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YMMV / SiN Episodes: Emergence

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  • Annoying Video Game Helper: Jessica has a tendency to attract gunfire from enemies without any provocation from the player.
  • Awesome Music: The theme song, "What's The World Come To", by Zak Belica and sung by Sarah Ravenscroft, a nice slow piece that goes quite hard in its even verses, and wouldn't sound out of place in a James Bond movie.
  • Scrappy Mechanic: The Personal Challenge System in Emergence. The difficulty system was meant to scale up select fights throughout the game depending on how well you played. However, whether by poor design or without realizing it, the game counted all enemies in the equation - including random filler foes you're meant to slaughter like cannon fodder in between the major fights the system actually affected. The result was that the system would invariably scale up the game to ridiculous levels with no way to really scale it down, resulting in later encounters becoming almost unplayably difficult.
    • One of the worst parts is how it "tiers up" enemies, at first it's not too bad, with enemies getting helmets or going from a Pistol to a Shotgun, but enemies that by default start as Assault Rifle users can be tiered up to Elite Chaingunners, which do not drop ammo on death generally, have a ton of health if you can't set them on fire and are extremely dangerous, if the difficulty ramps up enough, you can have entire squads of Assault Rifle enemies replaced with Chaingunners, especially bad if you've saved after they've already spawned so they won't scale back down after dying a few times.
  • That One Level: The climb up the exterior of Supremacy Tower at the end is insanely harder than the rest of the game, as you're progressing through massive waves of Elite Mooks in an environment with almost no cover and limited movement due to walking on a narrow ledge over a several hundred foot drop.

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