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Anomalocaris20 from Sagittarius A* Since: Sep, 2010 Relationship Status: Love blinded me (with science!)
#94076: Jun 14th 2017 at 11:37:03 PM

Die.

You cannot firmly grasp the true form of Squidward's technique!
strawberryflavored Since: Sep, 2010
#94077: Jun 15th 2017 at 5:01:12 AM

Yeah, I would hate it if the charge beam became her side smash and missiles became the new neutral. Being able to charge and then shoot when you need to, especially midair, is something I wouldn't want to lose.

Pulse The Fool from Yadayadaville Since: May, 2011 Relationship Status: Maxing my social links
The Fool
#94078: Jun 15th 2017 at 5:53:31 AM

I mean, what if she does the Mii Gunner thing- rapid fire for Smashes, the Charge Beam as her standard Special?

I sure said that!
TheHeroHartmut Nerds nearly need needy nerdy nerds from a cave, according to my father (Old as dirt) Relationship Status: Snooping as usual
Nerds nearly need needy nerdy nerds
#94079: Jun 15th 2017 at 5:58:04 AM

I've proposed an idea on revamping Samus' moveset before in the past. If you're interested, here it is.

Switch FC code: SW-4420-1809-1805
strawberryflavored Since: Sep, 2010
#94080: Jun 15th 2017 at 10:48:28 AM

If Samus got Mii Gunner'a side smash, it'd need to have sufficient knock back to not be an unnecessary nerf. Mii Gunner's side smash doesn't kill unless they're really high percent I think

Noah1 Noah 1 from Somewhere Since: Oct, 2011 Relationship Status: THIS CONCEPT OF 'WUV' CONFUSES AND INFURIATES US!
#94081: Jun 15th 2017 at 11:23:35 AM

[up][up] I also had an idea for revamping Samus:

  • Her standard, s-tilt, u-tilt, (all of which can be angled) f-air, u-air, and d-air all consist of her firing off a volley of beam shots, giving her multi directional aiming from her own series. Holding down the attack button charges beam up to three degrees: long beam, spazer beam, and charge shot.
  • Her Neutral-B operates somewhat like Shulk's, switching her beam cannon between four settings: Power, Plasma, Wave, and Ice.
  • Her d-tilt, f-smash, and up-smash (now her Melee Counter from Samus Returns) also gain additional effects based on her beam setting.
  • Her d-smash, b-air, and to a lesser extent her n-air take inspiration from her Counter-Attack from Other M. Her d-smash in particular covers a similar range to Captain Falcon's d-smash.
  • Her Speed Booster activates if she dashes long enough. If she uses her Dash Attack in this state, she'll pause for a split-second and use a truncated version of her Shinespark.
  • Her Down-B operates more like her home games, turning her into Morph Ball and allowing her to deploy Bombs and perform the Boost Attack.
  • If she uses Missiles while holding a full beam charge, she'll expend the charge to fire Missile Combos. Doing the same with Bombs will create "Bomb Combos" based on her Power Bombs and Ice, Plasma, and Spazer Shields (Though unlike the games, the shield combos function more like her Power Bombs, and attack one spot).
  • Her dodges now take inspiration from her Sense Moves, and have the added bonus giving her a free quarter-charge on her next beam attack. However, the free charge doesn't stack and cannot be overused.
  • Her f-throw is now Grapple Voltage, d-throw is now Overblast, and b-throw is now Lethal Strike.

edited 13th Sep '17 10:33:15 AM by Noah1

An open mind and compassionate heart are among the most important qualities we can have.
TheHeroHartmut Nerds nearly need needy nerdy nerds from a cave, according to my father (Old as dirt) Relationship Status: Snooping as usual
Nerds nearly need needy nerdy nerds
#94082: Jun 15th 2017 at 11:52:33 AM

Ooh, I like it. It'd control even more like a classic Metroid game that way. The loss of her current d-air would mean that she'd lose her potential for spiking opponents, though.

So, how would the beam types differ? Power as the strongest, Wave passing through obstacles, Plasma passing through opponents (a' la Lucas' PK thunder) and Ice giving a chance to freeze the opponent?

