Well Clear Wall does that and more (by apply all the effects regardless). Though I think you might need at least one Clear monster to get the best results (and considering the intended double edged nature of the field spell, that should be a given anyway)
With this. Fujiwara is probably getting into duel links. I think we'll get Nightshroud's Darkness deck next and him getting into duel links too . So GX's season 4 can be adapted. Meaning we will finally see it dubbed their in game.
"That's right mortal. By channeling my divine rage into power, I have forged a new instrument in which to destroy you."Weird, unrelated hot take, but I really don't like that The Eye of Timaeus is Dark Magician locked; even if it only brought out DM fusions in the anime, it means you can't do anything fun with the card in the future the way one could with the other two cards.
the perls of fidelity to the anime. Though it didn't help the one time he tried using it on a non DM card was an utter failure (even though that was less due to incompatability and more the dragon giving a Belated What the Hell, Hero? to Atem after the previous duel)
Edited by MorningStar1337 on May 11th 2024 at 9:24:53 AM
Poor poison butterfly still hasn't been released yet.
"That's right mortal. By channeling my divine rage into power, I have forged a new instrument in which to destroy you."And for those who can't read Japanese.
Bakura's Battle City Cards
DARK
LV: 6
[Fiend/Fusion/Effect]
2 Fiend and/or Zombie monsters
Once per turn, during your Standby Phase, pay 500 LP or destroy this card. You can only use the 2nd and 3rd effect of this card’s name each once per turn.
(1) Cannot be destroyed by battle.
(2) During your Main Phase: You can activate this effect; immediately after it resolves, Normal Summon 1 monster.
(3) You can banish this card from your GY, then target 1 Level 4 or higher Fiend or Zombie monster in your GY; add it to your hand.
ATK: 2000 / DEF: 1700
Spell (Equip)
Equip only to a Level 5 or higher Fiend or Zombie monster. You can only use the 1st effect of this card's name once per turn.
(1) You can activate 1 of these effects;
- Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or on your field as material.
- Special Summon 1 "Doppleganger Token" (Level 5/ATK ?/DEF 0) with the same Type, Attribute, and ATK as the equipped monster.
Trap (Continuous)
(1) Once per battle, when an opponent monster declares an attack: You can banish 1 Fiend or Zombie monster from your GY; negate the attack.
(2) Once per turn, when your opponent activates a card or effect that would destroy a card(s): You can banish 1 Fiend or Zombie monster from your GY; negate the activation.
(3) Once per turn, during the End Phase, if you do not control a Fiend or Zombie monster: Send this card to the GY.
Queen's Cards
DARK
←-→
...↓...
[Spellcaster/Link/Effect
3 Spellcaster Monsters
(1) If this card is Link Summoned: You can Special Summon 1 "Allure Queen" monster from your Deck or GY, and if you do, this card gains 1500 ATK until the end of the next turn.
(2) You can activate the effects that equip a monster(s) to themselves of monsters with "Allure Queen" in their original names as Quick Effects.
(3) Once per turn, when your opponent activates a card or effect (Quick Effect): You can destroy 1 card on the field, also "Allure Queen" monsters you control cannot be destroyed by card effects for the rest of this turn.
ATK: 2500 LINK—3
Spell (Field)
You can only use the (3)rd effect of this card’s name up to thrice per turn.
(1) Spellcaster monsters you control gain 500 ATK/DEF.
(2) "Allure Queen" Effect Monsters you control gain this effect.
- You can send this card equipped with a card(s) by its own effect to the GY; Special Summon 1 Spellcaster monster with 1500 or less ATK from your hand or Deck.
Spell (Continuous)
You can only activate 1 card with this card's name per turn. You can only use the (3)rd effect of this card's name once per turn.
(1) When this card resolves, you can add 1 "Allure Queen" monster or 1 "Allure Palace" from your Deck to your hand.
(2) Each "Allure Queen" monster you control gains ATK equal to the ATK of the monsters equipped to it by its own effect.
(3) You can send 1 other Spell/Trap you control to the GY; Special Summon as many "Allure Queen" monsters with different names as possible from your GY.
Edited by RebelFalcon on May 12th 2024 at 12:28:58 PM
Vegeta: I'm back bitches!Rest in Peace Kazuki Takahashi, your favorite monster will continue to evolve just as the game you made did. The only way this would be more poignant would be if the deck was released in October on his birthday.
Vegeta: I'm back bitches!There's something in the water...Sharks are back with avengance, now a proper archtype!
Edited by CountofBleck on May 13th 2024 at 11:56:31 AM
"If this card is used for the Xyz Summon of a WATER monster that uses 3 or more materials, it can be treated as as 2 materials."
Good God, they actually made that kind of effect real...
