- Alternate Character Interpretation: May's mother counts as this, seeing as we only hear about the woman from May's perspective and never meet the lady herself.
- Genius Bonus: People who have suffered from depression before could possibly recognize some of the warning signs May is giving off before it's too late. It helps that the game is realistically written.
- Harsher in Hindsight: May's general actions and words become this after the player achieves a bad ending where she dies.
- Nightmare Fuel: Sorta. If the player gets one of the bad endings and lets May die, the player may feel scared on an additional playthrough when trying to redo their actions. It's something real people feel when someone around them attempts suicide and it shocks others into action to prevent it from happening again.
- Player Punch: If the player ends up accidentally getting May killed, they might feel like this trope. Especially if you caught her red flags earlier on.
- Some Anvils Need to Be Dropped:
- When people are depressed, sometimes all they need is a really caring and supportive friend who will listen to their problems and talk with them.
- Amy's route also offers a minor one. It's nice to have close friends, but sometimes you have none and that's okay. Just focus on you and make the most of your time.
- Tear Jerker: The game shows trigger warnings for suicide and such before it even begins. It hurts to see May kill herself, especially if the player knows it could've ended differently had they made different choices.
YMMV / Missed Messages