Switch FC code: SW-4420-1809-1805
Noah1 Noah 1 from Somewhere Since: Oct, 2011 Relationship Status: THIS CONCEPT OF 'WUV' CONFUSES AND INFURIATES US!
#94083: Jun 15th 2017 at 12:59:15 PM

[up] Something like that. My idea is that Power would have that best launching, Wave the best combos, Plasma the best damage, and Ice the best stage control / freezing, but since I imagine you're more familiar with Metroid, we'll add in the properties you suggested. The Ice setting may have a spiking sweet-spot on d-air at higher charges...

I must say, I'm flattered that you're impressed by my suggestions.

edited 15th Jun '17 3:10:37 PM by Noah1

An open mind and compassionate heart are among the most important qualities we can have.
IceAnt573 Forever not amused. Since: May, 2015
Forever not amused.
#94084: Jun 15th 2017 at 3:19:18 PM

This sounds sort of like Robin's Thunder tome in terms of it being a neutral charge special move with multiple utilities.

Numbuh1234 Since: Apr, 2014
#94085: Jun 15th 2017 at 5:23:52 PM

What about make her Neutral B something you hold B to charge, release to fire, and can be aimed freely (like the upcoming Samus Returns) to fire in whatever direction you want? And you could use Shield to cancel it while retaining the current charge, or mash b to repeatedly fire it?

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ThriceCharming Red Spade, Black Heart from Maryland Since: Nov, 2013 Relationship Status: Maxing my social links
Red Spade, Black Heart
#94086: Jun 15th 2017 at 7:33:54 PM

Yeah, I really like that, too. Part of me feels like it's too complicated for Smash but, on the other hand, I've always said the characters' moves should reflect their source material as much as possible.

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TheHeroHartmut Nerds nearly need needy nerdy nerds from a cave, according to my father (Old as dirt) Relationship Status: Snooping as usual
Nerds nearly need needy nerdy nerds
#94087: Jun 16th 2017 at 8:37:28 AM

If you ask me, seeing highly technical characters at competitive level is often a good source of hype. Look at Pac-Man players, for example. Tea, Zage, Abadango (before he picked up Mewtwo)... So many crazy and innovative setups.

Switch FC code: SW-4420-1809-1805
ThriceCharming Red Spade, Black Heart from Maryland Since: Nov, 2013 Relationship Status: Maxing my social links
Red Spade, Black Heart
#94088: Jun 22nd 2017 at 9:48:50 PM

Here's something I've been thinking about: how do we spruce up Sonic? All I can think of is making his side-B the Super Peel-Out and his nair the... What's that thing from Sonic 3 & Knuckles called? That little "Whoosh!" thing he does when he jumps? That thing.

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powerpuffbats Goddess of Nature Since: Mar, 2014 Relationship Status: Anime is my true love
Goddess of Nature
#94089: Jun 22nd 2017 at 11:13:56 PM

[up]The Insta-Shield. Which he kinda does have as his nair.

You know, I have to wonder why Pit is obsessed with this site. It’s gonna ruin his life!
ThriceCharming Red Spade, Black Heart from Maryland Since: Nov, 2013 Relationship Status: Maxing my social links
Red Spade, Black Heart
#94090: Jun 23rd 2017 at 12:03:45 AM

Does he? I think his current nair is just kinda wobbling slightly. Which, admittedly, isn't that different from the Insta-Shield but lacks the neat sparkling effect, which would make it recognizable.

Any other ideas?

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Numbuh1234 Since: Apr, 2014
#94091: Jun 23rd 2017 at 1:00:03 AM

His Up-B could be a little whirlwind kick.

Not as recognizable as the Spring, but Sonic's had wind associated with him a bunch of times, while the Spring is really an external item.

I think the biggest thing to change is to give him less spinny moves. Yeah Sonic's a very spin-heavy guy, but frankly the sheer amount of spinning moves means that so many other stuff he uses are left in the dust.

