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This is the thread for discussion of The Order of the Stick plot, characters, etc. We have a separate thread for discussing game rules and mechanics. Excessive rules discussions here may be thumped as off-topic.

OP edited to make this header - Fighteer

edited 18th Sep '17 1:08:08 PM by Fighteer

blkwhtrbbt The Dragon of the Eastern Sea from Doesn't take orders from Vladimir Putin Since: Aug, 2010 Relationship Status: I'm just a poor boy, nobody loves me
The Dragon of the Eastern Sea
#55776: Dec 21st 2020 at 11:44:11 AM

Maybe that's why it's important to flashbang the people disabling the trap

Say to the others who did not follow through You're still our brothers, and we will fight for you
Silasw A procrastination in of itself from a handcart heading to Hell Since: Mar, 2011 Relationship Status: And they all lived happily ever after <3
A procrastination in of itself
#55777: Dec 21st 2020 at 12:59:58 PM

I think you could technically layer two gates almost on top of each other couldn’t you? So you’d technically spend a millisecond in another plane before returning to the Material Plane in a different physical location. If you used the elemental plane on earth it wouldn’t even be noticeable for the tiny gap between the two gates.

"And the Bunny nails it!" ~ Gabrael "If the UN can get through a day without everyone strangling everyone else so can we." ~ Cyran
blkwhtrbbt The Dragon of the Eastern Sea from Doesn't take orders from Vladimir Putin Since: Aug, 2010 Relationship Status: I'm just a poor boy, nobody loves me
The Dragon of the Eastern Sea
#55778: Dec 21st 2020 at 2:13:22 PM

That

that should take two spell slots and two turns

Say to the others who did not follow through You're still our brothers, and we will fight for you
Silasw A procrastination in of itself from a handcart heading to Hell Since: Mar, 2011 Relationship Status: And they all lived happily ever after <3
A procrastination in of itself
#55779: Dec 21st 2020 at 2:21:33 PM

I’m talking about the traps construction, so you’d be looking at 2 9th level spells plus 2 epic permanency spells, for every tunnel, but it’s theoretically doable.

"And the Bunny nails it!" ~ Gabrael "If the UN can get through a day without everyone strangling everyone else so can we." ~ Cyran
RainehDaze Figure of Hourai from Scotland (Ten years in the joint) Relationship Status: Serial head-patter
Figure of Hourai
#55780: Dec 21st 2020 at 8:30:28 PM

Or just making it into a magic trap. No need for epic permanency then, necessarily: that's why you have runes there. And if you're designing a dungeon, surely you get to use the DM's book of tricks? [lol]

Edited by RainehDaze on Dec 21st 2020 at 4:31:05 PM

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Discar Since: Jun, 2009
#55781: Dec 21st 2020 at 9:08:28 PM

Yeah, the trap rules are broken. They are way too cost-effective. Pay one price and you get an infinite-use magic item that casts a spell whenever a condition is met (such as stepping over a line). Doesn't matter if the spell has an expensive material component or what, every time you step over the line, the spell goes off for free.

SalFishFin Since: Jan, 2001
#55782: Dec 22nd 2020 at 3:14:53 AM

So, like... a wand, but with extra steps, then?

RaichuKFM Nine thousand nine hundred eighty-two reasons. from Where she's at Since: Jun, 2010 Relationship Status: Wishing you were here
Nine thousand nine hundred eighty-two reasons.
#55783: Dec 22nd 2020 at 3:26:50 AM

I'm admittedly rusty, but I'm pretty sure wands have only finite charges, not infinite. That's a big difference. It's also not so much "with extra steps" as "with alternative steps" since wands require conscious activation whereas a trap is automated relative to a trigger.

Mostly does better things now. Key word mostly. Writes things, but you'll never find them. Or you can ask.
wingedcatgirl I'm helping! from lurking (Holding A Herring) Relationship Status: Oh my word! I'm gay!
I'm helping!
#55784: Dec 22nd 2020 at 4:14:37 AM

There was this one fanfic about a guy who took over the world by exploiting the trap rules for infinite free casting of normally expensive spells...

Trouble Cube continues to be a general-purpose forum for those who desire such a thing.
HeraldAlberich from Ohio (Before Recorded History) Relationship Status: Gonna take a lot to drag me away from you
#55785: Dec 22nd 2020 at 4:41:02 AM

The normal mitigating factor is that traps are generally stationary, yes? Built into a wall or floor and unable to be carried around on adventures to be triggered as needed?

SalFishFin Since: Jan, 2001
#55786: Dec 22nd 2020 at 8:17:15 AM

I'm admittedly rusty, but I'm pretty sure wands have only finite charges, not infinite. That's a big difference. It's also not so much "with extra steps" as "with alternative steps" since wands require conscious activation whereas a trap is automated relative to a trigger.

They both basically fall under “does nothing until somehow interacted with” in my book. A wand just needs a higher level of interaction.

Edited by SalFishFin on Dec 22nd 2020 at 8:17:36 AM

RainehDaze Figure of Hourai from Scotland (Ten years in the joint) Relationship Status: Serial head-patter
Figure of Hourai
#55787: Dec 22nd 2020 at 8:20:52 AM

Wands can only contain spells level 4 and under, have finite charges, are use-activated (they take a standard action), and need you to have the spell on your class spell list or pass a UMD check. The only commonality they have with spell-based traps is that it's a spell effect. In every other regard, from presentation to the manner in which they trigger, there's no commonality.

