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No. MMA games are fighters, just people are under the impression they don't count.
Well, to be honest I've never even heard of an MMA game.
They have fighting qualities, but they're closer to sports titles for me. I consider them a Sports game personally. But that's just some people's opinions.
I consider Fighting games to take the unrealistic route of things. That's my definition of it.
Anyway, both Darkstalkers and Killer Instinct need more love.
Wave dashing in Melee wasn't exactly easy to do. It was also a controversial exploit, one of the first dividing lines between "the stop having fun guys" and "everyone else", and it was unnecessary to play the game unlike a Street Fighter or Tekken type game where multiple instances of such inputs are built into the game purposefully, are inescapable if you want to master the game and are completely different depending on who you use.
What does "MMA" even stand for?
Mixed Martial Arts.
And what is an example of a video game of this style?
UFC Undisputed 2010.
Ah good. Just making sure that such games were of the exact same genres as stuff like the afore-mentioned boxing.
And "mastering" the game without wavedashing is like mastering the game without dodge rolling.
edited 7th Feb '11 5:37:48 AM by Scardoll
Dodge rolling is a legitimate game mechanic. Wavedashing was an accident.
What Schitzo said. It was fun to do, but not needed to win.
It was quite possible for a player to beat even those who have mastered the art of wavedashing. It was mostly a case of some luck, and a lot more skill.
And if we want to be fair, they could fall under Sports Fighting games, that we it's a bit of each.
Scardoll, did I state all competitive players were stop having fun guys. Have I ever make that statement. I was referring to player who look down on everyone who doesn't know how or decide not to wavedash. Stop having fun guys are the competitive players who feel the need to berate you for daring to play with a Wii mote/classic controller. How dare you use anything but the glorious C-stick!
Sooo, anybody ever play Bloody Roar or Primal Rage?
I played Bloody Roar purely for fun a while back. Never played Primal Rage except with Bile Fascination, though.
Bloody Roar: Primal Fury is the only fighting game, aside from the Smash Bros. series, that I've ever been any good at.
Bakuryu and Jenny were my faves in BR 2.
I thoroughly enjoyed Bloody Roar 2 and the Gamecube game (forgot the title). Alice, Xion, and that chameleon guy were my favorites (and Uranus, but I think she was overpowered or something so I didn't use her too much). Oh, and the beetle guy.
Speaking of characters, what kind of fighter styles do you guys gravitate towards? I tend to go with speedy characters mostly, but quirky and more technical characters interest me as well.
edited 7th Feb '11 12:48:01 PM by Customer
I found the character that best fit my style, incidentally in a game that I've never played competitively: Urien in Street Fighter III:Third Strike.
The way Urien is played, he possesses a lot of long limbs that can be used as pokes. I like pokes because I enjoy simplicity (execution is always one of my worst attributes) and I enjoy attacking from relative safety (constant high risk, high reward isn't my thing). To that end, he also possesses projectiles which can be used to maintain the distance he wants.
But there's a bigger reason why I like Urien: the Aegis Reflector trap setup. See it below at 0:34:
I love traps. I love playing a cerebral game with my opponent, teasing them, stringing them along with pokes, and then placing them in a trap which puts me at a near-complete advantage. It's by far the most satisfying thing to me in any game, although the higher the execution requirement for it, the less it appeals to me. I don't mind if it's difficult to setup, but if it's also hard to execute once I do, then I might as well just learn a combo-based character. At least that way I can guarantee the damage I'm trying to execute for.
Other characters who fit my playstyle: Kilik from Soul Calibur, Hilde from Soul Calibur, Aoi from Virtua Fighter, Samus from Smash Bros, Juri from Street Fighter IV.
edited 7th Feb '11 1:01:41 PM by KingZeal
I tend to gravitate towards who can do what no one else can. Kirby and Ness in Super Smash Bros. Kirby and Zelda in Melee. Kirby and Snake in Brawl. Necrid in Soul Calibur 2, who had a constantly shape changing weapon and a flame geyser in a sword fighting game. Didn't know Todd Mc Farlen apparently designs many energy controlling aliens at the time. King in Tekken, Professional Wrestling in a martial arts game.
Failing that I just use my favorite character. Or my favorite wrestlers in wrestling games. If no one stands out, then I just go with who's easiest to play. I like to use everyone I can though, and not stick with one or two guys the entire time.
My fighting style tends to gravitate towards aerial - that is, being aerial and using physical control that wide open space to trick out and outmaneuver the opponent. Kirby in Smash, Gen in SFIV.
Ironically, I do something completely different in Soul Calibur: Astaroth all day.
I use Link in the Super Smash Bros games and sometimes Fox.
I use Misturugi and Nightmare in Soul Calibur 2.
I used the blind guy (can't remember his name) in Mortal Kombat: Deadly Alliance and I use Ryu for Street Fighter cause he's the only one I know that I like
edited 7th Feb '11 1:18:10 PM by NULLcHiLD27
What about Alisa, Yoshimitsu, or Devil Jin?
edited 7th Feb '11 1:23:45 PM by KingZeal
I tend to use a lot of Shotoclones or standard fighters. Boring, I know, but effective.
I'm also more of a single strikes/ punishing mistakes kind of fighter, not a combo fighter.
Curses! I know Makoto and Hakan aren't very good, but they're just so fun to play as.
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