And at least one Apocalypse tank, iirc.
With cannon shot and gun blast smash the alien. With laser beam and searing plasma scatter the alien to the stars.To be exact you get 2 Rhinos, 1 Apocalypse and 4(?) Desolators. Meanwhile Vladimir paradrops something on the order of 24-60 Conscripts depending on difficulty level.
"Allah may guide their bullets, but Jesus helps those who aim down the sights."They're elited too, as I recall. Yeah, those Desolators are pretty necessary.
With cannon shot and gun blast smash the alien. With laser beam and searing plasma scatter the alien to the stars.Operation Red Revolution, oh my scrins, Operation Red Revolution, lots of Tesla Coils,Flak Cannons,Tesla Troopers. and more AA stuff, oh and PSI Corps, pain in the ass
http://steamcommunity.com/id/Xan-Xan/Don't forget Yuri's Iron Curtain.
With cannon shot and gun blast smash the alien. With laser beam and searing plasma scatter the alien to the stars.Rusian Campaings, always with insurrections included :P
http://steamcommunity.com/id/Xan-Xan/That mission to destroy the Kremlin was easily the hardest one in the entire game. Strange that the final, following mission for the Soviet campaign would end up being the easiest one, to boot!
The final Soviet mission is one of my favourite single-player missions in RTS history.
With cannon shot and gun blast smash the alien. With laser beam and searing plasma scatter the alien to the stars.All you gotta do is just survive the first few Chronosphere waves, and then build a fleet of 15-20 Kirovs to move westward and bomb the Chronosphere itself. Yet, if you're the sadistic type, you can actually try to take it over by landing up north of your starting location, building a new base there, and then try to reach it with ground troops - now THAT method is tricky!
Yeah, that's my preferred method - setting up a bridgehead base, then thundering towards the Chronosphere with an army of Apocalypse tanks. Much bloodier, but far more entertaining.
With cannon shot and gun blast smash the alien. With laser beam and searing plasma scatter the alien to the stars.The second to last soviet mission was fucking brutal for me. The one after that, though, felt unnecessary.
The soviet Campaign in general was sometimes harder than the allied one.
The Allied campaign had no real difficulty to it until Moscow. Some missions (like the St Louis one on Easy) were beatable with the "Reinforcements have arrived" kit and nothing else. (Even on Hard the Chicago mission was this.)
Sure the initial pushes at Pearl Harbor and the Black Forest Lab were hard hitting but there was no challenge afterward. Hell in the Germany mission you needed just 4 Prism Tanks to level all three bases and their defenders once the big push was beaten.
And then you go to Moscow and on Hard everything gets painful. Which is ironic because in Red Alert 1 most of the campaign if you were lazy or unprepared the Soviets would eventually overrun you completely in the entire later half of the campaign.
Don't get me started on how easy the YR Allied campaign was. You could beat every mission with 8-12 Prism Tanks and nothing else. (Except the Seattle mission and the first owing to not having them.) Mind control was no real threat, their tanks were too weak and yeah. The Soviet campaign wasn't much different what with spamming Apocs everywhere.
"Allah may guide their bullets, but Jesus helps those who aim down the sights."And now I wanna play the RA 2 campaign again. Except for whatever reason my Anniversary Edition copy, like my original, has its Game Speed slider stuck on Raocow's Chipmunk Time, so that tanks race around like dune buggies, IFVs and Flak Tracks race around like tachyons, and the events that trigger in-game messages are over before the message itself starts. The Yuri's Revenge campaigns' speed settings work fine, but even with patches I can't seem to adjust the one for the original game.
Current earworm: "The White Witch"Are you running in Compatibility Mode? I have a Sold Out Software copy from the UK that runs fine on 64-bit Vista.
edited 31st Mar '12 2:11:54 PM by RocketDude
"Hipsters: the most dangerous gang in the US." - Pacific MackerelReally? I had the opposite experience. The Soviet campaign was much easier until the Moscow one against Yuri, imo - in part due to the fact that you only had to face the Allied superweapon once, and it was easy to take out before it fired.
Huh, I really hated the Hawaiian and Cuban missions. Found them difficult indeed - at least until the nuclear threat was neutralised.
With cannon shot and gun blast smash the alien. With laser beam and searing plasma scatter the alien to the stars.Yeah, Cuba was tough for me, though 9 IF Vs with Seals Chrono'd into the base was an effective way to take out the Silos. Or maybe it was amphibious transports and Seals for more of them. Either way, you basically skipped destroying anything except the silos to win there.
edited 31st Mar '12 2:26:45 PM by CaissasDeathAngel
My name is Addy. Please call me that instead of my username.Managing to find a way to destroy the silos in time before they launched in the Allied Cuba mission was more luck and memory-based than anything else. Either you remembered all the attacks that would hit you in the first five minutes and hoped that the Soviets didn't suddenly decide to mix things up until you were ready, or else prepared for either your war factory or naval yard to get hit.
Lots, of Harrier, mission completed in every allied mission (you can build more than just one airport)
http://steamcommunity.com/id/Xan-Xan/Question: In that mission where you're supposed to use spies to cut power in various bases so Tanya can blow up Nuclear Silos, do you need to send the spy into the silo before blowing it up?
No. You only need 1 Spy to beat that level. Don't even need to power down the base.
"Allah may guide their bullets, but Jesus helps those who aim down the sights."I thought you were supposed to use them to shut off power plants.
Anyways, yeah, I guess you have to do that.
"Hipsters: the most dangerous gang in the US." - Pacific MackerelYeah, you only need to send the first spy into the building in the first base, then use Tanya on her own. Or do what I do and use the engineers you find to capture a war factory and send a tank rush in to wipe out the bases.
My name is Addy. Please call me that instead of my username.I really like that sort of mission. Kinda wish there were more like that.
Anyways, I wonder if the servers for RA 2 are still up? I could totally play if I found my copy.
So, favorite generals in Generals? I like garanger but usually have trouble defending myself. I try to keep some choppers and Vees back, but the quad trucks and gatling tanks are a pain.
I'm baaaaaaack
^ And it's more than your tanks can possibly handle. Fortunately you start the mission with some Desolators.
"Allah may guide their bullets, but Jesus helps those who aim down the sights."