Also, this is the first time in forever they've acknowledged Leviathan Dragon was actually Shark's card first.
Edited by RebelFalcon on May 14th 2024 at 6:00:09 AM
Vegeta: I'm back bitches!New Animation Chronicle Cards, one for Nash, one for IV.
WATER
LV: 5
[Fish/Effect]
You can only use the (1)st and (2)nd effects of this card's name each once per turn.
(1) When 1 monster you control (and no other cards) is targeted for an attack or with a card effect, and this card is in your hand or GY (Quick Effect): You can Tribute that monster; Special Summon this card. (2) If this card is Special Summoned: You can activate this effect; add 1 WATER monster from your GY to your hand during the End Phase of this turn, except "Cutter Shark".
ATK: 0 / DEF: 2000
DARK
LV: 4
[Machine/Effect]
You can only use the (1)st and (2)nd effect of this card's name each once per turn, and you cannot Special Summon from the Extra Deck the turn you activate either of them, except "Gimmick Puppet" monsters.
(1) If this card is in your hand: You can target 1 "Gimmick Puppet" monster in your GY or 1 monster in your opponent's GY; Special Summon it to its owner’s field in Defense Position (but its effects are negated), then Special Summon this card. (2) If this card is sent to the GY, except from the hand: You can add it to your hand.
ATK: 1800 / DEF: 500
Edited by RebelFalcon on May 14th 2024 at 2:13:07 PM
Vegeta: I'm back bitches!Mizar's final card, a ROTA for Barians (and many more decks)
Search targets, for the cost of 1 ED space, xyz lock after resolution, and putting a card back to the top of deck:
- Level 4 Water
- Level 4 Aqua
- Level 4 Earth
- Level 4 Rock
- Level 4 Fire
- Level 4 Warrior
- Level 4 Fairy
- Level 4 Light
- Level 4 Spellcaster
- Level 8 Dragon
- Level 8 Light
- Level 5 Fairy
- Level 5 Light
- Level 5 Aqua
- Level 5 Water
- Level 9 Dragon
- Level 9 Light
- Level 5 Earth
- Level 5 Rock
- Level 5 Fire
- Level 5 Warrior
- Level 5 Dark
- Level 5 Spellcaster
It's weird not having the Attributes be capitalized, and being mixed in with the Types.
The sad, REAL American dichotomyIf you guys have any passing interest on what we saw a few months ago in this vid, please fill out the survey!
It won't let me fill it out due to me using OperaGX.
Vegeta: I'm back bitches!I just had a thought, what if a player's Extra Deck size could be either 15 or 20, but could only be 20 if you only had one type of Extra Deck monster?
The sad, REAL American dichotomyWhat was that? I couldn't hear you over the sound of my plantpile list consuming all life.
A bad idea. Xyz and Link decks would thrive the most, since the former would just make Zoodiac esq decks and Link climbing even worse. Might even make Synchro worse too if they use summon spamming and stuff that requires multiple Synchro monsters as material.
If that rule were to exist, it would need to go the opposite direction. 20 card Extra Deck, but you're only allowed 5 max of each Summon type. Even that is still risky though considering some of the more splashable cards that can easily be summoned/summon them. The ghost hand traps and Effect Veiler are Tuners after all, and we all know the dangers of certain Synchro's like Baronne, Ancient Fairy Dragon, or Chaos Angel. Same for easy Xyz access like Zeus or TY-PHON.
Your hypothetical plantpile deck is more hamstrung. Aromage's resident cutie patootie Jasmine is also the backbone of plant.dek's plays and she is a Link monster (okay she's also a pringle, but still), meaning you have to cut out the synchros, Rikka stuff(+Hyperyton) and maybe Magnolia if you use her if you want to make use of those extra 5 spaces.
All of which is for what? Bengalancer? That Link-5 monster that is def going to be a super at most? Apollousa? (Let's face it she is next on the chopping block)
Let's not forget that several decks besides were also given Link monsters as well, and some are so impactful or essential that their decks would need to forgo those extra five spaces. (exceptions being Glad Beast...maybe)
Edited by MorningStar1337 on May 19th 2024 at 10:31:50 AM
Being able to have the ED space to have every sunavalon plus extras is more than worth it. Between the aromages, sunavalon, generics, ragnaraika, and dancepione, we got more than enough tools to be oppressive. Rikka cards are excellent extenders even without the xyz cards as well. You can play drytrienity control like the good old days, you still have massive link climbinf potential, and has very uniqye tech options like rosewhip and cactus bouncer to stonewall opponents.
...also when i made the post i thought it said type and not ED type, oops!
All I want is a card that makes the Clear World effects for monsters you control apply to your opponent, so I can run it with Nemeses.
The sad, REAL American dichotomy