Apparently, Gouki players are teching in Aqua Dolphin to deal with Hand Traps. What timeline do we live in?
Can't they just play Called? Or are they playing Aqua Dolphin because it's searchable by something?
If a tree falls in the forest and nobody remembers it, who else will you have ice cream with?The latter, they do share a Type, and ROTA is a thing.
The European Branch of the TCG revealed the artwork of the new Noble Knight cards during the Nationals.
Sacred Noble Knight of King Custennin Interestingly, the Holy Grail can be seen in the background.
A mysterious knight that I'm pretty sure is an Older and Wiser Peredur
And finally, a card depicting Medraut stealing Clarent
Edited by Tzitzimine on Jul 8th 2018 at 10:23:56 AM
I'm certain the card is supposed to be named "Sacred Noble Knight of King Custennin"
barring the fact it needs to be somehow summoned (but i guess goukis can afford that), aqua dolphin doesn't really sound that stupid to use to deal with handtraps. you're guaranteed to hit them if your opponent have them (and if they don't have any well it means things are alrrady looking pretty good for you), you can hit them preemptively and hit the most hurtful one, and once you're done it can be used for a link. In a situation where you can afford the downsides, the upsides aren't that much of a joke.
Also with the new EOM prodecudres, this card is effectively Cowboy for Game II : the Revengeancening. No extra deck space taken, sweet main phase burn, searchable by rota... i can see why people are teching this.
edit : oh apparently cimo just said about the main thing but in video three days ago.
Edited by Yumil on Jul 9th 2018 at 1:45:20 PM
"when you stare too long into the abyss, Xehanort takes advantage of the distraction to break into your house and steal all your shit."Man, the Link era is weeeeeeirrrd.
Edited by RAlexa21th on Jul 9th 2018 at 11:22:13 AM
Where there's life, there's hope.cimoooo's aforementioned Aqua Dolphin video.
I feel like Custennin is probably supposed to be Arthur's successor in the actual myths, Constantine (look it up).
I'm honestly at a point where I leave the duel or scoop on DN (I don't even play any more IRL) if I see Ash Blossom, Ghost Ogre, any Trickstars, or excessive drawing cards.
I think its made me pretty unpopular on Dueling Nexus - I just don't respect players who use those cards.
So, hypothetical question.
Say I owned a pre-PSCT Ghost Rare version of Ancient Fairy Dragon. Would it still be worth anything right now since it's banned?
Your W/L rate must suck ass.
Edited by Karxrida on Jul 9th 2018 at 6:36:32 AM
If a tree falls in the forest and nobody remembers it, who else will you have ice cream with?I don't particularly care about my win loss ratio. I have a lot more important things to be concerned about.
I just want my occasional online game to not be riddled with the same brainless hand traps.
Edited by NickTheSwing on Jul 9th 2018 at 7:11:06 AM
Handtraps(bar Maxx "C", really) are hardly braindead. There's actual strategy and thought put into which one to particularly use and when.
Not to say they're healthy, which is a different thing. Also, if you're that worried about them, play Mind Drain or just play against specific players via older formats. People aren't going to stop using the best cards just because. I still use some of those, and for good reasons. Because they're actually effective against the ridiculous spam/draw stuff/etc.
called by the grave is a thing also now. And if pot of desires is in your list of excessive draw power, you're in there for a rough time.
"when you stare too long into the abyss, Xehanort takes advantage of the distraction to break into your house and steal all your shit."It'd honestly make the game a lot better if the hand traps were simply banned en masse, following Maxx C on to the list.
And yes I do list both Card of Demise and Pot of Cupidity / whatever its name is now as excessive draw cards. They come off to me much the same as the hand traps - rich boy cards, and cards used by people who don't have much to do outside the card game.
Most of my money goes to supplements and weight training. Ergo, I don't and probably won't ever have such cards.
Edited by NickTheSwing on Jul 10th 2018 at 2:35:41 AM
It wouldn't remotely improve the game at all.
All it means people could set up impossible to break boards where going first means you auto-win. The only legitimate counter to this are hand traps. Period.
What would improve the game is a major limit on summons as is. Without floodgates. But then players couldn't do even weaker combos to set up a halfway decent board. Not a broken board, but just a few summons that are cool and look good only in super low-level play.
It'll just mean people will need to play actual, on field traps again, and be obliterated if they do not.
Except they're useless because people already set up an unbreakable board. There's no time for them to go off.
Only thing worthwhile is something to immediately get rid of that board. Which you won't be able to do since both Raigeki and Dark Hole are limited. And most of the unbreakable boards aren't even trap-related, so it's not like Red Reboot is all that useful. And using it kills your life points heavily, so it doesn't work.
The only effective answer is hand traps in this game due to the extreme options most decks have. Traps, while good in their own right, only hurt very weak decks. They do little against the top tiers, outside of cheap combos like Reincarnation + Droll. But that's kind of it. Likewise, the only extremely good traps are counter traps, most that are very specific in timing and require them to already be set. Which you can't do first turn because your opponent is going first. This is why they're "too slow". On the other hand, they do benefit the first turn player pretty well at times.
The problem is that recent hand traps were a band-aid over a very large problem in the game. Cards like the Kaiju or the level 3 Ghost Tuners wouldn't likely exist if people were unable to combo their way into OTK setups or unbreakable boards.
I think most of the problems started with Arc-V, specifically the DUSA format (where Ghost Ogre, Honest and Effect Veiler were were the only good handtraps), and the power creep it brought to the table. 4 brand new archetypes that were better than the previously used decks, and they set the stage for later decks to have obscenely high enough ceilings that led to coin flip formats. (Incidentally the Kaiju, which were used for the same reason as handtraps were also introduced after this time period).
On a side note, Dzeeff made a video about the impact of Duelist Alliance on release.
Edited by MorningStar1337 on Jul 10th 2018 at 4:20:25 AM
Exactly. The issue can't be simply solved by banning hand traps. It won't do jack-all. Because they are only a small part of it, and that's how easy it is to create extremely powerful boards.
Mind you, they can't exactly ban Firewall Dragon or errata it, so that's impossible to work with. But there's other cards they can go after overall. Gouki Re-Match for instance can be banned to remove one of the reasons Gouki are so good. There's also Summon Sorceress and Isolde. They already got rid of ridiculous ones like Level Eater and Dandylion(who just need limits on how often they can be used. Level Eater up to 3 times, perhaps, and Dandylion a hard opt).
I prefer to play casually with friends and with weaker decks.
Even when I play online with blue eyes, I have to use hand traps just in case I run into a strong deck. And the deck already bricks with the hand traps getting in the way sometimes. Sure I could discard them with Melody, but they would often come in handy later, so I wouldn't feel like discarding them. And getting hit by Ash Blossom when using Melody sucks.
On that note, anti meta decks are also annoying and boring.
So earlier today I found out Tsukumo Slash exists. My banish deck just got a lot more streamlined.
The sad, REAL American dichotomy