the entire structure from firing at all.

"Allah may guide their bullets, but Jesus helps those who aim down the sights."
Cassie The armored raven from Malaysia, but where? Since: Feb, 2011
The armored raven
#136: Apr 11th 2012 at 4:03:24 PM

Hey, if it's doable it's fine! At least it's better compared to old 1.01 YR. Chrono Legionnaires inside a building! Fun~

What profit is it to a man, when he gains his money, but loses his internet? Anonymous 16:26 I believe...
MajorTom Eye'm the cutest! Since: Dec, 2009 Relationship Status: Barbecuing
Eye'm the cutest!
#137: Apr 11th 2012 at 4:25:19 PM

That is 1.001 YR. Just mod the rules file to achieve desired result.

"Allah may guide their bullets, but Jesus helps those who aim down the sights."
ThatOneGuyNamedX Since: Aug, 2011 Relationship Status: Drift compatible
#138: Apr 11th 2012 at 4:28:16 PM

I never found any use for the Legionnaires. The only times they were effective at all was when playing skirmish against a normal AI, who'd put all their superweapons at first far from defenses. They are killable while they are "transporting", and take forever to kill stuff.

... Well, that, and having that vehicle with lots of turrets filled with them in Yuri's Revenge, then it's time-raping time.

CaissasDeathAngel House Lewis: Sanity is Relative from Dumfries, SW Scotland Since: Oct, 2010 Relationship Status: Pining for the fjords
House Lewis: Sanity is Relative
#139: Apr 11th 2012 at 4:45:56 PM

They were useful in the last Allied mission against Nukes actually - you hear the warning that one has gone off, target one against each of your major buildings. The Nuke hits your invulnerable buildings and you're safe. Just make sure you take the guys off before they finish the job...

My name is Addy. Please call me that instead of my username.
RocketDude Face Time from AZ, United States Since: May, 2009
Face Time
#140: Apr 11th 2012 at 4:47:39 PM

@Tom: So, that would make flamethrower infantry utterly broken?

"Hipsters: the most dangerous gang in the US." - Pacific Mackerel
ThatOneGuyNamedX Since: Aug, 2011 Relationship Status: Drift compatible
#141: Apr 11th 2012 at 5:07:24 PM

[up][up] Huh. I never really thought of that. The only time I used them on my own base was when trying that spy glitch.

The spy has always been awesome. Except in Red Alert 3. Everyone was terrbile in Red Alert 3, but that's besides the point.

For King an Country, Yesh, commander?

edited 11th Apr '12 5:20:55 PM by ThatOneGuyNamedX

MajorTom Eye'm the cutest! Since: Dec, 2009 Relationship Status: Barbecuing
Eye'm the cutest!
#142: Apr 11th 2012 at 5:14:50 PM

^^ In theory. Depends on how you balanced it.

"Allah may guide their bullets, but Jesus helps those who aim down the sights."
LOEADITOOx .... from -???- Since: Feb, 2011
ThatOneGuyNamedX Since: Aug, 2011 Relationship Status: Drift compatible
#144: Apr 11th 2012 at 5:23:52 PM

I didn't say otherwise. Let me rephrase that, I think everything about Red Alert 3 (minus George Takei and David Hasselhoff) was very sub par.

I don't want to play a war game where every female character looks like a Pornstar. Red Alert 2 was campy as hell, yes, but at least Tanya looked a bit better, and acted out her role a bit (that actress wasn't great, but she wasn't quite terrible, either).

RocketDude Face Time from AZ, United States Since: May, 2009
Face Time
#145: Apr 11th 2012 at 6:28:41 PM

@Major Tom: I guess if I were to implement it as you described, the Flamethrower infantry would have to be expensive as hell.

"Hipsters: the most dangerous gang in the US." - Pacific Mackerel
SgtRicko Since: Jul, 2009
#146: Apr 11th 2012 at 9:30:10 PM

To the contrary, I liked what RA 3 did with the balance. Every single unit in the game had a purpose, and very few of them were truly spammable, namely the Japanese Striker VX chopper and Soviet Twinblade Hind. The rest either required that you use them with the support of other units or focused on their strengths, such as using the Soviet Akula subs as hit and run units to harass enemy outposts (or even their main base, if it's not well defended enough!).

Although some units were very situational, such as the Cryocopter and Spy. The only time a cryo copter worked is it you had 3-4 of them and the enemy forgot about air coverage, and the Spy didn't even manage to fool the AI anymore!

MajorTom Eye'm the cutest! Since: Dec, 2009 Relationship Status: Barbecuing
Eye'm the cutest!
#147: Apr 12th 2012 at 4:28:18 AM

Every single unit in the game had a purpose

That was its problem. Every unit had a purpose and as such were horridly specialized into being nothing else.

Real world military offensives don't fall apart because you forgot to bring machine gun trucks to deal with infantry. They don't fall apart if you have limited or nonexistent artillery capabilities or SPAAG's. (Though in those cases your capabilities realistically speaking might be painfully limited in a symmetrical war.)

There's a reason why even today a thousand tanks in the open field is pretty damn unstoppable without really well prepared anti-tank defenses (usually ATGM's and other tanks) or air support.

edited 12th Apr '12 4:28:48 AM by MajorTom

"Allah may guide their bullets, but Jesus helps those who aim down the sights."
SgtRicko Since: Jul, 2009
#148: Apr 12th 2012 at 7:58:58 AM

But that's the problem in itself: making the game follow the logic of real life, especially within the boundaries often set by the C&C games, often lead to tanks and heavy units becoming unstoppable juggernauts that barely required support.

Of course the real-life counter to that would be a large group of CAS fighters like the A-10 or S-25 bombing them to death from a distance or getting carpet bombed by a B-52, but then that leads to another balance problem, doesn't it?

Blissey1 insert title here from a random Pokècenter Since: May, 2010 Relationship Status: I know
insert title here
#149: Apr 12th 2012 at 8:12:08 AM

large group of CAS fighters like the A-10 or S-25 bombing them to death from a distance

well, that is what I remember happening in Generals with the American A-10 support ability.

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MetaSkipper the Prodigal from right behind you... Since: Jul, 2011 Relationship Status: Hugging my pillow
the Prodigal
#150: Apr 12th 2012 at 8:21:50 AM

I gave up trying to make logical sense of any RTS a long time ago. By real life logic, The Allies should have steamrolled because they would have mass produced anti-weapon guns, made a land carrier, and won.

Artificial Intelligence is no match for Natural Stupidity.

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