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YMMV / The Incredibles (Game)

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  • Padding:
    • The wheel tank miniboss, which is already a long and tedious fight, is fought a total of five times, two of which are back-to-back. Even worse, literally nothing about the fights change - there isn't anything differentiating the first time you fight it from the fifth time you fight it.
    • The Omnidroid's second fight also counts, as the only thing separating it from the first fight is that it's surrounded by mine-infested water instead of lava and has one attack that's not present in the first fight.
  • The Problem with Licensed Games: Unlike most of Disney's games, this one has a more divisive reception. While it has a good sense of presentation and can be fun at times, it can also be boring, tedious, repetitive, and frustrating.
  • That One Level: Violet's level. It's a stealth level where you have to use her invisibility to sneak around the guards on the island, but your invisibility can only be used for a brief period of time before it's depleted and needs to be refilled. A fine idea in concept... if your invisibility meter didn't deplete in literal seconds, ensuring that you'll die multiple times throughout the level. Even worse, the checkpoints are spaced out so far that you're barely able to hit them before you die. Even the Unlimited Invisibility cheat doesn't work, as that eventually gets depleted as well. Overall, the level is a chore to get through and guarantees that you'll spend a solid half-hour getting through it.
  • They Wasted a Perfectly Good Plot:
    • Unlockable concept art shows that at one point Violet would have been able to make use of jungle traps to defeat enemies during her only level, more or less making her a Incredibles female version of Rambo. This would have made her level much more interesting and fun by giving her some offensive capabilities that would have helped her with her One-Hit-Point Wonder issues.
    • Syndrome doesn’t even show up in-game beyond his younger years as Incrediboy, only appearing in clips from the film, once again rendering him as the The Unfought. Not helping is the game ends right after the battle against the Omnidroid V10, leaving out Syndrome’s final confrontation.
  • Underused Game Mechanic: As implied above, Violet only gets one level in the game, compared to every other family member who gets multiple (not that it's a bad thing). In addition, one other level has you playing as Dash inside Violet's force field like a lifesize pinball table, another mechanic that only gets used in this one stage.
  • What Do You Mean, It's for Kids?: While the film it was based was rated PG & despite the game being rated 7+ by PEGI in Europe, the game was rated T by the ESRB in North America.note 

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