Indeed. I still consider the first FEAR to be my all time favorite FPS. Plus, it's one of the few games that really lets you feel the weight and damage of your weapons.
If anything, CM definitely should have taken a clue from it.
My favorite part of the game was the level with the blind alien cacoons. It had a unique alien instead of the overused drones, it was more tense, and the glitches were less...obvious.
To me, for a Aliens survival horror game to work, it has to have the following:
1. Combat scenes that are unique every playthrough (Aliens may or may not come out of vents, you can run away from them and they might run after you, or you can just waste ammo shooting 5 of them). This makes the game less generic, which was a thing that made Colonial Marines pretty boring.
2. Use less human enemies. Heck, use less enemies in general. Use subtle creaking in the vents, dead bodies rotting from acid decay getting thrown in dark corners, seeing a facehugger scamper across and disappear, windows cracking, whispering Weyland forces. Not only would this make the game more tense, it would make the action fights much more satisfying and unique.
3. The queen boss battle ruined the suspense. I'd get rid of the thing entirely and just have a puzzle boss fights (I liked the Av P 2 boss fights, they were more strategic).
4. Co-Op would have to be downplayed a bit, or at least improved.
5. The aliens should have more variety. They've been on the colony for a long time, I want to see aliens with there tails rotted off by acid and other types of scars. Not saying every enemy has to be invidually different, but seeing 6 different types of aliens in one fight would be nice, if possible.
The world isn't ready for giant T4 combustion. http://www.youtube.com/watch?v=2GbpGiYmBSs http://www.youtube.com/watch?v=lKm9LDragon2 posted this link in the Borderlands 2 thread for some reason. I'm just posting it here because it's more relevant to this topic.
Anyway, apparently ol Randy has encouraged the pr tactics for promoting this game (the fake demos and similar things) and said something along the lines of this:
"Please compare E3 demos for HL 2, Starcraft 2 and GTA 3 to final. There are *still* people bitching about differences in each. Would you deem a creature/vehicle/mission demonstrated not in final game as incomplete product (as in each case mentioned)?"
There's a difference between showing off a work-in-progress that might not exactly match the final result and deliberately demoing a product that you know you won't/can't deliver. The claim seems to be at A:CM is an example of the latter, but frankly I doubt that we'll ever know for sure.
edited 2nd Jul '13 7:32:04 AM by Fighteer
"It's Occam's Shuriken! If the answer is elusive, never rule out ninjas!"There was a final boss, wasn't there?
Michael Biehn did not enjoy working on this game. Understandable. As a side note, he greatly enjoyed working on Far Cry 3 Blood Dragon.
That's ironic. I didn't enjoy playing it! >: - /
Seriously though I don't understand why gearbox put out such a lacklustre product. What happen! They were all fans of the movies, sure we shouldn't expect it to be masterpiece. But We expected them to care. It's turn out like Frank Miller's adaption of The Spirit.
edited 28th Jul '13 6:03:47 AM by joeyjojo
hashtagsarestupidWell, that's kinda sad and insightful. I had no idea Biehn did a voice for Blood Dragon,though, which he did enjoy, so I guess it's not all bad.
edited 28th Jul '13 3:47:44 PM by BearyScary
I liked it better when Questionable Casting was called WTH Casting AgencyA voice? He did THE voice!
As in, he's the player character.
"Aliens wasn't fun to work on but Blood Dragon was"
You know, going by the eventual products, I think I could have told you that. XD
"Somethings caught in your throat...me!"
Politics is the skilled use of blunt objects.So I collect s**t, to unlock s**t, and then I get s**t. Got it.
“He was talking to me about the game and the fact that it was an ‘80s throwback, and there would be a lot of lines that were Arnold Schwarzenegger-like, that were [Sylvester] Stallone-like, Bruce Willis, myself. Those kind of lines, that kind of vibe, and the fact that it was going to be a throwback to the ‘80s was something that I thought was interesting. But really it was his passion, man. You just can’t say no to him.”
Certainly that passion shows through in Far Cry 3: Blood Dragon. Oddly enough, a similar passion can be found in Gearbox’s Borderlands franchise, making the disaster of Aliens: Colonial Marines all the more puzzling.
edited 28th Jul '13 4:43:36 PM by joeyjojo
hashtagsarestupidWait, you guys actually enjoyed Colonial Marines!?
In RWBY, every girl is Best Girl.I saw a copy of this at the store for like, 10$. I'm considering picking it up just to experience the horror first-hand.
Should have gotten it when it was on sale for $2 on PC at some point.
I enjoyed it, but I only played it co-op, and honestly, co-op is a massive crutch that can really prop a game up.
From what I've gathered, the game isn't so bad now after the patches and DLC were released.
It's still not good or what was initially promised.
...We don't have any alien video game threads, does anyone know if AVP 2 is on steam? My disc from 2001 sorta died.
Quick check says it isn't. Is getting another disc out of the question?
Probably.
AVP 2 is on Steam as Aliens versus Predator Classic 2000 (the "versus" is important. It's not "vs" like the other AVP game).
edited 23rd Mar '14 1:23:55 PM by Nettacki
Good thing I was wrong then. :P
Honestly, I want to see more games that are like the first F.E.A.R.: lots of tension, challenging enemies, a mystery to solve, and a blend of horror and action that isn't trying to call itself "survival horror."
"Hipsters: the most dangerous gang in the US." - Pacific Mackerel