> I've seen that Ghost Zelda/Phantom idea tossed around a couple times in here, and I just don't get it. It seems like a really bad idea. 90% of the time you're going to be looking at a generic phantom instead of, you know, Zelda. The character you're supposed to be playing as.
usually it's the same guy and he won't shut up about it
cos he's me
> generic phantom
Sure there is a generic phantom which is slow,swings a sword and has a shield,but there are actually are several different kinds of phantom actually,even one that rolls into a ball or has a flaming sword,or is really fast
https://zelda.gamepedia.com/Phantom#Types_of_Phantoms_2
New theme music also a boxGeneric as in not a character, not as in the base phantom.
Please no more triforce trio (unless trident boar Ganon is in the cards).
Impa, Skull Kid, Midna, Ghirahim, Mipha, Urbosa, maybe even Vaati, Groose, or Linebeck. I will even (begrudgingly) take Tingle over another version of Zelda.
Hilda has been thrown around as an echo idea, which is amusing as she is one of the characters not added to Hyrule Warriors.
-Witty line-I'd only accept Impa if she was based on her Hyrule Warriors appearance and had a unique moveset. No Sheik echoes, please...
This is not the greatest signature in the world, no... this is just a tribute.I would have liked if they used Young Link as the rep for the NES Zelda games. Link in Zelda 1 is a kid too. He would only need a couple changes, like including the wand or recorder which could summon wind to act as his Up B.
Or a down B where he summons a blue Wizzrobe which annoys people enough to rage quit.
-Witty line-Meanwhile, Inwant nothing to do with her Hyrule Warriors look, and would mix prefer her Skyward Sword appearance.
You misspelled "Like Like".
Edited by MightyMatilda on Sep 12th 2018 at 10:11:25 AM
De Romanīs, lingua Latina gloriosa non fuī.Nes!Link's Final Smash has him summon a giant pixelated old dude who throws a giant sword in the middle of the arena while saying "IT'S DANGEROUS TO GO ALONE! TAKE THIS!"
Didn't see anyone report on this but today's fighter is Ryu
Uni catLearning that Ryu has more moves by using the directional pad makes me want to give him a try when I get the Game (I never bought any DLC for Smash U).
Imagine the salt that would be generated if Dr. Weissman showed up with it.
You cannot firmly grasp the true form of Squidward's technique!It's nice that this game features all the DLC fighters in the main roster and more.
Usually, those DLC chars rarely make the base roster in other fighting games
Edited by fasoman1996 on Sep 12th 2018 at 12:20:00 PM
Uni catIt can be done with the control stick too. The Hadouken, Shoryuken, and Tatsumaki Sempukyaku are set to his neutral B, up B, and side B respectively, but you can get stronger/more invincible versions by doing their Street Fighter command inputs. Shankunetsu Hadouken can only be performed by the command input.
Probably the reason Ryu always faces his opponents in 1v1 (now) is because people less experienced with traditional fighting games kept going for the red fireball, but not inputting it fast enough and instead doing Tatsumaki in the opposite direction.
Edited by MileRun on Sep 12th 2018 at 8:21:04 AM
Quite a bit of salt indeed.
This song needs more love.I could never figure out how to do the command input for Shoryuken. It's supposed to be like a Z on the circle pad, right? That's what the graphic looked like.
It's a Z, but the top left point of the Z is the center of the control stick. Start at the center, then push to the left/right, then to the bottom, and then the midpoint between the side and bottom.
It's a lot harder to get a shoryu with the control stick than it is with a fightpad joystick, though. I don't know how Smash Ryu mains do it so consistently. Then again, I have apparently nukes for fingers, so I can't get his light normals consistently either.
Edited by MileRun on Sep 12th 2018 at 8:34:28 AM
"Mid-point between side and bottom"... do you mean the corner?
Circles don't have corners
Try moving the stick forward, then quickly do a hadoken command.
I like that Ryu has the Street Fighter commands but I don't like that they give a damage boost. They should just be an easter egg/alternate control scheme for SF veterans, not a mandate for optimal play.
Edited by Anomalocaris20 on Sep 12th 2018 at 12:05:00 PM
You cannot firmly grasp the true form of Squidward's technique!See, that's a much better way to describe it. Forward+Hadouken, I can do that. Just like how fire Hadouken is back+Hadouken and Spinning Bird Kick is reverse Hadouken.
You will call it the Tatsumaki Senpukyaku or incur Ryu's wrath.
You cannot firmly grasp the true form of Squidward's technique!High execution = high reward is a cornerstone of a lot of traditional fighting game design, so it's kind of cool seeing that implemented in Mr. OG Fighting Games himself's gameplay in a way that only seriously effects the less than 1% of Smash players that play the game competitively.
It's not like he's Ness or Lucas where you absolutely have to learn a very odd technique to so much as recover.
My dream stage back in the pre-SSB 4 days was Giant Chasm. The basic layout was a cliff face, and the stage hazard was Kyurem, who would appear in either of its fused forms and attack the fighters. It kinda happened with Unova Pokemon League, so whatever