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Vertigo_High Touch The Sky Since: May, 2010
Touch The Sky
#5501: Nov 12th 2018 at 4:21:06 PM

Man people get super creative with create a soul.

HandsomeRob Leader of the Holey Brotherhood from The land of broken records Since: Jan, 2015
Leader of the Holey Brotherhood
#5502: Nov 12th 2018 at 4:24:53 PM

How is a four-legged fighter even possible?

One Strip! One Strip!
slimcoder The Head of the Hydra Since: Aug, 2015
The Head of the Hydra
#5503: Nov 12th 2018 at 4:26:01 PM

Cause Voldo is why.

"I am Alpharius. This is a lie."
VutherA Since: Jul, 2009
#5504: Nov 12th 2018 at 4:26:46 PM

It was probably just a Voldo character but they didn't record the beginning where the character cannot be in a four-legged stance.

HandsomeRob Leader of the Holey Brotherhood from The land of broken records Since: Jan, 2015
Leader of the Holey Brotherhood
wanderlustwarrior Role Model from Where Gods Belong Since: Jun, 2009 Relationship Status: What's love got to do with it?
Role Model
#5506: Nov 12th 2018 at 5:50:02 PM

  1. Definitely a Voldo character. Look at the weapons and Final Smash super move.
  2. That said, the hitboxes on Voldo's moves are crazy disjointed.
  3. Also, that second head makes it resemble Girafarig more than a normal giraffe. Which would fit with the Magikarp already seen (and recently shared by the series' facebook page.
  4. But that being said...
  5. Also, one of the comments referred to this game as "Modern MUGEN". Which seems pretty accurate at this point.

The sad, REAL American dichotomy
KnownUnknown Since: Jan, 2001
#5507: Nov 12th 2018 at 9:29:54 PM

Nearly finished with Libra of Souls. Fun, albeit with a few annoyances. The weapons system giving you different bonuses for alignment would've been better if there was an even (rather than random) distribution of weapon alingments. Also, and this is a minor thing, but I wish your race/species affected lines of dialogue here and there, the same way alignment supposedly does. I played as a mummy, and like an extra line of exposition or reaction in the Tomb Raider quest would've been a nice touch.

Those are both just kind of minor things, though. I went through most of the game without a weapon of my alignment and did fine anyway, only getting one towards the end (and I mean, it made things easier but wasn't required). The only thing that comes to mind as having been really annoying was the "critical finish" quests: imo, any quest that requires you to spend meter to finish off an opponent really ought to come with a free bar of meter, just so that you're not sitting there for ages wailing on a hapless AI, waiting for the moment where you can finally press trigger and end it already. The optional fight against Nightmare was the worst of it, because he's strong enough that if he does turn the tables even briefly during the slow trickle towards the ability to finish the fight, he can ruin a good run very quick.

Edited by KnownUnknown on Nov 12th 2018 at 9:31:51 AM

"The difference between reality and fiction is that fiction has to make sense." - Tom Clancy, paraphrasing Mark Twain.
CountofBleck (4 Score & 7 Years Ago)
#5508: Nov 12th 2018 at 10:27:25 PM

Funny, he was never a problem for me. Used a food item to help me recover up was probably part of it though...

KnownUnknown Since: Jan, 2001
#5509: Nov 12th 2018 at 11:06:36 PM

I used a food item to give myself constant Soul Gauge recharge in order to beat him too - the only time I ever had to use one. Getting him down to low health wasn't the tedious part, it was stalling him long enough for the critical finish to be available, so being able to cut that time down helped immensely.

"The difference between reality and fiction is that fiction has to make sense." - Tom Clancy, paraphrasing Mark Twain.
Iaculus Pronounced YAK-you-luss from England Since: May, 2010
Pronounced YAK-you-luss
#5510: Nov 13th 2018 at 12:17:51 AM

Use Reversal Edges to rapidly boost meter. That's pretty much their main purpose.

What's precedent ever done for us?
Vertigo_High Touch The Sky Since: May, 2010
Touch The Sky
#5511: Nov 13th 2018 at 1:20:22 AM

Problem is the AI on higher difficulties inputs reads like it's mortal kombat and your reverse edges will rarely, if ever, hit. In legendary RE are nearly useless because of it.

agent-trunks IHE from Every-where, but there Since: Apr, 2015
IHE
#5512: Nov 13th 2018 at 1:26:17 AM

The weapons system giving you different bonuses for alignment would've been better if there was an even (rather than random) distribution of weapon alingments.

