Might be just me, but really with all of this hullabaloo the most annoying part of it all is how some people's first instinct with stuff like Epic timed exclusivity and the like is to pirate the game.
My question is why? If you don't support a game company's practice why not flat out boycott it instead of saying you don't like how a company is doing business, but turning around and still enjoying their product. Is it or is it not hypocritical? Or is Fear of Missing Out really that bad?
If you can't handle being outed by a signature, that's on you.Not sure of people's reasonings, I just generally skip things, but people have done the same with tv shows and such since the influx of streaming services.
Its just an excuse they use to pirate games. Always has been and always will be.
If they actually cared they would do something less selfish
Edited by Wispy on May 15th 2019 at 10:40:04 AM
Rage 2 - More Annoyance Than Rage (Jimpressions)
So was anyone else immediately reminded of ATHF when they heard the opening music?
Disgusted, but not surprisedWelp, expected as such from Jim. I can't disagree with some things things...
Either way I don't care what others say about it and its open worldness. I certainly would enjoy it all since I have no standards about gaming and would mindlessly explore an entire area to find that one last box.
It pains me to say that it is just yet another open world busywork game...
But it's my kind of open world busywork game. Feeling like a murderous psycho feels good.
Edited by Dhiruxide on May 16th 2019 at 5:21:55 PM
Let's hope DOOM never becomes an open-world game.
Disgusted, but not surprisedHardly. The id tech supposedly can't do open world (which is why RAGE 2 is powered by Apex Engine) so they wouldn't risk it.
Edited by Dhiruxide on May 16th 2019 at 5:22:57 PM
The first one was open world, according to the indices at the bottom at least.
jamie-b-good.tumblr.com2 is open-world as well.
And playing it right now, yeah its prolly gonna get annoying constantly driving everywhere.
The driving controls are kinda finnicky.
"I am Alpharius. This is a lie."Is it sad that the only part of RAGE 2 I enjoyed so far is the random Youtube trailer I bumped into that was narrated by Sam Riegel?
I'm quite confident in my shitposting you knowA Plague Tale: Innocence - Heartwarming And Horrifying (Jimpressions)
That video is particularly notable because Jim straight up admits it's the best game he's played all year. His ringing endorsement alone make me want to play it at some point, combined with some of the playthrus I've seen by other streamers.
Just goes to show you there's still room in this world for well-made linear narrative-driven titles.
Here's hoping more companies remember that.
This game really stood out when I was browsing last night, Jim's endorsement reinforces that.
Huh and here when I first saw it I thought it wasn't gonna be very good.
Glad to be proven wrong.
"I am Alpharius. This is a lie."There always was though, especially this generation.
Even ones that some sandbox elements are more linear and narrative driven. Most stuff from Japan like the resurgence of the Yakuza series, Persona 5, Nier Automata, are just a few examples.
Also RE 2 Remake, DMC 5 and Sekiro alone this year are good examples of Linear games that are great.
Watch SymphogearOkay playing more of Rage 2 I can ascertain Jim's complaints.
Its pretty much another of those games where progression (gain new equipment, raise your stats, gain material to upgrade your weapons) is tied to driving all over the map & redo the same missions over & over again such as convoys, bandit dens, collecting collectables, looting chests, etc to raise your perks with the 3 factions leaders & get further upgrades from them.
Also a lot of crafting. There are several types of differing materials & stuff like upgrading your healthy & armor requires 3 distinct materials only individually gained from looting chests, & killing bosses & mini-bosses of which it reuses the giant ogre monster a lot.
Plus actually searching for the chest which generally contain crafting material you need is a hassle & even with the radar upgrade its still hard to find all the chests in an area.
Edited by slimcoder on May 17th 2019 at 10:54:06 AM
"I am Alpharius. This is a lie."You technically don't redo same missions. Once you've cleared out a location, no enemies respawn. It stays empty permanently.
That isn't to say they don't recycle it and let's be honest: you will ALWAYS kill no matter how different is a mission. Okay it is redoing in a different sense but nothing respawns in areas you've cleared out...
And I for one fucking love it!
My biggest concern, thinking about it, is the same one I have with DOOM 2016: that once you get all weapons, abilities and upgrades... nothing can challenge you, even on hardest difficulty. That is something in general FP Ses with upgrades and such have. Enemies can't adapt to you being 100% souped up, enemy count doesn't increase and more. When devs want to soup you up, they shouldn't hold back at all.
Other than that, I'm gonna love RAGE 2. It does sting it got scathing reviews and while I don't agree with it all, I don't disagree with some either. It hurts, it really does.
I will say, Plague Tale is looking pretty sweet.
Edited by Dhiruxide on May 18th 2019 at 11:37:56 AM
Level Scaling right? I think that's a bit of a difficult to thing to get down pat. Don't implement it and the game stops being difficult and loses some fun once you buff up but screw up implementing it and you end up with shit level scaling where no matter how much you grind and how kitted out you are even in the lategame victories make you feel like a lucky weakling who only won by the skin of your teeth.
I'm quite confident in my shitposting you knowLet's Talk About How Epic Games Pissed Everyone Off With Its Epic Store Mega Sale
You guys tired of stories about Epic Games pissing people off with their agressive expansion? Too bad, here's Epic Games pissing people off with their agressive expansion.
Common sense is dead. They've found every way to demonstrate how not to compete with a pseudo-monopoly.
I mean, as Jim points out, companies have little incentive to not compete like this.
Also, as Jim mentioned before, Epic has the money. Oodles of Money. Money on the level that a handful of gamers pitching their pennies together (or withholding their pennies) just cannot and will never be on the same level as a multi billion dollar company like Epic-Tencent.
So when a dev is approached by Epic-Tencent with a buyout and they have the opportunity to either stick to their guns or take the buyout, the objectively smart move is to take the buyout.
I'm having to learn to pay the price