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YMMV / My Little Pony: Rise of the Clockwork Stallions

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  • Awesome Music: The game has a lot of music, considering there are tons of levels, but it's not quantity over quality. They always fit the mood of the level, too. No instances of Soundtrack Dissonance like in its Spiritual Predecessor (at least not in the DX version). An example would be all of the music for Whitetail Woods, which sounds beautiful and delivers the appropriate atmosphere.
  • Demonic Spiders: Much like the red fuzzies and red-maned pony enemies from its Spiritual Predecessor, the clockwork stallions that shoot bullets are unpredictable and it can be annoying to avoid their bullets without constantly jumping.
  • Game-Breaker:
    • The clockwork stallion can be upgraded to have 10 jumps and instakill basically every non-boss enemy. You can fully upgrade it very early on by collecting scrap if you're dedicated enough and breeze through basically every level. The downsides to playing as the clockwork stallion are that you can't switch to your partner character or collect health items.
    • Ocean Bird is also worth mentioning, as she can steal health very fast, making it possible to take every single attack from a boss and quickly regain lost health. And she can jump 4 times, which is the maximum amount of jumps excluding the Purposely Overpowered characters.
  • Nightmare Fuel:
    • The Everfree Forest midboss is not good for Arachnophobes.
    • The Pit, the level in which you unlock Reaper. Not only is the level eerily quiet, the lack of enemies doesn't make it any better. Then you reach the final part of the level, where there are cages being hung from above, some of them having skeletons in them. And then you see Reaper being hung from a chain, and the glyphs below read "Burn forever for all you have done witch". One could only imagine what this pit was used for or what Reaper did to deserve that.

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