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Geist-Fox loafing about from north Since: Jun, 2015 Relationship Status: THIS CONCEPT OF 'WUV' CONFUSES AND INFURIATES US!
loafing about
#94092: Jun 23rd 2017 at 1:52:29 AM

If anything really needs changed in Sonic's moveset, it really should be the side B. I know there are a few nuanced differences between The Spindash and The Other Spindash, but nobody seemingly ever uses one over the other.

His dash attack being a spin makes complete sense, his n-air kind of being a wibbly wobbly version of the insta shield is a bit silly so that might be good to work into something cooler looking, but should still be a spin jump. And gotta have a spindash as the down-b!

Keep the spring. Yes, its an external stage element from his games, but a known one and thus it ties to his history neatly and makes so much sense to be Sonic's "spring into the air very fast" move.

IceAnt573 Forever not amused. Since: May, 2015
Forever not amused.
#94093: Jun 23rd 2017 at 2:13:15 AM

I'd personally change the move that's not used the most competitively for Sonic which is neutral b or down b.

Geist-Fox loafing about from north Since: Jun, 2015 Relationship Status: THIS CONCEPT OF 'WUV' CONFUSES AND INFURIATES US!
loafing about
#94094: Jun 23rd 2017 at 2:22:39 AM

Anyone who has ever played a 2D Sonic knows that down+button press just has to be Spindash, for iconicness.

Sure, they could put the better spindash there and ditch the old one. (Fuck, even in the 2D games I used to just press down, tap jump once and zoom up a ramp quickly, no need for this "needs tapped three to four times to actually do more than fuckall" thing)

Homing Attack is a bit tricky... It's so slow and predictable and the lock-on lacks range so it's borederline useless, but making it faithful to the source? Instantly OP.

randomness4 Snow Ghost from The Land of Inconvenience Since: Sep, 2011
Snow Ghost
#94095: Jun 23rd 2017 at 2:28:59 AM

Homing attack should stay...and it should be able hit successively like in Brawl instead of only working once.

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ThriceCharming Red Spade, Black Heart from Maryland Since: Nov, 2013 Relationship Status: Maxing my social links
Red Spade, Black Heart
#94096: Jun 23rd 2017 at 5:48:33 AM

Why not the Pogo Spring from Sonic Chaos as his up-B, instead of the regular spring?

The Homing Attack may be kinda useless in Smash, but it's about as iconic as the Spin Dash. I think Homing Attack, Super Peel-Out, Pogo Spring, and Spin Dash is a good menagerie.

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PushoverMediaCritic I'm sorry Tien, but I must go all out. from the Italy of America (4 Score & 7 Years Ago) Relationship Status: watch?v=dQw4w9WgXcQ
I'm sorry Tien, but I must go all out.
#94097: Jun 23rd 2017 at 6:01:09 AM

I could see Homing Attack working the way it does in Sonic's home games fine if you just decrease the damage a bit. Speed > Damage is Sonic's whole gimmick anyway.

Pulse The Fool from Yadayadaville Since: May, 2011 Relationship Status: Maxing my social links
The Fool
#94098: Jun 23rd 2017 at 2:43:48 PM

I'd like Sonic's Up Special to be the Ring Toss/Lightspeed Dash from Sonic Battle- First use toss a ring that travels in an arc, second sends Sonic flying towards it in a straight line.

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EpicBleye drunk bunny from her bed being very eepy Since: Sep, 2014 Relationship Status: In Lesbians with you
drunk bunny
#94099: Jun 23rd 2017 at 2:49:54 PM

that would make his recovery near useless, though. his current up-b is fine

really what needs to happen is that one of his spin dashes need replaced, and they need to find something to make sonic less campy.

sonic playing lame to win games is kinda... lame. and doesn't fit his character at all.

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ThriceCharming Red Spade, Black Heart from Maryland Since: Nov, 2013 Relationship Status: Maxing my social links
Red Spade, Black Heart
#94100: Jun 23rd 2017 at 3:08:09 PM

I suggested the Pogo Spring because it's an item, not an immovable stage element that Sonic can't canonically carry around. It's a cosmetic change; functionally, it'd be identical to his current up-B.

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