Shale
Mighty pirate!
from Int'l House of Mojo
Since: Jan, 2001
Relationship Status: You cannot grasp the true form
#2: Jul 22nd 2011 at 12:13:16 PM
The description uses the example of a door that sends you back to the beginning of a dungeon, not to a completely separate part of the game world. A Pokemon ledge would count just fine as long as it takes you from the end of the route/cave/whatever back to the beginning.
NateTheGreat
Pika is the bombchu!
Since: Jan, 2001
#3: Jul 22nd 2011 at 8:01:38 PM
Well, I think we need a split between "shortcut out of a dungeon appears upon defeating boss" and "shortcut to an earlier part of the overworld appears late in the game" and take out the generic "warp anytime" examples.
mudshark: I don't expect Nate to make sense, really.
Stratadrake
Dragon Writer
Since: Oct, 2009
#4: Jul 22nd 2011 at 11:27:46 PM
Don't some "warp anytime" examples fall under Warp Whistle?
An Ear Worm is like a Rickroll: It is never going to give you up.
NateTheGreat
Pika is the bombchu!
Since: Jan, 2001
#5: Jul 23rd 2011 at 8:34:55 AM
Yeah, hence "take out".
mudshark: I don't expect Nate to make sense, really.
Total posts: 5
As read this trope appears to be "a one-way path to an earlier part of the game world, usually to allow you to avoid a lot of backtracking." But the page includes examples of warp points, people offering to transport you around (flight, wagons, boats, etc.), Pokemon ledges (they're just a variant of a one-way barrier, not a path to a wildly different area), etc.
In fact, I would suggest splitting off examples of "once you beat the boss you'll be warped/teleported/portaled back to the start of the dungeon" into a separate trope.
mudshark: I don't expect Nate to make sense, really.