Yea, that was really dumb.

Also, and this is a minor thing, but I wish your race/species affected lines of dialogue here and there, the same way alignment supposedly does. I played as a mummy, and like an extra line of exposition or reaction in the Tomb Raider quest would've been a nice touch.

For me, this a major big deal. If I'm playing a Lizardman someone should be freaked out. Granted, that would more than likely mean that some manpower would have to be directed from the gameplay so for the most part I suppose this is fine. Especially if this game is on a budget. It still awkward to experience regardless.


One of my biggest gripe with the story is how much time we spent with the Aval Organization. Too much time were spent on them. I wanted spend more time with the other cast, although I didn't want them to retcon the Trio's fight with Nightmare's group & have the Avatar/Conduit be the one that stops them. I'm still incredibly disappointed that the Avatar/Conduit never interacts with Setsuka, Li Long, Cassandra, & Rock. Of all the people he encounters Arthur which was a very pleasant surprise.

The optional fight against Nightmare was the worst of it, because he's strong enough that if he does turn the tables even briefly during the slow trickle towards the ability to finish the fight, he can ruin a good run very quick.

Nightmare is a optional fight? I don't ever recall fighting him at any point of the game & I max out my avatar/Conduit to LVL 99. Unless I'm missing something.

Vertigo_High Touch The Sky Since: May, 2010
Touch The Sky
#5513: Nov 13th 2018 at 1:29:59 AM

I remember fighting him, though I don't recall the fight being as bad as final zasa.

I feel like another added annoyance factor of fighting nightmare is his CE having counter properties AND possibly being unblockable.

KnownUnknown Since: Jan, 2001
#5514: Nov 13th 2018 at 1:34:23 AM

Nightmare is a optional fight? I don't ever recall fighting him at any point of the game & I max out my avatar/Conduit to LVL 99. Unless I'm missing something.

When you got the choice between the two Astral Rifts, did you choose to go north or west? Maybe that's the difference: I picked north.

Either way, I got Nightmare by exploring the entire Europe area before doing the fight with Azwel. One of the secondary quests unlocks him as a Bonus Boss, though he's not tougher than some of the biggest challenges in the mode - he's tough, but as I mentioned the circumstances are more really annoying than difficult.

Edited by KnownUnknown on Nov 13th 2018 at 1:35:20 AM

"The difference between reality and fiction is that fiction has to make sense." - Tom Clancy, paraphrasing Mark Twain.
Iaculus Pronounced YAK-you-luss from England Since: May, 2010
Pronounced YAK-you-luss
#5515: Nov 13th 2018 at 4:40:33 AM

You can actually game even high-level AI with Reversal Edges. While they will circle around you when they see you charging up, they'll also stand still on occasion to block, attempt Guard Impacts, and throw out attacks, because high-level AI is geared around countering your moves and has no idea what to do when you're not attacking it. As soon as they come to a halt, release the trigger and you'll usually get your RE. Also, fully-charged REs will initiate the rock-paper-scissors sequence even when blocked.

It's a surprisingly good way to rack up damage and meter gain against high-level opponents.

What's precedent ever done for us?
Vertigo_High Touch The Sky Since: May, 2010
Touch The Sky
#5516: Nov 13th 2018 at 12:04:20 PM

They don't block R Es though, they just circle around and combo you for fat damage.

Legendary difficulty is f-r-u-s-t-r-a-t-i-n-g.

Edited by Vertigo_High on Nov 13th 2018 at 12:05:40 PM

Iaculus Pronounced YAK-you-luss from England Since: May, 2010
Pronounced YAK-you-luss
#5517: Nov 13th 2018 at 12:11:04 PM

You can also use Reversal Edges to block and counter incoming combos. Nightmare, for instance, is very unsafe on block even with the precognitive high-level AI.

What's precedent ever done for us?
HallowHawk Since: Feb, 2013
#5518: Nov 14th 2018 at 5:41:29 AM

@agent-trunks

& yet Rock was in both III & IV while Hwang wasn't.