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HeraldAlberich from Ohio (Before Recorded History) Relationship Status: Gonna take a lot to drag me away from you
#55788: Dec 22nd 2020 at 9:06:47 AM

Wait, chests can be trapped, right? Ok, so if you trap a really small chest, stick it in your Handy Haversack, and open it facing away from you, it's basically a bulky wand.

crazysamaritan NaNo 4328 / 50,000 from Lupin III Since: Apr, 2010
NaNo 4328 / 50,000
#55789: Dec 22nd 2020 at 9:14:38 AM

Except that you

  • Don't need to be a spellcaster
  • Aren't limited to 50 charges

Link to TRS threads in project mode here.
Hodor2 Since: Jan, 2015
#55790: Dec 22nd 2020 at 11:05:20 AM

So, if I'm understanding this correctly, D&D actually has an in-universe explanation for how traps can have an endless supply of arrows, boulders, alligators, etc.?

Cool.

But knowing that, I think that perfectly explains how "Monster Hollow" works. Because it's all technically a trap, Serini was able to bypass some of the cost issues. And thermodynamics itself.

RainehDaze Figure of Hourai from Scotland (Ten years in the joint) Relationship Status: Serial head-patter
Figure of Hourai
#55791: Dec 22nd 2020 at 11:15:06 AM

Nope, those have no explanation. We're only talking about spell-based traps.

Edited by RainehDaze on Dec 22nd 2020 at 7:15:18 PM

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SalFishFin Since: Jan, 2001
#55792: Dec 22nd 2020 at 11:15:37 AM

So I’m not disagreeing with anyone or trying to start an argument or anything; it just seems we’re coming from different perspectives on this “wand vs trap” thing. Basically what I’m getting at is that on a base level, a wand and a magical trap are functionally the equivalent of the same general logical statements. A trap would be something like a simple if-then statement, that can maybe be embellished with a few AN Ds somewhere in there, but the wand has a bunch of AN Ds at base level.

Basically, I misspoke earlier, and the wand is what has the extra steps.

RaichuKFM Nine thousand nine hundred eighty-two reasons. from Where she's at Since: Jun, 2010 Relationship Status: Wishing you were here
Nine thousand nine hundred eighty-two reasons.
#55793: Dec 22nd 2020 at 11:24:05 AM

Ah, gotcha.

Also, note to self next time I DM: Have a trap in a ruins that, when triggered, just drops the skeleton of a monster on the party.

Mostly does better things now. Key word mostly. Writes things, but you'll never find them. Or you can ask.
TheLovecraftian Since: Jul, 2017
#55794: Dec 22nd 2020 at 11:29:14 AM

Roll against having a heart attack because of the jumpscare.

RainehDaze Figure of Hourai from Scotland (Ten years in the joint) Relationship Status: Serial head-patter
Figure of Hourai
#55795: Dec 22nd 2020 at 11:30:21 AM

Therefore there's no functional difference between a wand and a toaster. That's just something that does a thing and can be described with a lot of AND statements. You could even have making toast as a spell effect if you wanted (there's enough things that make food around)

The rules governing wands and traps are very different. They aren't similar beyond that spell based traps can use spells, but then you hit the point of saying that a wizard, a wand, and a trap are all the same except for everything about them.

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Resileafs I actually wanted to be Resileaf Since: Jan, 2019
I actually wanted to be Resileaf
#55796: Dec 22nd 2020 at 11:32:46 AM

"As you step on the trapwire, the ceiling collapses, and the gigantic skeleton of some enormous beast suddenly drops from above!"

Players roll initiative without you asking because they think combat is starting, you roll for no reason and hope they don't realize, first player attacks

"You break a few bones. They remain otherwise motionless. Turns out it's not an undead, just a bunch of bones. Whoever made that trap probably did not realize the monster would die of starvation."

SalFishFin Since: Jan, 2001
#55797: Dec 22nd 2020 at 11:48:34 AM

Therefore there's no functional difference between a wand and a toaster. That's just something that does a thing and can be described with a lot of AND statements. You could even have making toast as a spell effect if you wanted (there's enough things that make food around)

The rules governing wands and traps are very different. They aren't similar beyond that spell based traps can use spells, but then you hit the point of saying that a wizard, a wand, and a trap are all the same except for everything about them.

So from what I gather, you’re saying that your issue with my various statements is that I’m looking at the differences between a wand and a magical trap from a very simplistic perspective? Because- get this- that’s also EXACTLY what I’m saying.

TobiasDrake Queen of Good Things, Honest (Edited uphill both ways) Relationship Status: Arm chopping is not a love language!
Queen of Good Things, Honest
#55798: Dec 22nd 2020 at 12:28:39 PM

"As you step on the trapwire, the ceiling collapses, and the gigantic skeleton of some enormous beast suddenly drops from above!"

Players roll initiative without you asking because they think combat is starting, you roll for no reason and hope they don't realize, first player attacks

"You break a few bones. They remain otherwise motionless. Turns out it's not an undead, just a bunch of bones. Whoever made that trap probably did not realize the monster would die of starvation."

In their defense, depending on the nature of the dungeon you're exploring, it's possible that whoever would have kept the monster fed died out long ago.

My Tumblr. Currently liveblogging Haruhi Suzumiya and revisiting Danganronpa V3.
Galadriel Since: Feb, 2015
#55799: Dec 22nd 2020 at 2:39:49 PM

So if one of the party members is a necromancer, then hey, free giant monster minion?

M84 Oh, bother. from Our little blue planet Since: Jun, 2010 Relationship Status: Chocolate!
Oh, bother.
#55800: Dec 22nd 2020 at 11:30:19 PM

Smarter dungeon overlords either make sure the dungeon has some means of keeping the monsters fed (besides relying on a steady stream of adventuring parties) or they just use minions that don't need to eat - magical constructs, undead, summoned outsiders, etc.

Disgusted, but not surprised

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