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YMMV / Synergism

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  • Complacent Gaming Syndrome: Most players respec their talismans to give effects to the Duplication, Thrift, and Superior Intellect Runes (a setup known as 2/4/5) as they can increase the amount of Coins earned significantly and make beating Challenge 10 quite a bit easier.
  • Difficulty Spike: Challenge 9 marks the first noticeable timewall, with a relatively long wait to get Anthill to a respectable level to actually beat it. As bad as it may feel to players used to the more active gameplay early on, the game's only going to have longer wait times from there.
  • Scrappy Mechanic: The options available for opening a number of Wow! Cubes and their higher-tier counterparts at once are oddly specific: 1, 20, 1000, and all. To open a different number of them, either to max out the daily quark rewards or just because the player needs to, requires typing in necessary commands in the Javascript console, which can get tedious. Thankfully, the 2.5 update added an in-game button with the ability to open a custom amount of them.

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