Technically, Hwang was in III. He was just an opponent you can fight elsewhere outside story mode and lore-wise, he did confront Yun-seong.

As for Rock, I imagine him and Bangoo moving to Scandinavia as the in-universe excuse provided to complement his absence in II. Someone in Project Soul wanted to make Rock a story-playable character, hence the plot of him deciding to look for Soul Edge again as Bangoo was growing up.

Mizerous Takat Empress from Outworld Since: Oct, 2013 Relationship Status: Brewing the love potion
Takat Empress
#5519: Nov 15th 2018 at 11:18:09 AM

Word on sales? Saw a gamefaqs thread about this game doing poorly sales wise.

Mileena Madness
Emperordaein Grant us eyes from Australia Since: Jan, 2001 Relationship Status: Hugging my pillow
Grant us eyes
#5520: Nov 15th 2018 at 11:58:41 AM

They're parroting articles about how PS 4 Physical Sales are low. Which is true (Releasing between Black Ops IIII and Red Dead 2 was a terrible idea, and Bamco have been really awful with release dates this year) but the game seems to be doing well on Steam Digital sales. It was top on the charts for a few days, and it has a healthy playercount online.

A corpse should be left well enough alone...
Ryuhza from San Diego County, California Since: Feb, 2012 Relationship Status: Tongue-tied
#5521: Nov 16th 2018 at 4:19:38 AM

If you guys want the hardest fight in Libra of Soul, grind each weapon style to max level (easiest to do in the epilogue. Much more style XP from Astral Fissures and high level opponents). Every time you max a style, you can talk to Edge Master and he'll mark an 'ancient' on your map, who is a very difficult opponent representing that style. Beat the ancient and you get a neutrally aligned, 3-slot, high level weapon for that style (though its damage appears to be highly variable, and it is outclassed by the weapons you get when you're nearly max level). Beat half of them and you get to fight a perma soul-charged level 85 (iirc) Inferno. Beat all of them and you get to fight a level 99 Inferno with perma soul-charge and unlimited access to his critical edge.

Beat him, and you get some congratulations from Edge Master, some musings on destiny, and a new title for your player card.

this place needs me here
ShirowShirow Since: Nov, 2009
#5522: Nov 16th 2018 at 11:00:13 AM

That sounds both awesome and like a lot of work.

Anomalocaris20 from Sagittarius A* Since: Sep, 2010 Relationship Status: Love blinded me (with science!)
#5523: Nov 16th 2018 at 1:02:11 PM

Nooooo oooooone...
Kicks like Gaston!
Swings 'round sticks like Gaston!
No one gets in Soul Calibur Six like Gaston!
"I'm especially good at re-ver-sal edg-ing!"

Edited by Anomalocaris20 on Nov 16th 2018 at 4:04:03 AM

You cannot firmly grasp the true form of Squidward's technique!
HandsomeRob Leader of the Holey Brotherhood from The land of broken records Since: Jan, 2015
Leader of the Holey Brotherhood
agent-trunks IHE from Every-where, but there Since: Apr, 2015
IHE
#5525: Nov 17th 2018 at 4:13:23 AM

When you got the choice between the two Astral Rifts, did you choose to go north or west? Maybe that's the difference: I picked north.

I don't remember at all. Was this all right before the final fight with Azwel?

Technically, Hwang was in III. He was just an opponent you can fight elsewhere outside story mode and lore-wise, he did confront Yun-seong.

I know that Hwang a bonus character in III & the arcade edition. I'm just trying figure out why he & Li Long got shafted but Amy got in IV. Especially since they have a more unique moveset than her, but maybe I just answered my own question.

As for Rock, I imagine him and Bangoo moving to Scandinavia as the in-universe excuse provided to complement his absence in II. Someone in Project Soul wanted to make Rock a story-playable character, hence the plot of him deciding to look for Soul Edge again as Bangoo was growing up.

I'm still trying figure out how Bangoo got kidnap to begin with. I could've sworn Rock lived in North America, but then I have to question all that travel time that Kilik & friends did in this game.


[up][up][up]

Yup, that was bitch to do. Fuck that Siegfried echo thing. No way in hell I'm gonna do that with all 23 characters. Probably got number wrong but meh


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